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  • Recurring Villain in gold! Here's another way to use it!

    Quote From sinti
    Quote From ARES
    Quote From Deckdjinn

    How does Nine Lives work in this deck. It doesn't activate but only discovers right?

     

    It's either a discover for the villain or a Deadly Shot with the bomb.   When I ran Lost Spirit it was an expensive Power of the Wild.

     

     

    It doesnt activate the Villain tho, correct?

    Nope.. you get the basic card unbuffed so there's no activation .. still good to have in case of devolve or silences.

  • Are you grinding the BRM bosses to help get the reveals?

    i would like to know our progress ( 25 millions bosses) , i killed 16, might finish the other 2 classes as well. 

  • Are you grinding the BRM bosses to help get the reveals?

    No, the cards will release regardless. So there’s no point to grind the brawl

  • When will we get notifications?

    Quote From Fluxflashor
    Quote From OmarComing

    Are there going to be under-achievements as well? For example, there was that one post about the Ragnaros card back where Almaniarra got like a billion downvotes. So are they going to get some cool devil horns on their avatar or something? If so, I'm going to stop being so nice so I can get devil horns too.

    Achievements will never promote negative behaviour =

    Fine, can I still have the devil horns though? 

  • When will we get notifications?

    Staff Pro
    Quote From OmarComing

    Are there going to be under-achievements as well? For example, there was that one post about the Ragnaros card back where Almaniarra got like a billion downvotes. So are they going to get some cool devil horns on their avatar or something? If so, I'm going to stop being so nice so I can get devil horns too.

    Achievements will never promote negative behaviour =

  • Are you grinding the BRM bosses to help get the reveals?

    Quote From FrostyFeet

    I'll try to win with all four classes and then just continue completing quests there but other than that I'm not pushing for reveals. If Blizz had some sort of indicator on where we're at currently, it might encourage me to play more.

    Yeah, it is a bit annoying to not know what we're currently in. In the past we'd get a completion bar of sorts

  • Are you grinding the BRM bosses to help get the reveals?

    Quote From OmarComing

    Part of me wants it to fail, just to put Blizz in an awkward spot with the Legendary card reveal. I'm sure they would just present it in some other way (give it to a streamer), but it would be amazing if they truly did not.

    We've had this with the Kabal reveals and Blizzard really ended up not showing the Warlock legendary back in Gadgetzan. I'm fairly certain they will do it again.

  • When will we get notifications?

    Are there going to be under-achievements as well? For example, there was that one post about the Ragnaros card back where Almaniarra got like a billion downvotes. So are they going to get some cool devil horns on their avatar or something? If so, I'm going to stop being so nice so I can get devil horns too.

  • Are you grinding the BRM bosses to help get the reveals?

    Staff

    I'll try to win with all four classes and then just continue completing quests there but other than that I'm not pushing for reveals. If Blizz had some sort of indicator on where we're at currently, it might encourage me to play more.

  • Are you grinding the BRM bosses to help get the reveals?

    I will maybe try to finish with all classes. So far I am 2/4. But since i got the card rewards already, I feel sooooo lazy.

  • Your 3 wishes

    1. Make it impossible to open duplicate epics until all epics of a set are owned, like how this currently works for legendaries. Epics are very expensive to craft, especially when 2 copies are needed, and it sucks to open duplicate epics.

    An alternative to this wish would be implementing better disenchant values, especially for wild cards.

    2. Give us more incentive to play using more quests, achievements and unlockables. Right now daily quests are the only thing that feels rewarding for me.

    3. Implement more game modes. My first choice would be a mode with rotating sets.

  • Are you grinding the BRM bosses to help get the reveals?

    Part of me wants it to fail, just to put Blizz in an awkward spot with the Legendary card reveal. I'm sure they would just present it in some other way (give it to a streamer), but it would be amazing if they truly did not.

  • Are you grinding the BRM bosses to help get the reveals?

    The "OCD Completionist" in me had me beating the Brawl with all the heroes, but now that I've done that I'm not playing more. So in all I think I beat ~50 bosses.

  • July Saviors of Uldum Hearthstone Pack Giveaway

    Thanks a lot!

  • Are you grinding the BRM bosses to help get the reveals?

    Tavern Brawls are almost always "one and done" for me. 

    This one is no different.  

  • Are you grinding the BRM bosses to help get the reveals?

    I'm legitimately curious if people are actually trying to reach the legendary reveal after beating the Blackrock Crash run.

     

    Are you grinding or did you stop once you got all the rewards?

    Personally, I am completing all the quests I can in the Brawl for now, but I've only beaten 22 bosses so far.

  • Custom Class - Time Traveler (Updated February 17th - Return to Naxxramas added!)

    Staff
    Quote From Neoguli

    Just came to realisation you can make Malygos Chronomancer work. At first, play Malygos and Path To Nowhere. Wait until your next turn. Then, cast Chronomantic Arrows onto the enemy hero, play Done That after casting at least two Arrows and keep spamming until the enemy hero is dead.

    Not gonna lie, that sounds really neat. The big problem I see with that is that Malygos + Path to Nowhere is a 10 mana combo that does nothing on the turn you play it, so you better hope you've got a clear board or some cost-reduction effects to make that work. If you DO get that to work though, oh boy is that fun. I'm not much of a deckbuilder, but I'm tempted to give it a try for this.

    Something I wanted people to do was use their brain and think of some crazy combos to pull off, and you've got the right idea.

  • Twitch Drops Return to Hearthstone for the Grandmasters Season 1 Playoffs - Two+ Free Packs

    Right now is 7:13 AM on July 12th and none of these channels are streaming.

     

    Someone is lying.

  • [Game] Name another card that has the same...

    Dark Pact

    restores more than 3 health

  • [Game] Name another card that has the same...

    Possessed Lackey

    Nerfed Warlock card.

  • Your 3 wishes

    I have to say that the Devs have really made a lot of progress in the last 5 months, in terms of both game quality and communication in general (they feel a lot more present than in the past, though sometimes they lack transparency). It wasn't that difficult after the Year of the Raven downfall, but we're finally getting what we want: a fresh game through the whole 4-months-arc. So far so good. Thanks to them for that (Conjurer's Calling is still a stupid card for 3 mana, but for this time I'll let it slide).

    While I don't really care about skins in general (I'm not into cosmetics), I agree with you about your #1 wish: dust policy should be reworked. We're getting three expansion a year with 135 cards each one: the numbers have increased since the Adventures years, but the system is the same. I think that half of the cost would be too much to ask, at least for all the rarities. I would be totally fine with:

    RARITYCRAFT REGULARCRAFT GOLDENDISENCHANT REGULARDISENCHANT GOLDEN
    COMMON4040010 (from 5)40
    RARE10080025 (from 20)100
    EPIC4001600100400
    LEGENDARY160032004001600

    With the 1/4 ratio you'll get A LOT more dust than you think (nearly the double if you run the numbers), but maybe this is too much of a drastic change. Another request I would make is to lower the cost of Wild cards: halve all the crafting/disenchanting costs and allow new players to experiment a format that would otherwise be exclusive of those who own a large collection and have been playing for years.

    Another wish is getting trade tokens: I have this Legendary which is really strong but I don't have enough stuff to build a deck around it, whereas my friend needs it and has one that I'd like to have. You would get them through end of the season rewards and/or in game events like Arena, Tavern Brawls or as a reward for achieving a certain result (1000 wins with a class?). Tokens should be quite difficult to obtain, but would at least encourage the development of an in game community, which is my third wish.

    Give us in-game group chats, a guild-like system with group quests (I don't know: win 200 games in a single week and unlock this reward/skin), an activity log and stuff like this. I don't want HS to become a shallow copy of other games, but we are really behind in this aspect.

     

  • Your 3 wishes

    1. Address "wincentivizing" casual mode.  You have no reason to not net-deck casual mode because of how many "win X games" quests there are.  Since this is my wish, I can be selfish.  I don't play casual to netdeck or win as fast as possible, I play it to make crazy late game combos happen. Replace the win quests with play quests.  Make these quests incentivize decks that aren't net decks. 
    2. Dust discount for upgrading normal cards to golden cards. Already have a non golden Ysera?  Upgrade it to golden for 1600. 
    3. Ranked reset should be opt-out.  I enjoy playing weird homebrew decks at low ranks.  I should be able to reset back to 10 or 15 or even 20 without having to wait months and months, because that one time I got to Rank 2. 
  • Your 3 wishes

    1. give all classes a DK or remove them from Warrior/Hunter/Shaman

    2. remove hunter

    3. some sort of tournement mode

  • Your 3 wishes

    1- Create more game modes, for example having a constructed format with rotating sets would be a fun deckbuilding challenge for a few months, just like how arena works right now.

    2- More cosmetics and in-game achievements: make full art cards or different kind of foil cards, or either more hero skins obtainable by reaching let's say 5k wins with a hero, that would encourage players to keep grinding and playing the game, otherwise there is no point in playing constructed

    3- Make wild more accessible by reducing the cost of crafted cards, otherwise new players will never bother spending resources on this game mode since they're starting so far behind compared to an old player with a vast collection. In this way new players will have the opportunity to try new decks and the wild game mode and veteran players will see a growth in the wild community so they might start giving a damn about their collection and unused cards

  • When will we get notifications?

    Excited to see them come out! I loved the achievements on Pwn, so OoC will be a whole new level of fun for me. Even more excited for notifications! I can definitely wait patiently for those. Like Paragon, I don't think you have anything to regret about the launch; it DOES say beta right on the top of the page, after all.