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  • Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!

    I think the reverting Luna's to 7 is a mistake. It was unplayable at 7, and, while it has gotten more support, I think 7 mana is still too slow. I would have liked to see at 6 mana first. 

    As for Conjurer's Calling... That is a whole new topic. I don't think the card itself is the issue. It only gets broken when cheating out big minions. If they could change the way cheapened minions interacted with the spell, I think that would be healthier for the game in the long run.

    Other than those two, I think the adjustments are good. Kinda surprised to not see anything done with Divine Spirit though...

  • Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!

    Did rogue dodged nerf this time around? O.o

  • Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!

    Extra arms? So northshires is ok?

    Mage nerfs expected. But galaxy all the way to 7 is conservative, but I suppose mage is just too good...

    So Dr 7 is no 7 no more...

    And Barnes is 1600 dust for me, so nice... I do play wild, but I stopped playing Barnes decks half a year ago anyway (and even then it was spell Hunter not priest)

  • Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!

    Next week, no day confirmed yet

  • Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!

    Truthfully, I think they could have gone after some of these cards harder. Boom in particular basically needed to be completely reworked.

  • Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!

    That Barnes's nerf and its motivation are totally no-sense: the issue was not his mana cost and only partially his battlecry. The issue is still the resurrect mechanic itself, that allows to bring on board high cost minion (with full stats) from just a copy of them. People don't have problem about "dealing with him" but facing an endless army of resurrected minion over the whole match and increasing his cost solve absolutly nothing. On top of that the whole graveyard's function, that can be "exploited" to bring back the same minion over and over again.

    This pointless change only highlight how poorly they understand about what is the real issue of Big Priest and why people are calling out for a nerf since years by now (not its win rate, but how polarizing its matchup is).

  • Quest Trading - Play A Friend!

    Battletag: Arnie#2599

    Region: EU

    Trade only? : Yes, you go first

  • Card Nerf - Conjurer's Calling

    This was the right move.

    It still does nothing to a naked giant on turn 3 or 4 followed by this, but it makes it more difficult to play both on the same turn.

  • Card Nerf - Extra Arms

    Maybe it's just my own bias speaking, but I'm kinda sad to see this card go. Post-buff, this was one of my favorite cards from Boomsday and I had a lot of fun with it. RIP

  • Card Nerf - Luna's Pocket Galaxy

    Back to unplayable! Hooray!

  • Card Nerf - Dr. Boom, Mad Genius

    Needed to go harder at this card. Like, I think you might still keep this in the mulligan. That's how insane he is compared to what's available in standard.

  • Card Nerf - Luna's Pocket Galaxy

    Blizzard did an oopsie

  • Card Nerf - Extra Arms

    Combo Priest loses when it can't keep the board. This at 3 means they'll have a harder time taking the board early. I might have liked to see more, but this should be a meaningful nerf.

  • Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!

    Eh, I think the buffs were a good change as a whole. They overtuned 2 cards and they recognize the problem and are fixing it now. 

  • Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!

    I mean... I'm happy?

     

    There's something about "simply" increasing Dr. Boom's mana cost that leaves me somewhat dissatisfied... I mean, I'm glad, because when Control Warrior doesn't draw its Dr.Boom on turn 7 it's a totally different game, so increasing its cost by 2 is really effective. Still... I don't know what, but something doesn't feel right. Maybe it's the flavor. Oh well.

     

    Conjurer's Calling on 4 won't change how much the card is played. The problem was never its cost, especially since to be even playable it needs decent minions on the board, and by the time you have them, 3 or 4 makes little difference - sure, now it's harder to play the whole twinspell in one turn, but cry me a river.

     

    Luna's Pocket Galaxy got what it deserved. Enough said.

     

    Extra Arms is a bit sad. I was expecting something along the lines of +1/+2 as a nerf, and not straight up bringing it back to 3 mana. Maybe a bit too exaggerated, especially since the problem cards in priest have nothing to do with Extra Arms, and are still untouched

     

    Barnes. Finally. Finally. Is the mana increase enough? I'd say it's fair, Barnes is now a fair card that has the possibility to be powerful in the right decks. Let's hope this changes things, I think it will

  • Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!

    Finally

    at least they actually did something though I’d like them to do more than just change mana cost with nerfs

    boom for instance losing mech rush would be more balanced imo 

    but hey at least they FINALLY did something 

    did they list a date at all?

  • Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!

    I think all of these are good for the current standard meta. It’ll allow for other cards and decks to shine.

    As for the Barnes nerf, only time will tell how effective it is

  • Card Nerf - Barnes

    People are still going to bitch up a storm. This doesn't stop big priest from being the average wild deck that it's been.

  • Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!

    I'm pretty ok with all these nerfs, especially pocket galaxy. That being said, if they truly view CC as the problem card for mage, increasing it to 4 mana IMO won't change very much. Potentially this change with the nerf to pocket galaxy will beat mage back a bit, but mage was top tier before the pocket galaxy buff and changing CC to cost one additional mana isn't enough. Mage will still be king, and its chief rival in Priest seems to have taken a step back.

  • Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!

    Seems like they'll be more cautious buffing cards from now on.  Two cards went right back to their original cost, which is basically Team5 saying they made 2 mistakes on each of those cards.

  • How long do you play your own decks for?

    I play my own decks all the way through each expac. The only thing is that the deck becomes less and less 'memey' as I go. I start with Quest Rogue with 2x Violet Haze and 2x Clever Disguise so I can get an early Mountain Giant. Then I cut the fun and add 'removal' and 'card draw' slowly over time.

  • Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!

    Took them long enough to nerf Barnes huh?

     

  • Card Nerf - Barnes

    Staff

    Barnes Card Image

  • Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!

    I'm glad Barnes is getting nerfed, but I'm not sure how much that will stop Big Priests.

  • Card Nerf - Extra Arms

    Staff

    Extra Arms Card Image