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  • Patch 15.2 - Discover Mechanic Changes, Tombs of Terror Prep, Wild Gets the Smarter Deckbuilder

    maybe the problem there is that your timer doesn't extend its lenght because it count as a opponent interaction (if you play a long effect, like upgrading Your hero power from quest, it does)

  • Hearthstone Hypothesis - Why is Elusive Not a Keyword?

    I think the MtG equivalent is actually Hexproof. 

    Also, correct me if I'm wrong but mage is also a class without class specific taunts. 

  • Tombs of Terror Solo Content Giveaway

    favorite uldum moment so far has been playing quest druid and highlander hunter

  • Patch 15.2 - Discover Mechanic Changes, Tombs of Terror Prep, Wild Gets the Smarter Deckbuilder

    it's cool, actually i really didn't liked the first one of the exp, didn't have new interaction and stuff ( it would be nice to see another interaction like the volcano one in Un'goro) 

  • Elise Starseeker Featured on BlizzCon 2019 Key Art

    Change "Rebellion", "First Ordel" and "Sith Lord" for "Lordaeron", "Scourge" and "Lich King" respectively and you've got the exact Arthas lore.

  • Elise Starseeker Featured on BlizzCon 2019 Key Art

    Well, I have noreason to think otherwise, as since the change a few yers ago it's been pretty consistent, and obviously profitable or it would have been changed.

  • Secret Warrior Nerf?

    Yes, but before this nerf, the discover would have a much higher chance of giving me a mage spell. In fact, my Vulpera Scoundrel has never offered me a spell from another class (as long as I can remember). So how is this possible? Are spell discovers always from your own class? Ah a discover is always from your own class or neutral and never from another class. I did not know that. So you can ignore all my ignorant comments in this thread :) (facepalm)

  • I think I saw a new board today after the patch?

    Will they fix the Mecha jaraxxus Animation at some point or is it intended?

     

  • Hearthstone Hypothesis - Why is Elusive Not a Keyword?

    Hearthstone are going for all the flavor of Magic without its consistent lore, which is madness considering the rich lore it is built on.

    We get fun expansions with random locations but no consistency or progression.   A true storyline can never develop and mature flavours can't be achieved.

    Make specs or talent trees available to the classes for the next big thing, and allow for many varied archetypes to exist on launch - rather than criminally unsupported wAcKyRaNdOm!!! card pools that randomly kill or make a  whole tribe viable. 

  • Quest Trading - Play A Friend!

    Battletag: ArrghGoose#1426 

    Region: NA

    Trade Only?: Yes, you go first

    DONE.  THANKS INPUT

  • Hearthstone Hypothesis - Why is Elusive Not a Keyword?

    This is obviously not really explicitly related to the content of this article, but the title is pretty misleading - this doesn't present a hypothesis around why Blizzard hasn't added this keyword, it presents a case for why they ought to. Not super important, but I think it's kind of confusing - this is certainly not the article I expected when I clicked into it (although I didn't mind reading this piece and seeing this point of view laid out).

  • I think I saw a new board today after the patch?

    This is how it looks like in case anyone wants to see. I think it has a unique soundtrack playing too.

  • Secret Warrior Nerf?

    Quote From Zwane

    Well regarding mage: I was using discover spell minions to discover me a mage spell (ie galaxy). This would improve my chances to have that spell when I needed it. This change will impact that strategy negatively. And I am not sure if Magic Trick should be happy or not. You could get lucky but also very unlucky I guess :) But since it used mainly to get a conjurer's calling and that already got the nerf treatment, I guess most mage players (if there are still some left) will not care a lot about Magic Trick.

    All spells are class cards. 

  • Tombs of Terror Solo Content Giveaway

    The return of Yogg-Saron!

  • Secret Warrior Nerf?

    I'm really annoyed that they had to fundamentally alter how discover works just to correct for the ridiculous amount of overstatted OP minions warrior keeps getting. This should have been addressed by taking a wrecking ball to the warrior pool of discoverable minions rather than taking a dump on discover itself. Omega Devastator and Eternium Rover should have been nerfed directly, Tomb Warden and Armegadillo shouldn't be mechs, etc.

     

    I also really really dislike the fact that blizzard doesn't give a big public announcement about rule changes the same way they do for individual card nerfs: these changes affect the game more substantively and unlike a card change, you can't tell it has occurred by looking at the card. You won't know things are different until it happens to you in a game, which tends to be an awful experience. Just announce the flipping rules changes blizzard, c'mon.

  • Burning Sails

    If the idea is to blow the opponent up with 2 pyroblasts to the face, wouldn't you rather run a bunch of freezes and Ice block? A lot of the defensive/utility minions here just seem like worse options compared to the mage toolkit of control spells. And if the argument is that Dragon's Fury requires you to have expensive spells, just run different board clears and freezes: after all it doesn't matter how many stats your opponent has on board when you pyroblast them dead.

  • Six of each

    That's some tasty dust right there!
    If only :)

  • I think I saw a new board today after the patch?

    Glad to hear they're releasing a new board, It always feels so limited in standard format, I like to see the variety!

  • The Pepper Thread - Share Some Good Vibes!

    Feels nice to outplay a SN1P-SN4P Mecha'thun player:

    https://hsreplay.net/replay/PrFAU9HEqZniGUrMstB7Tc

    I know, that I should have destroyed my Convincing Infiltrator a turn earlier, so it's a misplay from me, but I really enjoy denying Mecha'thun boards by taking advantage of the inability for the warlock player to clear their board.

  • Burning Sails

    Hi mages.

       I made a deck for pirates bringing blood and fire over your opponents. So enjoy the draconic inferno :-).

     

    Deck ID Not Found

     

    Draw and control.  Sometimes i have usless dragonfires in my hand but at that point I have both pyroblasts and my opponent explodes ^^. Feels competative but not enough games till now.

  • Secret Warrior Nerf?

    I really don't understand why these kinds of fundamental, wide-reaching changes aren't announced with the same kind of pomp and fanfare as card-specific nerfs. Arguably they're more impactful, and yet they get stealth-implemented with only a mention in the changelog, if you're lucky. It's ridiculous. I remember the last time they pulled this shit I thought the game was buggy when my opponent Cleaved a single minion on my board.

    It really is a terrible gaming experience to think you know how the game works only to get clowned on by some unannounced major rules change. FFS Blizz, just flipping tell us about this stuff. We won't bite (... hard).

     

    As for the change itself, I don't like it. If this was done to put warrior in its place then it's a post-hoc attempt to fix something that should obviously have been caught during playtesting (or even just during design because it's incredibly obvious): Giving Warrior a million overstatted minions with upsides and making them all mechs was never going to end well. Instead of bending the rules to make it work, they should have un-meched a couple of these dudes and maybe hit omega devastator and eternium rover with the nerfstick. Instead, now the discover mechanic itself and all of the other classes have to suffer for the sins of Dr. Boom. Exasperating.

  • Secret Warrior Nerf?

    Well regarding mage: I was using discover spell minions to discover me a mage spell (ie galaxy). This would improve my chances to have that spell when I needed it. This change will impact that strategy negatively. And I am not sure if Magic Trick should be happy or not. You could get lucky but also very unlucky I guess :) But since it used mainly to get a conjurer's calling and that already got the nerf treatment, I guess most mage players (if there are still some left) will not care a lot about Magic Trick.

  • Secret Warrior Nerf?

    Quote From Meenz
    Quote From zoobernut

    I am a little bummed I crafted Armagedillo now. Would be nice to get a dust refund on it but not the end of the world without. It is going to have a huge impact though. The deck will be much less consistent.

    I had the same feeling after the preparation nerf having recently crafted Edwin a few weeks earlier. Feel your pain, but blizzard would never be that generous. 

    Preperation has always been an issue. While I dont disagree that they sometimes pick the cheap option last time they did nerf 3 legendaries out of the 5 nerfs. Which is insane

  • Quest Trading - Play A Friend!

    Battletag: Rush#2151
    Region: EU
    Trade Only?: Yes, you go first

  • [Top 100] Necrium Blade Rogue

    Awesome to hear! I actually did have Sapper particularly for that reason (Priest), but lost the 50-50 sap RNGs too often that I replaced it with Blightnozzles. I still miss Sapper against decks like Zoo or Warrior though