Invoke causes you to activate Galakrond's hero power, regardless of where it is so long as you're playing Galakrond in your deck. Since it occurs before the attack part of the battlecry, this is at minimum a 3 mana 3/1 and two 1/1s. It also upgrades your Galakrond. Is that good? No.
Galakrond, the Wretched is not a good card. Its battlecry is subpar at best, given the demons in standard right now. The hero power isn't anything to write home about either. The only benefit of Galakrond, the Wretched is being able to get 2 free 1/1s off your Invoke cards. It's clear that Blizzard wants a more aggressive Warlock this expansion, and they're really pushing that with these ultra early-game oriented cards and absolutely awful late game. Basically, if you ever get to play Galakrond, the Wretched, you've probably lost.
Not really, if you go aggressive, and galakrond in a board refill and if you used 4 invoke cards you get a 5/2 weapon as well as some demons (probably 4) which is quite good for 7 mana..
The imps might get a good card to pair with as well a quartermaster style card, swarming the board have it's merits too..
Invoke causes you to activate Galakrond's hero power, regardless of where it is so long as you're playing Galakrond in your deck. Since it occurs before the attack part of the battlecry, this is at minimum a 3 mana 3/1 and two 1/1s. It also upgrades your Galakrond. Is that good? No.
Galakrond, the Wretched is not a good card. Its battlecry is subpar at best, given the demons in standard right now. The hero power isn't anything to write home about either. The only benefit of Galakrond, the Wretched is being able to get 2 free 1/1s off your Invoke cards. It's clear that Blizzard wants a more aggressive Warlock this expansion, and they're really pushing that with these ultra early-game oriented cards and absolutely awful late game. Basically, if you ever get to play Galakrond, the Wretched, you've probably lost.
I watched way more than 3h on playHearthstone, but didn't get any drops yet. I do have connected twitch and battle.net, I did not miss large chunks - was regulary checking in- so what could be the issue here?
Eggnapper with no deathrattle, and the imps are demons as well. Could see some play in zoo, but that is debatable especially looking at the ridiculous power level of the cards shown so far.
what if we get a Quartermaster or Level Up! card but for imps.. then they are suddenly worth running... there have been a few imp cards this year so there might be a bigger pay off we didn't see yet.
Oh god. I still have flashbacks from Odd Paladin’s heyday, and that was with Defile still being around.
Will this fill your mana crystals? I suppose it doesn't specify that they're empty, so this becomes a free 8/8 that also allows you to lay a 10 drop. Jesus Christ this is broken beyond belief.
Seems like a really low effort game to me, it uses mostly already existing content from hs, and the mechanics are over simplistic.
and it's a RNG fiesta in everything.
Every online company tries to do the same game as well.. after 5 years all the could come up with is the current mainstream trend as a game mode?
Sure it is just a copy of Dota 2 Autochess in a HS game; blizzard again want to go with the trend, but were too late like they tried with Heroes of the Storm.
Eggnapper with no deathrattle, and the imps are demons as well. Could see some play in zoo, but that is debatable especially looking at the ridiculous power level of the cards shown so far.
what if we get a Quartermaster or Level Up! card but for imps.. then they are suddenly worth running... there have been a few imp cards this year so there might be a bigger pay off we didn't see yet.
Eggnapper with no deathrattle, and the imps are demons as well. Could see some play in zoo, but that is debatable especially looking at the ridiculous power level of the cards shown so far.
if you're playing Control Warrior you won't have a board at 5. Dyn-o-matic does 5 damage as well and leaves you with a body, which is the reason why it is so good.
body is better than armor, especially if you're playing Warrior who gets a lot of armor anyways
I agree with you, but that may lead to the conclusion that Galakrond is just that good that it even may justify a 4 mana 2/2 with Rush in your deck.
I remember people saying that 2 mana 1/1 EVIL Cable Rat was too weak and would have never seen play, but it's actually been one of the most played cards in all the Rise of Shadows expansion.
FYI every time you Invoke Galakrond, you summon 2 1/1 imps. So this card is basically Landscaping, but with the chance of buffing your ither minions as well.
so you summon a 2/1s with this card, right? then it's fine if it hits other minions as well it's not really bad.. also it might pair with other imp based cards we saw before.. the warlock theme seem to be swarming imps on board.
I read the invoke is to summon 2 imps.. do the imps count toward the attack of this minion? cause if it does then it's a 3/1 +2 1/1s at minimum while powering up the invoke mechanic
It looks to me like it was meant to be multiplied as it's a deathrattle effect in rogue. Necrium Blade and Necrium Vialcome to mind. Not to mention Shadow of Death. When the deathrattle triggers, a candle is shuffled. The candle says summon waxadred, so whenever you draw it, it will summon another one.
New Warlock Minion - Dragonblight Cultist
Not really, if you go aggressive, and galakrond in a board refill and if you used 4 invoke cards you get a 5/2 weapon as well as some demons (probably 4) which is quite good for 7 mana..
The imps might get a good card to pair with as well a quartermaster style card, swarming the board have it's merits too..
New Warlock Minion - Dragonblight Cultist
Invoke causes you to activate Galakrond's hero power, regardless of where it is so long as you're playing Galakrond in your deck. Since it occurs before the attack part of the battlecry, this is at minimum a 3 mana 3/1 and two 1/1s. It also upgrades your Galakrond. Is that good? No.
Galakrond, the Wretched is not a good card. Its battlecry is subpar at best, given the demons in standard right now. The hero power isn't anything to write home about either. The only benefit of Galakrond, the Wretched is being able to get 2 free 1/1s off your Invoke cards. It's clear that Blizzard wants a more aggressive Warlock this expansion, and they're really pushing that with these ultra early-game oriented cards and absolutely awful late game. Basically, if you ever get to play Galakrond, the Wretched, you've probably lost.
Everything We Know About Hearthstone Battlegrounds - Upcoming Autochess Game Mode
Yeah, you're right. I misunderstood how the attack patterns worked. However, are the targets of the minion attacks also predetermined then?
BlizzCon 2019 Survival Guide for Hearthstone Players
I watched way more than 3h on playHearthstone, but didn't get any drops yet. I do have connected twitch and battle.net, I did not miss large chunks - was regulary checking in- so what could be the issue here?
New Warlock Minion - Dragonblight Cultist
Oh god. I still have flashbacks from Odd Paladin’s heyday, and that was with Defile still being around.
Nozdormu the Timeless
Will this fill your mana crystals? I suppose it doesn't specify that they're empty, so this becomes a free 8/8 that also allows you to lay a 10 drop. Jesus Christ this is broken beyond belief.
Hearthstone Battlegrounds
Sure it is just a copy of Dota 2 Autochess in a HS game; blizzard again want to go with the trend, but were too late like they tried with Heroes of the Storm.
The Descent of Dragons Announcement Trailer Features 3 More Cards!
You know it's that time of the year again when Santa is coming to town and POWERCREEP IS REAL! 🎉
New Warlock Minion - Dragonblight Cultist
what if we get a Quartermaster or Level Up! card but for imps.. then they are suddenly worth running... there have been a few imp cards this year so there might be a bigger pay off we didn't see yet.
New Warlock Minion - Dragonblight Cultist
Eggnapper with no deathrattle, and the imps are demons as well. Could see some play in zoo, but that is debatable especially looking at the ridiculous power level of the cards shown so far.
Nozdormu the Timeless
Wild is still a thing though
Hearthstone Battlegrounds
Seems like a really low effort game to me, it uses mostly already existing content from hs, and the mechanics are over simplistic.
and it's a RNG fiesta in everything.
Every online company tries to do the same game as well.. after 5 years all the could come up with is the current mainstream trend as a game mode?
New Warrior Spell - Molten Breath
if you're playing Control Warrior you won't have a board at 5. Dyn-o-matic does 5 damage as well and leaves you with a body, which is the reason why it is so good.
body is better than armor, especially if you're playing Warrior who gets a lot of armor anyways
New Rogue Minion - Waxadred
I can see this card seeing play the 7/5 statline is quite good it's very aggressive and probably demands a 4 mana + answer
the dragon and deathrattle synergies are relevant as well.
Descent of Dragons
Im pretty sure we can, i believe thats the main reason its called sidequest its because u can play them together at the same time
Take On A Sidequest - A New Mechanic in Descent of Dragons
Yeah, they should balance it by nerfing Leper Gnome to "Deathrattle: deal 1 damage to the enemy hero": that's definitely too stronk the way it is now.
The Descent of Dragons Announcement Trailer Features 3 More Cards!
Dragon's Hoard is going to be really fun in Thief Rogue I think :)
Devoted Maniac
I agree with you, but that may lead to the conclusion that Galakrond is just that good that it even may justify a 4 mana 2/2 with Rush in your deck.
I remember people saying that 2 mana 1/1 EVIL Cable Rat was too weak and would have never seen play, but it's actually been one of the most played cards in all the Rise of Shadows expansion.
New Warlock Spell - Fiendish Rites
so you summon a 2/1s with this card, right? then it's fine if it hits other minions as well it's not really bad.. also it might pair with other imp based cards we saw before.. the warlock theme seem to be swarming imps on board.
New Warlock Minion - Dragonblight Cultist
I read the invoke is to summon 2 imps.. do the imps count toward the attack of this minion? cause if it does then it's a 3/1 +2 1/1s at minimum while powering up the invoke mechanic
Take On A Sidequest - A New Mechanic in Descent of Dragons
1 mana 6/6? I guess we‘ll do this quest more than once..
New Hunter Minion - Phase Stalker
ahem.. inspire.
New Paladin Minion - Nozdormu the Timeless
*insert a 4 mana 7/7 meme*
New Warrior Spell - Molten Breath
costs 1 less, doesn't destroy your board if you are not playing mechs, gains you armor for shield slam.. not comparable at all to dyn-o-matic..
5 damage destroys most mid game minions...
New Rogue Minion - Waxadred
It looks to me like it was meant to be multiplied as it's a deathrattle effect in rogue. Necrium Blade and Necrium Vialcome to mind. Not to mention Shadow of Death. When the deathrattle triggers, a candle is shuffled. The candle says summon waxadred, so whenever you draw it, it will summon another one.