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First of all, thanks once again for the support. As I promised, here are the deck's win rate, stats and a pic of the highest achieved rank:
(not really impressive, but if you continue reading, you will learn why I didn't land somewhere higher)
A month ago I used to face Big Priest, Odd Paladin and Even Shaman way more often than Miracle Mages and this is why I used to run a lot of late-game defensive tools (and a copy of Spirit Lash). I managed to reach rank 4 back then (no pic, sorry). This month however Miracle Mages are very popular and some of my greedier inclusions ended up being unnecessary. Because of this and some misplays I made out of distraction or greed, which cost me a couple of games, the win-rate from rank 9 to 5 was only 58%:
(one day I had a problem with my PC, so not all wins/losses were taken into account)
The decklists I frequently used were these:
all of which concentrated on dealing with the opponent's threats in the late-game. Since the current environment isn't optimal for such builds, the list I propose above should be good enough to win you a lot of games, while also making them enjoyable.
To all people, who care about reaching Legend with this build - I have some good and bad news. The good news are, that doing this is possible with the proposed list. The bad news are, that due to the slow start of my deck you would inevitably lose some games against aggro with a godlike starting hand, thus your grind to legend would be delayed and if you decide to make some adjustments, in order to be more competitive, you would just hurt the fun factor. I have reached Legend twice with Thief Priest before and in aggressive metas Mistress of Mixtures, Explosive Sheep and Bloodmage Thalnos(+ Spirit Lash) proved to be really helpful. So if you have a hard time dealing with Odd Paladin, Murloc Shaman, Burn Mage and maybe Kingsbane Rogue, you could easily add those cards in your deck and remove Madame Lazul and the Doomsayers. Just don't play the first two deathrattle minions against miracle mage, because we desperately want our N'Zoth, the Corruptor to summon taunts. If for some reason you often stumble upon Big Priest and Even Shaman, then add only Shadowreaper Anduin.
Those are my tips for you. I don't know if I would have the will to grind to legend yet again, because I really despise metas, where aggro mages are popular (I had this feeling against their standard ancestors bakc in the days). So I don't want to make promises I won't keep. If you have any questions regarding the deck, then don't hesitate to ask. :)
[edit] The guide isn't finished yet. I still have a couple of cards, whose names I want to adjust to the troll accent. Bless the custom tooltips. Done.
Of course, the deck is just a worse version of Toni and girls (which itself is arguably a worse version of quest giants mage) so there's not really a reason to play this... but then again, there's no reason to play mogu cultist over pogo rogue or countless combo druids either
Pressure Plate (3): Conditional Deadly Shot for one less mana. Secret aspect adds some value too, but it can be played around arguably easily enough, so i dont think this will perform very well. But it should trade for a card most of the time, so yeah.
Or Reno Paladin, whatever suits your tastes. As title suggests, I need help because Paladin class lacks Control cards (key reason: lack of AOE cards) yet there are tons of Aggro cards for this class. With limited arsenal, I made this deck...
Why? Why are Blizzard pushing an archetype that was questionable at its best and downright shit at its worst? It took two Legendary cards to make Taunt Warrior playable, both of them (Fire Plume's Heart and Baku the Mooneater) are now out of Standard. So what are Team 5 going to do? Release two more broken Legendary cards to make this Archetype viable?
Stop it. Taunt Warrior is shit. Stop it.
Because Warrior is one of the top classes at the moment and deserves to get a good hosing
Baku and quest warrior were active at the same time. Depending on matchup you could decide to go quest or not. First get a zillion armor, then finish quest and then 8-ball them. Only disadvantage was that your taunt pool was halved because of Baku.
Crazy good. Effect is strong and makes people do awkward/suboptimal plays, to play around it.
Also one of the few secrets that, when played on turn 2 will most likely survive one turn to activate Masked Contender or make sure you get extra value from Eaglehorn.
Edit: Forgot about coin lul. I think it's still decent at enabling those two cards, but only 50% of the time I guess.
New Warrior Minion - Frightened Flunky
That's a legit minion, right there.
New Warrior Minion - Frightened Flunky
A new Common Warrior Minion, Frightened Flunky, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Saviors of Uldum
Head on over to our dedicated guide for Saviors of Uldum!
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Uldum Card Reveal - Pressure Plate
It wont trigger if the enemy bouad is empty
Fohtun-tellin 101 (feat. Madame Lazul)
Deck creator's notes:
First of all, thanks once again for the support. As I promised, here are the deck's win rate, stats and a pic of the highest achieved rank:
(not really impressive, but if you continue reading, you will learn why I didn't land somewhere higher)
A month ago I used to face Big Priest, Odd Paladin and Even Shaman way more often than Miracle Mages and this is why I used to run a lot of late-game defensive tools (and a copy of Spirit Lash). I managed to reach rank 4 back then (no pic, sorry). This month however Miracle Mages are very popular and some of my greedier inclusions ended up being unnecessary. Because of this and some misplays I made out of distraction or greed, which cost me a couple of games, the win-rate from rank 9 to 5 was only 58%:
The decklists I frequently used were these:
all of which concentrated on dealing with the opponent's threats in the late-game. Since the current environment isn't optimal for such builds, the list I propose above should be good enough to win you a lot of games, while also making them enjoyable.
To all people, who care about reaching Legend with this build - I have some good and bad news. The good news are, that doing this is possible with the proposed list. The bad news are, that due to the slow start of my deck you would inevitably lose some games against aggro with a godlike starting hand, thus your grind to legend would be delayed and if you decide to make some adjustments, in order to be more competitive, you would just hurt the fun factor. I have reached Legend twice with Thief Priest before and in aggressive metas Mistress of Mixtures, Explosive Sheep and Bloodmage Thalnos(+ Spirit Lash) proved to be really helpful. So if you have a hard time dealing with Odd Paladin, Murloc Shaman, Burn Mage and maybe Kingsbane Rogue, you could easily add those cards in your deck and remove Madame Lazul and the Doomsayers. Just don't play the first two deathrattle minions against miracle mage, because we desperately want our N'Zoth, the Corruptor to summon taunts. If for some reason you often stumble upon Big Priest and Even Shaman, then add only Shadowreaper Anduin.
Those are my tips for you. I don't know if I would have the will to grind to legend yet again, because I really despise metas, where aggro mages are popular (I had this feeling against their standard ancestors bakc in the days). So I don't want to make promises I won't keep. If you have any questions regarding the deck, then don't hesitate to ask. :)
[edit] The guide isn't finished yet. I still have a couple of cards, whose names I want to adjust to the troll accent. Bless the custom tooltips. Done.
New Hunter Spell - Pressure Plate
I like that their pushing control-style hunter
It’s “after” so not very good against conjurer’s but every secrets matter coz it makes opponents harder to find out what the secret is
This card may not be good enough to play on its own, but will see play from hunter’s pack
Uldum Card Reveal - Pressure Plate
How do you play around this? Does the Secret still triggers when you cast a spell despite having an empty board?
New Warlock Minion - Diseased Vulture
Love the art and design
Thinking of building a token deck with this and violet teacher ,grim rally and other cheap spells
I like how blizzard is making cards that could emerge a whole new type of warlock dec
Mogu Cultist OTK Decks
Thanks, made the deck
Uldum Card Reveal - Pressure Plate
Too bad it's aftet
Saviors of Uldum: Arena Impact
- NEW CARD -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Pressure Plate (3): Conditional Deadly Shot for one less mana. Secret aspect adds some value too, but it can be played around arguably easily enough, so i dont think this will perform very well. But it should trade for a card most of the time, so yeah.
Uldum Card Reveal - Pressure Plate
Well this card can also stop mage from conjuring all day, isn't it. Love the reveal btw..
Pressure Plate
Nice secret... Will it actually activate if therr are no minions or will it wait until there is a target?
Uldum Card Reveal - Pressure Plate
Spell interaction for hunter... Nice
Into the Fray
Deck is coming together, just need actual taunts to be revealed...
Username Change Request Thread
Nope.
(really)
The Pepper Thread - Share Some Good Vibes!
sometimes lucky! its not the most amazing pack of all time, but it's good nonetheless!
Uldum Warrior Card Reveal - Into the Fray
Taunt handbuff warrior???
Neferset Ritualist
Hm interesting... But who would want it?
Diseased Vulture
I mean... Sure, but you need to protect it or it is just a senjin that summoned a random 3 drop for 2 mana...
Uldum Card Reveal - Pressure Plate
that's pretty great actually. Hunter has been getting pretty solid cards so far.
Uldum Card Reveal - Pressure Plate
I see what you did there :D
I Need Help for Wild Highlander Paladin...
Or Reno Paladin, whatever suits your tastes. As title suggests, I need help because Paladin class lacks Control cards (key reason: lack of AOE cards) yet there are tons of Aggro cards for this class. With limited arsenal, I made this deck...
Wild · Highlander Paladin · by Esparanta · 7 years, 1 month ago
Is there a way to make it better? If you have any ideas, please tell me. I need some feedback.
New Warrior Spell - Into the Fray
Because Warrior is one of the top classes at the moment and deserves to get a good hosing
New Warrior Spell - Into the Fray
Baku and quest warrior were active at the same time. Depending on matchup you could decide to go quest or not. First get a zillion armor, then finish quest and then 8-ball them. Only disadvantage was that your taunt pool was halved because of Baku.
New Hunter Spell - Pressure Plate
Crazy good. Effect is strong and makes people do awkward/suboptimal plays, to play around it.
Also one of the few secrets that, when played on turn 2 will most likely survive one turn to activate Masked Contender or make sure you get extra value from Eaglehorn.
Edit: Forgot about coin lul. I think it's still decent at enabling those two cards, but only 50% of the time I guess.