It doesn't actually work exactly like Deadly Shot. One could play around it by simply playing the spell first, and then the minion they want. My first thought was "Oh snap a hard counter to Conjurer Mage", but then I realised it said AFTER your opponent casts a spell. If your against Mecha'thun Warlock in wild, all they have to do is to play Bloodbloom before playing Mecha'thun. This offers counterplay for your opponent, but forces them into a suboptimal play. It also has the downside of activating on your opponent's turn, potentially causing it to miss. For example, if your opponent has a large Edwin VanCleef and a Spirit of the Shark on the board, Deadly Shot would give you a 50% chance to hit the Edwin. However, this secret makes it so that your opponent can flood the board, perhaps Backstab into EVIL Miscreant into two Lackeys and THEN plays a spell, your 50% chance goes down to a 20% chance. Your opponent could also just not play any spells, which means you whiff entirely and just tanked a giant Edwin to your face.
So yes it's a 3 mana effect on a 2 mana secret, but not only is it conditional, but it's a secret, creating counterplay. It does force your opponent to make a worse play sometimes, but it's equally as likely to backfire.
That's huge, a new Stonehill Defender for warrior. Wild is going to be nuts, but thus stuff is just good in general. Nice that the goblin gives you beast tokens.
I know it's an in-progress feature, but in case it's helpful. I have some notification links that 500 - I suspect because the comment that created the notification has been deleted.
O_o you try so much. It´s very expensive and you will just get overrun.
I tried to get it a bit more consistent. I find is very funny with three completley diffrent things mixed.
So the bigger moves are Kangos endless Army, Annyfin and N´Zoth. LoL.
It might be expensive, but we shall see if I will be overrun. I see you dumped out Big Spell strategy to make it more consistent. It might be worth trying.
hand buff taunt zoo is coming - thanks RandomGuy =D
This is why they keep me around :-p
EDIT: I initially thought this was a Warrior Class card. Holy shit, neutral! This card is REALLY good. I wouldn't be surprised if it becomes one of the most played cards in the set.
It is actually kinda shit for anything but hand buff decks, very slow card that costs you tempo. Maybe it can help with Mountain Giant, so warrior/pally decks can throw those in just cause, if those would be easy to reduce to 4-5 mana consistently, who knows.
it doesn't really cost you that much tempo, just 1/1 stats. But look at all the synergies it has. It does a lot of little things that make it worthy of consideration in a bunch of different types of decks. Tokens for token decks. Card generation for Mountain giant decks and hand buff decks. Deathrattle for deathrattle decks. Beasts for beast decks.
I feel like this is the type of card where you're looking for a 29th and 30th card, and you see this and think, "yeh, that could probably work here."
Two Uldum Card Reveals - Frightened Flunky & Infested Goblin
The expansion does happen in Uldum, after all.
New Warrior Minion - Frightened Flunky
Otherwise your face gets pummeled.
Two Uldum Card Reveals - Frightened Flunky & Infested Goblin
There you go
Two Uldum Card Reveals - Frightened Flunky & Infested Goblin
Out of my jungle!
New Hunter Spell - Pressure Plate
Seems obvious but can this be triggered if there are no minions to destroy?
New Neutral Minion - Infested Goblin
Into the Fray approves.
Two Uldum Card Reveals - Frightened Flunky & Infested Goblin
Don't make him zoinks you.
Uldum Card Reveal - Pressure Plate
Hell yeah, hunters will be even more useful against priests in wild
Uldum Card Reveal - Pressure Plate
It doesn't actually work exactly like Deadly Shot. One could play around it by simply playing the spell first, and then the minion they want. My first thought was "Oh snap a hard counter to Conjurer Mage", but then I realised it said AFTER your opponent casts a spell. If your against Mecha'thun Warlock in wild, all they have to do is to play Bloodbloom before playing Mecha'thun. This offers counterplay for your opponent, but forces them into a suboptimal play. It also has the downside of activating on your opponent's turn, potentially causing it to miss. For example, if your opponent has a large Edwin VanCleef and a Spirit of the Shark on the board, Deadly Shot would give you a 50% chance to hit the Edwin. However, this secret makes it so that your opponent can flood the board, perhaps Backstab into EVIL Miscreant into two Lackeys and THEN plays a spell, your 50% chance goes down to a 20% chance. Your opponent could also just not play any spells, which means you whiff entirely and just tanked a giant Edwin to your face.
So yes it's a 3 mana effect on a 2 mana secret, but not only is it conditional, but it's a secret, creating counterplay. It does force your opponent to make a worse play sometimes, but it's equally as likely to backfire.
Two Uldum Card Reveals - Frightened Flunky & Infested Goblin
Yo dawg
New Neutral Minion - Infested Goblin
Good card overall with multiple uses. Beast tokens and taunt all in a neat package.
New Warrior Minion - Frightened Flunky
Flavour-wise, why does this guy have taunt?
Two Uldum Card Reveals - Frightened Flunky & Infested Goblin
Its a taunt that adds a taunt to your hand so you can taunt while taunting
New Warrior Minion - Frightened Flunky
Love it. Not a huge body but you can discover a huge body.
Uldum Warrior Card Reveal - Into the Fray
You're right, that could work!
But yeah we got new taunts minions anyway, me is happy!
Two Uldum Card Reveals - Frightened Flunky & Infested Goblin
That's huge, a new Stonehill Defender for warrior. Wild is going to be nuts, but thus stuff is just good in general. Nice that the goblin gives you beast tokens.
New Warrior Minion - Frightened Flunky
Remember Paladin with "out of my Jungle" to Tarim? This will be warriors equivalent for Armagedillo or [Hearthstone Card (Zillax) Not Found].
New Neutral Minion - Infested Goblin
I've seen enough hentai to know where this is going.
New Warrior Minion - Frightened Flunky
Yoinks!
Notification links to (deleted?) comments are broken.
I know it's an in-progress feature, but in case it's helpful. I have some notification links that 500 - I suspect because the comment that created the notification has been deleted.
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New Neutral Minion - Infested Goblin
I'm not sure how to evaluate this. In a vacuum it's borderline unplayable, but I can see it being good enough with the right support.
I Need Help for Wild Highlander Paladin...
It might be expensive, but we shall see if I will be overrun. I see you dumped out Big Spell strategy to make it more consistent. It might be worth trying.
New Neutral Minion - Infested Goblin
it doesn't really cost you that much tempo, just 1/1 stats. But look at all the synergies it has. It does a lot of little things that make it worthy of consideration in a bunch of different types of decks. Tokens for token decks. Card generation for Mountain giant decks and hand buff decks. Deathrattle for deathrattle decks. Beasts for beast decks.
I feel like this is the type of card where you're looking for a 29th and 30th card, and you see this and think, "yeh, that could probably work here."
New Warrior Minion - Frightened Flunky
This is super good! I'm glad it's not a mech....
Username Change Request Thread
Well, that's understandable.