Maybe it's just my own bias speaking, but I'm kinda sad to see this card go. Post-buff, this was one of my favorite cards from Boomsday and I had a lot of fun with it. RIP
I agree. I really liked the buff to it. But now that Priest FINALLY got early game minions that are playable, it's way too snowball-y.
I love the nerf to Barnes. It's pretty fair. I was just thinking that if they nerf it to 6 Mana, it will kill the card as it is a Neutral card and it's usage is not just in Big Priest. Even the idea of an Actor token won't work cos it is still turn 4/3 big minion cos it is too early and too fast for the opponent to handle. Hence, the only logical way to nerf it is a 1 Mana increase to 5 Mana. I glad Blizzard did not kill the card like how they killed Naga Seawitch and kept the design of the card. Well done!
On another hand, I'm very disappointed with the nerf to Luna's Pocket Galaxy. The card is basically dead. It was never played originally and only became playable after the buff. I really hoped that they would just nerf it to 6 Mana. Now, nobody will play this on turn 7 cos it's to expensive and too risky to use it.
Finally, the nerf to Dr. Boom is a tempo change to the game. I see that alot of people are pointing out Omega Devastator is the one should be needed. However, Mechs now will only have Rush, aka board control, on Turn 10 onwards. That's a huge tempo change. This can only be seen and felt once the nerfs are live and Omega Devastator will become a fair card.
Overall, the nerfs are pretty good and well thought out but I feel Luna Galaxy is dead. Barnes will still see play and Big Priest now should feel less of a gamble, more of a greedy deck.
Edit: Fixed a mistake on the part regarding Omega Devastator. Thank you @Shagwagon for pointing that out! 🤗
To me it seems weird that I haven’t got any quests other than those rewarding 50 gold for more than a week. Same thing happened right before the release of Dalaran Heist
Conjurers nerf is decent - will still see play but this makes it at least slower!
Pocket Galaxy back to 7 - sure, not as good as it was with 5 mana and sure before the buffed it up to 5 almost nobody played it but with the control tools mage has this could still work but i guess the tempo loss is huge and therefor will defenitely see much less play
Extra Arms - i personaly am did not have a problem with that card and therefor think this nerf is a little much but i guess it´s still ok and reasonable
Dr.Boom, Mad Genius - finally they decided to do something about him - sure i wished for a much bigger Nerf to this card with all the control warriors out there but i guess it's a start :) - but not sure that this nerf will potentially stop warrior because the class still has lots of removal and survival tools ....
Can't realy talk much about Barnes because i only play Standard - but i rememeber the Big Priest Time in standard and Barnes was bonkers - so i guess this is alright!
I think the same as you, guys... it won't affect BP at all... at least, I think the % of BP players has dropped a little (just a hunch, I have no statistics on it, but just what I perceive playing the ladder).
But now, there is another cockroach in Wild.... that's secret mage
Extra Arms did not need a nerf. Being 2 mana made it a good card. Sound the Bells has full Echo and only gives one attack less.
Luna should have been put to 6 to see how that goes. Yeah it was painful to see a coin + Luna but it was barely playable before.
Boom nerf doesn't do much. All Mechs getting permanent rush + discover effects getting stuff like Omega Devastator is the problem and that stays untouched. It just happens a little later. At least it can't be played with a Hero Power on the same turn.
Conjurer is only delayed now. Not sure if that's enough.
Extra Arms - One of the few useful buffs for priest. I think it was unfair. Just because SOMETIMES they get a 3/5 cleric at turn 2... As above, back to uselessness...
Barnes - Really? Now? Only after 2 years? After BP players stopped using it and playing that insane secret/Aluneth mage??? It won't affect resurrect priest at all.
The other 2 (conjurer's and Boom), I think these were fair changes
Barnes changes will do nothing about Big Priests. While losing to a turn 3/4 Barnes was the most un-fun, this doesn't solve the underlying mechanic problem with the graveyard. Turn 4/5 Barnes will still be un-fun to play against. But I guess progress is better than hearing "We need more data" for the 100th time.
Conjurer's Calling was needed and should help. But doesn't address the problem with discounted giants. It was wishful thinking that Blizz would address a more complex issue instead of just adding mana cost to the card that was only a small part of the issue.
Luna's Pocket Galaxy was a mistake to buff to 5 mana. Glad they have admitted their mistake. First round of buffs was a learning experience. Hopefully they have learned to not buff cards that have the potential to be broken.
Extra Arms change seems unnecessary. Priest has only 1 good deck in standard, and this was the enabler. While I don't think it will kill the archetype, the win rate will take a major hit. Poor standard priest players :(
Dr. Boom, Mad Genius while nice to have 2 extra turns before he comes out, I don't think this nerf is going to do anything. Warrior has too many board clears so this nerf isn't going to effect them. The biggest problem is the "all mechs have Rush" mechanic and armor gain. This does nothing and I'm sorely disappointed that Blizz decided to try and take the easy way out by only nerfing the mana cost.
Solid points! I'm less a fan of the extra arms revert than mage, however. Priest doesn't have another solid deck right now and (at least IMO) didn't find priest that oppressive if you teched against it. Extra Arms gave Priest the early boost it needed for the deck to be viable. The real issue is you can't tech against Priest because War and Mage dominate the meta. The luna buff was a mistake from the start, but (as I've said on other posts on this site) I found giant to be a much bigger issue than CC.
Useless change that completly miss the point. If that is the best they could come up with regarding Big Priest, they've shown how little they understood of the problem even after countless explanation and analisys from lots of dedicated players.
I audibly laughed when I saw the Luna's nerf. Man that is funny.
And I am happy for all the wild players with Barnes getting nerfed. Although I really think the token and minion costs still need a change of some sort.
That's one way to look at it, but not the correct one IMO. They mentioned that at the time of the Arms buff, Priest was one of the weakest classes in the meta. A new expansion has changed things, so reverting the buff isn't so much admitting a "mistake" as ripping off a bandage that's no longer needed. I'd rather Blizzard make changes, even if some of them may be undone in the future, than let a certain meta sit for 4 months.
Maybe it's just my own bias speaking, but I'm kinda sad to see this card go. Post-buff, this was one of my favorite cards from Boomsday and I had a lot of fun with it. RIP
I agree. I really liked the buff to it. But now that Priest FINALLY got early game minions that are playable, it's way too snowball-y.
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
Why is reverting buffs a huge fail?
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
Barnes now costs 5 mana (Up from 4)
Hell, it's about time. Though I'm not confident, that the 1-cost increase would be enough.
Card Nerf - Extra Arms
Also agreed on that.
I think this unbuff was unfair
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
I love the nerf to Barnes. It's pretty fair. I was just thinking that if they nerf it to 6 Mana, it will kill the card as it is a Neutral card and it's usage is not just in Big Priest. Even the idea of an Actor token won't work cos it is still turn 4/3 big minion cos it is too early and too fast for the opponent to handle. Hence, the only logical way to nerf it is a 1 Mana increase to 5 Mana. I glad Blizzard did not kill the card like how they killed Naga Seawitch and kept the design of the card. Well done!
On another hand, I'm very disappointed with the nerf to Luna's Pocket Galaxy. The card is basically dead. It was never played originally and only became playable after the buff. I really hoped that they would just nerf it to 6 Mana. Now, nobody will play this on turn 7 cos it's to expensive and too risky to use it.
Finally, the nerf to Dr. Boom is a tempo change to the game. I see that alot of people are pointing out Omega Devastator is the one should be needed. However, Mechs now will only have Rush, aka board control, on Turn 10 onwards. That's a huge tempo change. This can only be seen and felt once the nerfs are live and Omega Devastator will become a fair card.
Overall, the nerfs are pretty good and well thought out but I feel Luna Galaxy is dead. Barnes will still see play and Big Priest now should feel less of a gamble, more of a greedy deck.
Edit: Fixed a mistake on the part regarding Omega Devastator. Thank you @Shagwagon for pointing that out! 🤗
These Quests don't make sense
To me it seems weird that I haven’t got any quests other than those rewarding 50 gold for more than a week. Same thing happened right before the release of Dalaran Heist
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
Ok ....
Conjurers nerf is decent - will still see play but this makes it at least slower!
Pocket Galaxy back to 7 - sure, not as good as it was with 5 mana and sure before the buffed it up to 5 almost nobody played it but with the control tools mage has this could still work but i guess the tempo loss is huge and therefor will defenitely see much less play
Extra Arms - i personaly am did not have a problem with that card and therefor think this nerf is a little much but i guess it´s still ok and reasonable
Dr.Boom, Mad Genius - finally they decided to do something about him - sure i wished for a much bigger Nerf to this card with all the control warriors out there but i guess it's a start :) - but not sure that this nerf will potentially stop warrior because the class still has lots of removal and survival tools ....
Can't realy talk much about Barnes because i only play Standard - but i rememeber the Big Priest Time in standard and Barnes was bonkers - so i guess this is alright!
Card Nerf - Barnes
I think the same as you, guys... it won't affect BP at all... at least, I think the % of BP players has dropped a little (just a hunch, I have no statistics on it, but just what I perceive playing the ladder).
But now, there is another cockroach in Wild.... that's secret mage
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
Nice to see the nerfs coming this early after a set release! Well done blizzard.
I like the nerfs, except the warrior nerf. It messes up the flavor of dr. 7 and i think the permanent rush and the hero powers is more problematic.
I would like to see another round of nerfs before the next set. If so I hope the SaVeD ThE BeSt (nerf) FoR lAsT...
Skull of the Man'ari Biglock
What do you think about Seadevil Stinger as an additional way to cheat out large minions?
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
RIP Luna...back to unplayable, only played it after the buff since I opened it.
Oh well, at least thanks to the buff-nerf I can craft something useful with the dust now.
Card Nerf - Barnes
Really dissapointed here, this doesn't solve the BS factor.
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
Extra Arms did not need a nerf. Being 2 mana made it a good card. Sound the Bells has full Echo and only gives one attack less.
Luna should have been put to 6 to see how that goes. Yeah it was painful to see a coin + Luna but it was barely playable before.
Boom nerf doesn't do much. All Mechs getting permanent rush + discover effects getting stuff like Omega Devastator is the problem and that stays untouched. It just happens a little later. At least it can't be played with a Hero Power on the same turn.
Conjurer is only delayed now. Not sure if that's enough.
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
My humble opinion:
Luna's - back to uselessness (should be 6, not 7)
Extra Arms - One of the few useful buffs for priest. I think it was unfair. Just because SOMETIMES they get a 3/5 cleric at turn 2... As above, back to uselessness...
Barnes - Really? Now? Only after 2 years? After BP players stopped using it and playing that insane secret/Aluneth mage??? It won't affect resurrect priest at all.
The other 2 (conjurer's and Boom), I think these were fair changes
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
I reiterate: reverting buffs is a HUGE fail, independently of how needed the nerfs are.
I appreciate the nerf to Barnes, although i doubt it will be enough to push Big Priest back to the meme population, where it belongs...
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
Confirmed for monday (august 26th)
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
Barnes changes will do nothing about Big Priests. While losing to a turn 3/4 Barnes was the most un-fun, this doesn't solve the underlying mechanic problem with the graveyard. Turn 4/5 Barnes will still be un-fun to play against. But I guess progress is better than hearing "We need more data" for the 100th time.
Conjurer's Calling was needed and should help. But doesn't address the problem with discounted giants. It was wishful thinking that Blizz would address a more complex issue instead of just adding mana cost to the card that was only a small part of the issue.
Luna's Pocket Galaxy was a mistake to buff to 5 mana. Glad they have admitted their mistake. First round of buffs was a learning experience. Hopefully they have learned to not buff cards that have the potential to be broken.
Extra Arms change seems unnecessary. Priest has only 1 good deck in standard, and this was the enabler. While I don't think it will kill the archetype, the win rate will take a major hit. Poor standard priest players :(
Dr. Boom, Mad Genius while nice to have 2 extra turns before he comes out, I don't think this nerf is going to do anything. Warrior has too many board clears so this nerf isn't going to effect them. The biggest problem is the "all mechs have Rush" mechanic and armor gain. This does nothing and I'm sorely disappointed that Blizz decided to try and take the easy way out by only nerfing the mana cost.
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
Yeah but you can still play [Hearthstone Card (Luna's Pocket Galaxy) Not Found] with Tortollan Pilgrim's battlecry.
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
Solid points! I'm less a fan of the extra arms revert than mage, however. Priest doesn't have another solid deck right now and (at least IMO) didn't find priest that oppressive if you teched against it. Extra Arms gave Priest the early boost it needed for the deck to be viable. The real issue is you can't tech against Priest because War and Mage dominate the meta. The luna buff was a mistake from the start, but (as I've said on other posts on this site) I found giant to be a much bigger issue than CC.
Card Nerf - Barnes
Useless change that completly miss the point. If that is the best they could come up with regarding Big Priest, they've shown how little they understood of the problem even after countless explanation and analisys from lots of dedicated players.
So disappointing.
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
Denial wouldn't have done much for them ; To be wrong and admit it is not amazing grace
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
I audibly laughed when I saw the Luna's nerf. Man that is funny.
And I am happy for all the wild players with Barnes getting nerfed. Although I really think the token and minion costs still need a change of some sort.
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
Wow, they FINALLY did something for Barnes. I don't know if the nerf is right or not but at least Big Priest will be slowed down by a bit.
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
That's one way to look at it, but not the correct one IMO. They mentioned that at the time of the Arms buff, Priest was one of the weakest classes in the meta. A new expansion has changed things, so reverting the buff isn't so much admitting a "mistake" as ripping off a bandage that's no longer needed. I'd rather Blizzard make changes, even if some of them may be undone in the future, than let a certain meta sit for 4 months.
Card Nerf - Extra Arms
I agree. I really liked the buff to it. But now that Priest FINALLY got early game minions that are playable, it's way too snowball-y.
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
2 mana Extra Arms wasn't why Combo Priest rocks; it was the reason Priest had become viable. I would have much preferred 2 mana Inner Fire. Sigh.