Question: will [Hearthstone Card (More Arms) Not Found] also be bumped to 3 mana? Because, when I originally saw the card at Boomsday, I thought that it would have been good but not broken with Extra Arms and [Hearthstone Card (More Arms) Not Found] at 2, making it a sligthly more expensive Blessing of Kings but with added flexibility. With both parts being at 3 mana, the deck will go back to unplayable status again, imo.
I'm actually really happy with all of these nerfs. Extra Arms and Conjurer's Calling both needed the mana nerf because of the Twinspell mechanic. Also, I'd be very sad if Northshire Cleric was nerfed, and its interaction with Extra Arms was simply too strong. Let Divine Spirit shine a bit longer, but then please put it in the HoF with the next rotation. It's absolutely limiting Priest design space.
The only thing wrong with the Dr. Boom nerf is the Dr. 7 memes. I liked some of the hero-power nerf suggestions the community came up with, but the mana nerf should genuinely achieve the intended effect.
I would have liked to see Luna's at 6-mana to see how that plays out. I mean, if I were the Hearthstone Dev team I'd love to have that game data from the card at different mana points. They could have fully reverted in the future if it was still OP.
Just going to copy over my 2 cents from the new article:
While nice to have 2 extra turns before he comes out, I don't think this nerf is going to do anything. Warrior has too many board clears so this nerf isn't going to effect them. The biggest problem is the "all mechs have Rush" mechanic and armor gain. This does nothing and I'm sorely disappointed that Blizz decided to try and take the easy way out by only nerfing the mana cost.
It won't stop the big priest BS by far, but turn 4 or 3 with the coin was the single most frustrating thing in the deck because of the highroll which stopped even aggressive decks from putting them in their place. A nice start, at least.
Barnes is not the problem. It's ONE card that puts a RANDOM copy of a minion on the board. The honest problem is the efficient and numerable resurrection spells that Priest has at it's disposal. You want to hit Big Priest? Start changing the cost efficiency of the resurrection spells.
Needed to go harder at this card. Like, I think you might still keep this in the mulligan. That's how insane he is compared to what's available in standard.
Yeah i kinda hoped they would Nerf him pretty hard and not just do a Mana Nerf - i guess it´s ok that he will show up later but i think this will not be a big problem for Warrior because of the Removal and survival tools warrior has right now this nerf realy doesn't do much!
Card Nerf - Conjurer's Calling
Going to 4 mana is probably a good thing. I like the mechanics of the card. I would rather it have a mana adjustment then a mechanic one.
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
I'm OK with this.
Conjurer's Calling
Going to 4 mana is probably a good thing. I like the mechanics of the card. I would rather it have a mana adjustment then a mechanic one.
Card Nerf - Extra Arms
Question: will [Hearthstone Card (More Arms) Not Found] also be bumped to 3 mana? Because, when I originally saw the card at Boomsday, I thought that it would have been good but not broken with Extra Arms and [Hearthstone Card (More Arms) Not Found] at 2, making it a sligthly more expensive Blessing of Kings but with added flexibility. With both parts being at 3 mana, the deck will go back to unplayable status again, imo.
Card Nerf - Extra Arms
Couldn't they just nerf one of the 2 halves of the twinspell?
Luna's Pocket Galaxy
Really sad to see this go back to 7. I think six would have been the sweet spot.
Card Nerf - Luna's Pocket Galaxy
I agree with many that this should have gone to 6 mana... Not it really isn't usable.
Card Nerf - Dr. Boom, Mad Genius
Like I read some people, should have remove the armor hero power, or give only rush to minions on hand, not generated.
But we'll see if it affects deck so much.
Gift Exchange
Indeed!
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
I agree RIP Luna. It was never played before the buff, only memes. Now it's dead. I hoped they would nerfed it to 6 instead of 7 honestly.
Card Nerf - Luna's Pocket Galaxy
Good to know Blizzard is not arrogant enough to ignore their mistake and instead admit it. I support this nerf.
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
thanks god they nerf Barnes
Card Nerf - Luna's Pocket Galaxy
Then you get 3.200 dust ;-)
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
I'm actually really happy with all of these nerfs. Extra Arms and Conjurer's Calling both needed the mana nerf because of the Twinspell mechanic. Also, I'd be very sad if Northshire Cleric was nerfed, and its interaction with Extra Arms was simply too strong. Let Divine Spirit shine a bit longer, but then please put it in the HoF with the next rotation. It's absolutely limiting Priest design space.
The only thing wrong with the Dr. Boom nerf is the Dr. 7 memes. I liked some of the hero-power nerf suggestions the community came up with, but the mana nerf should genuinely achieve the intended effect.
I would have liked to see Luna's at 6-mana to see how that plays out. I mean, if I were the Hearthstone Dev team I'd love to have that game data from the card at different mana points. They could have fully reverted in the future if it was still OP.
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
Thank you for pointing it out! I just fixed my mistake. 🤗
Card Nerf - Luna's Pocket Galaxy
5 is too low a cost. Get a lucky opponent early and there is little you can do to keep up against late game minions and Conjurer's Calling
Card Nerf - Dr. Boom, Mad Genius
Just going to copy over my 2 cents from the new article:
While nice to have 2 extra turns before he comes out, I don't think this nerf is going to do anything. Warrior has too many board clears so this nerf isn't going to effect them. The biggest problem is the "all mechs have Rush" mechanic and armor gain. This does nothing and I'm sorely disappointed that Blizz decided to try and take the easy way out by only nerfing the mana cost.
Prize of Shadows
Card backs for Achievements is a great idea. Collect them all!
Card Nerf - Extra Arms
does nothing to the deck tbh
Rumble Runner
Card backs for Achievements is a great idea. Collect them all!
Monster Hunter
Card backs for Achievements is a great idea. Collect them all!
Card Nerf - Barnes
It won't stop the big priest BS by far, but turn 4 or 3 with the coin was the single most frustrating thing in the deck because of the highroll which stopped even aggressive decks from putting them in their place. A nice start, at least.
Card Nerf - Barnes
Barnes is not the problem. It's ONE card that puts a RANDOM copy of a minion on the board. The honest problem is the efficient and numerable resurrection spells that Priest has at it's disposal. You want to hit Big Priest? Start changing the cost efficiency of the resurrection spells.
Boomsday!
Card backs for Achievements is a great idea. Collect them all!
I really, really liked this content.
Card Nerf - Dr. Boom, Mad Genius
Yeah i kinda hoped they would Nerf him pretty hard and not just do a Mana Nerf - i guess it´s ok that he will show up later but i think this will not be a big problem for Warrior because of the Removal and survival tools warrior has right now this nerf realy doesn't do much!