I will be testing Flame Ward, it's good against enemy board, but the problem is that it's not generating pressure on enemy - it only attacks minions.
As for the Ice Block... its game winning card in many, many scenarios. I used to dislike it, but then I included 1x for testing. And it was amazing tool. After a while I included second one and I stick with it since.Very often I end up in situation where my enemy has huge board and very few health. With Ice Block I have extra turns for finding lethal.
I personally prefer adding 2x Kabal Crystal Runner - for consistency - as well as running 2x Flame Ward, proven to be really useful against both aggro and mirror match-up. Ice Block ain't that necessary, except for the sticky part of it triggering some of your minions effects
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I used to run 2x [Hearthstone Card (Kabal Crystal Runner) Not Found] but I switched one for Cloud Prince.
I will be testing Flame Ward, it's good against enemy board, but the problem is that it's not generating pressure on enemy - it only attacks minions.
As for the Ice Block... its game winning card in many, many scenarios. I used to dislike it, but then I included 1x for testing. And it was amazing tool. After a while I included second one and I stick with it since.Very often I end up in situation where my enemy has huge board and very few health. With Ice Block I have extra turns for finding lethal.
I personally prefer adding 2x Kabal Crystal Runner - for consistency - as well as running 2x Flame Ward, proven to be really useful against both aggro and mirror match-up. Ice Block ain't that necessary, except for the sticky part of it triggering some of your minions effects