Warrior is so spoiled for removal options that this likely won't see play until after set rotation, not even in highlander decks. They could have removed the dragon condition and this still would be a below-average card IMO.
if you're playing Control Warrior you won't have a board at 5. Dyn-o-matic does 5 damage as well and leaves you with a body, which is the reason why it is so good.
body is better than armor, especially if you're playing Warrior who gets a lot of armor anyways
a lot of armor? how much armor are you getting really? shield block and boom.. that's it.. the other armor is hero power..
besides this is like shield block + shield slam combined, also this clears mechs and costs 1 less also is there something like "too much removal"
it doesn't go into the current CW lists you need to make a dragon warrior..
No it gives you empty crystals I think... so you actually give 10 mana turn to your opponent first... Though if you play it on 10 mana they it is just a 4 mana 8/8 do nothing... still a 4 mana 8/8
Effect is not so good because you get empty crystals but your opponent gets full crystals, but hey after turn 9 Nozdormu is just 4 mana 8/8 which is okeish...
If we consider the play turn, ballista deals nearly the same damage output, 7 (vs 8), has a weaker body 5 (vs 8), but it comes in 2 turns earlier (3 in Even!), and can actually attack on its own (increasing total damage to 10 from 2nd turn onwards).
And it is a Mech.
This card is just as strong as Rag in the vast majority of cases. If not outright stronger.
Disregarding all the questions about making copies, this card seems pretty good. It's likely not going to make it into any lists geared towards an aggressive playstyle, but a deck akin to the Miracle Rogue of KnC days may still be in the ballpark with this one. 5 mana is not too steep, and a 7/5 with an upside is pretty good. If nothing, it acts as trading fodder to enforce your board position. 7 attack trades nicely into a bunch of 6 or even 7 drops, and 5 health is not too shabby for surviving some trades and some removal spells like Vendetta, Flamestrike, Swipe, etc. I think this card acts as a threat that cannot be ignored, but due to its cost and ability makes it suited for a slower more tempo-oriented build as opposed to a more aggressive one.
This might as well be run alongside Dyn-o-matic. Who said Warrior doesn't like some more removal?
Besides, this expansion is all about dragons, and most of the cards aren't even revealed yet. Nobody said this card had to be run on Control Warrior. If you're playing Dragon Warrior, Dyn-o-matic suddenly becomes really quite bad, and this card starts tp look better. Factoring in the dragon support from Rastakhan's Rumble, Dragon Warrior may see the light of day once again.
Invoke causes you to activate Galakrond's hero power, regardless of where it is so long as you're playing Galakrond in your deck. Since it occurs before the attack part of the battlecry, this is at minimum a 3 mana 3/1 and two 1/1s. It also upgrades your Galakrond. Is that good? No.
Galakrond, the Wretched is not a good card. Its battlecry is subpar at best, given the demons in standard right now. The hero power isn't anything to write home about either. The only benefit of Galakrond, the Wretched is being able to get 2 free 1/1s off your Invoke cards. It's clear that Blizzard wants a more aggressive Warlock this expansion, and they're really pushing that with these ultra early-game oriented cards and absolutely awful late game. Basically, if you ever get to play Galakrond, the Wretched, you've probably lost.
Not really, if you go aggressive, and galakrond in a board refill and if you used 4 invoke cards you get a 5/2 weapon as well as some demons (probably 4) which is quite good for 7 mana..
The imps might get a good card to pair with as well a quartermaster style card, swarming the board have it's merits too..
Yes, refilling the board is good, and yes, the weapon is quite nice reach. However, that's 4 likely subpar minions for 7 mana, where your opponent is likely to have access to their removal spells like Flamestrike, Starfall, Warpath, etc. But the weapon is susceptible to removal (in the case that weapon removal is played), and cannot bypass taunts. Galakrond, the Nightmare, Rogue's Galakrond, at least has the ability to fish for a little more damage to end the game, similar to Myra's Unstable Element. However, this card does not do that. It does not have the ability to fish for more damage due to the resurrected minions likely being very weak statted ones, in addition to them being vulnerable to removal before they can attack (even more so due to the fact that the minions are likely to be very small). Most demons in standard cost 3 or less, with the only worthwhile ones being Illidan Stormrage, Siegebreaker, Dread Infernal, [Hearthstone Card (Rift Cleaver) Not Found] and Jumbo Imp, and to an extent Lord Jaraxxus, [Hearthstone Card (Fel Lord Bertrug) Not Found] and Portal Overfiend. After that, there's nothing left, and since you're in the late game with Zoolock, you've likely lost the game (unless of course you just needed Leeroy or Soulfire off the top for lethal). I really do want Warlock to be a good class despite all that torture I've been through against Warlock in the past, and I hope that this is the expansion to prove me wrong. Seeing the new 4 mana 5/4 draw 3 if you've Invoked card does raise my spirits, so maybe my entire comment chain is wrong.
Little-spell quest mage will be so fun! You play the quest and sidequests, play a bunch of small spells, draw and generate even more spells. Even better with Flamewaker.
Fiendish Rites
so at least 3 mana 4/2(imp x2) + 1 attack on each other minion on your board, they really want to make a Invoke Token deck.
New Warrior Spell - Molten Breath
Warrior is so spoiled for removal options that this likely won't see play until after set rotation, not even in highlander decks. They could have removed the dragon condition and this still would be a below-average card IMO.
Dragonblight Cultist
so this minion is at least 3/1 can go up to 7/1 on a wide board and in total 9/3 if we count the imps together.
and 3 mana 5/3 isn't to shabby if this is the only card on play to board.
I bet Knife Juggler is gonna be a thing in warlocks with all these summons from the invoke.
Devoted Maniac
If you play as warlock you get a 4 mana 4/4 on board with 3 bodies if it gets invoked.
it depends on Class too.
Everything We Know About Hearthstone Battlegrounds - Upcoming Autochess Game Mode
This looks and sounds horrible.
New Paladin Minion - Nozdormu the Timeless
Hopefully, no cheap Dragon tutor will ever be printed.
New Warrior Spell - Molten Breath
a lot of armor? how much armor are you getting really? shield block and boom.. that's it.. the other armor is hero power..
besides this is like shield block + shield slam combined, also this clears mechs and costs 1 less also is there something like "too much removal"
it doesn't go into the current CW lists you need to make a dragon warrior..
Nozdormu the Timeless
No it gives you empty crystals I think... so you actually give 10 mana turn to your opponent first... Though if you play it on 10 mana they it is just a 4 mana 8/8 do nothing... still a 4 mana 8/8
The Descent of Dragons Announcement Trailer Features 3 More Cards!
Effect is not so good because you get empty crystals but your opponent gets full crystals, but hey after turn 9 Nozdormu is just 4 mana 8/8 which is okeish...
New Warrior Spell - Molten Breath
The art is sick btw.
Galakrond, the Nightmare
so the combo is:
1) Invoke 4 times
2) Myra's Leeroy Scheme
3) Galakrond, 4 0 mana Leeroys deadly posion = 31 damage (don't forget fully upgraded Galakron gives a 5/2 weapon)
Nozdormu the Timeless
Fair point
Dragonbane
Ragnaros the Firelord.
If we consider the play turn, ballista deals nearly the same damage output, 7 (vs 8), has a weaker body 5 (vs 8), but it comes in 2 turns earlier (3 in Even!), and can actually attack on its own (increasing total damage to 10 from 2nd turn onwards).
And it is a Mech.
This card is just as strong as Rag in the vast majority of cases. If not outright stronger.
Nozdormu the Timeless
yeah, but the occasional turn 4 8/8 isn't really that impressive in Wild
New Rogue Minion - Waxadred
Disregarding all the questions about making copies, this card seems pretty good. It's likely not going to make it into any lists geared towards an aggressive playstyle, but a deck akin to the Miracle Rogue of KnC days may still be in the ballpark with this one. 5 mana is not too steep, and a 7/5 with an upside is pretty good. If nothing, it acts as trading fodder to enforce your board position. 7 attack trades nicely into a bunch of 6 or even 7 drops, and 5 health is not too shabby for surviving some trades and some removal spells like Vendetta, Flamestrike, Swipe, etc. I think this card acts as a threat that cannot be ignored, but due to its cost and ability makes it suited for a slower more tempo-oriented build as opposed to a more aggressive one.
BlizzCon Virtual Ticket Legendary Card Revealed - Sathrovarr
Could this be a hint at next year being legion themed?
New Warrior Spell - Molten Breath
This might as well be run alongside Dyn-o-matic. Who said Warrior doesn't like some more removal?
Besides, this expansion is all about dragons, and most of the cards aren't even revealed yet. Nobody said this card had to be run on Control Warrior. If you're playing Dragon Warrior, Dyn-o-matic suddenly becomes really quite bad, and this card starts tp look better. Factoring in the dragon support from Rastakhan's Rumble, Dragon Warrior may see the light of day once again.
The Descent of Dragons Announcement Trailer Features 3 More Cards!
It was fun :)
Though had to use the pause button a fair few times to read the cards!
New Neutral Minion - Sathrovarr
Could this be a hint at next year having a legion theme?
New Warlock Minion - Dragonblight Cultist
Yes, refilling the board is good, and yes, the weapon is quite nice reach. However, that's 4 likely subpar minions for 7 mana, where your opponent is likely to have access to their removal spells like Flamestrike, Starfall, Warpath, etc. But the weapon is susceptible to removal (in the case that weapon removal is played), and cannot bypass taunts. Galakrond, the Nightmare, Rogue's Galakrond, at least has the ability to fish for a little more damage to end the game, similar to Myra's Unstable Element. However, this card does not do that. It does not have the ability to fish for more damage due to the resurrected minions likely being very weak statted ones, in addition to them being vulnerable to removal before they can attack (even more so due to the fact that the minions are likely to be very small). Most demons in standard cost 3 or less, with the only worthwhile ones being Illidan Stormrage, Siegebreaker, Dread Infernal, [Hearthstone Card (Rift Cleaver) Not Found] and Jumbo Imp, and to an extent Lord Jaraxxus, [Hearthstone Card (Fel Lord Bertrug) Not Found] and Portal Overfiend. After that, there's nothing left, and since you're in the late game with Zoolock, you've likely lost the game (unless of course you just needed Leeroy or Soulfire off the top for lethal). I really do want Warlock to be a good class despite all that torture I've been through against Warlock in the past, and I hope that this is the expansion to prove me wrong. Seeing the new 4 mana 5/4 draw 3 if you've Invoked card does raise my spirits, so maybe my entire comment chain is wrong.
Everything You Need to Know About Descent of Dragons - BlizzCon Reveal
They've given deathwing to warrior so alex is the only aspect left, wonder how they'll make her fit to the class
New Warlock Minion - Dragonblight Cultist
So its basically pay 3 mana for 2 imps and this magma rager.
Not a fan but i guess it aint bad if u are on the coin and opponent doesn't have any minions and u aint playing vs a mage rogue and druid xd
Learn Draconic
Little-spell quest mage will be so fun! You play the quest and sidequests, play a bunch of small spells, draw and generate even more spells. Even better with Flamewaker.
Take On A Sidequest - A New Mechanic in Descent of Dragons
Learn draconic is good support for little-spell mage with the new quest, flamewaker etc. Btw, are all sidequests 1 mana?
Descent of Dragons - Who is Galakrond and How Does It Work?
Drag on
Lol