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The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Your 3 wishes

    1. Remove big priest from the game.

    2. Actually work on improving the game. Add the much requested tournament mode, auto-squelch, replay system, QoL changes, etc...

    3. Make sure #1 is done.

    Honestly all I ask for (albeit a lot, for Blizzard at least) are those two things.

  • Where is Rafaam?

    Staff
    Quote From Ticomon

    Next week

    ^This indeed. Blizzard's blog told us that next week we'll basically have the same brawl but with Rafaam instead of the other four League of E.V.I.L. members.

  • Your 3 wishes

    Please dear greatly bearded almighty fairy,

     

    my whishes are:

    1. Add a playmode for targeted matchups where both players can say what kind of matchup they are and want (aggro/control/combo-otk/mid-range etc)

    2. Find a way to make your card back more visible while playing

    3. Remove Omega Devastator or Dr. Boom from the game

  • Three New Cards Revealed - Mage Quest (Raid the Sky Temple), Weaponized Wasp, BEEEES!!!

    One thing I like: there's an easy trick to remembering how many "E"s are in there: four bees, for "E"s in [Hearthstone Card (BEEEES!) Not Found]

  • Saviors of Uldum

    Reno effect prediction: Battlecry deal 1 damage to a random enemy for each spell you have cast this game.

  • E.V.I.L. Fire Fest - How are your runs?

    32 minutes with Togwaggle.

    I got the +3 spell damage robe, Mr Muscle and I forgot the third, didn't matter.

    I got 6 eviscerate and an Edwin Vanclief that got buffed to infinity last game thanks to the bag of coins.

    That was fun!

  • E.V.I.L. Fire Fest - How are your runs?

    Quote From Xarkkal

    How are people beating this with the warrior deck? I lose every single time to the 7th boss because he burns every single damn bomb. He's at 9 cards, draws 2. First isn't a bomb, 2nd (once his hand is full) is always one of my bombs. 

    That is a really tough match b/c the bombs get burned. It takes some luck and a good early board. That's the only matchup I DON'T use the HP for bombs on T1. I mulligan for 1 drops and try to get minions on the board to reduce hand size and then can smorc pretty easily. Again, The Hand of Rafaam plays a huge role if you can get it. 

  • Your 3 wishes

    1) Make Arena free - but cut the rewards in half to compensate. As someone generally f2p (sometimes pre-order expansions but that's it) I have to hoard all my gold to buy packs so I don't play Arena as I never want to risk losing gold if I have a bad run. If Arena was free I would definitely play it - probably more than the ladder - even if the rewards were scaled way back to compensate.

    2) Make a true Casual mode. It gets really tiring to take a brake from the ladder to play my meme decks in Casual to run into 80% the same decks I was just playing against. My thought has always been: T5 has the metadata, so basically take the "top" (by win rate) deck or two from each class and run a check against a deck selected in Causal. If more than 20 cards in the deck matches the "top" deck(s), then it's banned. The 20-card limit gives people room to experiment on good decks, but avoids people running cookie-cutter T1 netdecks as a way to quickly farm gold at others' expense.

    3) I agree with your dust economy wish, but think that's too extreme to ActBlizz's bottom line so would never happen. My tweak to your wish would be to keep the existing economy for STANDARD cards, but do as you said with the 50% value (maybe more?) for any WILD cards. T5 has shown they don't really give a damn about Wild anyway as I assume it's not a money-maker, so why should they care if people dust 4-year-old cards at a higher rate? 

     

  • Where is Rafaam?

    Next week

  • E.V.I.L. Fire Fest - How are your runs?

    23 minutes

    Shaman, random mana treasure, turn all minions into Y'Shaarj during second game.
    Longest boss lived until turn 7.
    I think u20 would have been possible if i optimse further the deck during later matches.

  • Your 3 wishes

    "Ô, great bearded fairy, I have heard your offer and these are my wishes:

    1. Grant players who win a game after a long loose streak a random golden card, to cheer them up, with an appropriate message attached to it.
    2. Make the design team print more innovative tech cards and a mechanic to counter these tech cards (good luck, fairy).
    3. Reduce the cost of cards and packs after they rotate out in wild format so more players could enjoy crafting their own crazy decks.

    My thanks, great bearded fairy.

    Oh, if n°2 isn't possible, just give me infinite gold, that will do."

  • July Saviors of Uldum Hearthstone Pack Giveaway

    thanks so much guys for all these giveaways!

  • Where is Rafaam?

    I just now noticed that Rafaam is not in the brawl. You can play as any other evil class, but not warlock. So, where did Rafaam go?

  • July Saviors of Uldum Hearthstone Pack Giveaway

    Thanks for all these Give-Aways. 

    Good luck everyone!

  • The Odd One Out

    Quote From Cocoduf

    So you're saying Rafaam created E.V.I.L just to overthrow himself

    It's such a crazy scheme, it just might work!

  • Divine Spirit rotation hinted in recent AMA

    It's a pretty obvious card to HoF in the sense that it's a very powerful but narrow card which clearly poses design restrictions on possible high-health minions. I would add that the combo is fairly boring and cheesy, so not necessarily something you want available to priests in perpetuity. That said, this makes Priests' basic/classic pool even more abysmal and leaves them with no win conditions whatsoever.

     

     

    Just fucking revise the evergreen sets already blizzard, this is getting ridiculous.

  • Your 3 wishes

    Pro

    Imagine a somewhat oversized, bearded fairy appeared, hollering “Well met!” and granting you a once in a lifetime chance of 3 hearthstone related wishes. What would you wish for?

    Here are mine:

    1. Change the dust economy. Disenchanting a card should reward half of its cost in dust. That would lead to more possibilities for everyone, hopefully resulting in more creativity. Furthermore, people who like golden cards could now get one for every eighth card of the same rarity they dusted, which sounds fair to me.


    2. Make solo content available offline. I would love to be able to play solo adventures on a train or a bus without having to rely on a working internet connection. Often enough, the latter is not a given thing. Being able to play offline might significantly increase the time (and maybe even number of) people played hearthstone.


    3. Abandon “time-walls”. While it is possible to craft or obtain every card in the game if you invest heavily enough, there is no way to compensate if you missed out on an expansion release or an event offering hero skins. I understand that people paid heavily for their mega bundles and don’t want the hero skins to be given away for free to everyone, but why not add them to the shop for let’s say double the price of the usual hero skins? I would certainly be intrigued by the prospect of getting Madame Lazul for 20 €.

    Since I’m not sure if my wish number 2 is technically possible (how much storage would be needed?), I’ll sneak in a joker: I want more cosmetics. Give us something to do after obtaining 500 wins. Give us entry effects, emotes, pets, diamond borders, whatever.

    Now what would be your wishes? What are the top three things you’d like to change?

  • How has your experience been playing against SN1P SN4P?

    Been enjoying casting DevolveMass DispelPolymorph on it/them.

    I have yet to lose a game against it.

  • Quest Trading - Play A Friend!

    Done

  • How has your experience been playing against SN1P SN4P?

    I always thought infinite combo = OTK and is acceptable iff the chance of creating the OTK is really low or takes a lot of turns to collect.

    But this all not an exact science. I would like to see some hard numbers. An OTK killing you on turn 2 is not funny I guess.

  • The Odd One Out

    So you're saying Rafaam created E.V.I.L just to overthrow himself

  • July Saviors of Uldum Hearthstone Pack Giveaway

    Good luck to ALL ! ! :)

  • July Saviors of Uldum Hearthstone Pack Giveaway

    good luck  and have fun!

  • New Druid Spell - BEEEES!!!!

    So many synergies, this card is just great

  • Divine Spirit rotation hinted in recent AMA

    I can see why it severely restricts design space since these cards can turn any card with health>7 into an OTK. And priest has access to cards that give more health, so this winning combo is always lurking around the corner. Combined with mechs and magnetize this becomes even more problematic. With double divine spirit and Inner Fire in hand, you only need a mech with 3 health on board and magnetize it to 8 using wargear, combo and you have more than 30 damage.

    Coupled with 0-mana silence to remove taunts I can see a lot of problems design wise.