1) As others have said, an expansive Achievements system. People often underestimate how engaging Achievements are for many people, it's a great way to ensure people keep playing.
2) Expansive cosmetic content. You could tie a lot of things into the Achievements system to keep it free. I'd prefer it if everything could be bought with Gold or Dust, but wouldn't mind if they wanted to keep a few 'special' things real money only.
3) A new mode. My suggestion would be what Arena has right now, with the rotating available sets, but as a constructed mode. Really just a new mode which is a bit more fun focused than Wild or Standard are.
The balance is on point for this one. It synergises with itself but you played already 4 of your reborn minions, the 5th can be directly copied. So, how many do you put into your deck? 8? 10? Even more? Granted, deathrattles and end of turn effects are premium targets aswell but will it be enough?
As many others said, it feels like a priest quest and fits right into the class aswell. I can see why this is probably OP in priest, on the other hand maybe exactly what priest needed to come back... we‘ll see
Surprised no one mentioned this is another draw for Shirvallah, the Tiger/Holy Wrath decks, by tutoring in the small draw engines. Might actually test that deck out with this card.
Decent in wild (I believe it is a better Argent Squire in that format), mediocre in standard. In fact, it's the weakest of the three cards revealed for the archetype. Adding the fact that Paladin will also apparently be the Reborn class, you can only fit so many archetypes in a class on a single expansion.
Do you want more Obsidian Statues? Because that's how you get more Obsidian Statues.
Paladin actually has a good amount of stuff that would be good with this. It does feel like something they probably tried in Priest, realised everyone would hate, and swapped over to Paladin because they liked the concept enough.
At best, you could spin it as a take on the whole 'recruitment' aspect of Paladins, just with... forced recruitment via mummification? It's the biggest stretch I've ever made, but I'm trying here.
Seems like an okay card, at the very least it is a more imposing Acornbearer. I don't believe it is exactly better because Acornbearer can come out on turn 1, but the battlecry does make up for the delay. Plus, it smells like [Hearthstone Card (Never Surrender) Not Found] synergy, giving it cheap minions for extra value. Not sure Secret Pally is worth, though.
BUT: necromancing paladins? Whatabout the treasured class identity?
And I am a bit disappointed, that the quest is so strict: Reborn is a keyword from only one expansion, which will restrict deckbuilding tremendously. So if there's a deck for this card, there is also exactly only ONE deck for this card. Which will be sad for the 1/9 of the budgetplayers that got this one.
1. A bit more generosity: as previously stated: up the disenchant value of common and rare cards to 1/4 of their craft-value. Also increase the number of quests that give 60 G or more, or increase their appearencerate.
2. Some achivements: having a goal really motivates someone! Some cardbacks, a few packs, a few cards that may only be obtained this way, it wouldn't be much more than cosmetics. Maybe gift a classic pack for every 200wins, an alternate hero for playing 10k pirates/elementals/beasts/mechs...As well as cosmetics. Titels wouldn't cost Blizzard anything.
Maybe even weekly quests?
3. Make wild more accessibile. A lot of people whine about a stale (standard) meta, and would never consider switching to wild, since they only know about Big Priest's reign. More balance updates for the wild meta, the possibility to buy wild packs with gold, and cheap access to the wild adventures (2,3€/$ to buy it, wings have to be opened with gold) would widen the metagame for a lot of players, and would allow more casual or new players to go wild.
The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!
Reno isn't actually as bad as people say, it's target minion only, in most board states at turn 6 is gonna be a board wipe.
The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!
wow these are underwhelming and unexciting. Anyone wanna buy an account eh
Two Uldum Card Reveals - Making Mummies (Paladin Quest) & Murmy
Ah yes, finally a good card for Priest....UNFORUNATELY YOU PUT IT INTO PALADIN YOU INEPT MORONS
Wtf did they do all that class identity circlejerk for if they're just gonna make shit up as they go anyways?
Two Uldum Card Reveals - Making Mummies (Paladin Quest) & Murmy
huh?? This is so out of flavour for paladin it hurts me a bit. This screams priest... This expansion is really strange to me so far.
Besides flavour, the quest looks real cool!
New Uldum Warlock Card Reveal - Expired Merchant
I still go to a wild disco deck when I need to clear a warlock daily. Really love the concept of this.
Pre-Purchase
thanks a lot :)
Your 3 wishes
1) As others have said, an expansive Achievements system. People often underestimate how engaging Achievements are for many people, it's a great way to ensure people keep playing.
2) Expansive cosmetic content. You could tie a lot of things into the Achievements system to keep it free. I'd prefer it if everything could be bought with Gold or Dust, but wouldn't mind if they wanted to keep a few 'special' things real money only.
3) A new mode. My suggestion would be what Arena has right now, with the rotating available sets, but as a constructed mode. Really just a new mode which is a bit more fun focused than Wild or Standard are.
Pre-Purchase
Until release, August 6th
Pre-Purchase
Folks, I apologize for asking such silly question, but I didn't manage to find any information on this anywhere :(
Until what date I can pre-purchase Saviors of Uldum bundles?
Thanks in advance!
New Paladin Spell - Making Mummies
The balance is on point for this one. It synergises with itself but you played already 4 of your reborn minions, the 5th can be directly copied. So, how many do you put into your deck? 8? 10? Even more? Granted, deathrattles and end of turn effects are premium targets aswell but will it be enough?
As many others said, it feels like a priest quest and fits right into the class aswell. I can see why this is probably OP in priest, on the other hand maybe exactly what priest needed to come back... we‘ll see
New Paladin Minion - Salhet's Pride
Surprised no one mentioned this is another draw for Shirvallah, the Tiger/Holy Wrath decks, by tutoring in the small draw engines. Might actually test that deck out with this card.
Murmy
what exactly did you expect from a mummy murloc?
Two Uldum Card Reveals - Making Mummies (Paladin Quest) & Murmy
Oops, yes I meant mech pally. Well spotted.
Edited my post to reflect this
Two Uldum Card Reveals - Making Mummies (Paladin Quest) & Murmy
I see a Paladin quest. It's a shame every other paladin card shown so far has no synergy with this quest.
New Paladin Minion - Brazen Zealot
Decent in wild (I believe it is a better Argent Squire in that format), mediocre in standard. In fact, it's the weakest of the three cards revealed for the archetype. Adding the fact that Paladin will also apparently be the Reborn class, you can only fit so many archetypes in a class on a single expansion.
Murmy
This was almost a cute card, until those teeth.
Two Uldum Card Reveals - Making Mummies (Paladin Quest) & Murmy
Thought Paladins were going for more aggressive style of quest. based of the cards they revealed.
I wonder if the reborn cards are gonna get paladin good too, cause there aren't so many reborn minions right now either.
would be cool if they released mechs with reborn too for synergy possibilities.
Two Uldum Card Reveals - Making Mummies (Paladin Quest) & Murmy
Do you want more Obsidian Statues? Because that's how you get more Obsidian Statues.
Paladin actually has a good amount of stuff that would be good with this. It does feel like something they probably tried in Priest, realised everyone would hate, and swapped over to Paladin because they liked the concept enough.
At best, you could spin it as a take on the whole 'recruitment' aspect of Paladins, just with... forced recruitment via mummification? It's the biggest stretch I've ever made, but I'm trying here.
New Paladin Minion - Sandwasp Queen
Seems like an okay card, at the very least it is a more imposing Acornbearer. I don't believe it is exactly better because Acornbearer can come out on turn 1, but the battlecry does make up for the delay. Plus, it smells like [Hearthstone Card (Never Surrender) Not Found] synergy, giving it cheap minions for extra value. Not sure Secret Pally is worth, though.
Two Uldum Card Reveals - Making Mummies (Paladin Quest) & Murmy
I don't even... I mean...yeah, sure. Mech Hunter is going to be toootally broken when playing the Paladin Quest.
sigh
If you meant to say Mech Paladin, then yeah, it's a copy of a minion on board, which means it copies all the keywords on it.
Two Uldum Card Reveals - Making Mummies (Paladin Quest) & Murmy
I dont see why it wouldnt (although Blizzard spaghetti code) :)
New Paladin Spell - Making Mummies
5/5 for Cuteness.
BUT: necromancing paladins? Whatabout the treasured class identity?
And I am a bit disappointed, that the quest is so strict: Reborn is a keyword from only one expansion, which will restrict deckbuilding tremendously. So if there's a deck for this card, there is also exactly only ONE deck for this card. Which will be sad for the 1/9 of the budgetplayers that got this one.
Your 3 wishes
1. A bit more generosity: as previously stated: up the disenchant value of common and rare cards to 1/4 of their craft-value. Also increase the number of quests that give 60 G or more, or increase their appearencerate.
2. Some achivements: having a goal really motivates someone! Some cardbacks, a few packs, a few cards that may only be obtained this way, it wouldn't be much more than cosmetics. Maybe gift a classic pack for every 200wins, an alternate hero for playing 10k pirates/elementals/beasts/mechs...As well as cosmetics. Titels wouldn't cost Blizzard anything.
Maybe even weekly quests?
3. Make wild more accessibile. A lot of people whine about a stale (standard) meta, and would never consider switching to wild, since they only know about Big Priest's reign. More balance updates for the wild meta, the possibility to buy wild packs with gold, and cheap access to the wild adventures (2,3€/$ to buy it, wings have to be opened with gold) would widen the metagame for a lot of players, and would allow more casual or new players to go wild.
Two Uldum Card Reveals - Making Mummies (Paladin Quest) & Murmy
Does the new hero power retain the buffs on the minions it copies, in the same way that Shadowy Figure does for priest?
If so, mech paladin just got op as heck. 2 mana 2:2 with divine shield, taunt, deathrattle summon a 7:7 and a bunch of 1:1s, anyone?
New Paladin Spell - Making Mummies
I'm not sure what this Quest is doing. We'll have to see the full pool of Reborn minons to have an idea of how you're supposed to use this.