Armagedillo is a rare encounter in Uldum. Like, in actual WoW.
They're probably going to take random NPCs for the rest of them, maybe some Halls of Origination, Skywall, and Lost City of the Tol'vir bosses. I hope Tehkan is the Warlock Legendary, since he's both a quest mob from Uldum and he implied he had some specific connections to Rafaam in the Dalaran Heist.
If the Armegadillo had been included in the trailer I might agree with your speculation but since it wasn't, I'm doubtful. The monsters in the trailer seem pretty generic and strike me as a way to establish what sort of minions we can expect from the set more than card-specific spoilers.
If the goal is to get better with that deck specifically I can't really help, but it seems to me mill rogue is terrible for laddering(slow + bad matchups against the field: https://www.vicioussyndicate.com/wild-vs-data-reaper-report-18/), so my advice would be to pick a different deck.
If that’s the case then which class would be the one that’s left out of that. I’d imagine it would be Warlock (since Rafaam being the ringleader, it’d make sense for whatever his second legendary is to potentially be something big and evil they found).
I could see Priest getting the big mummy, just kind of makes sense really, with their focus on deathrattles and undead and all.
Shaman I could see getting the sandworm, maybe it’s some monster Hagatha had corrupted like she had done back in the witchwood.
The Tol’vir is really the only one I don’t really see, Warlock’s the only one that makes sense, but then why would they be leaving Rogue out (I doubt Togwaggle really did anything too special other than random looting while he was there).
That said, usually half the stuff from the trailer doesn’t even end up making it into the final design, so who knows. The trailers are made months before everything is actually finalized after all, and you can see various bits of cut content watching the older ones
Recently i moved to wild because i got bored of standard and i chose a n'zoth deck to play. My winrate is lower than 50% and can't climb past rank 8, even tho i would reach rank 5 in standard in 3-4 days. I would like so tips, couldn't find a guide after preparation nerf, thus i don't know if i should still craft it. 60% of my games today were against secret mage and big priest.
### Mill N'Zoth # Class: Rogue # Format: Wild # # 2x (0) Backstab # 2x (0) Shadowstep # 2x (2) Eviscerate # 1x (2) Gang Up # 2x (2) Lab Recruiter # 2x (2) Sap # 2x (3) Coldlight Oracle # 2x (3) Fan of Knives # 1x (3) Shadow Strike # 1x (4) Elven Minstrel # 2x (4) Spirit of the Shark # 1x (4) Walk the Plank # 2x (5) Antique Healbot # 2x (5) Rotten Applebaum # 2x (5) Sludge Belcher # 2x (6) Vanish # 1x (9) Valeera the Hollow # 1x (10) N'Zoth, the Corruptor # AAEBAYO6AgaAEuCsArKtAoDTAtvjAs6MAwy0AcQB7QLNA5sFiAf4B4EO9Q/F8wLg+gK0hgMA # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
I am really sorry if this is not where this thread should be.
I outright didn’t even notice it until you had mentioned it because my brightness was too low on my phone. Had to turn it up a lot to even be able to see the background image
True that, i am able to win against big priest with kazakus decks, but quest mage is so bad to play against.. the salt thread is the best place for me after those games
Amazing deck! I feel bad for my oponents, those final animations must be painfull..
I don‘t own the pocket galaxy and replaced it with more draw at first but that‘s definitly not needed. A doomsayer fits perfectly though! Helps in allmost every game and i‘m even thinking about a second one. It would replace Magic trick, since it’s probably one of the weaker cards. he quest completion is never a limitating factor.
Nice one man. Looking forward to try it. Warrior was almost a control/taunt class for me (enjoyed the old quest taunt warrior back in the days) and I think with aramagadillo should be viable yet again. Especially if they add some more taunts or even mechs with taunt :)
Yo, I literally just theorycrafted the exact same thing. Same mana cost, everything. Then I went looking to see if anyone had done the same. Glad to see someone else sees this as well.
Fe,Fx2,Z,G - 5 cards total
Fe = Fire Elemental
F = Fire Plume Harbinger
Z = Zola
G = Grumble
HP = Hero Power (Corrupt the Waters' reward, your hero power becomes "your battlecries trigger twice this turn")
(8 total mana used for infinite damage when you target face with every Fe battlecry)
As for the surrounding deck, I think you can fit this 5 card combo into another separate established deck. Plugging it into control shaman, (except you CAN'T use Hagatha cause her card generation would clog your hand, as I'm sure you already know) is my best bet. But also, I'd specifically find ways to tutor out the combo. So to do that, I'd run Sand Binder to Tudor the elementals, whose battlecry can be doubled after getting the quest reward to get even more of the combo pieces. On another note, while I think it's a really bad idea, you can potentially cut every card that costs two or less except for Fire Plume Harbingers, then your Witchwood Pipers can Tudor the Zola (after the Fire Plume Harbingers get tudored by the Sand Binders), and then you basically have tudors for the whole combo. But if it's worth it to run a overload spell package with Spirit of the Frog and Thunderhead instead of early game minions, I don't know. Just my thoughts, still needs to be tested when the expansion drops.
i agree to Lyra and want to add that I would even like to buff Genn Greymane to Raza for more deckbuilding possebilities. I mean to be honest would Genn's ability really problematic, if it would work like Raza? I guess not, because Raza still exists and Raza Priest after the nerf is strong, but totally fine.
What do you think about my idea to buff Genn to Raza?
I see this all of these complaints about Genn & Baku in wild but I honestly don't see it. With the exception of Odd Pally I really don't see many Genn/Baku decks on wild ladder and Odd Pally counters Big Priest (which is very complained about) so I fail to see why the playstyles need a nerf.
Plus many of the Genn/Baku decks don't even see play at all. Point me in the direct of Odd Warlock, Even Mage, Odd Priest, Even Priest, Even Rogue, Even Druid, Odd Druid, Odd Shaman, Even Hunter, Odd Hunter, Even Warrior, or Even Pally. They are almost non-existent in wild.
That's 12 out of a total 18 Genn/Baku decks that see almost no play in wild. That's not indicative that the playstyle is as big of a problem as people like to suggest. Plus, these decks have to compete against Reno & Dks for the late game.
Odd paladin, odd rogue and even shaman are the strongest decks in wild. Odd warrior would be up there as well if it wasn't for big priest. And this will most likely stay this way forever until Blizzard oversees another broken combo like they did in the past (Naga Sea Witch buff/Juicy Psychmelon paired with Star Aligner and the standard druid combo).The consistency of those hero powers cannot be matched.
You don't see those other odd and even decks (minus a few) because their hero powers don't benefit as much from being upgraded nor is there a deck that syngerizes well enough with it. That doesn't mean it excuses Genn and Baku from being busted though.
Dark Pact was never an issue in zoolock either, because the deck doesn't gain anything from it. That doesn't mean the card didn't deserve a nerf. The thing with reno and death knights is that those need to be drawn first, and can only be played from turn 6 onwards. They're value bombs, not consistency bombs. That's a big difference.
Don't even get me started on how one-dimensional it is to play with and against those decks.
Strong doesn't equal broken. You have to have tier 1 decks. If it wasn't Odd Pally it would need to be something else. Tier 0 is what is concerning. Odd Pally, Even Shaman, Odd Rogue still are not warping the entire meta like Giant Lock, Giant Hunter, & SA Druid did, there are obvious counters. The point is that not everyone plays those counters, or the counters are countered by a different deck in the meta so again players don't use them.
For example, I get my first legend (really first time past rank 5 even) with Reno Dragon Priest the season just before the Even Shaman nerf. On the meta snapshot Reno Priest was marked as one of the tier 1 decks (although now it is nowhere to be seen on any tier for some odd reason). I was able to very quickly take myself from being stuck at rank 3 clear up to legend. Want to know my easiest match-up during the grind? Even Shaman (pre nerf). Having a bunch of midrange & late game board clears, along with midrange minions and late game burn easily carried me against one of the "strongest decks in the game". I will admit Odd Pally was still strong due to their persistent staying power and Odd Rogue was 50/50, but I'm bringing this up because there are counters for the decks. Don't allow a tier list to tell you what can or can't beat the meta.
One-dimensionality shouldn't play a role in balance design in most cases. I for one find decks like Reno Lock or Reno Mage just as one dimensional as decks like Even Shaman or Odd Rogue. The more you play a deck the more auto-pilot it becomes due to the skill and familiarity you get with said deck(s).
Theory about the evil class legendaries
Armagedillo is a rare encounter in Uldum. Like, in actual WoW.
They're probably going to take random NPCs for the rest of them, maybe some Halls of Origination, Skywall, and Lost City of the Tol'vir bosses. I hope Tehkan is the Warlock Legendary, since he's both a quest mob from Uldum and he implied he had some specific connections to Rafaam in the Dalaran Heist.
Theory about the evil class legendaries
If the Armegadillo had been included in the trailer I might agree with your speculation but since it wasn't, I'm doubtful. The monsters in the trailer seem pretty generic and strike me as a way to establish what sort of minions we can expect from the set more than card-specific spoilers.
Help for mill/n'zoth deck
If the goal is to get better with that deck specifically I can't really help, but it seems to me mill rogue is terrible for laddering(slow + bad matchups against the field: https://www.vicioussyndicate.com/wild-vs-data-reaper-report-18/), so my advice would be to pick a different deck.
Theory about the evil class legendaries
If that’s the case then which class would be the one that’s left out of that. I’d imagine it would be Warlock (since Rafaam being the ringleader, it’d make sense for whatever his second legendary is to potentially be something big and evil they found).
I could see Priest getting the big mummy, just kind of makes sense really, with their focus on deathrattles and undead and all.
Shaman I could see getting the sandworm, maybe it’s some monster Hagatha had corrupted like she had done back in the witchwood.
The Tol’vir is really the only one I don’t really see, Warlock’s the only one that makes sense, but then why would they be leaving Rogue out (I doubt Togwaggle really did anything too special other than random looting while he was there).
That said, usually half the stuff from the trailer doesn’t even end up making it into the final design, so who knows. The trailers are made months before everything is actually finalized after all, and you can see various bits of cut content watching the older ones
Help for mill/n'zoth deck
Recently i moved to wild because i got bored of standard and i chose a n'zoth deck to play. My winrate is lower than 50% and can't climb past rank 8, even tho i would reach rank 5 in standard in 3-4 days. I would like so tips, couldn't find a guide after preparation nerf, thus i don't know if i should still craft it. 60% of my games today were against secret mage and big priest.
### Mill N'Zoth
# Class: Rogue
# Format: Wild
#
# 2x (0) Backstab
# 2x (0) Shadowstep
# 2x (2) Eviscerate
# 1x (2) Gang Up
# 2x (2) Lab Recruiter
# 2x (2) Sap
# 2x (3) Coldlight Oracle
# 2x (3) Fan of Knives
# 1x (3) Shadow Strike
# 1x (4) Elven Minstrel
# 2x (4) Spirit of the Shark
# 1x (4) Walk the Plank
# 2x (5) Antique Healbot
# 2x (5) Rotten Applebaum
# 2x (5) Sludge Belcher
# 2x (6) Vanish
# 1x (9) Valeera the Hollow
# 1x (10) N'Zoth, the Corruptor
#
AAEBAYO6AgaAEuCsArKtAoDTAtvjAs6MAwy0AcQB7QLNA5sFiAf4B4EO9Q/F8wLg+gK0hgMA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
I am really sorry if this is not where this thread should be.
Please remove the grid like background from card Reveal countdown
I outright didn’t even notice it until you had mentioned it because my brightness was too low on my phone. Had to turn it up a lot to even be able to see the background image
Surrender to Memeness
:)
A Weekend of Wild Decks
I'm actually shocked... Thnx Frosty!
Brann, Brann and Alexstrasza Walk Into a Bar
Seems fun. I'll try it out if I find the new Brann!
A Weekend of Wild Decks
True that, i am able to win against big priest with kazakus decks, but quest mage is so bad to play against.. the salt thread is the best place for me after those games
Highlander Mill Mage (Saviors of Uldum edition)
Amazing deck! I feel bad for my oponents, those final animations must be painfull..
I don‘t own the pocket galaxy and replaced it with more draw at first but that‘s definitly not needed. A doomsayer fits perfectly though! Helps in allmost every game and i‘m even thinking about a second one. It would replace Magic trick, since it’s probably one of the weaker cards. he quest completion is never a limitating factor.
[Theorycraft] Control Taunt Warrior feat. Armagedillo
Nice one man. Looking forward to try it. Warrior was almost a control/taunt class for me (enjoyed the old quest taunt warrior back in the days) and I think with aramagadillo should be viable yet again. Especially if they add some more taunts or even mechs with taunt :)
Saviors of Uldum
I only see 134 card slots in the reveals?
Unlimited Fire Elemental OTK (or APM Shaman)
Yo, I literally just theorycrafted the exact same thing. Same mana cost, everything. Then I went looking to see if anyone had done the same. Glad to see someone else sees this as well.
Fe,Fx2,Z,G - 5 cards total
Fe = Fire Elemental
F = Fire Plume Harbinger
Z = Zola
G = Grumble
HP = Hero Power (Corrupt the Waters' reward, your hero power becomes "your battlecries trigger twice this turn")
F[x]; x = mana cost of the card
Z[x](y); y = the card that is bounced back
HP[2]-F[2]-Z[3](F)-F[0]-F[0]-G[0]-Z[1](G)-F[0]-F[0]-F[0]-G[0]-F[0]-Fe[0]-G[0]-F[0]-{{Fe[0]-G[0]-F[0]}}
Repeat {{x}} until they die
(8 total mana used for infinite damage when you target face with every Fe battlecry)
As for the surrounding deck, I think you can fit this 5 card combo into another separate established deck. Plugging it into control shaman, (except you CAN'T use Hagatha cause her card generation would clog your hand, as I'm sure you already know) is my best bet. But also, I'd specifically find ways to tutor out the combo. So to do that, I'd run Sand Binder to Tudor the elementals, whose battlecry can be doubled after getting the quest reward to get even more of the combo pieces. On another note, while I think it's a really bad idea, you can potentially cut every card that costs two or less except for Fire Plume Harbingers, then your Witchwood Pipers can Tudor the Zola (after the Fire Plume Harbingers get tudored by the Sand Binders), and then you basically have tudors for the whole combo. But if it's worth it to run a overload spell package with Spirit of the Frog and Thunderhead instead of early game minions, I don't know. Just my thoughts, still needs to be tested when the expansion drops.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Well, copy-pasting tekst just leaves my post completely empty apparently :s
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
July Saviors of Uldum Hearthstone Pack Giveaway
When does this giveaway end?
A Weekend of Wild Decks
Really? Maybe i'll try
Idea for Genn and Baku Nerfs
Hi together,
i agree to Lyra and want to add that I would even like to buff Genn Greymane to Raza for more deckbuilding possebilities. I mean to be honest would Genn's ability really problematic, if it would work like Raza? I guess not, because Raza still exists and Raza Priest after the nerf is strong, but totally fine.
What do you think about my idea to buff Genn to Raza?
A Weekend of Wild Decks
Saw it on Twitter, tnx for posting this gonna try 4 of these decks
[Theorycraft] King Krush 24 damage Hunter
https://youtu.be/I85YV5lA7_0?t=581
Proof that Hunting Party combo works. Go at 9:40
Surrender to Memeness
Tnx for writing a guide for it will try it
A Weekend of Wild Decks
For those afraid to leave Standard because of Big Priest being the scary deck of wild, mill decks wreck them.
Quest Mage is becoming a bigger threat now than Big Priest btw.
Idea for Genn and Baku Nerfs
Strong doesn't equal broken. You have to have tier 1 decks. If it wasn't Odd Pally it would need to be something else. Tier 0 is what is concerning. Odd Pally, Even Shaman, Odd Rogue still are not warping the entire meta like Giant Lock, Giant Hunter, & SA Druid did, there are obvious counters. The point is that not everyone plays those counters, or the counters are countered by a different deck in the meta so again players don't use them.
For example, I get my first legend (really first time past rank 5 even) with Reno Dragon Priest the season just before the Even Shaman nerf. On the meta snapshot Reno Priest was marked as one of the tier 1 decks (although now it is nowhere to be seen on any tier for some odd reason). I was able to very quickly take myself from being stuck at rank 3 clear up to legend. Want to know my easiest match-up during the grind? Even Shaman (pre nerf). Having a bunch of midrange & late game board clears, along with midrange minions and late game burn easily carried me against one of the "strongest decks in the game". I will admit Odd Pally was still strong due to their persistent staying power and Odd Rogue was 50/50, but I'm bringing this up because there are counters for the decks. Don't allow a tier list to tell you what can or can't beat the meta.
One-dimensionality shouldn't play a role in balance design in most cases. I for one find decks like Reno Lock or Reno Mage just as one dimensional as decks like Even Shaman or Odd Rogue. The more you play a deck the more auto-pilot it becomes due to the skill and familiarity you get with said deck(s).