I'm running a Hecklebot in control warrior and it is the tits! Best moment was when I pulled Lucentbark from a heal druid at rank 3, then silenced it with an owl. He immediately conceded.
Glad you are having fun with it! I had the pleasure that Hecklebot first summoned my mountain giant (a free 8-8 thank you very much) and then my Antonidas so the game was over pretty soon after.
Mean Streets of Gadgetzen, and Mist Caller before it, showed the limits of hand-buffing. Unless the effects are insane, they're almost never worth the tempo loss in a mid-range minion-based deck. It makes sense that the power level is creeping over that.
you will end up probably right because it seems like Legendary minions and quests have different themes. Paladin and Druid legendaries have different themes at least.
Well, we still don't have the warrior quest. Is it possible that it will be some variation on Fire Plume's Heart?
Would be nice for Warrior to have a more fun alternative to Dr. Boom, Mad Genius.
But then again it seems like the quests don't have to synergize with the class cards (Making Mummies for example doesn't work with anything revealed so far for Palladin).
hand buff taunt zoo is coming - thanks RandomGuy =D
This is why they keep me around :-p
EDIT: I initially thought this was a Warrior Class card. Holy shit, neutral! This card is REALLY good. I wouldn't be surprised if it becomes one of the most played cards in the set.
It is actually kinda shit for anything but hand buff decks, very slow card that costs you tempo. Maybe it can help with Mountain Giant, so warrior/pally decks can throw those in just cause, if those would be easy to reduce to 4-5 mana consistently, who knows.
it doesn't really cost you that much tempo, just 1/1 stats. But look at all the synergies it has. It does a lot of little things that make it worthy of consideration in a bunch of different types of decks. Tokens for token decks. Card generation for Mountain giant decks and hand buff decks. Deathrattle for deathrattle decks. Beasts for beast decks.
I feel like this is the type of card where you're looking for a 29th and 30th card, and you see this and think, "yeh, that could probably work here."
Maybe, but im a bit skeptical about this one in that regard.
I don't get the flavor of this card. Why has a frightened flunky taunt himself? It makes sense, that he discoveres a taunt. But he can't really taunt himself, if he is frightened...
I like that this is so useful and good, AND a common. An expansion that is actually beneficial for new players or players on a budget is a direction I'd like to see Hearthstone continue in.
The Pepper Thread - Share Some Good Vibes!
Glad you are having fun with it! I had the pleasure that Hecklebot first summoned my mountain giant (a free 8-8 thank you very much) and then my Antonidas so the game was over pretty soon after.
What was first? The art, the effect or the name of a card?
I’d say it’s all of those things. And I’d say the art team has a huge library of unused art just waiting to be thrown on a card.
Look at what’s her name from the Dalaran Heist. The Druid of the swamp art probably existed when KnC was in development
What was first? The art, the effect or the name of a card?
All of the above. Depends on a card. They said so many times in interviews ;-)
Uldum Warrior Card Reveal - Into the Fray
Mean Streets of Gadgetzen, and Mist Caller before it, showed the limits of hand-buffing. Unless the effects are insane, they're almost never worth the tempo loss in a mid-range minion-based deck. It makes sense that the power level is creeping over that.
Two Uldum Card Reveals - Frightened Flunky & Infested Goblin
Repetitive taunt is boring.
Uldum Card Reveal - Pressure Plate
Way to play around this is trying to pad the board with disposable minions before casting a spell to defend your higher priority targets
Notification links to (deleted?) comments are broken.
Yup, we know about that. Will be fixed eventually. But thanks for reporting ;-)
Frightened Flunky
Taunt Warrior Confirmed. There are now enough cards to support it.
Uldum Warrior Card Reveal - Into the Fray
you will end up probably right because it seems like Legendary minions and quests have different themes. Paladin and Druid legendaries have different themes at least.
Two Uldum Card Reveals - Frightened Flunky & Infested Goblin
Well, we still don't have the warrior quest. Is it possible that it will be some variation on Fire Plume's Heart?
Would be nice for Warrior to have a more fun alternative to Dr. Boom, Mad Genius.
But then again it seems like the quests don't have to synergize with the class cards (Making Mummies for example doesn't work with anything revealed so far for Palladin).
Two Uldum Card Reveals - Frightened Flunky & Infested Goblin
Two Uldum Card Reveals - Frightened Flunky & Infested Goblin
Shieldbreaker, it is your time to shine in aggro.
New Neutral Minion - Infested Goblin
Maybe, but im a bit skeptical about this one in that regard.
New Warrior Minion - Frightened Flunky
This and Armagedillo are currently the only Warrior taunts in Standard....meaning INFINITE VALUE
What was first? The art, the effect or the name of a card?
I'm wondering, how the design of an expansion works.
Do they create a theme, which they give to their artists and create the cards afterwards with the obtained art?
Or do they crate the card and go to the artist like "draw me this"?
New Warrior Minion - Frightened Flunky
I don't get the flavor of this card. Why has a frightened flunky taunt himself? It makes sense, that he discoveres a taunt. But he can't really taunt himself, if he is frightened...
Two Uldum Card Reveals - Frightened Flunky & Infested Goblin
it wasn't me
New Warrior Minion - Frightened Flunky
I like that this is so useful and good, AND a common. An expansion that is actually beneficial for new players or players on a budget is a direction I'd like to see Hearthstone continue in.
New Warrior Minion - Frightened Flunky
2 mana 2/2 with battlecry: draw/discover a card is super strong.
If taunt warrior becomes a legitimate deck this is an automatic 2-off.
Two Uldum Card Reveals - Frightened Flunky & Infested Goblin
Looking for Scooby
I Need Help for Wild Highlander Paladin...
Dump the murloc package and especially Anyfin Can Happen. That card doesn't provide a swing turn at all with so few, mediocre murlocs.
Also what's the point of running both Finleys? Cut the 1 mana one, the new one is strictly better in a reno deck.
Sunkeeper Tarim is a must. As are Equality(even after the nerf) paired with Wild Pyromancer. Add Consecration as well and maybe a weapon or two.
Uther of the Ebon Blade is also pretty much a must.
And then instead of the murlocs I would just fill up the remaining slots with some good early game minions.
New Warrior Minion - Frightened Flunky
I see Shaggy is hiding his true power level.
New Neutral Minion - Infested Goblin
Not quite Saronite levels of good but definitely up there. Generating multiple small/medium sized taunts from a single cheap minion is rarely bad.
New Warrior Spell - Into the Fray
Bolster requires you do it all in one turn or somehow have your minions survive. This lets you pre-buff them, and works 100% of the time.
Even better, you can go T1 Ino the Fray, T2 Frightened Flunky for some pretty crazy tempo.
Two Uldum Card Reveals - Frightened Flunky & Infested Goblin
The only thing I dislike about these cards are their overly childish artworks.