All of the above. Depends on a card. They said so many times in interviews ;-)
This is correct.
In some cases, they know the character they want to add, but have to figure out what sort of effect it will do or how it will look. The Death Knights are a good recent example: they knew they wanted all of the classes to be 'death knights' early on but had no clue how that would actually play out. They were literally weeks from finishing the set before they even figured the answer out.
In other cases, they know of a great mechanic or card they want to add, then have to decide what sort of character will that fit that card. Reborn, IIRC, has been in mind for a while now without even a set to put it in, nevermind artwork or the character.
Sometimes, the whole card basically plops in their face and it just needs tweaks. The second they knew Old Gods was going to be the thing C'thun's design basically flew together including how it needs to grow over time and 'loom' over the game and how it should be devastating but not QUITE game ending. The design was more about tweaking than figuring anything out.
So yeah, there's no direct sequence. Each card comes to life in different ways.
and Jungle Panther isn't that good, we saw a 2/2 divine shield minion with stealth before that card wasn't even considered.. so a stealth minion that is hard to remove isn't really something people look after.
A board of buffed taunt minions can be a win condition in itself. Against aggro, if you stabilize, you win. Versus control you can accept the tempo loss during the early turns to get a tempo advantage when you start playing buffed minions in later turns. The question then becomes whether your pressure can outlast their removal and minion generation does help with that.
One of the things Handbuff Paladin struggled with is keeping their hand size up. Drygulch Jailor helped a lot with that: it took the deck from hopeless to almost viable. This time around, both the minion generation and the buffs are better, so it might actually work now.
Another issue with handbuff is that because you can only buff minions, you want to have a minion-heavy deck, which in turn makes it harder to react to what your opponent does, since most reactive cards are spells. I don't know yet how Taunt Warrior would solve that: maybe using rush (like Zilliax and Amani War Bear), or maybe the buffs are strong enough now that you can afford to run more spells and still get enough value from them.
2/2 taunt for 2 was never played before but so was a 1/4 taunt for 3, I didn't see people complain the stats are too poor yet, but just pointing out that the effect is just really really good as we saw a that Stonehill Defender was the most played card in the game (mostly because it could discover itself though)
Now this is not only able to discover itself but it's a class card so it's likely to discover itself.
This card is also cheaper which is a big deal actually since it's still a decent speed bump for aggro while being able to be more flexible in your curve as well as discovering Armagedillo to buff other taunts you might be running.. but even if you don't run tautn warrior this goes into every warrior deck anyway this card is proven to be really good at a higher price (this is 2 mana for 4 stats vs 3 mana for 5 stats)
Kibler is honestly far better for a reveal stream. He's a much better 'personality' for this than Firebat or Zalae, in that he'll be able to act excited and genuine about the cards that come up. From what I've seen of Firebat and Zalae, they've usually got some great card analysis and interesting thoughts, but they're not super great at immediate thoughts and acting excited about boring cards.
I think the stealth will make this trade better instead: Cursed Disciple would often get traded into by 1/1s and/or targeted by hero powers; the stealth on this will give the owner a better chance of picking trades instead of the opponent.
I don't think it's worth 5 mana though, especially since Cursed Disciple at 4 saw little play (mainly with Jungle Giants which itself wasn't played a lot). Another similar card, Shadow Rager, also saw little play for 3 mana, so while high-attack stealth has potential in theory, it wasn't all that great in practice.
I dont want to sound toxic at all, but the people in the reveal.. i would like to see Iskar for blizz and Firebat/Zalae for omni instead of these guys. Peter, please dont do the Brode laugh impressions.
I think revealing all of the cards implies that you'll see the priest cards, too.....
they nearly showed 80% of all the classes' card but priest, who got only 2 revealed cards so far, we want to have a peek at every class, leaving priest for the final reveal stream means he will get a good boost this expansion by saving him for last, let's hope at least.
Regarding Tarim: Say your opponent has three high statted minions. You play Tarim and those three minions turn into 3/3s. Tarim has 7 health. Meaning your opponent will have to trade all three of their, previously high statted, minions into that single six-drop of yours before they can get to your face. That's part of what makes him so strong.
You meant that way? Now it became clear to me. However, I still favor of Eadric. After some testing when new exp goes live, I will consider adding Tarim.
And regarding Uther: The wild meta has developed enough where aggro decks can still win even if you manage to hit Reno on turn 6. I myself have won against plenty of Reno Warlocks who had Reno on curve. But I still managed to kill them with Odd Rogue and Even Shaman for instance. Hence my suggestion to add more healing than just Reno, and Uther fits the bill of lategame healing perfectly fine.
Now that I think of it, in regards to my previous suggestion of running strong early game drops rather than murlocs, you could also consider adding Wickerflame Burnbristle like Wolfric suggested. That's also a great card to help your survive against early aggression.
And lastly, why not add Tirion Fordring? He seems fantastic in a deathrattle oriented paladin deck.
Benevolent Djinn is far greater than Wickerflame Burnbristle. However, that doesn't mean I don't agree with you regarding counters to early aggression. Glad you pointed out, again. As for Tirion, it feels outdated to me: I would like to add Deathrattle minions that are unique and cost fair.
Edit. It's actually so fucking bad I need to rant more about this shit. Fire the cunt who thought this was a good idea at 9:00 am tomorrow.
0 - 7/10 currently. This is just painful now, I have had my opponent open with the perfect first 3 turns for 5 of those minimum and in my opening with the exact same deck, jank and 6+ cost shite. Every. Single. Time.
Fuck you. You RnG manipulating pieces of shit, just make a fucking fair brawl that isn't some circle jerk RnG fiesta for once, if that is not too goddamn hard for you fuck faces.
Or tell us who's dick we need to suck to get the god hands and the perfect openers because I am sick of this shit. RnG should not be so consistently against you, that's not how it is supposed to work at all.
What was first? The art, the effect or the name of a card?
This is correct.
In some cases, they know the character they want to add, but have to figure out what sort of effect it will do or how it will look. The Death Knights are a good recent example: they knew they wanted all of the classes to be 'death knights' early on but had no clue how that would actually play out. They were literally weeks from finishing the set before they even figured the answer out.
In other cases, they know of a great mechanic or card they want to add, then have to decide what sort of character will that fit that card. Reborn, IIRC, has been in mind for a while now without even a set to put it in, nevermind artwork or the character.
Sometimes, the whole card basically plops in their face and it just needs tweaks. The second they knew Old Gods was going to be the thing C'thun's design basically flew together including how it needs to grow over time and 'loom' over the game and how it should be devastating but not QUITE game ending. The design was more about tweaking than figuring anything out.
So yeah, there's no direct sequence. Each card comes to life in different ways.
Quest Trading - Play A Friend!
Battletag: baertigst#2546
Region: EU
Trade Only?: Yes, you go first
Not done, but offline now.
Uldum Card Reveal - Wasteland Assassin
Desperate Stand *
and Jungle Panther isn't that good, we saw a 2/2 divine shield minion with stealth before that card wasn't even considered.. so a stealth minion that is hard to remove isn't really something people look after.
Cloud Prince
This is VERY strong addition to secret mage. I can honestly guess that it will be an auto-include card.
5 mana Fireball with 4/4 body. Strong burst with body... amazing.
Two Uldum Card Reveals - Frightened Flunky & Infested Goblin
Frightened Flunky : Frostwolf Grunt :: Stonehill Defender : Silverback Patriarch
Two Uldum Card Reveals - Frightened Flunky & Infested Goblin
A board of buffed taunt minions can be a win condition in itself. Against aggro, if you stabilize, you win. Versus control you can accept the tempo loss during the early turns to get a tempo advantage when you start playing buffed minions in later turns. The question then becomes whether your pressure can outlast their removal and minion generation does help with that.
One of the things Handbuff Paladin struggled with is keeping their hand size up. Drygulch Jailor helped a lot with that: it took the deck from hopeless to almost viable. This time around, both the minion generation and the buffs are better, so it might actually work now.
Another issue with handbuff is that because you can only buff minions, you want to have a minion-heavy deck, which in turn makes it harder to react to what your opponent does, since most reactive cards are spells. I don't know yet how Taunt Warrior would solve that: maybe using rush (like Zilliax and Amani War Bear), or maybe the buffs are strong enough now that you can afford to run more spells and still get enough value from them.
Arcane Flakmage
The thing that wild Secret Mage lacks is - board clear.
This card seems to be a solution to dealing with small minions (murlocs, paladin tokens, zoo etc.)... BUT...
...Will there be enough space in the deck to include it? I'm not sure.
In some match-ups (Big Priest, combo & control decks), it would be a bit useless card.
New Warrior Minion - Frightened Flunky
2/2 taunt for 2 was never played before but so was a 1/4 taunt for 3, I didn't see people complain the stats are too poor yet, but just pointing out that the effect is just really really good as we saw a that Stonehill Defender was the most played card in the game (mostly because it could discover itself though)
Now this is not only able to discover itself but it's a class card so it's likely to discover itself.
This card is also cheaper which is a big deal actually since it's still a decent speed bump for aggro while being able to be more flexible in your curve as well as discovering Armagedillo to buff other taunts you might be running.. but even if you don't run tautn warrior this goes into every warrior deck anyway this card is proven to be really good at a higher price (this is 2 mana for 4 stats vs 3 mana for 5 stats)
New Mage Minion - Tortollan Pilgrim
This enables me to cast the Puzzle Box of Yogg-Saron more than twice. That is all that I need to know. It is a good card. The best.
There is a Theorycraft deck type.
Uldum Final Reveal Stream w/ Brian Kibler, Peter Whalen, & Chris Sierra - July 31
Kibler is honestly far better for a reveal stream. He's a much better 'personality' for this than Firebat or Zalae, in that he'll be able to act excited and genuine about the cards that come up. From what I've seen of Firebat and Zalae, they've usually got some great card analysis and interesting thoughts, but they're not super great at immediate thoughts and acting excited about boring cards.
Uldum Card Reveal - Pressure Plate
The reveal video is so cringe.
Omnislash team is amazing but.. yeah that was embarrassing.
Uldum Card Reveal - Wasteland Assassin
I think the stealth will make this trade better instead: Cursed Disciple would often get traded into by 1/1s and/or targeted by hero powers; the stealth on this will give the owner a better chance of picking trades instead of the opponent.
I don't think it's worth 5 mana though, especially since Cursed Disciple at 4 saw little play (mainly with Jungle Giants which itself wasn't played a lot). Another similar card, Shadow Rager, also saw little play for 3 mana, so while high-attack stealth has potential in theory, it wasn't all that great in practice.
beasts, weapons and secrets
Wild · Face Hunter · by zznq · 7 years, 2 months ago
The Burndown!
After some single player fun decks the devs decided they should return to the good ol get in get the pack get out type of brawl.
After almost 200 wins in the last 2 weeks im in for the 1 win and never look back. Sad
Uldum Final Reveal Stream w/ Brian Kibler, Peter Whalen, & Chris Sierra - July 31
I dont want to sound toxic at all, but the people in the reveal.. i would like to see Iskar for blizz and Firebat/Zalae for omni instead of these guys. Peter, please dont do the Brode laugh impressions.
Uldum Final Reveal Stream w/ Brian Kibler, Peter Whalen, & Chris Sierra - July 31
Nothing has been made official about the adventure yet. Expect the same pricing as Dalaran Heist imo.
Uldum Final Reveal Stream w/ Brian Kibler, Peter Whalen, & Chris Sierra - July 31
Wheres dean ayala?
Uldum Final Reveal Stream w/ Brian Kibler, Peter Whalen, & Chris Sierra - July 31
probably saving priest card for the final stream?
Uldum Final Reveal Stream w/ Brian Kibler, Peter Whalen, & Chris Sierra - July 31
they nearly showed 80% of all the classes' card but priest, who got only 2 revealed cards so far, we want to have a peek at every class, leaving priest for the final reveal stream means he will get a good boost this expansion by saving him for last, let's hope at least.
I Need Help for Wild Highlander Paladin...
I will do my best, no worries 😄
You meant that way? Now it became clear to me. However, I still favor of Eadric. After some testing when new exp goes live, I will consider adding Tarim.
When you put it that way, that's also possible.
Benevolent Djinn is far greater than Wickerflame Burnbristle. However, that doesn't mean I don't agree with you regarding counters to early aggression. Glad you pointed out, again. As for Tirion, it feels outdated to me: I would like to add Deathrattle minions that are unique and cost fair.
Uldum Final Reveal Stream w/ Brian Kibler, Peter Whalen, & Chris Sierra - July 31
OT: do we know how much the adventure will cost this time? If not, will we know it before SoU release?
I may have lost this piece of information. Thanks in advance
Uldum Final Reveal Stream w/ Brian Kibler, Peter Whalen, & Chris Sierra - July 31
I think revealing all of the cards implies that you'll see the priest cards, too.....
Diseased Vulture
Feels a little closer to Kodorider for me.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
This brawl is bullshit
Edit. It's actually so fucking bad I need to rant more about this shit. Fire the cunt who thought this was a good idea at 9:00 am tomorrow.
0 - 7/10 currently. This is just painful now, I have had my opponent open with the perfect first 3 turns for 5 of those minimum and in my opening with the exact same deck, jank and 6+ cost shite. Every. Single. Time.
Fuck you. You RnG manipulating pieces of shit, just make a fucking fair brawl that isn't some circle jerk RnG fiesta for once, if that is not too goddamn hard for you fuck faces.
Or tell us who's dick we need to suck to get the god hands and the perfect openers because I am sick of this shit. RnG should not be so consistently against you, that's not how it is supposed to work at all.