Changing up the meta isn't a huge fail. It keeps the game interesting. It's good to have the meta shaken up in various ways. That can be nerfs, buffs, or reverting the buffs. This is good they are being more active in changing up the meta, and aren't just making the buffs they make permanent.
This sucks as it messes up the "7" theme. But it is a balancing issue. Any Hero card that gives more than 5 armor, even though it was only 2 more, is ridiculous. Even Zul'jin is 10 mana. This will cut down on it's mid-range drop dramatically. However if the random buttons maintain unchanged then it is still a viable card to play.
The question now is: when the refund drops, do I dust Barnes to make a Legendary I actually want to use, or do I keep him and maintain the integrity of the Karazhan set I paid money for?
I'm glad they finally decided to nerf Barnes but the change was kind of disappointing. Let's hope it will be enough for at least aggro decks to be able to consistently take them down. Maybe less people will play big priest then and the problem is partially solved, I guess. The whole resurrect mechanic is still broken and needs to be completely reworked imo.
As for the other changes, I agree with Dr. Boom and Conjurer's calling (although mana cheating as a whole is a bigger problem in hearthstone but temporarily this is fine) but I fear they just made Luna's pocket galaxy unplayable again, when they could have made it an interesting card by changing its text to "Change the cost of minions in your deck to (1) and set their attack and health to 1" to enable a combo based deck rather than mega-value decks we're currently seeing. And as for extra arms, I mean the card itself wasn't the problem and this won't change anything. Priest will remain broken because of northshire cleric and priest's ability to spam a lot of cheap minions, heal them to full health with neferset ritualist and circle of healing and draw a bunch of cards, although they stated that card draw is one of priest's weaknesses. I think they just don't want to admit the truth to themselves and do something about cleric, but eventually they'll have no other choice.
It is a huge fail but only because the buff to Pocket Galaxy was a huge fail. The nerf itself is not a fail, because it was needed, you can't just ignore a card because it was buffed and nerfing it would show we buff cards at random
This is hilarious... This card isn't the problem with the deck. The problem is that you can get Mountain Giant out and ping it with Conjurer's Calling to get 2 12 cost minions. Even jumping the cost of this card by one won't stop the ridiculousness of it.
If they wanted to make a good nerf to this card, what they needed to do was something like, "Summon 2 minions of the same cost that you paid to play the original minion" That way a Mountain Giant doesn't turn into 2 big scary things, only 2 mediocre minions.
Disappointed. No nerf to Sorcerer Apprentice or Mana Cyclone.
Barnes at 5 is still very playable and the problem with big priest is not barnes but rez mechanics, which they LOVE to print every expansion. If they really wanted to remove barnes from the deck, should have made it 6 mana.
Dr. Boom at 9 is still one of the best cards. Also rush and overpowered hero powers still remain. Standard players will love rush mechs definitely :)
Extra Arms is pathetic. Not even an issue, they destroyed the card because they don't want to nerf Divine Spirit, Inner Fire or Amet. Nice disguise there blizz (like what they did with wild growth instead of nerfing UI. RIP wild growth lol)
Luna's Pocket Galaxy got annihilated. Back to 7. Thank god for that.
All in all i would be happy if they nerfed Sorcerer too because it remains very problematic in mage. Can't wait to keep losing against Cyclone Quest mage in wild on turn 4 yayy. Big priest will also still be there. Just disappointed, but.. meh whatever
Finally, the nerf to Dr. Boom is a tempo change to the game. I see that alot of people are pointing out Omega Devastator is the one should be needed. However, the card is oppressive cos it can deliver 14 damage ( 10 effect + 4 rush ) from turn 8 onwards. Now, it will only do that only turn 10 onwards. That's a huge change. This can only be seen and felt once the nerfs are live and Omega Devastator will become a fair card.
Well, back to the original cost - but i think with the contol tools mage has this could still work! sure it will defenitely see much less or almost no play but it could still work for Highlander Mage ...
Candle King
Card backs for Achievements is a great idea. Collect them all!
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
Changing up the meta isn't a huge fail. It keeps the game interesting. It's good to have the meta shaken up in various ways. That can be nerfs, buffs, or reverting the buffs. This is good they are being more active in changing up the meta, and aren't just making the buffs they make permanent.
Nefarian
I like the Heroic card backs. Nice to be able to show off.
Got Away with It!
I like the Heroic card backs. Nice to be able to show off.
The Blue Portal
I like the Heroic card backs. Nice to be able to show off.
Card Nerf - Dr. Boom, Mad Genius
This sucks as it messes up the "7" theme. But it is a balancing issue. Any Hero card that gives more than 5 armor, even though it was only 2 more, is ridiculous. Even Zul'jin is 10 mana. This will cut down on it's mid-range drop dramatically. However if the random buttons maintain unchanged then it is still a viable card to play.
Heroic Naxxramas
I like the Heroic card backs. Nice to be able to show off.
Got Away with It!
I like the Heroic card backs. Nice to be able to show off.
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
Oops! A mistake on my part! Thank you for pointing that out. 🤗
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
The question now is: when the refund drops, do I dust Barnes to make a Legendary I actually want to use, or do I keep him and maintain the integrity of the Karazhan set I paid money for?
Winter Veil Treat
More Holiday cheer for everyone!!!
Card Nerf - Extra Arms
Was combo priest such a problem? This seems like it was totally unnecessary
Card Nerf - Conjurer's Calling
Meh - decent nerf but still good - will still see play !
Card Nerf - Luna's Pocket Galaxy
I'm glad I have it gold so I can nuke it for the full 3200 dust
Winter Veil Wreath
I like the idea of these themed card backs. But I honestly didn't like this one.
Card Nerf - Extra Arms
Well i personaly did not see the need do nerf this card ... i think it was one good tool priest had for early game ... i do not like this nerf!
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
I'm glad they finally decided to nerf Barnes but the change was kind of disappointing. Let's hope it will be enough for at least aggro decks to be able to consistently take them down. Maybe less people will play big priest then and the problem is partially solved, I guess. The whole resurrect mechanic is still broken and needs to be completely reworked imo.
As for the other changes, I agree with Dr. Boom and Conjurer's calling (although mana cheating as a whole is a bigger problem in hearthstone but temporarily this is fine) but I fear they just made Luna's pocket galaxy unplayable again, when they could have made it an interesting card by changing its text to "Change the cost of minions in your deck to (1) and set their attack and health to 1" to enable a combo based deck rather than mega-value decks we're currently seeing. And as for extra arms, I mean the card itself wasn't the problem and this won't change anything. Priest will remain broken because of northshire cleric and priest's ability to spam a lot of cheap minions, heal them to full health with neferset ritualist and circle of healing and draw a bunch of cards, although they stated that card draw is one of priest's weaknesses. I think they just don't want to admit the truth to themselves and do something about cleric, but eventually they'll have no other choice.
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
Omega Devastator can't do it's effect until Turn 10 now. Your logic doesn't work on that one.
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
It is a huge fail but only because the buff to Pocket Galaxy was a huge fail. The nerf itself is not a fail, because it was needed, you can't just ignore a card because it was buffed and nerfing it would show we buff cards at random
Card Nerf - Conjurer's Calling
This is hilarious... This card isn't the problem with the deck. The problem is that you can get Mountain Giant out and ping it with Conjurer's Calling to get 2 12 cost minions. Even jumping the cost of this card by one won't stop the ridiculousness of it.
If they wanted to make a good nerf to this card, what they needed to do was something like, "Summon 2 minions of the same cost that you paid to play the original minion" That way a Mountain Giant doesn't turn into 2 big scary things, only 2 mediocre minions.
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
Disappointed. No nerf to Sorcerer Apprentice or Mana Cyclone.
Barnes at 5 is still very playable and the problem with big priest is not barnes but rez mechanics, which they LOVE to print every expansion. If they really wanted to remove barnes from the deck, should have made it 6 mana.
Dr. Boom at 9 is still one of the best cards. Also rush and overpowered hero powers still remain. Standard players will love rush mechs definitely :)
Extra Arms is pathetic. Not even an issue, they destroyed the card because they don't want to nerf Divine Spirit, Inner Fire or Amet. Nice disguise there blizz (like what they did with wild growth instead of nerfing UI. RIP wild growth lol)
Luna's Pocket Galaxy got annihilated. Back to 7. Thank god for that.
All in all i would be happy if they nerfed Sorcerer too because it remains very problematic in mage. Can't wait to keep losing against Cyclone Quest mage in wild on turn 4 yayy. Big priest will also still be there. Just disappointed, but.. meh whatever
Card Nerf - Luna's Pocket Galaxy
Exactly!!
I think it'd be fair at 6...
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
Omega's 10 damage isn't active until turn 10.
Card Nerf - Luna's Pocket Galaxy
Well, back to the original cost - but i think with the contol tools mage has this could still work! sure it will defenitely see much less or almost no play but it could still work for Highlander Mage ...
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
I think over all it will be interesting to see how the nerfs pan out. Esp. Boom. It may be enough. We will have to see.
Barns is fine I think.
The only one I don't really like, as many people have said, is that Luna's probably should have gone to 6. Seven seems like it will kill it again.