this card is obviously very good, one of the best board clears warlock has, but from a design standpoint it's an absolute failure. Take the effect of a rare spell, give it a body. Legendaries should have interesting and original text, not a buffed up version of existing spells.
Aside from Luna's being a mistake (we can debate about extra arms, I personally don't think it needed to be reverted) The buffs did as little as they should have, and I think they were a success
1. they got people playing with different cards and testing, which was a refresher to the meta at the time
2. they didn't overpower the meta and cause major power swings (again, I'm saying in regards to everything except Luna's).
Nerfs do more to shake up the meta, it's only logical that they do. The top decks and problem cards can be targeted, thus effecting the entire meta to shift to the change of power.
Buffs shouldn't do this. They should give some cool cards that ended up being duds, a 2nd chance.
Buffs need to be an experiment and taken lightly, since they have no data on how the buffed cards could effect the meta.
I'm all for more buffs in the future. It is not the #1 way to keep the meta fresh, but it is another way to keep things interesting and fun. Much better than burning out on the same stale meta for months on end just waiting for a new xpac.
Just to be clear, I hate big priest just as much as everyone else, but if big priest would have 3% meta share, and you would encounter one who highrolls barnes on 4, you'd probably aplaude them for making such a fringe strategy work.
However if big priest is 20-30% of the meta, it becomes boring quickly and salt remains. making barnes slightly slower + the fact that lot's of people will just DE it to get get dust, will also eat away on big priests meta share. If you look at it's current winrate it is pretty clear that the deck is already overplayed.
It doesn't need to be killed with fire, maybe this is the nudge it needs to become the fringe deck we all can enjoy to go off once in a while.
HI i've tried to make an Hakkar Highlander deck but it turns out it was way too slow and got destroyed by mage and warrior when not comboing too well winrate was 50 procent over 100+games.
So i redid a much more Tempo version and i have to says it's great.
https://hsreplay.net/replay/Upah9WJP5GXaGRmwPeZWnaThe sick glass knight combo against hunter ( colossus of the moon i just wanted to see in action but is always gonna come too late.
against a mage (of course no luna T5) https://hsreplay.net/replay/nYHRDRcPjTypHGDWjivgxG
Personally, I'm all-in for buffs here and there. Preferably NOT on legendaries tho (as one might decide to disenchant if it is originally trash, it'd be VERY bad to find it very powerful because of a buff later).
However, Buffs must be performed in a way that is even safer and stricter than the original pre-release testing phase. A buffed card should never ever be touched again, in both Standard and Wild. If they are unsure, the card should NOT be buffed.
Because reverting a buff suggests the devs are just sprinkling tweaks randomly, and/or carelessly of the playerbase. I don't want to play a game with such a devteam behind it. Even if untrue, that is what a reverted buff suggests. 2 of them even!
The game is virtual, but it is no PTR, and players spend gametime, and even money, in order to get their cards.
So honestly I don't mind buffs that are unable to revamp a card. That's what happens in every expansion: useless cards exist, and if a cards stays useless, nothing changes.
But I totally regret buffs that later must be reverted.
Since I'm not a hard-core ladder climber, my view might not mean much to a lot of people, but I thought the buffs were a good idea. They allowed for the possibility of new combinations and experimentation in my collection. I don't have all of the cards, so I can't speak for all of them, but for the ones I had, they were simply more fun to play. That's all I ask of the cards and game, that they be something I have fun with. Muchmucher is a good example for me. The legendary cards as well. Both of them have buffs that mean I have a greater chance of getting to play their cool effects before the game ends.
Nerf announcements are out. [Hearthstone Card (Luna Pocket Galaxy) Not Found] Nerf means it will be unplayable and some interactions with 1 Mana Toni and spells or combining Brann/Katakus/Zephrys/Zola/Barista when some of these were reduced to 1 will work no longer. Guess it was fun while it lasted and I need a new list.
Quartz Elemental
Odd priest never took off, but this works in silence priest
Lady in White
Art is beautiful, but too inconsistent to be played
Lord Godfrey
this card is obviously very good, one of the best board clears warlock has, but from a design standpoint it's an absolute failure. Take the effect of a rare spell, give it a body. Legendaries should have interesting and original text, not a buffed up version of existing spells.
Primalfin Lookout
Look at his tiny legs
The Voraxx
Still surprised this card hasn't found any success in Wild. Priests and Paladins especially have more than enough buffs to get value out of this
Card Nerf - Extra Arms
https://hsreplay.net/decks/QnXw8qXtZuKhDex4qTIbSb/
that's factually not true. The card from priest that hast about 64% wr and is kept 90+ percent of the time is Cleric, not Extra Arms.
Lyra the Sunshard
ILLUMINATE!
ILLUMINATE!
ILLUMINATE!
Ultrasaur
This art is unnerving
Help me refine a Strongholds concept
Checking up on this because I really do like the concept. Did you settle on a specific idea yet?
Hungry Dragon
Works pretty well with Potion of Madness.
“Latest comments” on the home page
I agree this would be awesome.
Dragon Consort
This is the core of any dragon paladin deck
Nefarian
Today this card is sadly too overcosted for what it does. Perhaps it could fit in some Thief Rogue in Wild, but dragon decks don't need it at all.
Golemagg
So satisfying when golem daddy smacks nefarian for 50 damage.
Looking back at the Buffs experiment.
Aside from Luna's being a mistake (we can debate about extra arms, I personally don't think it needed to be reverted) The buffs did as little as they should have, and I think they were a success
1. they got people playing with different cards and testing, which was a refresher to the meta at the time
2. they didn't overpower the meta and cause major power swings (again, I'm saying in regards to everything except Luna's).
Nerfs do more to shake up the meta, it's only logical that they do. The top decks and problem cards can be targeted, thus effecting the entire meta to shift to the change of power.
Buffs shouldn't do this. They should give some cool cards that ended up being duds, a 2nd chance.
Buffs need to be an experiment and taken lightly, since they have no data on how the buffed cards could effect the meta.
I'm all for more buffs in the future. It is not the #1 way to keep the meta fresh, but it is another way to keep things interesting and fun. Much better than burning out on the same stale meta for months on end just waiting for a new xpac.
The Great Amalgamation!
I believe it's too slow you lose to aggro decks before you have enough mana to play her, not a bad idea tho.
Grandmasters Season 2 Week 1 is This Weekend!
Is Sintolol still playing profesional HS?
Card Nerf - Barnes
Just to be clear, I hate big priest just as much as everyone else, but if big priest would have 3% meta share, and you would encounter one who highrolls barnes on 4, you'd probably aplaude them for making such a fringe strategy work.
However if big priest is 20-30% of the meta, it becomes boring quickly and salt remains.
making barnes slightly slower + the fact that lot's of people will just DE it to get get dust, will also eat away on big priests meta share. If you look at it's current winrate it is pretty clear that the deck is already overplayed.
It doesn't need to be killed with fire, maybe this is the nudge it needs to become the fringe deck we all can enjoy to go off once in a while.
Spending gold on wings to obtain Barnes?
I wish they'd just reenable buying the all wings including the first with gold.
Making Highlander Paladin Work
HI i've tried to make an Hakkar Highlander deck but it turns out it was way too slow and got destroyed by mage and warrior when not comboing too well winrate was 50 procent over 100+games.
So i redid a much more Tempo version and i have to says it's great.
Wild · Highlander Paladin · by Rysera · 7 years ago
https://hsreplay.net/replay/Upah9WJP5GXaGRmwPeZWnaThe sick glass knight combo against hunter ( colossus of the moon i just wanted to see in action but is always gonna come too late.
against a mage (of course no luna T5) https://hsreplay.net/replay/nYHRDRcPjTypHGDWjivgxG
Looking back at the Buffs experiment.
Personally, I'm all-in for buffs here and there. Preferably NOT on legendaries tho (as one might decide to disenchant if it is originally trash, it'd be VERY bad to find it very powerful because of a buff later).
However, Buffs must be performed in a way that is even safer and stricter than the original pre-release testing phase. A buffed card should never ever be touched again, in both Standard and Wild. If they are unsure, the card should NOT be buffed.
Because reverting a buff suggests the devs are just sprinkling tweaks randomly, and/or carelessly of the playerbase. I don't want to play a game with such a devteam behind it. Even if untrue, that is what a reverted buff suggests. 2 of them even!
The game is virtual, but it is no PTR, and players spend gametime, and even money, in order to get their cards.
So honestly I don't mind buffs that are unable to revamp a card. That's what happens in every expansion: useless cards exist, and if a cards stays useless, nothing changes.
But I totally regret buffs that later must be reverted.
[Custom Expansion] FLIGHTS OVER PANDARIA (Regular Updates!)
Really like the expansion, but Locations should just be spells, like Quests.
For instance, the Warlock Location would read:
Location (10): At the start of each turn, deal 1 damage to both heroes.
Looking back at the Buffs experiment.
Since I'm not a hard-core ladder climber, my view might not mean much to a lot of people, but I thought the buffs were a good idea. They allowed for the possibility of new combinations and experimentation in my collection. I don't have all of the cards, so I can't speak for all of them, but for the ones I had, they were simply more fun to play. That's all I ask of the cards and game, that they be something I have fun with. Muchmucher is a good example for me. The legendary cards as well. Both of them have buffs that mean I have a greater chance of getting to play their cool effects before the game ends.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
I fucking hate priest.
Nerf announcements are out. [Hearthstone Card (Luna Pocket Galaxy) Not Found] Nerf means it will be unplayable and some interactions with 1 Mana Toni and spells or combining Brann/Katakus/Zephrys/Zola/Barista when some of these were reduced to 1 will work no longer. Guess it was fun while it lasted and I need a new list.