Since we are already on the subject, Bone Wraith's art was changed before SoU release too, but this change got a lot more attention from the community than Injured Tol'vir's one.
From a development standpoint, wild really doesn't matter very much. They may nerf things here and there to appease the very vocal minority, but they are paying close to zero attention to wild when they design new sets.
I for one didn't know about that art change. I did kinda wonder how I hadn't noticed the arrows before when looking at the thumbnail but I figured I just hadn't paid too much attention to the art.
Sylvanas is definitely brutal in his deck, I got like 15 health off when he drew it and bit under 80 when he didn't. And I don't even want to think about Heroic yet...
I have to agree on the sentiment of final boss grind, especially when you don't get good treasures. I like that they're trying different things but it's definitely not my favourite so far. Don't feel as strongly about the twists yet, although this third chapter twist has kinda kept screwing me over.
one of the craziest was getting the treasure that gives you +10 spell damage decaying each turn twice. With a deck that was already trying to just quickly burn them down ( wanted to rush the boss to set up to finish it with Finley). Let's just say it was a lot of damage and most bosses got oneshot within the first 3 turns (turns out a 2-mana spell that gives you 2 1-mana spell that deal 20 dammage each is pretty good)
Also went on a crazy oneshot run against the Death Plaguelord with Finley. Turns out Truesilver Lance with the hyper draw Elixir is pretty good....especially when you also get the passive that discounts your hand whenever you play an odd cost card.
It took a while, but that boss never even got close to hurting me (although I guess I got lucky to not have him play Hakkar)
Also I almost got the Death guy down from 300 to 13 with Elise despite having like 5 Hakkars die over the course of the game. Titanic Ring is pretty great if everything respawns and creates and unbreakable wall.
If you mean the white parts of the quote block, those are tweets from pro players and casters (Sottle, Caravaggio, Bloodyface, Ranlit) that Iksar has been replying to, not from MrGnome.
Easily beat the first two wings on heroic with Finley. I took Argent Lance and Discover a minion hero power. The Lance is useless vs the first wings final boss, but it's still a pretty broken interaction overall. Added to that I managed to get the Lucky shovel or whatever it's called in one of those runs for maximum steamrolling. I'm sure there's plenty of decks with better synergy, but I feel like it's an easy top tier selection. I can't wait to try Reno's Sr Tomb Diver when it finally unlocks too.
This is a prime example of a good list - on paper - that tends to be too much draw-dependent to be viable ... Success relies on RNG and pilot ability to adapt.
The first phase of this plaguelord can easily go horribly wrong the first few turns, second phase is more annoying than difficult and the third phase was rather easy.
My first attempt I got absolutely wrecked though, had octosari spawn from my tomb and a bunch of bloods from hakkar in my deck, needless to say I ended up dead from drawing continuous bloods the next turn.
I personally prefer adding 2x Kabal Crystal Runner - for consistency - as well as running 2x Flame Ward, proven to be really useful against both aggro and mirror match-up. Ice Block ain't that necessary, except for the sticky part of it triggering some of your minions effects
Not a single class in the game sees only one aspect of its class identity reinforced over and over again. (...)
I do agree 100% with you, but for the sake of playing devil's advocate, Taunt Warrior for instance received multiple salves of reinforcement, from Ungoro to SoU. Burgle Rogue and Big Spell Mage been alive for a while too, revised and perfected over the expansions. And the counter example would be totem shaman that has been pushed for quite some time now with little to no success ...
They made ranks 50-26 just for new players for this exact reason. I haven't been below rank 10 in a long time so I don't know how things are going down there, but I would assume that 25 extra ranks should be enough for new players to get into the game.
Elise Needs more Faith in herself
Elise's joint Druid/Priest deck is garbage. No faith in her there. Why mix healing and armor? Makes no sense
Standard Meta Report #6 - September 16, 2019 - September 23, 2019
Since we are already on the subject, Bone Wraith's art was changed before SoU release too, but this change got a lot more attention from the community than Injured Tol'vir's one.
Here's the before/after comparison
Elise Needs more Faith in herself
what do you mean by the "weakening mechanic"?
Here's some art, make a card! [Legacy Game]
Next up, create a Hero card for Kel'thuzad (any class).
Priest is currently trash in wild & it would be a pertinent problem for the class in near future.
From a development standpoint, wild really doesn't matter very much. They may nerf things here and there to appease the very vocal minority, but they are paying close to zero attention to wild when they design new sets.
Rise of the Zombeasts
wait no im wrong they didn't change her it was just talked about
Rise of the Zombeasts
Didn't they remove kindly grandmother's beast tag? why is she back in the hero power
wiRer's Control Shaman
Hadn't even thought about that interaction, it's pure value overload!
wiRer's Control Shaman
Hagatha's hero power and King Phaoris as a combo are the tits! I love the way they interact!
Standard Meta Report #6 - September 16, 2019 - September 23, 2019
I for one didn't know about that art change. I did kinda wonder how I hadn't noticed the arrows before when looking at the thumbnail but I figured I just hadn't paid too much attention to the art.
Chapter 3 of Tombs of Terror Unlocks Today!
Sylvanas is definitely brutal in his deck, I got like 15 health off when he drew it and bit under 80 when he didn't. And I don't even want to think about Heroic yet...
Chapter 3 of Tombs of Terror Unlocks Today!
I have to agree on the sentiment of final boss grind, especially when you don't get good treasures. I like that they're trying different things but it's definitely not my favourite so far. Don't feel as strongly about the twists yet, although this third chapter twist has kinda kept screwing me over.
Rock, Paper, Scissors - Secret Mage, a One-of-a-kind Shaman, and a Royal Paladin
It is a competitively safe craft, if you ask me.
Tombs of Terror - Fun/Strong runs
one of the craziest was getting the treasure that gives you +10 spell damage decaying each turn twice. With a deck that was already trying to just quickly burn them down ( wanted to rush the boss to set up to finish it with Finley). Let's just say it was a lot of damage and most bosses got oneshot within the first 3 turns (turns out a 2-mana spell that gives you 2 1-mana spell that deal 20 dammage each is pretty good)
Also went on a crazy oneshot run against the Death Plaguelord with Finley. Turns out Truesilver Lance with the hyper draw Elixir is pretty good....especially when you also get the passive that discounts your hand whenever you play an odd cost card.
It took a while, but that boss never even got close to hurting me (although I guess I got lucky to not have him play Hakkar)
Also I almost got the Death guy down from 300 to 13 with Elise despite having like 5 Hakkars die over the course of the game. Titanic Ring is pretty great if everything respawns and creates and unbreakable wall.
Iksar: "We have some plans to remove Divine Spirit"
If you mean the white parts of the quote block, those are tweets from pro players and casters (Sottle, Caravaggio, Bloodyface, Ranlit) that Iksar has been replying to, not from MrGnome.
Tombs of Terror - Fun/Strong runs
Easily beat the first two wings on heroic with Finley. I took Argent Lance and Discover a minion hero power. The Lance is useless vs the first wings final boss, but it's still a pretty broken interaction overall. Added to that I managed to get the Lucky shovel or whatever it's called in one of those runs for maximum steamrolling. I'm sure there's plenty of decks with better synergy, but I feel like it's an easy top tier selection. I can't wait to try Reno's Sr Tomb Diver when it finally unlocks too.
Rock, Paper, Scissors - Secret Mage, a One-of-a-kind Shaman, and a Royal Paladin
You are slowly convincing me to craft King Phaoris
[Rank 1 Legend] LvGE Reno Shaman
This is a prime example of a good list - on paper - that tends to be too much draw-dependent to be viable ... Success relies on RNG and pilot ability to adapt.
Priest is currently trash in wild & it would be a pertinent problem for the class in near future.
Yeah, just why? To this day, there still isn't any legendary totem card ever printed 🙁
Chapter 3 of Tombs of Terror Unlocks Today!
The first phase of this plaguelord can easily go horribly wrong the first few turns, second phase is more annoying than difficult and the third phase was rather easy.
My first attempt I got absolutely wrecked though, had octosari spawn from my tomb and a bunch of bloods from hakkar in my deck, needless to say I ended up dead from drawing continuous bloods the next turn.
Secret Mage 2k19
I personally prefer adding 2x Kabal Crystal Runner - for consistency - as well as running 2x Flame Ward, proven to be really useful against both aggro and mirror match-up. Ice Block ain't that necessary, except for the sticky part of it triggering some of your minions effects
Priest is currently trash in wild & it would be a pertinent problem for the class in near future.
I do agree 100% with you, but for the sake of playing devil's advocate, Taunt Warrior for instance received multiple salves of reinforcement, from Ungoro to SoU. Burgle Rogue and Big Spell Mage been alive for a while too, revised and perfected over the expansions.
And the counter example would be totem shaman that has been pushed for quite some time now with little to no success ...
Rise of the Zombeasts
Start running, prey!
Ranking System is problemtic
They made ranks 50-26 just for new players for this exact reason. I haven't been below rank 10 in a long time so I don't know how things are going down there, but I would assume that 25 extra ranks should be enough for new players to get into the game.
Lack of News posts
Nha, What-How-Who-When are simply details ^^