So this is Assassinate + Add a random priest minion to your hand. It is not just an upside, it is overpowered i think. Even more with Fate Weaver.
Except you need to invoke twice to get one additional priest minion. So it isn't as strong as you make it out to be here.
I don't think you need to invoke twice before you are able to activate galakrond's hero power. All invoke cards activates the hero power regardless galakrond is upgraded or not. At least i saw them in this video;
Oh wait I completely misunderstood the invoke mechanic. Yeah, my bad. I wasn't even aware that invoke activates Galakrond's hero power.
Might have to reevaluate some invoke cards then...
So this is Assassinate + Add a random priest minion to your hand. It is not just an upside, it is overpowered i think. Even more with Fate Weaver.
Except you need to invoke twice to get one additional priest minion. So it isn't as strong as you make it out to be here.
I don't think you need to invoke twice before you are able to activate galakrond's hero power. All invoke cards activates the hero power regardless galakrond is upgraded or not. At least i saw them in this video;
Unbelievably powerful. Turn 7, draw FOUR CARDS, and each costs ZERO????
Game over on turn 7? Leeroy, eviscerate, eviscerate, cold blood... you can imagine the possible combos.
People miss an important thing about Galakrond: if you want to get as much value as possible from him, just can't just jam it on turn 7 most of the times.
Before that, you have to play 2 cards (or 3, I don't remember) with the Invoke mechanic, which are kinda awkward (see the 4 mana 2/2 with Rush, not really a Rogue card).
I'm not saying that Galakrond won't see play (I in fact think the opposite, even more that they're completely free for everyone), but if they decided to release such card it means that they have their own reasons.
Rogue has Spirit of the Shark that means it can be invoked twice in a turn + Seal Fate and Praise Galakrond! are cheap enough and all invoke cards are giving more Lackeys to rogue thanks to Galakrond, the Nightmare's hero power. Lackeys are so powerful in rogue as you can imagine.
+ you can take more advantage with extra coins of Umbral Skulker.
you will end up 1 reborn minion + 2 lackeys + 3 coins + 3 drawn cards in hand, 1 removal for 3 health minion or dealt 3 damage to face and your Galakrond, the Nightmare already upgraded by 1 level. All you need is 2 more and you have + mana with coins in hand + lackeys for value. You can play that shitty invoke cards with lackeys + coins without hesitation like turn 5 Shield of Galakrond or Devoted Maniac + a lackey and turn 6 Shield of Galakrond + a lackey or Devoted Maniac + 2 lackeys. they also will add 2 more lackeys to your hand with a rush minion on board and some protection with a taunt minion and you will have something to play in hand and your Galakrond, the Nightmare ready to act at turn 7 with upgraded twice. It seemed a good play to me but well it is the best case scenario.
alright so first of all, Warlock Invokers are all garbage. You're crippliing your deck for a worse Odd Paladin HP.
You can't use the Quest with Galakrond because he'll overwrite the reward once you play him.
They want us to play midrange Warlock, which has never worked because it's not nearly as good as just swarming the board early and it doesn't work as control either.
yeah, no, we're all going to hate this immensly after about 3 days.
just slap a dragon package into Quest Shaman. Draconic Lackey already makes this more consistent. So aside from Sandstorm Elemental and MCT you'll also have to worry about getting flamestriked at 3....hitting coincidentally the exact same number of minions that you would play to not play into MCT.
I'm gonna give this expansion a chance, but I feel like I'm just gonna quit after two weeks.
I know this time is different since Breath of Dreams is the card you play and not the one you draw, but if it will happens I won't be surprised
Yeah that specific interaction is the reason I was asking. Then again, Blizzard have never been too consistent with specific interactions so I guess we'll have to wait and see.
Don't forget that Rogue is the second best at generating lots of lackey, one of which discovers a dragon, meaning even if you don't draw your dragons, you still have an out.
Don't even need to get fancy, just run Faerie Dragon and a few others and you're good
Big Oof. So we give Priest a shitload of of removal, add an infinite value generator and there we go. Have fun with Priest being another iteration of Warrior and depending on what they get, it'll either be better or worse.
I mean....it's good? Priest doesn'T have that much access to unconditional removal and Priest Galakrond looks like a powerful control tool as well...there'S just the question where are all that control leads to
The wording is unclear. Set to 10 usually means they're full, which would actuaally make this Astral Communion on a stick without the discard and you keep the initiative.
If they are empty you still played an 8/8 on turn 4 and will continue to shit out big beaters while your opponent has to wonder what to do with all that mana.
I guess this solves the Shaman Fleshshaper + Mutate combo....just release something even more broken.
New Priest Hero - Galakrond, the Unspeakable
Hero power is officially 'Add a random priest minion to your hand'. Such a shame tbh
New Hunter Minion - Phase Stalker
Good stats for a 2-drop and if it survives it basically draws and plays a card from your deck for free. Preeetty good.
New Priest Spell - Time Rip
Oh wait I completely misunderstood the invoke mechanic. Yeah, my bad. I wasn't even aware that invoke activates Galakrond's hero power.
Might have to reevaluate some invoke cards then...
New Paladin Minion - Nozdormu the Timeless
Ah yes, paladins and their mana ramp mechanic. Why, Blizzard?
New Priest Spell - Time Rip
I don't think you need to invoke twice before you are able to activate galakrond's hero power. All invoke cards activates the hero power regardless galakrond is upgraded or not. At least i saw them in this video;
New Priest Spell - Time Rip
Except you need to invoke twice to get one additional priest minion. So it isn't as strong as you make it out to be here.
New Rogue Spell - Candle Breath
They're really pushing dragon decks, huh?
New Rogue Hero - Galakrond, the Nightmare
Rogue has Spirit of the Shark that means it can be invoked twice in a turn + Seal Fate and Praise Galakrond! are cheap enough and all invoke cards are giving more Lackeys to rogue thanks to Galakrond, the Nightmare's hero power. Lackeys are so powerful in rogue as you can imagine.
+ you can take more advantage with extra coins of Umbral Skulker.
Imagine a play like turn 1 Pharaoh Cat turn 2 Praise Galakrond! turn 3 Seal Fate turn 4 Umbral Skulker
you will end up 1 reborn minion + 2 lackeys + 3 coins + 3 drawn cards in hand, 1 removal for 3 health minion or dealt 3 damage to face and your Galakrond, the Nightmare already upgraded by 1 level. All you need is 2 more and you have + mana with coins in hand + lackeys for value. You can play that shitty invoke cards with lackeys + coins without hesitation like turn 5 Shield of Galakrond or Devoted Maniac + a lackey and turn 6 Shield of Galakrond + a lackey or Devoted Maniac + 2 lackeys. they also will add 2 more lackeys to your hand with a rush minion on board and some protection with a taunt minion and you will have something to play in hand and your Galakrond, the Nightmare ready to act at turn 7 with upgraded twice. It seemed a good play to me but well it is the best case scenario.
Descent of Dragons
alright so first of all, Warlock Invokers are all garbage. You're crippliing your deck for a worse Odd Paladin HP.
You can't use the Quest with Galakrond because he'll overwrite the reward once you play him.
They want us to play midrange Warlock, which has never worked because it's not nearly as good as just swarming the board early and it doesn't work as control either.
Devoted Maniac
I really hope there are better invokers than this.
Fate Weaver
I wonder how often it will be possible to do this on turn 4.
The strong stats and crazy effect sure make this card look great
Deathwing, Mad Aspect
nice new Shaman card
New Warrior Spell - Molten Breath
it's Bash....but bigger.
Not very exciting and not very useful at the moment either. Just run Dyn-o-matic
New Shaman Spell - Lightning Breath
yeah, no, we're all going to hate this immensly after about 3 days.
just slap a dragon package into Quest Shaman. Draconic Lackey already makes this more consistent. So aside from Sandstorm Elemental and MCT you'll also have to worry about getting flamestriked at 3....hitting coincidentally the exact same number of minions that you would play to not play into MCT.
I'm gonna give this expansion a chance, but I feel like I'm just gonna quit after two weeks.
New Druid Spell - Breath of Dreams
Yeah that specific interaction is the reason I was asking. Then again, Blizzard have never been too consistent with specific interactions so I guess we'll have to wait and see.
Galakrond, the Unspeakable
add random priest minion to hand
Dragon's Hoard
Underbelly Fence activator that doesn't suck, yay
New Rogue Spell - Candle Breath
excuse me what?
Don't forget that Rogue is the second best at generating lots of lackey, one of which discovers a dragon, meaning even if you don't draw your dragons, you still have an out.
Don't even need to get fancy, just run Faerie Dragon and a few others and you're good
New Rogue Minion - Waxadred
alright, this is actually really cool. Basically Sherazin reloaded, but with a better condition. Rogue also has no problem getting through the deck
Still no idea how multiple copies will interact?
New Priest Minion - Fate Weaver
Damn, This card's art, effect and name are all wonderful but I really can't love more the name of the card.
Best of the set for me.
New Priest Minion - Fate Weaver
So Priest Galakrond is a removal effect + value...and we get even more removal from the invoke spell....and now we have a better Thaurissan
yup, this smells like some degenerate OTK BS
New Priest Spell - Time Rip
Galakrond, the Unspeakable's hero power is "Add a random priest minion to your hand."
So this is Assassinate + Add a random priest minion to your hand. It is not just an upside, it is overpowered i think. Even more with Fate Weaver.
New Priest Hero - Galakrond, the Unspeakable
Big Oof. So we give Priest a shitload of of removal, add an infinite value generator and there we go. Have fun with Priest being another iteration of Warrior and depending on what they get, it'll either be better or worse.
Time Rip
I mean....it's good? Priest doesn'T have that much access to unconditional removal and Priest Galakrond looks like a powerful control tool as well...there'S just the question where are all that control leads to
Nozdormu the Timeless
The wording is unclear. Set to 10 usually means they're full, which would actuaally make this Astral Communion on a stick without the discard and you keep the initiative.
If they are empty you still played an 8/8 on turn 4 and will continue to shit out big beaters while your opponent has to wonder what to do with all that mana.
I guess this solves the Shaman Fleshshaper + Mutate combo....just release something even more broken.