If you do this on a reborn minion which has not died yet, do you get two minions, one with reborn used (and 1 health) and one with reborn still not used?
You also get the same effect if you play the ethereal on the reborn minion itself.
I dont know how plausible is to make this since it would have to be interactive in the text editor already, but i could see it being of use to some ppl, especially on mobile. Tho i would prefer it if it was an option in user settings, so everyone could turn it on and off as desired. Personally, i dont think i would want to use it, cause having a list with many possible cards pop up would probably annoy me, but who knows, maybe i would come around :)
If you do this on a reborn minion which has not died yet, do you get two minions, one with reborn used (and 1 health) and one with reborn still not used?
That the way i get it also... and if the minion also have a deathrattle effect it trigger 3 times ... like Khartut Defender
Actually 4 times. The original triggers twice (reborn -> reborn used) and the copy triggers twice (reborn -> reborn used).
Khartut Defender seems like a strong anti-aggro tool - heal for 6, absorb at least 4 damage with your taunts, and deal 3 to two creatures does a lot of work. However, coming down one turn 6 might mean you're just dead anyway - we saw that back in the days of Reno Jackson, where even getting a super massive heal may not save you against high pressure aggro. Hopefully the taunts will take one or two minions with them and shift the tempo enough to make this impactful.
Wretched Reclaimer, on the other hand, is a ridiculously powerful card. It's just barely understated, and can target any deathrattle and/or reborn minion to huge effect. This is going to be particularly interesting in conjunction with Embalming Ritual. Compared to Reincarnate in Shaman, it's a 1 mana 3/3 attached to a 2 mana spell in a class that cares a lot more about a) minions being at full health for OTKs, etc., and b) deathrattles triggering multiple times.
If you do this on a reborn minion which has not died yet, do you get two minions, one with reborn used (and 1 health) and one with reborn still not used?
That the way i get it also... and if the minion also have a deathrattle effect it trigger 3 times ... like Khartut Defender
And although 3 damage is not a guaranteed clear that would be too OP for 3 mana. But with this secret in your deck it becomes much more appealing to also add the cheap aoe spells like Arcane Explosion and Shooting Star. Btw: does it stack with spell damage in the same way Explosive Runes did?
I'll not complain anything about the taunt guy, except the stat line.
I think there is a better minion, which is Safeguard, who can protect your minions too and your face with double 5-Health taunt instead (If that matters, mech tag).
And although 3 damage is not a guaranteed clear that would be too OP for 3 mana. But with this secret in your deck it becomes much more appealing to also add the cheap aoe spells like Arcane Explosion and Shooting Star. Btw: does it stack with spell damage in the same way Explosive Runes did?
I am already afraid that 30 slots is not enough for all the aweseome cards I want to put in my deck...
If you do this on a reborn minion which has not died yet, do you get two minions, one with reborn used (and 1 health) and one with reborn still not used?
If you do this on a reborn minion which has not died yet, do you get two minions, one with reborn used (and 1 health) and one with reborn still not used?
Well a nice card/effect but like in the video the combo is very limited (you have to have other spells) AND if the minions are not rush/charge or taunt that's make a slow/weak turn 10 play ... no ?
Sahket Sapper is an interesting anti-aggro tool - trades with one or two minions and then bounces another - and the fact that it's a deathrattle fits reasonably well with Anka, the Buried (maybe with a Mecha'thun win condition). Deathrattle Rogue has a lot of interesting pieces, but as always it's never clear that this deck has enough gas, or more power than a standard tempo/combo Rogue.
Two Uldum Card Reveals - Khartut Defender & Wretched Reclaimer
Wretched Reclaimer + Shadow Madness xD
New Priest Minion - Wretched Reclaimer
You also get the same effect if you play the ethereal on the reborn minion itself.
https://hearthstone.gamepedia.com/Reborn#Notes
So even though we don't see a visual image of the keyword, it's still there.
Shirvallah, the Tiger
Twice now I've been playing a Heist and was about to lose, then Dreamgrove Ring gave me 5 Shirvallahs. Yeah, I won.
Can we have autocorrect?
I dont know how plausible is to make this since it would have to be interactive in the text editor already, but i could see it being of use to some ppl, especially on mobile. Tho i would prefer it if it was an option in user settings, so everyone could turn it on and off as desired. Personally, i dont think i would want to use it, cause having a list with many possible cards pop up would probably annoy me, but who knows, maybe i would come around :)
Two Uldum Card Reveals - Khartut Defender & Wretched Reclaimer
Khartut Defender is the Sludge Belcher of the set.
Wretched Reclaimer is just Reincarnate for Priest.
Two Uldum Card Reveals - Khartut Defender & Wretched Reclaimer
I got golden Talanji, still no support for this archtype, nicely done Blizz.
Two Uldum Card Reveals - Khartut Defender & Wretched Reclaimer
Eggs love the Reclaimer
Uldum Legendary Card Reveal - King Phaoris
Looks fun. Hard to say how effective it will be since it's random.
New Priest Minion - Wretched Reclaimer
Actually 4 times. The original triggers twice (reborn -> reborn used) and the copy triggers twice (reborn -> reborn used).
Archbishop Benedictus
How good is this guy? I've been playing a lot of thief priest recently (mostly just in casual for fun) and feel like I should maybe craft him.
Two Uldum Card Reveals - Khartut Defender & Wretched Reclaimer
Khartut Defender seems like a strong anti-aggro tool - heal for 6, absorb at least 4 damage with your taunts, and deal 3 to two creatures does a lot of work. However, coming down one turn 6 might mean you're just dead anyway - we saw that back in the days of Reno Jackson, where even getting a super massive heal may not save you against high pressure aggro. Hopefully the taunts will take one or two minions with them and shift the tempo enough to make this impactful.
Wretched Reclaimer, on the other hand, is a ridiculously powerful card. It's just barely understated, and can target any deathrattle and/or reborn minion to huge effect. This is going to be particularly interesting in conjunction with Embalming Ritual. Compared to Reincarnate in Shaman, it's a 1 mana 3/3 attached to a 2 mana spell in a class that cares a lot more about a) minions being at full health for OTKs, etc., and b) deathrattles triggering multiple times.
New Priest Minion - Wretched Reclaimer
That the way i get it also... and if the minion also have a deathrattle effect it trigger 3 times ... like Khartut Defender
New Mage Spell - Flame Ward
Probably yes because Explosive Trap gets + damage from spell damage. I've experienced it with Azure Drake and Bloodmage Thalnos.
Two Uldum Card Reveals - Khartut Defender & Wretched Reclaimer
I'll not complain anything about the taunt guy, except the stat line.
I think there is a better minion, which is Safeguard, who can protect your minions too and your face with double 5-Health taunt instead (If that matters, mech tag).
Good card when it gets generated from Pharaoh Cat, instead of Generous Mummy.
Two Uldum Card Reveals - Khartut Defender & Wretched Reclaimer
It's safe to say I can disenchant my TALANJI with only one expansion left.
New Mage Spell - Flame Ward
And although 3 damage is not a guaranteed clear that would be too OP for 3 mana. But with this secret in your deck it becomes much more appealing to also add the cheap aoe spells like Arcane Explosion and Shooting Star. Btw: does it stack with spell damage in the same way Explosive Runes did?
I am already afraid that 30 slots is not enough for all the aweseome cards I want to put in my deck...
Two Uldum Card Reveals - Khartut Defender & Wretched Reclaimer
It's safe to say I can disenchant my TALANJI with only one expansion left.
New Priest Minion - Wretched Reclaimer
Yes. Remember how Reincarnate + Cairne Bloodhoof works. It summons Cairne Bloodhoof + Baine Bloodhoof. Reborn works like Deathrattle.
New Priest Minion - Wretched Reclaimer
If you do this on a reborn minion which has not died yet, do you get two minions, one with reborn used (and 1 health) and one with reborn still not used?
New Neutral Minion - Khartut Defender
+ Value for Pharaoh Cat.
Uldum Legendary Card Reveal - King Phaoris
Well a nice card/effect but like in the video the combo is very limited (you have to have other spells) AND if the minions are not rush/charge or taunt that's make a slow/weak turn 10 play ... no ?
Uldum Rogue Card Reveal - Sahket Sapper
Sahket Sapper is an interesting anti-aggro tool - trades with one or two minions and then bounces another - and the fact that it's a deathrattle fits reasonably well with Anka, the Buried (maybe with a Mecha'thun win condition). Deathrattle Rogue has a lot of interesting pieces, but as always it's never clear that this deck has enough gas, or more power than a standard tempo/combo Rogue.
Two Uldum Card Reveals - Khartut Defender & Wretched Reclaimer
I don't know, the slime left behind by sludge belcher having 2 health was always a pretty big deal since it couldn't die to basic hero powers.
Two Uldum Card Reveals - Khartut Defender & Wretched Reclaimer
Here hoping the meta get slower (but not mirror armor-up-guy slow).
New Mage Spell - Flame Ward
Mage's Strength: Board clear
Which piece of shit gave Mage this card instead of Plague of Death