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  • Here's some art, make a card! [Legacy Game]

    Here's the link to the image: http://www.4usky.com/data/out/29/164239572-dragon-wallpapers.jpg

  • New Priest Minion - Grandmummy

    Not a card that will win games on its own.  But potentially 4/5 total stats for 2 mana is value. (1/2+1/1+1/1+1/1).

  • Here's some art, make a card! [Legacy Game]

    Art isn't showing for me. 

  • Uldum Card Reveal - Generous Mummy

    This could be game changer with most of Summon rndom 3-drop minion cards frm this and last expansion

  • The Burndown!

    Getting tired of Mercenaries 280.

  • Saviors of Uldum: Arena Impact

    Diseased Vulture (1): Fair 4 drop stats with upside. Can snow ball out of control and generate quite a bit of value. As a 6 mana play, it should be better on average then Murloc Knight.  

    Neferset Ritualist (1): Very painful win more card. If you can free trade and heal with this card, it's going to give you a strangle hold on the board. Generic 2 drop stats with late game flexibility makes this card incredible powerful.  

    Anubisath Warbringer (4): Probably undraftable. Poor stats with an effect that requires you to give up a 9 drop.  

    Into the Fray (4): The effect is very strong for the mana cost, but having the taunt minions in hand can lead to inconsistencies. Even getting 1 buff might make this worth while.  

    Pressure Plate (3): Spell condition makes this a bit less likely, but a 2 mana Deadly shot that has the secret confusion value isn't the worst.  

    Infested Goblin (3): Bit understatted initially, but the value comes from the 2 separate taunts afterwards. Fair card. 

    Frightened Flunky (1): Very strong card. Better then other 2 mana class minions that generate value. Also a discover.  

    Wasteland Assassin (2): 2x Jungle Panthers in 1 body. 4 attack is serviceable on turn 5 and having the ability to trade twice for 1 card makes this a strong card.  

    High Priest Amet (2): Fair stats, with a strong effect. It's flexible to play on T4, but it's real value comes from being played in the late game in combination with other cheaper minions. 

    Generous Mummy (4): Reduced cost is a lot different then additional mana. The comparison card being Arcane Golem and I think this card is similar but potentially worse. The effect is hard to get rid of, and scales poorly as the game progresses. -1 mana off cards is basically adding 1 mana crystal per card played. I don't think this card is good enough to justify the tempo gain.  

    Grandmummy (3): +2/+2 on a 2 drop deathrattle as well as 2x 1/2 bodies. The card seems okay - a bit slow and weak, but has value.  

  • New Warlock Minion - Diseased Vulture

    Yet another decent beast with hero selfdamaging synergy. Maybe this time we will finally see a true beastlock? More beasts for untamed master of beasts!

  • Uldum Priest Legendary Reveal - High Priest Amet

    Quote From YourPrivateNightmare

    how is it broken with small summoned minions? What'S the point of turning a 1/1 into  1/7 unless you have infinite copies of Inner Fire those are completely ineffective. Priest doesn't have AoE buffs.

    If we got an AoE Innerfire I would agree, but right now this is really just a degenerate combo enabler or a bland gimmick with no real practical applications

    In wild, there's two cards that swap all minions' attack and health. Can't remember if they're still around in standard. One was a neutral demon and the other was a spell ([Hearthstone Card (Confusion) Not Found] maybe?). Still not a great combo but could allow for this.

  • Uldum Priest Legendary Reveal - High Priest Amet

    Quote From YourPrivateNightmare

    Blizzard literally unable to come up with any viable Priest gameplay outside of Inner Fire.

    Even if they HoF'd Stonetusk Boar with the expansion there's still Bluegill for a guaranteed 28-damage combo

    Maybe they'll finally gut Divine Spirit which is the main reason we're in this mess.

    Either way, this is basically the fallback wincondition for Priest for the next 3 months if no other deck works....to the point where it might even end up as overpowered and be nerfed because the only counter to a hypercycle 36-damage combo is Aggro or Warrior

    Exact same combo with Stormwind Knight has been around since day one. Use PW:S, two DS and the IF and you're at 28 damage for 10 mana. Same number of cards required even. I really don't think this card will be game breaking for OTKs since nobody uses the OTK I just listed.

  • Very OP deck in the latest tavern brawl

    While the evolution idea is quite interessting, I thought beforehand, we'd get random decks. With truly random decks, it would model evolution far better. Thus, I'd also suggest mutations. So after a few games, the deck mutates- meaning a single card is replaced. With this, we'd really have a Survival of the Fittest! Although, in the beginning most deck would feel crap to play, or play against.

  • Jaina Proudmoore

    My wife

  • Uldum Priest Legendary Reveal - High Priest Amet

    It's time to HoF Divine SpiritInner Fire isn't too bad on it's own, simply throwing it on an ordinary high-health minion is fine.  But once you start doubling health, for the low-low prices of 2 mana, both Inner Fire and [Hearthstone Card (Topsy-Turvy) Not Found] start generating a bit too much attack.  That word "double" can get very scary very fast.

    Some sort of replacement, +4 health for 2 mana, would probably be a fine.  It'll have a close-enough effect when used *once* on a normal-ish minion, without the excessive combo potential.

  • Uldum Priest Legendary Reveal - High Priest Amet

    I think that the problem is blizzard nerfing or hofing combo decks and print a card that is a clearly a least 28 dmg combo with a 1 mana charge

  • New Priest Minion - High Priest Amet

    I guess this makes reborn minions even stickier now.  I don't how how good this minion is, but it is clearly much better than Dollmaster Dorian. I will probably try some Master Oakheart synergies in wild.

  • Very OP deck in the latest tavern brawl

    I managed to beat that with my big hunter deck that has 4 total victories. Imagine if Patches still had Charge!

  • Ruby's Combo Priest

    Nat is great 😃. And lightwells 😺. I miss those here. I made a lady version.

  • Here's some art, make a card! [Legacy Game]

    Custom minion

     

    Next up, make a Legendary dragon

    dragon

  • Uldum Priest Legendary Reveal - High Priest Amet

    Turn Ancient Shade into a 4 mana 7/7!

  • New Priest Minion - High Priest Amet

    Turn 9 with coin or turn 10.  High Priest Amet + 2 Divine Spirint,  1 Stonetusk Boar and either Inner Fire or Topsy Turvy   = 28 damage minion with charge.

  • Uldum Priest Card Reveal - Grandmummy

    You two are also using hyper-specific scenarios to justify your opinions on this card, which is the last thing you should do.

  • Quest Trading - Play A Friend!

    Battletag: juanlu555#2793
    Region: EU
    Trade Only?: Yes

  • Uldum Priest Card Reveal - Grandmummy

    Best case scenario it’s 4/5 worth of stats for 2.  Tempo Priest is always something I have unsuccessfully tried to make happen.  This is a good card for that sort of deck

  • Neferset Ritualist

    THis is insane in arena

  • Quest Trading - Play A Friend!

    Battletag: baertigst#2546
    Region: EU
    Trade Only?: Yes, you go first

  • Quest Trading - Play A Friend!

    Done