Druid - Token druid will still be a thing, and got a couple of cards that might make it better than it is now. Probably tier 2 or tier 3.
Quest druid looks pretty good and will have a ton of late game value. Will probably work quite well against control warrior, though it's early game is necessarily weak because of the quest. Unlikely to be more than tier 2 because of that.
Combo druid ?? Elise is definitely a strong card, but hard to see what sort of combo would work here. I'll leave that to people who are far more creative in their deck building than I am to try and figure out.
Mage - Cyclone mage will continue to be powerful. Probably will remain a tier 1 deck, I don't see any big counters to it coming out.
Secret mage seems a bit iffy, but probably playable. Maybe cusp of tier 3 to tier 4.
Big spell mage I'm not sure on. Could be playable, probably will end up tier 3 because of a weakness to aggressive strategies.
Freeze Mage will continue to be an alternative to the cyclone mage if you want to do better against slower decks like control warrior. It didn't really get many new tools in this expansion though, but might be able to murge somewhat with the big spell mage so that you're playing big minions and big spells. Probably tier 2 either way.
Hunter - Mech hunter will continue to be around, but with no new cards will likely just be a fair bit weaker. It was already pretty mediocre and just played because it was simple, fast and easy to secure victories against bad players/poorly refined decks at lower ranks. With the expansion it will likely drop down to a tier 3 aggro deck no one wastes their time playing.
Midrange got a few new tools to play around with, but will probably stick to being at the tier 2 level.
Quest Hunter initially looks pretty bad, but there are some pretty good cards printed for the quest and it's actually not as hard for them to summon 20 minions as it might initially seem. The hero power is also pretty insane if you can pair it with charge minions from unleash the hounds, leeroy jenkins, or with tundra rhino. Probably tier 3 but could make it into tier 2.
Secret Hunter could either end up as singleton or as a more normal secret hunter deck, but will undoubtedly be a powerful deck. Either tier 2 or tier 1, it will still have a big weakness to control warrior though.
Paladin - Holy Wrath will remain playable. I'm curious to try out a more midrange version that uses Tip the Scales in order to clear out the deck and create tempo to stay alive rather than strictly control tools to stabilize. Might still just be a tier 2 deck.
Mech paladin didn't get anything new and wasn't that great to begin with. Might fall down to a tier 3 deck, or remain at the tier 2 level.
Quest Paladin forces you to run a bunch of bad reborn cards in order to get an effect which is only good if you're ahead. Which you won't be, since you'll be playing garbage cards for most of the game. Tier 4.
Priest - Quest Priest (?) might be a thing. Priest got a lot of really powerful cards, but I'm having trouble envisioning what sort of deck will be built from all of it. Priest might still be trash if it can't all come together well.
OTK Priest will be a tier 4 garbage meme deck and nothing more. If it was going to be good, people would already be playing Stormwind Knight + Power Word: Shield x2 + Divine Spirit x2 + Topsy Turvy for the same amount of mana and the same number of cards. It will die to aggro before it can get the combo off, it just hard loses to any sort of deck that has lots of taunts, control warrior will almost always have enough armor to survive it... I just don't see how this deck could possibly be competitively viable.
Resurrect Priest will maybe see some more life because of psychopump, but will probably stick to the tier 3 category.
Rogue - Quest rogue will probably be pretty good, it's very easy to activate and always having a 3/2 weapon with immune is insane. Probably tier 2, could be tier 1.
Tempo rogue will stay as a tier 1 deck most likely, it's getting a few new cards and there's not much reason to expect it to get worse.
Deathrattle/mecha'thun rogue (?) maybe becomes playable, I have no idea.
Mogu Cultist combo rogue will be a tier 4 meme deck. Too hard to pull off against anything with any aggression, and even against control warrior the end result will only deal 20 damage to them. It's too much work for too little pay off in most situations.
Shaman - Battlecry shaman looks quite strong, though it remains to see how it stands up against other decks currently in the meta. Most likely a tier 2 deck, has the potential to be tier 1.
Aggro shaman using overload, tokens and some of the new tools like Plague of Murlocs will likely still be as good as it is now, if not better. Probably a tier 2 card.
Control Shaman will be dead just as it is now. Earthquake is good against reborn minions, but no one will be playing reborn minions much at all and it isn't enough to kill giants. It's worse than control warrior which means there's not really much of a reason to try to make it work until April.
Murloc Shaman got a few new tools, but will likely be overshadowed by the other new shaman cards that buff up aggro and create battlecry shaman. Probably tier 2 or 3 aggro deck.
Warlock - Lackey Zoo looks to be pretty good. Lackeys are strong, turning lackeys into 5/5s for 3 mana while also getting a 3/3 is pretty insane. Some of the other new cards like Neferset Thrasher and Diseased Vulture might make a more midrange zoo warlock pretty good. I find Dark Pharaoh Tekahn questionable. While he'd be insane on his own, you might as well just turn your lackeys into 5/5s with EVIL Recruiter. I don't know if there will be enough lackeys for both to make sense.
Carpet Zoo doesn't really get much that's exciting. It will likely be overshadowed by the lackey zoo deck, if either of them is viable. Maybe ends up as a tier 3 aggro deck that sees competitive play in some specific circumstances because it's strong against decks like token druid and murloc shaman.
Quest/Plot Twist Warlock does seem to get quite a bit of support with the quest, Plague of Flames and a few other neutral cards such as [Hearthstone Card (King Phaorsis) Not Found] but will any of it be enough to resurrect it from the absolute trash tier deck that it is currently? Probably not.
Warrior - Control Warrior isn't going anywhere. It may not have gotten many tools in this new expansion, but it got a few and frankly? It doesn't need any help to stay Tier 1.
Bomb Warrior is the same deal, pretty much. Stays at Tier 1.
Taunt Warrior could be a pretty strong deck. It remains to be seen if there will be a separate taunt warrior deck that goes all in on creating a bunch of massive taunt minions with buff cards that can be cloned by Bloodsworn Mercenary in order to easily outvalue and out tempo opponents or if we will see a control warrior that has a smaller taunt package in order to use the buffs and then the rush from Dr Boom + Tomb Warden for some pretty big board swings. Probably tier 2 for a solo taunt warrior deck.
I didn't include every possible deck out there, but anything that's viable in the current meta will probably still be viable in the next, albeit a bit weaker if the particular deck didn't get enough support. I also don't expect any of the other quest or highlander decks to be viable. Highlander decks are just too easily countered by bomb warrior and difficult to make consistent. Secret hunter is pretty much the only one that looks like it can pull it off. But what do I know? We'll see in a few weeks.
lol thanks for the comprehensive answer, basically minion-to-face OTK is too inconsistent in wild. I've had a pretty consistently high WR with mechathun warr in there tho
Well with big shaman you can eureka him out or get him with muck murpher
4/4 divine shield that when it dies becomes a 10/1 divine shield? and then if you put ancestral spirit or ancestral healling on him (Which are cards that are sometimes run in big shaman) you got yourself a very strong minion, or even a taunt for cheap currently the deck runs big bad archmage for winning the board, now this minion is harder to remove.
If it works like that, that all three cards get the bonus, then Omega Assembly is getting even stronger. And with the new Stonehill Defender and Elysianna it might actually be sort of busted in Warrior.
Yeah that's mostly unfortunate variance. With that many runs and high average you are going to land some back to back 12s eventually, I'm sure. You can start going for more variance in your drafts (chasing the best decks snd strategies, but getting more 0-3s in the process), if you are more of the type who drafts consistency over potential power, that is. But I think that is poor practice anyway, and it will probably damage your average.
But even though you have a nice average, you also have some room to improve. I don't know anything about you so hard to say what that would be. But yeah, keeping at it, look to improve and maybe relax and have more fun, those would be the cliché tips. :)
I've taken a Look at ya thread and Im really impressed. I might have to try out a multitude of those decks sometimes soon but sadly big decks always cost a lot and Im often limited to making 1 Main Deck per expansion.
I already set my sights on Plot Twist Warlock tho so making more will require some tinkering but Ill make sure to post about the success of my deck (if there will be any)!
I don’t know yet, but it looks bad. Mainly because your attack is a charge attack with not a lot of value. I think the main focus of the warrior attack is to trade and push damage with your minions.
Me, I am going to try the second warrior archetype, Taunt Warrior
I have made a thread about it, not that I'm advertising, but since you're asking for an ideas, people and I have discussed very few things of how viable of this card is, the discussion of it isn't over yet, so take a while to look at my thread and see any of the information you find that can help you.
Big shaman or bust. Muckmorpher is probably the only somewhat reliable way to pull it out early and (ab)use it besides random Conjurer's Calling transforms.
Prize of Shadows
The only way I'll ever play with this card back is with the randomized options ^^
Candle King
This card back is gorgeous.
Loving that color palet <3
New Viable Archetypes in Saviors of Uldum?
So just to go class by class:
Druid - Token druid will still be a thing, and got a couple of cards that might make it better than it is now. Probably tier 2 or tier 3.
Quest druid looks pretty good and will have a ton of late game value. Will probably work quite well against control warrior, though it's early game is necessarily weak because of the quest. Unlikely to be more than tier 2 because of that.
Combo druid ?? Elise is definitely a strong card, but hard to see what sort of combo would work here. I'll leave that to people who are far more creative in their deck building than I am to try and figure out.
Mage - Cyclone mage will continue to be powerful. Probably will remain a tier 1 deck, I don't see any big counters to it coming out.
Secret mage seems a bit iffy, but probably playable. Maybe cusp of tier 3 to tier 4.
Big spell mage I'm not sure on. Could be playable, probably will end up tier 3 because of a weakness to aggressive strategies.
Freeze Mage will continue to be an alternative to the cyclone mage if you want to do better against slower decks like control warrior. It didn't really get many new tools in this expansion though, but might be able to murge somewhat with the big spell mage so that you're playing big minions and big spells. Probably tier 2 either way.
Hunter - Mech hunter will continue to be around, but with no new cards will likely just be a fair bit weaker. It was already pretty mediocre and just played because it was simple, fast and easy to secure victories against bad players/poorly refined decks at lower ranks. With the expansion it will likely drop down to a tier 3 aggro deck no one wastes their time playing.
Midrange got a few new tools to play around with, but will probably stick to being at the tier 2 level.
Quest Hunter initially looks pretty bad, but there are some pretty good cards printed for the quest and it's actually not as hard for them to summon 20 minions as it might initially seem. The hero power is also pretty insane if you can pair it with charge minions from unleash the hounds, leeroy jenkins, or with tundra rhino. Probably tier 3 but could make it into tier 2.
Secret Hunter could either end up as singleton or as a more normal secret hunter deck, but will undoubtedly be a powerful deck. Either tier 2 or tier 1, it will still have a big weakness to control warrior though.
Paladin - Holy Wrath will remain playable. I'm curious to try out a more midrange version that uses Tip the Scales in order to clear out the deck and create tempo to stay alive rather than strictly control tools to stabilize. Might still just be a tier 2 deck.
Mech paladin didn't get anything new and wasn't that great to begin with. Might fall down to a tier 3 deck, or remain at the tier 2 level.
Quest Paladin forces you to run a bunch of bad reborn cards in order to get an effect which is only good if you're ahead. Which you won't be, since you'll be playing garbage cards for most of the game. Tier 4.
Priest - Quest Priest (?) might be a thing. Priest got a lot of really powerful cards, but I'm having trouble envisioning what sort of deck will be built from all of it. Priest might still be trash if it can't all come together well.
OTK Priest will be a tier 4 garbage meme deck and nothing more. If it was going to be good, people would already be playing Stormwind Knight + Power Word: Shield x2 + Divine Spirit x2 + Topsy Turvy for the same amount of mana and the same number of cards. It will die to aggro before it can get the combo off, it just hard loses to any sort of deck that has lots of taunts, control warrior will almost always have enough armor to survive it... I just don't see how this deck could possibly be competitively viable.
Resurrect Priest will maybe see some more life because of psychopump, but will probably stick to the tier 3 category.
Rogue - Quest rogue will probably be pretty good, it's very easy to activate and always having a 3/2 weapon with immune is insane. Probably tier 2, could be tier 1.
Tempo rogue will stay as a tier 1 deck most likely, it's getting a few new cards and there's not much reason to expect it to get worse.
Deathrattle/mecha'thun rogue (?) maybe becomes playable, I have no idea.
Mogu Cultist combo rogue will be a tier 4 meme deck. Too hard to pull off against anything with any aggression, and even against control warrior the end result will only deal 20 damage to them. It's too much work for too little pay off in most situations.
Shaman - Battlecry shaman looks quite strong, though it remains to see how it stands up against other decks currently in the meta. Most likely a tier 2 deck, has the potential to be tier 1.
Aggro shaman using overload, tokens and some of the new tools like Plague of Murlocs will likely still be as good as it is now, if not better. Probably a tier 2 card.
Control Shaman will be dead just as it is now. Earthquake is good against reborn minions, but no one will be playing reborn minions much at all and it isn't enough to kill giants. It's worse than control warrior which means there's not really much of a reason to try to make it work until April.
Murloc Shaman got a few new tools, but will likely be overshadowed by the other new shaman cards that buff up aggro and create battlecry shaman. Probably tier 2 or 3 aggro deck.
Warlock - Lackey Zoo looks to be pretty good. Lackeys are strong, turning lackeys into 5/5s for 3 mana while also getting a 3/3 is pretty insane. Some of the other new cards like Neferset Thrasher and Diseased Vulture might make a more midrange zoo warlock pretty good. I find Dark Pharaoh Tekahn questionable. While he'd be insane on his own, you might as well just turn your lackeys into 5/5s with EVIL Recruiter. I don't know if there will be enough lackeys for both to make sense.
Carpet Zoo doesn't really get much that's exciting. It will likely be overshadowed by the lackey zoo deck, if either of them is viable. Maybe ends up as a tier 3 aggro deck that sees competitive play in some specific circumstances because it's strong against decks like token druid and murloc shaman.
Quest/Plot Twist Warlock does seem to get quite a bit of support with the quest, Plague of Flames and a few other neutral cards such as [Hearthstone Card (King Phaorsis) Not Found] but will any of it be enough to resurrect it from the absolute trash tier deck that it is currently? Probably not.
Warrior - Control Warrior isn't going anywhere. It may not have gotten many tools in this new expansion, but it got a few and frankly? It doesn't need any help to stay Tier 1.
Bomb Warrior is the same deal, pretty much. Stays at Tier 1.
Taunt Warrior could be a pretty strong deck. It remains to be seen if there will be a separate taunt warrior deck that goes all in on creating a bunch of massive taunt minions with buff cards that can be cloned by Bloodsworn Mercenary in order to easily outvalue and out tempo opponents or if we will see a control warrior that has a smaller taunt package in order to use the buffs and then the rush from Dr Boom + Tomb Warden for some pretty big board swings. Probably tier 2 for a solo taunt warrior deck.
I didn't include every possible deck out there, but anything that's viable in the current meta will probably still be viable in the next, albeit a bit weaker if the particular deck didn't get enough support. I also don't expect any of the other quest or highlander decks to be viable. Highlander decks are just too easily countered by bomb warrior and difficult to make consistent. Secret hunter is pretty much the only one that looks like it can pull it off. But what do I know? We'll see in a few weeks.
Staff of Origination
This card back will be so perfect for Saviors of Uldum's theme.
Time to dust it off and put it to good use!
Nefarian
Heroic adventure card back - all of them - have a special place in my hearth <3
Heroic Naxxramas
Just do it ...tomorrow !
Secret Level
Diablo II Nostalgia

Winter Veil Treat
Happy Feast of Winter Veil!
Wild OTK Warrior? Thoughts?
lol thanks for the comprehensive answer, basically minion-to-face OTK is too inconsistent in wild. I've had a pretty consistently high WR with mechathun warr in there tho
Prince Malchezaar
This paved the way to the infamous 35 legendaries deck.
And it has a demon tribe tag!
Colossus of the Moon - How can it be made usable?
Well with big shaman you can eureka him out or get him with muck murpher
4/4 divine shield that when it dies becomes a 10/1 divine shield? and then if you put ancestral spirit or ancestral healling on him (Which are cards that are sometimes run in big shaman) you got yourself a very strong minion, or even a taunt for cheap currently the deck runs big bad archmage for winning the board, now this minion is harder to remove.
Also shaman got new control tools in Plague of Murlocs and Earthquake.
the other deck that might like it is duel paladin but it's more memey than big shaman.
League of Explorers
* League of Explorer theme song's Intensifies *
Year of the Raven
I like it pretty much
Coren Direbrew
Patron brawls used to be a tad more unpredictable ..!
The Uldum Deck Recipes - Whizbang the Wonderful Gets a Sunny Update
Whizbang doesn't have Wild-only decks, these are what you will get in Wild as well.
Blatant Decoy
Im gonna use it with the big warrior i've been trying to make
Colossus of the Moon - How can it be made usable?
Hope your plan will work out! Good luck!
New Neutral Minion - Dwarven Archaeologist
If it works like that, that all three cards get the bonus, then Omega Assembly is getting even stronger. And with the new Stonehill Defender and Elysianna it might actually be sort of busted in Warrior.
Can‘t get past 10 wins in arena
Yeah that's mostly unfortunate variance. With that many runs and high average you are going to land some back to back 12s eventually, I'm sure. You can start going for more variance in your drafts (chasing the best decks snd strategies, but getting more 0-3s in the process), if you are more of the type who drafts consistency over potential power, that is. But I think that is poor practice anyway, and it will probably damage your average.
But even though you have a nice average, you also have some room to improve. I don't know anything about you so hard to say what that would be. But yeah, keeping at it, look to improve and maybe relax and have more fun, those would be the cliché tips. :)
Big Priest Murder Simulator
There are few feelings more rewarding than ruining a Big Priest player's day, and this deck delivers!!
Colossus of the Moon - How can it be made usable?
Ohhh, great to see 'nother fan!
I've taken a Look at ya thread and Im really impressed. I might have to try out a multitude of those decks sometimes soon but sadly big decks always cost a lot and Im often limited to making 1 Main Deck per expansion.
I already set my sights on Plot Twist Warlock tho so making more will require some tinkering but Ill make sure to post about the success of my deck (if there will be any)!
Quest Warrior assumed bad ?
I don’t know yet, but it looks bad. Mainly because your attack is a charge attack with not a lot of value. I think the main focus of the warrior attack is to trade and push damage with your minions.
Me, I am going to try the second warrior archetype, Taunt Warrior
Wild · Taunt Warrior · by Celurian · 7 years, 1 month ago
Colossus of the Moon - How can it be made usable?
Oh yeah... forgot Muckmorpher was a card.
Thanks for the input! Ill see where my collection leads me
Colossus of the Moon - How can it be made usable?
I have made a thread about it, not that I'm advertising, but since you're asking for an ideas, people and I have discussed very few things of how viable of this card is, the discussion of it isn't over yet, so take a while to look at my thread and see any of the information you find that can help you.
https://outof.cards/forums/hearthstone/deck-building/1231-looking-for-a-big-decks-across-the-classes-with-colossus-of-the-moon
Also hello there! I'm a fan of Colossus of the Moon too!
Colossus of the Moon - How can it be made usable?
Big shaman or bust. Muckmorpher is probably the only somewhat reliable way to pull it out early and (ab)use it besides random Conjurer's Calling transforms.