If you are right, and I think there is a good chance, this might be a very solid deck idea. I am just curious how reliable you can turn all of your lucentbarks dorment to activate the combo
Consistency is the least of your problems. Like I said above, I don't think this deck would be competitive, because the trees are extremely vulnerable to silence and transform effects. And not only that, the druid's class weakness is the lack of good AoEs or single-target removals for big minions (e.g. giants).
You don't have to pull off the combo, you could simply overwhelm the opponent with your wall. If they feel threatened and clear it to the point, when you have 5 dormant creatures on the board and two cultists in hand, you can go for the meme OTK play.
Definitely the Supreme Archaelogy i have not seen the tome of origination used before and would be suprised if i seen it in used as a deck to play in heartstone that did be sure to be a fun collection..
King Phaoris is gonna be a lot of fun in a big spell mage and Res Priest. You really only need one or two big spells in hand to make this well worth the cost.
i like king pahoris , because i play mage and this card is gonna be insane in mage especially when u have high cost spells like blizzard or flame strike , and its good with mana cyclone too
If you are right, and I think there is a good chance, this might be a very solid deck idea. I am just curious how reliable you can turn all of your lucentbarks dorment to activate the combo
Uncollectible cards are never obtainable through generic random effects. That's why you can't Devolve a 1-mana minion into a HexFrog, or summon a Spirit Wolf with Faceless Lackey.
King Phaoris (4): You usually dont have that many spells in arena and certainly not all of them at once in your hand. This could have potential in certain decks, but it will be a weak play most of the time.
[Hearthstone Card (Sahket Mercenary) Not Found] (2): Im not sure what to think about this card, but i guess it provides some kind of tempo with its deathrattle most of the time, so it should be pretty good.
For the time being I suspect burn mages would run both copies of this card, in order to counter odd paladin and other aggro decks (which are somewhat popular).
Check the frequency score of some of the high tier decks. But you are right to think, that the 3/2 would come in and out depending on the meta. Flame Ward though, as long as there are swarm decks on the ladder, would always stay. Even as a one-of, but it would stay. The 3-damage AoE is just too good, because, like I said earlier, it can clear most 1-, 2-, 3- and even 4-drops.
Yes good point. I suppose the question remains as to whether including Arcane Flakmage and Flame Ward will add enough percentages onto the flood deck MU without harming the already favoured MU against control decks.
EDIT - what i do know is that I'm gonna hate playing against Aluneth Mage even more
Prismatic Lens is a very good idea. Ordinarily, low-cost spells are better with PL, but in this case, any spell is going to be less than 10 mana, and then whichever spell it hits becomes 10 mana, meaning when you play Phaoris you summon a 10-mana minion.
but I imagine it will come in and out of decklists depending on the meta (I expect the same will be true of Flame Ward)
For the time being I suspect burn mages would run both copies of this card, in order to counter odd paladin and other aggro decks (which are somewhat popular).
Check the frequency score of some of the high tier decks. But you are right to think, that the 3/2 would come in and out depending on the meta. Flame Ward though, as long as there are swarm decks on the ladder, would always stay. Even as a one-of, but it would stay. The 3-damage AoE is just too good, because, like I said earlier, it can clear most 1-, 2-, 3- and even 4-drops.
When reading the card I thought it was just a worse Astromancer, didn't realize it summons multiple minions. Seems pretty strong then for gaining board control in the late game in a control mirror. Not gonna be so effective against aggro because of the cost and also because you have probably already used up that Flamestrike and Blizzard just to survive.
Yeah, fair point. I guess you'd use Kezan if your deck is more tempo-oriented than control.
Makes me wonder if the best way to play burn mage is to spam fewer secrets....probably?
I'm not an expert, but I think against control it would be much better to spam the secrets, so that you would overwhelm the opponent in the early game and win with your threatening board and/or burn spells later on. Explosive Runes denies the opponent from summoning a taunt, Counterspell denies them from casting an AoE, Ice Block keeps your Medivh's Valets always active and the more secrets you cast, the cheaper Kabal Crystal Runner becomes.
In the next meta I suspect Burn Mage players would hold onto their secrets when facing aggro, in order to proc Arcane Flakmage's effect a bunch of times. If secret techs become very popular, mage players would play their secrets more frugally like you suspect.
Interesting analysis - I pretty much agree! I'm unsure about whether Arcane Flakmage will make the cut...perhaps as a one-of...but I imagine it will come in and out of decklists depending on the meta (I expect the same will be true of Flame Ward)
Thanks for the compliment, that means a lot to me 😀 This is the best Reno Paladin I came up with and results are quite good. For the time being, you can swap new Finley with old one until new expansion arrives.
Yeah, fair point. I guess you'd use Kezan if your deck is more tempo-oriented than control.
Makes me wonder if the best way to play burn mage is to spam fewer secrets....probably?
I'm not an expert, but I think against control it would be much better to spam the secrets, so that you would overwhelm the opponent in the early game and win with your threatening board and/or burn spells later on. Explosive Runes denies the opponent from summoning a taunt, Counterspell denies them from casting an AoE, Ice Block keeps your Medivh's Valets always active and the more secrets you cast, the cheaper Kabal Crystal Runner becomes.
In the next meta I suspect Burn Mage players would hold onto their secrets when facing aggro, in order to proc Arcane Flakmage's effect a bunch of times. If secret techs become very popular, mage players would play their secrets more frugally like you suspect.
Saviors of Uldum - 5 Pack Bundles Giveaway
the new mage's quest raid the sky temple seems fun , and its easy to get , and its good for value generation vs control matchups like warrior
[Myth Busted] A cultist in the Crystalsong Forest
Consistency is the least of your problems. Like I said above, I don't think this deck would be competitive, because the trees are extremely vulnerable to silence and transform effects. And not only that, the druid's class weakness is the lack of good AoEs or single-target removals for big minions (e.g. giants).
You don't have to pull off the combo, you could simply overwhelm the opponent with your wall. If they feel threatened and clear it to the point, when you have 5 dormant creatures on the board and two cultists in hand, you can go for the meme OTK play.
Saviors of Uldum - 5 Pack Bundles Giveaway
Definitely the Supreme Archaelogy i have not seen the tome of origination used before and would be suprised if i seen it in used as a deck to play in heartstone that did be sure to be a fun collection..
Uldum Legendary Card Reveal - King Phaoris
King Phaoris is gonna be a lot of fun in a big spell mage and Res Priest. You really only need one or two big spells in hand to make this well worth the cost.
Heroes of the Storm
is it still possible to get it ?
Saviors of Uldum - 5 Pack Bundles Giveaway
i like king pahoris , because i play mage and this card is gonna be insane in mage especially when u have high cost spells like blizzard or flame strike , and its good with mana cyclone too
Secret Level
nver had the chance to do this brawl but a big fan of Diablo, how was it related ?
[Myth Busted] A cultist in the Crystalsong Forest
If you are right, and I think there is a good chance, this might be a very solid deck idea. I am just curious how reliable you can turn all of your lucentbarks dorment to activate the combo
Uldum Legendary Card Reveal - King Phaoris
Ok now please make a 12 mana 3/3 and we’re good to go.
Uldum Legendary Card Reveal - King Phaoris
Uncollectible cards are never obtainable through generic random effects. That's why you can't Devolve a 1-mana minion into a Hex Frog, or summon a Spirit Wolf with Faceless Lackey.
Saviors of Uldum: Arena Impact
- NEW CARDS -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
King Phaoris (4): You usually dont have that many spells in arena and certainly not all of them at once in your hand. This could have potential in certain decks, but it will be a weak play most of the time.
[Hearthstone Card (Sahket Mercenary) Not Found] (2): Im not sure what to think about this card, but i guess it provides some kind of tempo with its deathrattle most of the time, so it should be pretty good.
New Mage Spell - Flame Ward
Yes good point. I suppose the question remains as to whether including Arcane Flakmage and Flame Ward will add enough percentages onto the flood deck MU without harming the already favoured MU against control decks.
EDIT - what i do know is that I'm gonna hate playing against Aluneth Mage even more
Uldum Legendary Card Reveal - King Phaoris
My understanding is that only collectable cards can be randomly summoned. Hence The Darkness shows up as dormant and not a 20/20 (yikes)
Uldum Legendary Card Reveal - King Phaoris
Prismatic Lens is a very good idea. Ordinarily, low-cost spells are better with PL, but in this case, any spell is going to be less than 10 mana, and then whichever spell it hits becomes 10 mana, meaning when you play Phaoris you summon a 10-mana minion.
New Mage Spell - Flame Ward
For the time being I suspect burn mages would run both copies of this card, in order to counter odd paladin and other aggro decks (which are somewhat popular).
https://www.vicioussyndicate.com/wild-drr/wild-power-rankings/
Check the frequency score of some of the high tier decks. But you are right to think, that the 3/2 would come in and out depending on the meta. Flame Ward though, as long as there are swarm decks on the ladder, would always stay. Even as a one-of, but it would stay. The 3-damage AoE is just too good, because, like I said earlier, it can clear most 1-, 2-, 3- and even 4-drops.
Uldum Legendary Card Reveal - King Phaoris
Looks like a card to make random 10 drops worse, the card itself is not that impressive it's very random and very hard to play.
Uldum Legendary Card Reveal - King Phaoris
i think they thought about it and launch this one to balance things out
New Neutral Minion - King Phaoris
And how about Prismatic Lens synergy and some low cost secret for paladin
Uldum Legendary Card Reveal - King Phaoris
When reading the card I thought it was just a worse Astromancer, didn't realize it summons multiple minions. Seems pretty strong then for gaining board control in the late game in a control mirror. Not gonna be so effective against aggro because of the cost and also because you have probably already used up that Flamestrike and Blizzard just to survive.
Uldum Legendary Card Reveal - King Phaoris
Here's hoping [Hearthstone Card (Highkeeper Ra) Not Found] isn't obtainable through Conjurer's Calling...
It isn't collectible, but I don't know if they have a filter on that.
New Mage Spell - Flame Ward
Interesting analysis - I pretty much agree! I'm unsure about whether Arcane Flakmage will make the cut...perhaps as a one-of...but I imagine it will come in and out of decklists depending on the meta (I expect the same will be true of Flame Ward)
Uldum Rogue Card Reveal - Sahket Sapper
Is that why her mentor is Rehgar Windfury and why She is the personal spy of King Varian Wrynn ?
ah almost forget about SI:7 Agent, best friend of Valeera since beta.:)
Uldum Legendary Card Reveal - King Phaoris
I can only think one thing.. Conjuring your seagiant if you want to play russian roulette.
On one end a 10/10 divine shield reborn
On the other a 5/5
Reno: King of Sands
Thanks for the compliment, that means a lot to me 😀 This is the best Reno Paladin I came up with and results are quite good. For the time being, you can swap new Finley with old one until new expansion arrives.
New Mage Spell - Flame Ward
I'm not an expert, but I think against control it would be much better to spam the secrets, so that you would overwhelm the opponent in the early game and win with your threatening board and/or burn spells later on. Explosive Runes denies the opponent from summoning a taunt, Counterspell denies them from casting an AoE, Ice Block keeps your Medivh's Valets always active and the more secrets you cast, the cheaper Kabal Crystal Runner becomes.
In the next meta I suspect Burn Mage players would hold onto their secrets when facing aggro, in order to proc Arcane Flakmage's effect a bunch of times. If secret techs become very popular, mage players would play their secrets more frugally like you suspect.