Currently, I'm sitting at 5k gold and 11k dust, but unfortunately, it will be the first time that I am not gonna buy the pre-order bundle due to RL issues
I too got both Nat Pagle and Lorewalker Cho quite early when starting to play. I believe I still have at least two copies of Cho, if not three (bless the no duplicates rule). Millhouse still avoids me.
This list is very intriguing! It might be pretty good!
I hope you will keep this deck up to date with new announced cards, because I really like it! There should be more taunt minions for warrior in the expansion, so it will probably get better.
Finished in 18 minutes first run, as I was lucky enough to get two Hand of Rafaam passives. That just completely wrecks the opponents and I won by turn 5/6 each time.
A legitmate use for Nat Pagle? Huh. Guess I might have to dust him off (pun intended). Millhouse Manastorm and Lorewalker Cho are going to be jealous about that though. And yes I got all three of them from packs early on. I think it's Blizzard's way of trolling us.
Hand dragon druid initial test (btw is there a way to copy deck codes from twitter??) :
Had to replace a nourish with Thalnos. One of my accounts is missing Ysera, roasters and brightwing for the deck while the other one misses only nourish
Lost to a vendetta-build tempo rogue despite him having a slow start and me having a good one
I have mixed feelings about roaster. On one hand it kind of deals with Druid's lack of hard removal issue but 7 damage isn't even that good and a 4HP 7 drop is pretty pitiful. Omega Destroyer is the guy she tells Crowd roaster not to worry about
This doesn't really generate enough cards for the hand druid flavor. Hand size was medium overall... actually my opponent had more cards the entire game lol
Dragons in the year of the dragon are astoundingly low tempo
We only have 7s and 9s for psychmelon lol. I guess drawing 4 is really good in a hand deck but boy do the 8s and 10s suck hard right now
Howl is a great card for stalling towards something but we don't have something to work towards right now, so it's basically 3 mana lose tempo
Dumping roasters and scorchers as a test. Psychmelon is kind of a dragon so the dragon count can be less than the conventional dragon deck ... hopefully
Stalladris is good at filling up a hand. If only we had some more choose one cards
NVM, let's do the hand token druid instead. I'm having too many collection issues with the above list. It's a bit reminiscent of the god tier druid era slower token druids, which is different enough from modern lists to be interesting
First game drew some giants and board buffs but no board. Sat around doing pretty much nothing. We should probably up the early minion count
Gave it a few tries and basically the same thing happens. We just never have board
Changes
Mulch muchers are cool but we don't actually have enough trees to run them. Added 2nd drake and guardian in their place
Removed howl for the same reasons as the previous deck
Removed apples because they suck
Added dreamway guardians because they don't suck. Added lifeweaver because we heal now and they add stuff to the hand
Made room for a psychmelon/heal package because I removed a lot of hand fill mechanics (Lore, lore, lucentbark, cenarius, sea giant, sea giant)
Nah, let's not. Haven't won a game yet even after going off and the number of random Gift of the Wilds the game was giving me was just a reminder of how bad the class is now. My casual MMR is so far into the dumpster right now that the results won't be useful anymore due to the opponents not playing real decks. Some of the combos were kind of fun and I'm not really tilted but this doesn't seem to be going anywhere fast. Believe me, I've tried to make slower druids work even marginally since the rotation but they haven't so far
Alright, there's been a lot of slacking when it comes to site changelogs. I don't have a great excuse, they just take a lot of time to make. Here's everything worth mentioning since the last changelog appeared on July 2.
New Features
New Navigation!
Completely revamped to work on mobile and desktop just as good! No more weird issues.
More content is available on the navigation while remaining even more accessible.
Your feedback will help shape the direction the navigation continues to go.
Card Voting
Mobile users can now vote on cards via card pages!
We now display the scores for card voting.
Card Reveal Countdowns
Accessible on the front page and for mobile users, a first for Hearthstone community sites.
You can view all the Uldum countdowns on a dedicated page.
You can now click on a link in the last post column of forum threads to quickly jump to the post.
Direct Messages
You can now send messages to other members on the site.
Access your inbox through the navigation menu where your name is, or click here!
If you have an unread private message, a green icon will appear on the navigation bar beside your name.
Developer Note: Still investigating a better way to display unread PM counts for mobile users. Stay tuned, friends.
Deckbuilder
Added a dust cost calculation above the card list so you know how wallet-heavy your deck is.
Changes
Card pages will now always output decks featuring those cards, even if no decks have been recently created with them.
Forums work better on mobile devices.
Buttons on the site have been given COLOR. Less grey, more happy faces.
Saviors of Uldum now has its proper expansion icon.
Site header has been updated for Saviors of Uldum.
Your signature, if it exists, will now appear on your edited forum posts. This was a simple display error, it was fixed if your refreshed the page, this now no longer requires a refresh.
Moved forum threads can now figure out where they moved to and old links will properly redirect.
Bug Fixes
Fixed multiple issues with the "hotness" of decks being incorrectly calculated for older decks.
Supporter avatar borders now appear correctly on mobile.
Fixed an issue preventing us from properly flagging supporter accounts for those that support the site via Twitch.
Card count in deck on deckbuilder now works correctly for logged out users.
Flavor Text headers will no longer display on card pages if the card doesn't have flavor text. (Usually tokens, newly revealed cards)
"Undefined" cards in the deckbuilder will no longer be added to your deck should you click on an empty space.
Upcoming
Achievements are almost here. They're running well in the background right now but we're still finishing up the UI for them and adding more to the site. The plan is to launch achievements with over 250 of them so I hope you're ready! Ideally we can finish this before the end of this week, I'm thinking it is more likely to happen this weekend though or on Monday. We've gone through a few iterations of them internally and are quite happy with what we've achieved.
Notifications are also almost here. These will launch alongside achievements and are currently also working in the background pretty well. We will not be supporting a ton of different types of notifications to start with, but we'll be able to add them in. Currently, you cannot subscribe to threads, decks, and users, all things we want to create down the road to add to the quality of the notifications system. Your feedback once they launch to let us know what kind of notifications you would like to see will help us shape them.
How much gold/dust will you have for next expansion?
Currently, I'm sitting at 5k gold and 11k dust, but unfortunately, it will be the first time that I am not gonna buy the pre-order bundle due to RL issues
Uldum Warrior Legendary Card Reveal - Armagedillo
I've wanted this to be a thing for sooo long! POG
The Mid July Site Update Changelog
Love the new desktop menu - great work!
Hamburger dropdowns are quite long though?
Fishing Up Off-Meta Hearthstone Decks to Spice Up Your Climb
I too got both Nat Pagle and Lorewalker Cho quite early when starting to play. I believe I still have at least two copies of Cho, if not three (bless the no duplicates rule). Millhouse still avoids me.
Armagedillo
I need to know the Artist!
Please add new deck archetype: Mill Mage or Fatigue Mage
<3 thank you sinti!!!
[Theorycraft] Control Taunt Warrior feat. Armagedillo
This list is very intriguing! It might be pretty good!
I hope you will keep this deck up to date with new announced cards, because I really like it! There should be more taunt minions for warrior in the expansion, so it will probably get better.
Please add new deck archetype: Mill Mage or Fatigue Mage
Hi, Mill Mage archetype added ;-)
New Warrior Minion - Armagedillo
This, taunt warrior isn't a thing in standard (yet). And taunt warrior in wild isn't going to trade its upgraded hero power just for this card.
Fishing Up Off-Meta Hearthstone Decks to Spice Up Your Climb
That moment when you regret not having Nat Pagle in your collection PepeHands
Please add new deck archetype: Mill Mage or Fatigue Mage
Hi team,
Loving the new site, I just made my first deck and guide - Ultimate Mill Mage:
https://outof.cards/hearthstone/decks/3122
Can you please add a new deck archetype "Mill Mage" or "Fatigue Mage" to support this S Tier play style? Thanks!
Cheers,
MemeMachine
Rafaam Joins the Blackrock Crash Brawl This Week!
Finished in 18 minutes first run, as I was lucky enough to get two Hand of Rafaam passives. That just completely wrecks the opponents and I won by turn 5/6 each time.
How much gold/dust will you have for next expansion?
right now i have 3,5 K Gold and i guess i'll have around 4,5 - 5 K once the expansion arrives
New Priest Minion - Psychopomp
Looks solid - not on it´s own but the effect is pretty good
New Warrior Minion - Armagedillo
Exactly! Decent card, and even better if this buffs up something like Zilliax
Armagedillo
This could be hint for the new Warrior Quest - something with Taunts again (maybe)
Fishing Up Off-Meta Hearthstone Decks to Spice Up Your Climb
A legitmate use for Nat Pagle? Huh. Guess I might have to dust him off (pun intended). Millhouse Manastorm and Lorewalker Cho are going to be jealous about that though. And yes I got all three of them from packs early on. I think it's Blizzard's way of trolling us.
Card of the Day
I believe we talked about doing this at some point, or some variation of that. But good to see that ppl would be actually interested in it :)
How much gold/dust will you have for next expansion?
I have 8100 gold and 6500 dust. I'd have more dust if I wasn't crafting some rares and epics for my wild decks.
Uldum Warrior Legendary Card Reveal - Armagedillo
I know. It was just an answer to "warriors are painful enough" like this would make it even more painful
Knuckle-duster
Hey! I really like this saga! Good ideas and pretty interesting decks!
For this one, you can change a The Beast Within for a Goblin Prank to give those punch a little more flavor!
Quest Trading - Play A Friend!
Battletag: Raiviek#2807
Region: EU
Trade Only?: Yes
You go first
[Game] Deck Doctor Challenge!
Hand dragon druid initial test (btw is there a way to copy deck codes from twitter??) :
NVM, let's do the hand token druid instead. I'm having too many collection issues with the above list. It's a bit reminiscent of the god tier druid era slower token druids, which is different enough from modern lists to be interesting
Changes
Nah, let's not. Haven't won a game yet even after going off and the number of random Gift of the Wilds the game was giving me was just a reminder of how bad the class is now. My casual MMR is so far into the dumpster right now that the results won't be useful anymore due to the opponents not playing real decks. Some of the combos were kind of fun and I'm not really tilted but this doesn't seem to be going anywhere fast. Believe me, I've tried to make slower druids work even marginally since the rotation but they haven't so far
The Mid July Site Update Changelog
Site's getting better by the day. Keep up the great work!
Notifications and over 250 achievements at once? Hoo boy, I can't wait!
The Mid July Site Update Changelog
Alright, there's been a lot of slacking when it comes to site changelogs. I don't have a great excuse, they just take a lot of time to make. Here's everything worth mentioning since the last changelog appeared on July 2.
New Features
Changes
Bug Fixes
Upcoming
Achievements are almost here. They're running well in the background right now but we're still finishing up the UI for them and adding more to the site. The plan is to launch achievements with over 250 of them so I hope you're ready! Ideally we can finish this before the end of this week, I'm thinking it is more likely to happen this weekend though or on Monday. We've gone through a few iterations of them internally and are quite happy with what we've achieved.
Notifications are also almost here. These will launch alongside achievements and are currently also working in the background pretty well. We will not be supporting a ton of different types of notifications to start with, but we'll be able to add them in. Currently, you cannot subscribe to threads, decks, and users, all things we want to create down the road to add to the quality of the notifications system. Your feedback once they launch to let us know what kind of notifications you would like to see will help us shape them.