I've always seen Prince Liam as a last resort. His effect isn't powerful/consistent enough to win you games a lot of the time, but he can turn games around sometimes.
This card would normally be pretty good with psychopomp but since you lose out on the extra reborn value it's one of the worse pulls and probably warrants putting them in different decks. And psychopomp looks like the reason to play priest, so I don't think this will see play.
This might bea silly question, but is there any positions in the design/illustration field? I would love to be able to contribute my time to help out, but unfortunately writing isn’t my expertise. :(
Maybe to get a new record? Lethal on turn 1? With a little help from the opponent? Are there any records like this? Say with each new expansion in standard the earliest turn lethal can be achieved with perfect draw? Turn 3 should be doable, but turn 2? Turn 1?
turn 2 is possible with Millhouse Manastorm. If i remember correct, there was a video which a druid kills the opponent on t2 after the opponent played him.
It does have restrictions though really - you need another minion on board, which might be tough in the early game. I think it has the same drawbacks as the other deathrattle buffs - they'll clear out your other minions before killing it. Slightly better as it's sticky, but how often are you really getting the whole 4/5 stats?
...I'm assuming the Deathrattle triggers before the Reborn, so it can't buff itself? Right?
how is it broken with small summoned minions? What'S the point of turning a 1/1 into 1/7 unless you have infinite copies of Inner Fire those are completely ineffective. Priest doesn't have AoE buffs.
If we got an AoE Innerfire I would agree, but right now this is really just a degenerate combo enabler or a bland gimmick with no real practical applications
Blizzard literally unable to come up with any viable Priest gameplay outside of Inner Fire.
Even if they HoF'd Stonetusk Boar with the expansion there's still Bluegill for a guaranteed 28-damage combo
Maybe they'll finally gut Divine Spirit which is the main reason we're in this mess.
Either way, this is basically the fallback wincondition for Priest for the next 3 months if no other deck works....to the point where it might even end up as overpowered and be nerfed because the only counter to a hypercycle 36-damage combo is Aggro or Warrior
Maybe to get a new record? Lethal on turn 1? With a little help from the opponent? Are there any records like this? Say with each new expansion in standard the earliest turn lethal can be achieved with perfect draw? Turn 3 should be doable, but turn 2? Turn 1?
Firstly Cornered Sentry is often played in wild dmh warrior, Fel Reaver has seen play, Hecklebot and Bittertide Hydra have seen a lot of play.
More importantly, it's a design decision to make the game not feel terrible to play. After totem golem and 4 mana 7/7 they found that over-stated minions played on curve is just really boring to play against and extra depressing if you don't happen to have the correct removal in hand. Personally I find the cards that do see play such as cornered sentry to be balanced, as they are useful in some situations but don't show up in every game.
I can literally see no reason why I would give my opponent a free Thaurissan effect for a mediocre stat upgrade. I mean you can't even run it into something to get rid of it since it just comes back a second time, which means unless your opponent is so threatened by a vanilla 5/4 that they go out of their way to remove it you're giving them at least 2 turns of free ramp.
Hell if someone played this against me I would try to keep it alive for as long as possible and play ahead of curve for free.
Unironically just play Mukla if you need an overstatted 3-drop.
At best it's a decent result to get from a random evolution or that new Warlock Vulture and even then it probably backfires harder than Doomsayer from Piloted Shredder
it's only really a turn 2 if you have something on the board or your opponent has nothing
Deathrattle Buffs are usually not that good unless you put them on a taunt minion
I guess you could consider some type of Zoo/midrange Priest deck at this point since Crystallizer/Northshire/Lightwarden would make a solid lineup of 1-drops, but I feel like this card will turn out as kind of a fluke
This card looks like crap for pretty much any game mode now, but i actually like that it exists. It pollutes the random pool, but more importantly, it can be used in those fringe scenarios, like playing a friend as said already, or in certain brawls or PVE content. I like that we also get a few cards like that.
you are not totally right, i m not telling you both right or both wrong, but card really not good as you said and not bad as he said. In real world your Opp will clear most officient way and you can't get buffs in early game. That's mean no +1+1 and it's just bad stats minion. Yes, you you're ahead and board is yours it's really hard clear you officient and something will survive and you get your 4-5 stats value, but we have really big problem - it's priest, he is bad in staying in the game in early game,
I think, this can play in standart, but need some help like buffing attack somehow like direwolf alpha or something like 2-2 girl who buffs board every turn. But without some other broken early game 1-3 drops it's shity card, coz 1 attack today it's only possible for 1 drops.
My giant on 4 got poisoned by a Rogue with this new [Hearthstone Card (Paguebringer) Not Found]. Thanks blizz for giving Rogue another removal tool. Big thanks! Big Mountain Giant says Big Thank You. Against every class you can get removed: Warrior/Shield Slam, Mage/Polymorph, Shaman/Frog, Rogue/Plaguebringer, Paladin/Even Bigger Mech on turn 2, Druid/7 wisps+hero power, Warlock zoo 12 minions trade+Sea Giants. And then people complain about mountain giant conjure calling combo. As if that mountain giant ever survives. 8-8s are worthless pieces of total crap these days.
I think this might be pretty good. 4/5 bundled into something that only costs 2 mana without any restrictions isn't something we've seen before. They've been trying to push the idea of Zoo Priest for a long time now, and Spiteful got there once.
This is also an early game sticky minion for Extra Arms.
Sir Finley singleton aggro Paladin
I've always seen Prince Liam as a last resort. His effect isn't powerful/consistent enough to win you games a lot of the time, but he can turn games around sometimes.
Very OP deck in the latest tavern brawl
This. I think they need to early retire it, because it's the only deck left on ladder.
Uldum Priest Card Reveal - Grandmummy
This card would normally be pretty good with psychopomp but since you lose out on the extra reborn value it's one of the worse pulls and probably warrants putting them in different decks. And psychopomp looks like the reason to play priest, so I don't think this will see play.
Very OP deck in the latest tavern brawl
Can we all agree that the decent thing you can do is to concede to the next non-Mercenary 14 deck you play against? I'm sick of it already
Uldum Priest Card Reveal - Grandmummy
I bet the little mummies got sombreros on the picture only for that reason, when it dies -throws hats, like Mad Hatter or Explorer's Hat animation.
which is a little bit weird from desertish mummy viewpoint, but its okay i guess O.o
New Priest Minion - Grandmummy
If you don't get any value from the deathrattle, this is similar to Cloakscale Chemist. How often will the buff hit?
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This might bea silly question, but is there any positions in the design/illustration field? I would love to be able to contribute my time to help out, but unfortunately writing isn’t my expertise. :(
New Neutral Minion - Generous Mummy
turn 2 is possible with Millhouse Manastorm. If i remember correct, there was a video which a druid kills the opponent on t2 after the opponent played him.
Edit: Well, I've found a Turn 1 version;
New Priest Minion - Grandmummy
It does have restrictions though really - you need another minion on board, which might be tough in the early game. I think it has the same drawbacks as the other deathrattle buffs - they'll clear out your other minions before killing it. Slightly better as it's sticky, but how often are you really getting the whole 4/5 stats?
...I'm assuming the Deathrattle triggers before the Reborn, so it can't buff itself? Right?
Uldum Priest Legendary Reveal - High Priest Amet
how is it broken with small summoned minions? What'S the point of turning a 1/1 into 1/7 unless you have infinite copies of Inner Fire those are completely ineffective. Priest doesn't have AoE buffs.
If we got an AoE Innerfire I would agree, but right now this is really just a degenerate combo enabler or a bland gimmick with no real practical applications
Uldum Card Reveal - Generous Mummy
Giving your opponent a leg up never seems to work out very well.
Uldum Priest Legendary Reveal - High Priest Amet
Blizzard literally unable to come up with any viable Priest gameplay outside of Inner Fire.
Even if they HoF'd Stonetusk Boar with the expansion there's still Bluegill for a guaranteed 28-damage combo
Maybe they'll finally gut Divine Spirit which is the main reason we're in this mess.
Either way, this is basically the fallback wincondition for Priest for the next 3 months if no other deck works....to the point where it might even end up as overpowered and be nerfed because the only counter to a hypercycle 36-damage combo is Aggro or Warrior
Uldum Priest Card Reveal - Grandmummy
Aggro Priest, lol
New Neutral Minion - Generous Mummy
Maybe to get a new record? Lethal on turn 1? With a little help from the opponent? Are there any records like this? Say with each new expansion in standard the earliest turn lethal can be achieved with perfect draw? Turn 3 should be doable, but turn 2? Turn 1?
Uldum Card Reveal - Generous Mummy
Firstly Cornered Sentry is often played in wild dmh warrior, Fel Reaver has seen play, Hecklebot and Bittertide Hydra have seen a lot of play.
More importantly, it's a design decision to make the game not feel terrible to play. After totem golem and 4 mana 7/7 they found that over-stated minions played on curve is just really boring to play against and extra depressing if you don't happen to have the correct removal in hand. Personally I find the cards that do see play such as cornered sentry to be balanced, as they are useful in some situations but don't show up in every game.
Uldum Card Reveal - Generous Mummy
This might just be the Magma Rager of the set.
I can literally see no reason why I would give my opponent a free Thaurissan effect for a mediocre stat upgrade. I mean you can't even run it into something to get rid of it since it just comes back a second time, which means unless your opponent is so threatened by a vanilla 5/4 that they go out of their way to remove it you're giving them at least 2 turns of free ramp.
Hell if someone played this against me I would try to keep it alive for as long as possible and play ahead of curve for free.
Unironically just play Mukla if you need an overstatted 3-drop.
At best it's a decent result to get from a random evolution or that new Warlock Vulture and even then it probably backfires harder than Doomsayer from Piloted Shredder
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Uldum Priest Card Reveal - Grandmummy
but god forbid we show cleavage
Uldum Priest Card Reveal - Grandmummy
it's only really a turn 2 if you have something on the board or your opponent has nothing
Deathrattle Buffs are usually not that good unless you put them on a taunt minion
I guess you could consider some type of Zoo/midrange Priest deck at this point since Crystallizer/Northshire/Lightwarden would make a solid lineup of 1-drops, but I feel like this card will turn out as kind of a fluke
New Neutral Minion - Generous Mummy
This card looks like crap for pretty much any game mode now, but i actually like that it exists. It pollutes the random pool, but more importantly, it can be used in those fringe scenarios, like playing a friend as said already, or in certain brawls or PVE content. I like that we also get a few cards like that.
Uldum Priest Card Reveal - Grandmummy
you are not totally right, i m not telling you both right or both wrong, but card really not good as you said and not bad as he said. In real world your Opp will clear most officient way and you can't get buffs in early game. That's mean no +1+1 and it's just bad stats minion. Yes, you you're ahead and board is yours it's really hard clear you officient and something will survive and you get your 4-5 stats value, but we have really big problem - it's priest, he is bad in staying in the game in early game,
I think, this can play in standart, but need some help like buffing attack somehow like direwolf alpha or something like 2-2 girl who buffs board every turn. But without some other broken early game 1-3 drops it's shity card, coz 1 attack today it's only possible for 1 drops.
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My giant on 4 got poisoned by a Rogue with this new [Hearthstone Card (Paguebringer) Not Found]. Thanks blizz for giving Rogue another removal tool. Big thanks! Big Mountain Giant says Big Thank You. Against every class you can get removed: Warrior/Shield Slam, Mage/Polymorph, Shaman/Frog, Rogue/Plaguebringer, Paladin/Even Bigger Mech on turn 2, Druid/7 wisps+hero power, Warlock zoo 12 minions trade+Sea Giants. And then people complain about mountain giant conjure calling combo. As if that mountain giant ever survives. 8-8s are worthless pieces of total crap these days.
Uldum Priest Card Reveal - Grandmummy
Yeah, I totally agree with you.
It's just that I really wanted to underline the sombrero thing since I find it extremely cool
New Neutral Minion - Generous Mummy
tbh they could have probably pushed the stats even further on this one.
New Priest Minion - Grandmummy
I think this might be pretty good. 4/5 bundled into something that only costs 2 mana without any restrictions isn't something we've seen before. They've been trying to push the idea of Zoo Priest for a long time now, and Spiteful got there once.
This is also an early game sticky minion for Extra Arms.