Wow, wow, wow. This is huge. I don't know how I've missed this update - thanks for sharing it. Control and Bomb Warriors aren't the only decks, that get hit. In wild odd paladin won't be able to find Sunkeeper Tarim from Stonehill Defender that often, dragon decks running Netherspite Historian will generate their op class dragons more rarely (priest), some N'zoth priest decks might not even consider Museum Curator anymore, Dark Peddler will give Power Overwhelming, Soulfire or other op 1-mana demons seldom, the value from Archivist Elysiana gets worse, in arena Golden Scarab gets weaker.
[edit] Oh, the update was released a few hours ago. I have closed the game before the new patch arrived.
Well, dunno about you, but I'm glad that I won't have to deal with more than 2 Omega Devastators in a single game anymore.
Owning Armagedillo doesn't affect this. The nerf is to cards that can discover Armagedillo, like Frightened Flunky.
The viability of the main deck that armagedillo is used in is considerably hindered by the fact that Armagedillo itself will not show up as much in the discover mechanic from Flunky. It doesn't affect Armagedillo directly but it affects the deck that armagedillo is used in and therefore the value of crafting armagedillo. I have enough dust and decks that this won't be that big of a deal in the long run and I am not crying for a dust refund. I am however lamenting the fact that I crafted armagedillo only to have its usefulness diminished.
Wow what a gigantic nerf to all discover cards. Sure in standard warrior is hit heavily but the whole game got a major hit. Discovering class cards is always fundamental. Rip stonehill defender
I'm floored by the fact that they've considered adding battlecries to the list of things "elusive" minions can't be targeted by. That would make some things, like Soggoth, a LOT stronger. Or a better example, zombeasts created by Rexxar using Bearshark.
I wasn't aware of the visual problems with hero powers, but I have a related concern. Does anyone else think the animation of getting a new hero power from a Quest takes too long? In a recent game, I killed a Rotten Applebaum which completed the priest's Obelisk quest, and it took so long to resolve the animation I almost didn't get all my other attacks in.
Also crafted it like a week ago. The class should be okay since it doesn't really affect aggro matchup. Warrior now becomes much less consistent later in the game - to the point it might be just a counter que deck if you face a lot of aggro. Still worth having, but if you only have a couple of decks it might be a big loss.
I am a little bummed I crafted Armagedillo now. Would be nice to get a dust refund on it but not the end of the world without. It is going to have a huge impact though. The deck will be much less consistent.
Thought Elise already worked like that... Anyway good changes but not sure what will 2nd nerf do to Warrior. It wasn't dead by any means but wasn't at the top of Tier 1 either. This change makes it much harder to beat slower decks. Hopefully it won't push Warrior out of the meta.
Yeah, I see the reasoning behind the discover nerf. But it is obviously a nerf- just without reimbursement. Which, considering the amount of discover cards, would have cost them a far amount of revenue.
Did anyone else notice the patch that just came out?
Besides bug fixes and Tombs of Terror files there is one gameplay change - no more class bonuses for discovers. That is huge in my opinion! Control Warrior relies heavily on its discover effects - extra copies of Tomb Warden, Armagedillo, Dyn-o-matic or Omega Devastator are often crucial for the deck. Now Delivery Drone, Omega Assembly and Flunky all loose a lot of power. The deck is still likely very good against aggro, but should now have much bigger trouble in the late game.
What do you think about this. Is Warrior loosing even more of its power or is it fine just getting neutral taunts and mechs?
I got 3 packs on Friday, 6 on Saturday and 0 on Sunday. I had the stream on pretty much the entire time it was live. It seems I was lucky to get this many packs, but as the spread over the days shows, it is very random.
I was curious about the discover mechanic and Flunky. It discovered Armagedillo so much. I guess this is a good change for the game but I am sad I won't get to drop 3 Armagedillo's in a single game anymore.
The change on the discovery mechanic is a very good change, pretty sure we will not see 4 or 5 devastators in the same game making the match more fair for everyone.
Patch 15.2 - Discover Mechanic Changes, Tombs of Terror Prep, Wild Gets the Smarter Deckbuilder
But Elise copying from left to right actually makes decision points easier
Patch 15.2 - Discover Mechanic Changes, Tombs of Terror Prep, Wild Gets the Smarter Deckbuilder
Discover change and it’s effects:
- warriors don‘t find Omega devestator that often anymore
- less consistant results from frightened flunky and stonehill defender
- some arena cards are weakend. The scarabs etc.
- spell discovery remains unchanged (all of hunter and mage)
- Pretty sure, Zephrys is not affected
- Rogues burgle discovers are not affected
==> This is allmost exclusivly a warrior nerf!
I had my doubts at first but this nerf touches exactly the bad aspects of the mechanic: consistant overpowered results.
Patch 15.2 - Discover Mechanic Changes, Tombs of Terror Prep, Wild Gets the Smarter Deckbuilder
They finally nerfed Stonehill Defender
Patch 15.2 - Discover Mechanic Changes, Tombs of Terror Prep, Wild Gets the Smarter Deckbuilder
New Board
Secret Warrior Nerf?
Wow, wow, wow. This is huge. I don't know how I've missed this update - thanks for sharing it. Control and Bomb Warriors aren't the only decks, that get hit. In wild odd paladin won't be able to find Sunkeeper Tarim from Stonehill Defender that often, dragon decks running Netherspite Historian will generate their op class dragons more rarely (priest), some N'zoth priest decks might not even consider Museum Curator anymore, Dark Peddler will give Power Overwhelming, Soulfire or other op 1-mana demons seldom, the value from Archivist Elysiana gets worse, in arena Golden Scarab gets weaker.
[edit] Oh, the update was released a few hours ago. I have closed the game before the new patch arrived.
Well, dunno about you, but I'm glad that I won't have to deal with more than 2 Omega Devastators in a single game anymore.
Secret Warrior Nerf?
The viability of the main deck that armagedillo is used in is considerably hindered by the fact that Armagedillo itself will not show up as much in the discover mechanic from Flunky. It doesn't affect Armagedillo directly but it affects the deck that armagedillo is used in and therefore the value of crafting armagedillo. I have enough dust and decks that this won't be that big of a deal in the long run and I am not crying for a dust refund. I am however lamenting the fact that I crafted armagedillo only to have its usefulness diminished.
Patch 15.2 - Discover Mechanic Changes, Tombs of Terror Prep, Wild Gets the Smarter Deckbuilder
Wow what a gigantic nerf to all discover cards. Sure in standard warrior is hit heavily but the whole game got a major hit. Discovering class cards is always fundamental. Rip stonehill defender
Hearthstone Hypothesis - Why is Elusive Not a Keyword?
I'm floored by the fact that they've considered adding battlecries to the list of things "elusive" minions can't be targeted by. That would make some things, like Soggoth, a LOT stronger. Or a better example, zombeasts created by Rexxar using Bearshark.
Secret Hunter
I"m 11-6 (65% WR) with this deck today .... nice !!!
Tombs of Terror Solo Content Giveaway
My favourite moment was opening golden Zephrys the Great
Secret Warrior Nerf?
Owning Armagedillo doesn't affect this. The nerf is to cards that can discover Armagedillo, like Frightened Flunky.
Patch 15.2 - Discover Mechanic Changes, Tombs of Terror Prep, Wild Gets the Smarter Deckbuilder
I wasn't aware of the visual problems with hero powers, but I have a related concern. Does anyone else think the animation of getting a new hero power from a Quest takes too long? In a recent game, I killed a Rotten Applebaum which completed the priest's Obelisk quest, and it took so long to resolve the animation I almost didn't get all my other attacks in.
Secret Warrior Nerf?
Also crafted it like a week ago. The class should be okay since it doesn't really affect aggro matchup. Warrior now becomes much less consistent later in the game - to the point it might be just a counter que deck if you face a lot of aggro. Still worth having, but if you only have a couple of decks it might be a big loss.
Secret Warrior Nerf?
I am a little bummed I crafted Armagedillo now. Would be nice to get a dust refund on it but not the end of the world without. It is going to have a huge impact though. The deck will be much less consistent.
Patch 15.2 - Discover Mechanic Changes, Tombs of Terror Prep, Wild Gets the Smarter Deckbuilder
Thought Elise already worked like that... Anyway good changes but not sure what will 2nd nerf do to Warrior. It wasn't dead by any means but wasn't at the top of Tier 1 either. This change makes it much harder to beat slower decks. Hopefully it won't push Warrior out of the meta.
Patch 15.2 - Discover Mechanic Changes, Tombs of Terror Prep, Wild Gets the Smarter Deckbuilder
Yeah, I see the reasoning behind the discover nerf. But it is obviously a nerf- just without reimbursement. Which, considering the amount of discover cards, would have cost them a far amount of revenue.
Patch 15.2 - Discover Mechanic Changes, Tombs of Terror Prep, Wild Gets the Smarter Deckbuilder
Nice stealth nerf to Warrior.
Hearthstone Hypothesis - Why is Elusive Not a Keyword?
What i find the most hilarious is, even devs still refer to it as Enrage when talking about "While damaged" effects nowadays.
Secret Warrior Nerf?
Did anyone else notice the patch that just came out?
Besides bug fixes and Tombs of Terror files there is one gameplay change - no more class bonuses for discovers. That is huge in my opinion! Control Warrior relies heavily on its discover effects - extra copies of Tomb Warden, Armagedillo, Dyn-o-matic or Omega Devastator are often crucial for the deck. Now Delivery Drone, Omega Assembly and Flunky all loose a lot of power. The deck is still likely very good against aggro, but should now have much bigger trouble in the late game.
What do you think about this. Is Warrior loosing even more of its power or is it fine just getting neutral taunts and mechs?
Anyone get packs from Twitch Grandmasters?
I got 3 packs on Friday, 6 on Saturday and 0 on Sunday. I had the stream on pretty much the entire time it was live. It seems I was lucky to get this many packs, but as the spread over the days shows, it is very random.
Patch 15.2 - Discover Mechanic Changes, Tombs of Terror Prep, Wild Gets the Smarter Deckbuilder
I was curious about the discover mechanic and Flunky. It discovered Armagedillo so much. I guess this is a good change for the game but I am sad I won't get to drop 3 Armagedillo's in a single game anymore.
The Pepper Thread - Share Some Good Vibes!
I'm having so much fun with Malygos Hunter, 40+ damage from hand is beautiful.
Tombs of Terror Solo Content Giveaway
My favourite moments is playing quest burgle Rogue
Hearthstone Hypothesis - Why is Elusive Not a Keyword?
That would be a great keyword, why has nobody come up with that one ....
Patch 15.2 - Discover Mechanic Changes, Tombs of Terror Prep, Wild Gets the Smarter Deckbuilder
The change on the discovery mechanic is a very good change, pretty sure we will not see 4 or 5 devastators in the same game making the match more fair for everyone.