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  • Dragon Mech Handbuff Paladin

    Did you try it?

  • After Uldum Expansion Speculation

    I don't follow WoW lore yet am very interested in it. Could you tell me what is going on?

  • New Shaman Minion - Weaponized Wasp

    So Shaman is getting good cards this expansion, isn't it? Great card.

  • July Saviors of Uldum Hearthstone Pack Giveaway

    Quote From lMarcusl

    Question: how will winners be contacted? Here via messages? Cause if I participate through, say Twitch, would I have to go to twitch to figure out I won? I have a Twitch account but use twitch like once every 4 months.

    when i won the rise of shadows card pack giveaway they contacted me through my email

  • Put up note of BAT tipping

    As a user of the Brave Browser I noticed that you are a verified publisher of the Brave Foundation.
    Could be an idea to put information about that together with your other options on patreon, twitch etc?

    Tipped you 10 BAT the other day. Probably the easiest way in the world to tip anyone.

  • July Saviors of Uldum Hearthstone Pack Giveaway

    Question: how will winners be contacted? Here via messages? Cause if I participate through, say Twitch, would I have to go to twitch to figure out I won? I have a Twitch account but use twitch like once every 4 months.

  • Idea for New Game Mode - Guild System

    Hearthstone definitely needs more social/community features

  • Divine Spirit rotation hinted in recent AMA

    New Team format 2vs2 :D Priest does not need to deal damage then :p

  • Three New Cards Revealed - Mage Quest (Raid the Sky Temple), Weaponized Wasp, BEEEES!!!

    The bees are unfair

    1. Does it bypass taunt? If bees are beasts, putting a wolf-thing card will increase its attack to 2 for 5 mana. 8 hit point removal with excess bees as token, bypass taunt(?)
    2, Additional nasty warrior board clear with Gunspire Tower. Look at its power by using bees on it, potentially 12 or 24 randomized damage.

    Edit: Sorry I just realized its a Druid card

  • Divine Spirit rotation hinted in recent AMA

    https://www.reddit.com/r/hearthstone/comments/cb4fpp/hearthstone_saviors_of_uldum_ama_tuesday_july_9/etdqmlo/

    The TL;DR is that Divine Spirit doesn't match priest's class identity, limits card design, feels bad to play against and is something that will be probably changed or rotated to the HoF as soon as they want to print a card that this restricts

    At this point, you may as well say winning is against priest's class identity lol

  • July Saviors of Uldum Hearthstone Pack Giveaway

    alright my chance of winning right now is 0.3% it's something I guess..

  • Idea for New Game Mode - Guild System

    Hi there, i do not know if something like that was discussed since the release of Hearthstone so i just gonna throw my idea out there :)

     

    Hearthstone is/was based on the Warcraft Lore - and in Games like WoW there is a Guild System. Could a Guild System work in Hearthstone? 

    I mean you can Build a Guild and every member would get a Guild Symbol and the Guild Name is added as a Subtitle to his name. There could be Guild Quests or some kind of Achievements that gives you gold etc. 

    I've seen systems like this in other Games (Injustice 2 for example - every guild member can fight "Guild Fights" and earn points for the guild so they could get different prices etc.)

     

    Do you think some sort of Guild System could work and be a nice addition to the Game ? 

     

  • Three New Cards Revealed - Mage Quest (Raid the Sky Temple), Weaponized Wasp, BEEEES!!!

    Quote From Thez

    Play Linecracker.
    Next turn play BEEEES!!! on it.

    Goes from 5 to 10 to 20 to 40 to 80 damage. Hello there.

    Overkill doesn't work like that, Linecracker would have to be the attacker (not be attacked) for it to trigger.

  • New Druid Spell - BEEEES!!!!

    Reminds me of Imp-losion just that instead of rng you always deal 4 and you get 4-enemy HP bees (as long as enemy hp is lower than 4) Imp-losion was one of the strongest cards in zoolock in GVG this being favorably comparable to the card is a huge plus, also token druid currently runs kinda MEH cards at 3, as well as this card being powerful in general means it might find it's way into other decks.

    as a side note it's not that great against warrior minions and Acolyte of Pain.

    Also you can play this on an acolyte of pain to draw 3 cards and then you ask yourself "why I am playing this dumb combo instead of playing Nourish".

  • Three New Cards Revealed - Mage Quest (Raid the Sky Temple), Weaponized Wasp, BEEEES!!!

    Play Linecracker.
    Next turn play BEEEES!!! on it.

    Goes from 5 to 10 to 20 to 40 to 80 damage. Hello there.

  • Anti Meta Res Priest | FUN | Rank 10 to 5 with 1 loss

    Looks like a fun list. I always liked Rezz / Wall Priest but i personaly am not a fan using cards like Cloning Device and Thoughtsteal because you could get minions you cannot use or won't because they could mess up your Rezz Pool.

    I understand you use the Upgradeable Framebot to have some early game and with Extra Arms for example it could be strong but i guess you do not want to Rezz him - so i would recommend using a Damaged Stegotron

    I tinkered a lot with Rezz  / Wall Priest and therefor will defenitely try your list 

  • Time Limit

    Bummer. Oh well. Guess it will be a late night tonight then :)

  • Recurring Villain in gold! Here's another way to use it!

    Staff
    Quote From ARES
    Quote From Deckdjinn

    How does Nine Lives work in this deck. It doesn't activate but only discovers right?

     

    It's either a discover for the villain or a Deadly Shot with the bomb.   When I ran Lost Spirit it was an expensive Power of the Wild.

     

     

    It doesnt activate the Villain tho, correct?

  • Time Limit

    Staff

    Yeah, you have to do it in one sitting and choosing treasures or even playing ladder in the meantime still counts toward the 40/60 minute goal.

  • Time Limit

    You can't take a break unfortunately. Played up until the 7th boss yesterday morning. Came back from work and completed the run, only to find out it counted the downtime as well. Ended up with a run that counted as 10 hours and 30 minutes.

  • New Mage Spell - Raid the Sky Temple

    To be able to generate spells "for free" is very useful for mage since that means you can put more minions in your deck (for instance with spell power) that synergize with spells, and mage has a lot of those. When creating a tempo mage deck there was always the problem that you want a lot of spells but you also need the minions to give the spell power and to keep bord control, so most of the time the deck was weak to removal since once you ran out of minions to play, your bord control was gone and you had to hope for reach/swing.

    So I can see this work in a couple of decks.

    It is also a great way to generate a couple of cheap spells (costing 0 mana for instance) which can then be combined in a Antonidas turn to turn them all into fire balls.

    Then you have the obvious synergy with Questing Adventurer, Sorcerer Apprentice, Mana Cyclone they all benefit heavily from having cheap spells to play. The only downside is that you only get 1 card per turn which might be a bit slow. But if there will be a way to use your hero power more often this can easily get very powerful.

    So apart from other new spells which might be synergizing with this, I already definitely see some potential outside of the meme/fun territory.

    And with a Sorcerer Apprentice on board you can complete quest in one turn once you reach 10 mana playing both the quest and the new legendary :)

  • Custom Class - Time Traveler (Updated February 17th - Return to Naxxramas added!)

    Just came to realisation you can make Malygos Chronomancer work. At first, play Malygos and Path To Nowhere. Wait until your next turn. Then, cast Chronomantic Arrows onto the enemy hero, play Done That after casting at least two Arrows and keep spamming until the enemy hero is dead.

  • July Saviors of Uldum Hearthstone Pack Giveaway

    Thanks for doing this

  • Is Hearthstone running out of ideas? Could it some day?

    No, i think there are lots of possibilities now and even more in the future - because you can always add new features etc. 

    Like someone stated above - MTG still brings new Ideas / Mechanics after 20 years - so i think we are years away before the ideas are gonna run out!

  • New Shaman Spell - Earthquake

    Seems pretty solid. Good card for Control Shaman.