That's a lot of work you done there. But Warriors seem to straightforward as a class to have secrets, they attack, they defend and they control the field. Secrets- at least under this name- do not really fit the tone.
Priests on the other hand, can be quite shady. Silencing, Copying and gaining insight and bringing back lost minions all could fit a secret theme.
Like, 2 mana:
Measured healing: at the start of your next turn, heal all friendly minions back to full.
Shade's shield: the next damage dealt to your hero heals him instead.
Memory trick: after a friendly minion died, shuffle two 1Mana copies in your deck.
Powerword retribute: after your hero was attacked, silence all enemy minions.
Shadowcopy: at the start of your turn, you get a copy of every card the opponent drew last turn.
This has been bugging me for five months. Seriously, what does she say when you play her? All I can hear is "Glen Beck". Not even the Hearthstone wiki knows.
Awesome! I really thought I was going to regret not having as much draw as I thought I would, but turns out when you have so much AoE already, the deck will usually just take care of itself. Hope it continues to do well for you! I'll continue to update this as I can!
"But Cheese! Rogue already has Secrets and they cost 2 mana, not 0!"
Yes, but I started making this series of secrets before K&C, therefore before actual Rogue secrets were released. I thought it makes much more sense for Rogue secrets to cost 0 mana rather than 0 because it fits the combo nature of the class better.
My Rogue secrets are mostly based around keeping tempo.
Unfortunately I couldn't find any 0 mana effect that would fit Sudden Betrayal.
WARRIOR SECRETS (1 MANA)
Like Paladin secrets, my Warriors secrets cost 1 mana. They are mostly defensive Secrets rather than tempo ones.
Yes, I know two of them are called Last Stand. I fucked up.
WARLOCK SECRETS (4 mana)
Warlock secrets are expension, this is why their effect is powerful and their trigger conditions restrictive to not be easily countered. Warlock secrets are control-oriented.
I tried to think about secrets for Druid; Shaman; and Priest, but they don't feel like secret classes at all.
I guess something with Overloaded Secrets could be strategically nice but sort of complicated UI-wise.
In WoW classes have several specs that focus on different thing. In Hearthstone our classes are an amalgamation of all the specs from wow. Priest has both shadow spells and holy spells. What if we had specs in hearthstone too?
The simplest way to achieve this is new hero powers. Each class would have 3 powers that they can select for a deck. Here are some examples:
Mage:
Fire: our current Fireblast hero power;
Frost: "Freeze a minion."
Arcane: "Gain Spell Damage +1 this turn.
Priest:
Holy: our current Heal
Discipline: "Deal 1 damage to a minion. Restore 1 Health to your hero."
Shadow: Deal 2 damage to a minion.
These are just (probably unbalanced) examples but think of the diversity this could add to the game. There could also be cards that do different things based on which specialization your class has.
I start with some garbage piece of shit token deck who's minions are individually fucking garbage against a guy who can "RANDOMLY" get Doomhammer vs me on turn 2, with the hero power as well to bump up the attack for 4 turns, and double cold blooded and perfect synergy in his deck.
Played a few times and his lowest roll was the pally weapon that gives +1/+1 when you play a mininon, not a single vanilla/useless weapon was seen this day.
Fuck the word "Random" in this god damned bastard game, it's just their excuse for you to get fucked by "RnG" time and time again instead of creating well thought out content that requires a brain and some skill to actually win. Maybe Dr Boom really is running the show. (Ironically Boom Labs was the last content of that kind and it was goddamn amazing.)
If this is a preview of Tombs of Terror then I am already out. It's not fun to be fucked by RnG every single day as it is and even more so when you pay real money for content that you can't complete because "Randomly" reads, "Worst outcome for you" just about every fucking time. So less random or actual randomness not rigged in the AI's favor bullshit we have now please.
I'd be happy with Achievements that give out cards, packs, card backs, etc. I know there are achievements coded into the game, because we got them for reaching certain levels.
I'd also like to see some kind of reward to make the replay-ability of the adventure modes more desirable. At the current state, you play it once and you are done. By adding some kind of reward for doing it each time (cards, or dust) it would make doing the mode over again less like a waste of time.
Ever since I fell from rank 1, I got stuck in rank 3 and I'm currently trying different builds for the N'zoth thief priest. Back when I started laddering with this deck in the early days of September, I had a lot of success, because I countered the dominating burn mages with relative ease. Now that the meta has "settled down", people bring more Reno decks and counters to the Reno decks (i.e. combo) on the ladder, so I decided to make my deck greedier.
Currently I run 1 Shifting Shade instead of a Mechanical Whelp, because I want to stick to the theme, but I think that the mech will be more beneficial to you. It will make the outcome of N'Zoth and Twilight's Call significantly better. In addition to that I've added Psychopomps, which will accelerate the quest completion progress and grant you more value. I had to cut the Loot Hoarders for those, but the deal was totally worth it. I've won a game, where I resurrected Zilliax and gained a ton of life from him. Speaking of which, I added Zilliax, in order to narrow down the deathrattle pool and to make usage of the mechs. If a Khartut Defender dies, I want to resurrect him instead of a Baum, because I get two taunt bodies at the same time (and in the case I summon 2 defenders => four taunts).
I recommend Thief Priest to anyone, who struggles with burn mages. It has a lot of ways to deal with them and I only lose due to bad card draw RNG. However if someone stumbles upon a variety of decks on the ladder, I would recommend them to try Quest Jade Shaman. It does a wonderful job against slow decks (incl. combo).
[edit] I feel like a better version of N'zoth Priest would utilize Stalagg and Feugen, because we have tons of ways to abuse their deathrattle - we can fetch them with Dead Ringer and summon them with Twilight's Call, Psychopomp, N'Zoth and Wretched Reclaimer. I haven't played in the Naxx era, so I don't have those cards. I will appreciate if someone replies to this comment and shares their thoughts on those legendaries.
Tombs of Terror Solo Content Giveaway
my favorite moment will be when I win this giveaway. =D
Here's some art, make a card! [Legacy Game]
Next up, a Beast with a Windfury effect.
What is Kobold Lackey saying?
I've always heard it as "Clear the path!"
What is Kobold Lackey saying?
I don't hear it. At best it's saying "Gen Back". There's no T sound.
This might be case like Kobold Librarian where it's supposedly saying "Ahh, fire!" and my ears refuse to even kind of hear that.
Tombs of Terror Solo Content Giveaway
Not getting the warrior quest on my free quest at launch
Secrets for classes that don't have any
That's a lot of work you done there. But Warriors seem to straightforward as a class to have secrets, they attack, they defend and they control the field. Secrets- at least under this name- do not really fit the tone.
Priests on the other hand, can be quite shady. Silencing, Copying and gaining insight and bringing back lost minions all could fit a secret theme.
Like, 2 mana:
Out of Cards Changelog - 2019-09-08
New Features
Changes
Bug Fixes
What is Kobold Lackey saying?
Get back
What is Kobold Lackey saying?
This has been bugging me for five months. Seriously, what does she say when you play her? All I can hear is "Glen Beck". Not even the Hearthstone wiki knows.
Can we put our heads together and solve this?
Tombs of Terror Solo Content Giveaway
Heart of Vir'naal into Siamat
Tombs of Terror Solo Content Giveaway
it definitely felt good crafting quest paladin and climbing to rank 6
Reno Dragon Mage - Rank 5 (Anti Quest/Aggro)
Awesome! I really thought I was going to regret not having as much draw as I thought I would, but turns out when you have so much AoE already, the deck will usually just take care of itself. Hope it continues to do well for you! I'll continue to update this as I can!
Goblins
One of my favorites card backs <3
Secrets for classes that don't have any
Okay, this is simply too funny.
Zul'jin
POGGErS
League of Explorers
Nice
Secrets for classes that don't have any
ROGUE SECRETS (0 MANA)
"But Cheese! Rogue already has Secrets and they cost 2 mana, not 0!"
Yes, but I started making this series of secrets before K&C, therefore before actual Rogue secrets were released. I thought it makes much more sense for Rogue secrets to cost 0 mana rather than 0 because it fits the combo nature of the class better.
My Rogue secrets are mostly based around keeping tempo.
In addition, I remade Evasion and Cheat Death as 0 mana Rogue Secrets:
Unfortunately I couldn't find any 0 mana effect that would fit Sudden Betrayal.
WARRIOR SECRETS (1 MANA)
Like Paladin secrets, my Warriors secrets cost 1 mana. They are mostly defensive Secrets rather than tempo ones.
Yes, I know two of them are called Last Stand. I fucked up.
WARLOCK SECRETS (4 mana)
Warlock secrets are expension, this is why their effect is powerful and their trigger conditions restrictive to not be easily countered. Warlock secrets are control-oriented.
I tried to think about secrets for Druid; Shaman; and Priest, but they don't feel like secret classes at all.
I guess something with Overloaded Secrets could be strategically nice but sort of complicated UI-wise.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
So, homebrew deck, rank 2 five stars with an insane winrate. What could go wrong? Well, back to rank 4 I guess.
Fuck Quest Druid: to be fair it's nothing compared to Control Warrior, but it feels shit nonetheless
Class specialization idea
In WoW classes have several specs that focus on different thing. In Hearthstone our classes are an amalgamation of all the specs from wow. Priest has both shadow spells and holy spells. What if we had specs in hearthstone too?
The simplest way to achieve this is new hero powers. Each class would have 3 powers that they can select for a deck. Here are some examples:
Mage:
Priest:
These are just (probably unbalanced) examples but think of the diversity this could add to the game. There could also be cards that do different things based on which specialization your class has.
Here's some art, make a card! [Legacy Game]
Next: A GvG Mech.
This art was made by Matt Dixon. Go ahead and check his gallery on Imgur!
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Are you shitting me with this brawl as well.
I start with some garbage piece of shit token deck who's minions are individually fucking garbage against a guy who can "RANDOMLY" get Doomhammer vs me on turn 2, with the hero power as well to bump up the attack for 4 turns, and double cold blooded and perfect synergy in his deck.
Played a few times and his lowest roll was the pally weapon that gives +1/+1 when you play a mininon, not a single vanilla/useless weapon was seen this day.
Fuck the word "Random" in this god damned bastard game, it's just their excuse for you to get fucked by "RnG" time and time again instead of creating well thought out content that requires a brain and some skill to actually win. Maybe Dr Boom really is running the show. (Ironically Boom Labs was the last content of that kind and it was goddamn amazing.)
If this is a preview of Tombs of Terror then I am already out. It's not fun to be fucked by RnG every single day as it is and even more so when you pay real money for content that you can't complete because "Randomly" reads, "Worst outcome for you" just about every fucking time. So less random or actual randomness not rigged in the AI's favor bullshit we have now please.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
When Plague of Murlocs gives your opponent Old Murk-Eye and you have no more Mana. Every time, that is.
Elise Starseeker Featured on BlizzCon 2019 Key Art
I'd be happy with Achievements that give out cards, packs, card backs, etc. I know there are achievements coded into the game, because we got them for reaching certain levels.
I'd also like to see some kind of reward to make the replay-ability of the adventure modes more desirable. At the current state, you play it once and you are done. By adding some kind of reward for doing it each time (cards, or dust) it would make doing the mode over again less like a waste of time.
[Rank1] Without Andy
Creator's notes
Ever since I fell from rank 1, I got stuck in rank 3 and I'm currently trying different builds for the N'zoth thief priest. Back when I started laddering with this deck in the early days of September, I had a lot of success, because I countered the dominating burn mages with relative ease. Now that the meta has "settled down", people bring more Reno decks and counters to the Reno decks (i.e. combo) on the ladder, so I decided to make my deck greedier.
Currently I run 1 Shifting Shade instead of a Mechanical Whelp, because I want to stick to the theme, but I think that the mech will be more beneficial to you. It will make the outcome of N'Zoth and Twilight's Call significantly better. In addition to that I've added Psychopomps, which will accelerate the quest completion progress and grant you more value. I had to cut the Loot Hoarders for those, but the deal was totally worth it. I've won a game, where I resurrected Zilliax and gained a ton of life from him. Speaking of which, I added Zilliax, in order to narrow down the deathrattle pool and to make usage of the mechs. If a Khartut Defender dies, I want to resurrect him instead of a Baum, because I get two taunt bodies at the same time (and in the case I summon 2 defenders => four taunts).
I recommend Thief Priest to anyone, who struggles with burn mages. It has a lot of ways to deal with them and I only lose due to bad card draw RNG. However if someone stumbles upon a variety of decks on the ladder, I would recommend them to try Quest Jade Shaman. It does a wonderful job against slow decks (incl. combo).
[edit] I feel like a better version of N'zoth Priest would utilize Stalagg and Feugen, because we have tons of ways to abuse their deathrattle - we can fetch them with Dead Ringer and summon them with Twilight's Call, Psychopomp, N'Zoth and Wretched Reclaimer. I haven't played in the Naxx era, so I don't have those cards. I will appreciate if someone replies to this comment and shares their thoughts on those legendaries.
Tombs of Terror Solo Content Giveaway
My favourite moment was wishing for the shaman quest. And getting it from 3rd pack oh the joy