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  • Winter Veil Wreath

    Still one of my favorites.

  • Our Favourite Saviors of Uldum Cards - As Spoken by the Community

    Woohoo! Never thought my love of honey producing insects would net me a giveaway prize!

    Thanks so much Out of Cards - you guys are the.... bee's knees! (had to do it)

  • A Weekend of Wild Decks

    Think of it as "If I couldn't finish the Quest, I can still combine my Choose one cards." or "Hmm, it's a filler card, so that I can ditch it.". Choose One 🤔

  • A Weekend of Wild Decks

    Why do you need Fandral Staghelm when Untapped Potential already combined the Choose One effects?

  • Wild Reno Priest

    Quote From RavenSunHS

    availability of Tempo or Midrange for the Highlander scheme

    Highlander decks have always been control/combo archetype because an aggro/midrange deck want first of all consistency and a singleton deck provide the opposite. Actually the only 3 cards that have enough value to justify a 1x deck are Reno Jackson, Kazakus and now Zephrys the Great and the two older ones are pure value card that are terrible tempo playes.

  • New Card Types

    Quote From Mercynary9

    I almost hate the hero cards that made me left the game for some months. KoFT was a nightmare to play against Death knight cards.

    Back to topic: Big minions with an end of turn effects aren't probably the only good type of minions there, I would like to see kind of strong minions with good abilities they have, like Walking Fountain, Oondasta, etc.

    The only problem related to few numbers of good big minion out there is that legendary minions tend to have better and unique abilities (like end of turn effect) than most big packfiller minions, those packfillers are unplayable when it comes to constructed deck, and gets only chance to play with it by evolution effect: Living Monument, Faceless Behemoth. So with the Heartstone's very simple mechanic, it's most likely legendary minions only be receiving a rare unique end of turn ability. I would like to see more of them.

    At any time when Hearthstone feels completely running out of ideas after hundred expansions, there could be a decision of game designer to magically transform Hearthstone into advanced version, change the card's style entirely, making it less simplistic and complicating keywords, hope you get it. so that's the only improvement I can think to make the game better if the game wants to live longer. I think to enjoy the Hearthstone for a while now.

    So now, the brilliant fan-made card designers are only capable of making Hearthstone a new fresh way, example like what the Heartstone team did: like Battlecry, go Discover a card. Right now you still have the chance to make unique keyword before the game stole your idea. Here is why:

    I have a similar card like Dr. Boom, Mad Genius that swaps the hero power at end of turn, but didn't reveal it in Hearthpwn because I want to abandon my overpowered expansion, could have been my last card to impress some people, too bad I didn't.

    So you like minions that are versatile? Similar to Zilliax? I try to avoid Legendaries that are just re-hashes of already existing minions like Sea Reaver and Flame Leviathan because it's good practice to introduce fun ideas that haven't been tried before i.e. Hex Lord Malacrass.

    Part of me wishes that it would become slightly more complicated, not to the crazy level of MTG but it would be nice to see some new minion tribes and more cards to support those individual decks, like Beast Druid was a thing for while and it just kind of fell to the wayside. I feel that somehing like that would enhance the deckbuilding experience as well because as of late the only minions getting synergies are the Murlocs.

     

  • Naga Sand Witch

    Came here for the flavor text and I'm not disappointed.

  • New Card Types

    Quote From Natexdzero

    I believe that hero cards and huge end game minions like the Old Gods were super fun for the game. Sure a couple of times it could seem unfair when you played against Deathstalker Rexxar and he created the perfect zombeast for the situation but I believe that is more enjoyable than playing against decks that need 0 thinking when it comes to decision making. A perfect example would be Odd Paladin and the board spamming strategy (which is super infuriating to go up against.

    I always loved big expensive minions with crazy effects. The Old Gods are some of my all time favorite cards. Moreover you required to build a deck around them if you wanted to find any success. That makes it even more fun because YOU got to decide what cards would best compliment your big end game powerhouse Old Gods. I really do hope they add cards similar to them in the future.

    Symmetric effects that could last for a few turns or even for the rest of the game is a card type I would like to see implemented into the game. Let's say a card that would damage any player that would cost a spell for example. Effects that would act the same way for board players but you would make sure your deck could make use of that effect more than your enemy. 

    There are many things that could be done and new card types that could be made. My opinion is that the developers want to keep the game as simple as possible because they are afraid the player base would decrease if they were to add more complicated mechanics.

    So with my custom expansion, I introduced buildings. Which are just non-intractable, indestructible, passive value generators. The idea was to set the power level pretty high along with encouraging players into building around fatigue concepts. They were powerhouses in their own way for generating value if you were lucky enough to play it on curve. Other than the Buildings that was really the only new thing I could think of. Right now I'm trying to make another one with that big 'end of game' kick for each of the classes but it kinda feels half assed.

  • Can i redeem a giveaway if i already preordered?

    Quote From Profetorum

    Oh,ok. Well i think i'll pass with that, i already opened the packs in a fireside. 100% my bad tho, i should have waited. :)

     

    Thank you for the info though

    you could always give it to me. I have a total balance of like $80 so I cannot afford it.

     

  • Our Favourite Saviors of Uldum Cards - As Spoken by the Community

    Quote From Dongusman

    Congrats to the winners.

    Had I known before about Zephris I would have probably voted for him, but I still think that Anka will be a very fun card.

    Same. I voted for the discard-1-get-2-copies-back card, but Zephris IS this expansions most interesting and best card

  • Can i redeem a giveaway if i already preordered?

    Gift it to a friend perhaps

  • Wild OTK Warrior? Thoughts?

    You'd pretty much run a mecha'thun style draw package / super control package, but you have a 28 damage combo. I know it's not ******Strictly****** an OTK but lets be honest most of the time at this stage in the game you've dealt 2 damage. If you're going to run emporer for the package then you can do 32 damage with a heroic strike and the whole combo discounted

     

    Inner Rage Card Image X2 on Grommash Hellscream Card Image then Bloodsworn Mercenary Card Image

     

    You would need a coin / thaurissan mana discount as this is an 11 mana 4 card combo, you just need to discount grom / mercenary for 1 mana

     

  • Quest Warrior assumed bad ?

    I think it is mainly because people would rather play Dr. Boom, Mad Genius than the quest most of the time so it gets overshadowed. 

  • Quest Warrior assumed bad ?

    you are right one armored goon migh be quite a cool surprise :-)

  • Zephrys the Great

    This will be an immediate craft for me!!

  • Can i redeem a giveaway if i already preordered?

    Staff Pro

    No, but you can ticket Blizzard support and ask them to refund your purchase because you won a community giveaway and the code cannot be redeemed because you had already pre-ordered. They should understand the situation and go through with it.

  • Quest Warrior assumed bad ?

    I love the new warrior quest, would like to try it out.

    I think Sul'thraze would be nice to try with just one Armored Goon... In case you will be able to overkill many good minions. He doesn't requires a setup either when you will be equipped with weapon most of the time.

    The card itself is not really bad, I think it can act as a tech card against sort of bursty class if needed (Shaman quest, perhaps), so I just would assume in trying a minion with continuous healing effect, and its likely to survive or succeed in trading with most healthy minions at turn 6.

    In other words, a good backup card if in need of defensive form or healing.

  • Dalaran Heist Visual Guide

    Ah that sounds like an interesting one, added to the list. Thanks!

  • New Neutral Minion - Injured Tol'vir

    Oh an injured card, can t wait to see all the blood in the golden version. Oh w8

    A part from that it s a Relevant card, also reminded me of desert camel druid, the fact that he is a camel makes me hope of a remake that pull 2 costs minions

    Ehm well i'm looking at the cards only know so i dunno yet :p

     

  • I'm excited! Are you?

    Quote From NegativeNemsy
    Quote From TotemBiS

    Glad to see so many people are excited. I knew there would be a few negative Nancy’s Nemsy’s.

    I’m counting down the days as we speak. My girlfriend seems unimpressed with the price of thepreorder. I don’t think she understands true value for money. A regular quote from her ladyship: ‘that could have been spent on X’.

    (Replace X with random household item, for example: bread bin).

    It took me a little while but that reveal stream and card dump really won me over!  Tell your girlfriend if the bread bin isn't golden and of at least epic quality, then it isn't worth it.

    Are you trying to get me killed? I did laugh though.

  • Quest Trading - Play A Friend!

    Battletag: Krele#1213
    Region: NA
    Trade Only?: Yes

    done

  • Ice Block

    This card makes two of my favourite decks - Mill Mage and Exodia Mage - possible. I'm so glad it was sent to the Hall of Fame instead of nerfed.

  • Our Favourite Saviors of Uldum Cards - As Spoken by the Community

    Still think, Anka is a cool card one of my favorite in this expansion. But now, ofc, best of the best is Zephrys the Great maybe, it will see low in play in standart now, but it s really something new, it s really great game design and not typical stats plus op keywords in one place (i m looking on you Zilliax). Insta craft day 1 in golden, if it will be not so great coz of reno decks can be mediocre, still no regrets.

     

    Also, i see rating system are now working. I recommend you in future or now vote on card pages, coz of, we love compendiums and more stats - more representative it is.

  • Valeera the Hollow

    When I first saw this card my heart sank a little. I thought "9 Mana? Damn." Then once I played it I realised that you follow up with Vanish next turn and you've reset the board with mana to spare, and a crazy new value engine at your disposal. Amazing card.

  • Research Project

    This card opened up a whole new archetype for Mage - Mill Mage. Thank you to whoever at Team 5 brought this meme-tier card to life.