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  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    Quote From doingtheobvious

    Dear Team 5,

    please get off your lazy asses and fix Genn & Baku. I want variety in Wild ladder. Not 95% odd paladin all the time.

    SIGNED, NOT READ

    -SOME ASSHOLE.

    To Arms, man! :P But to be honest Oddpaladin is needed to keep BPriest in check, because you need to rush this Highroll-Deck down before it gets you. :)

  • [Game] Name another card that has the same...

    Yeah I was pretty confused about the voice line change as well since Lyra the Sunshard doesn't really qualify as a "he", nor did I find any actual confirmation on the change. 

    Anyway: Arcane Anomaly

    A minion that gains something whenever a spell is cast.

  • [Wild] Miracle mage versus big priest

    Quote From RavenSunHS
    Quote From iWatchUSleep
    Quote From RavenSunHS

    If their summons are perfect, it's pretty hard to win.

    But not impossible: hold your burst power as much as possible, freeze with Ray while rushing for the Quest.

    Once the Quest is ready, gather more burst, while paying attention not to wait too much.

    The window is narrow, and not easy to spot, but it is there, and Miracle Mage owns tons of burst.

    PS: you can include Archmage Vargoth for triple turn (and increased burst).

    What do you do about an Obsidian Statue though? Do you kill that before you go in. Do you kill it while going in and risk losing a Sorcerer's Apprentice or Flamewaker?

    Not a fan of Archmage Vargoth since it seems pretty dead in many occasions.

    You can wait to kill it during burst, and try to use several minions minions together on the board and/or if you are holding enough burst no matter what (eg. Ice Lance & co).

    Mirror Image can be included both against Aggro, and Obsidian/Ragnaros.

    Ultimately, you can also include Polymorph: Boar which can also be used on your own minions for burst, whenever you don't need it to deny dangerous bodies.

    Right, guess I'll need to stall longer then. 

    Thanks for all the replies!

  • [Game] Name another card that has the same...

    Lyra the Sunshard ?

    'Whenever you cast a spell ... '

  • Quest Coming up! Do you think it's good already?

    Well, it's the second expansion of the year. We can expect some pretty good epics and legendaries and i think that one of Druid epics will be a powerful choose one card. Or maybe Elise will be a choose one. Just a hunch..

  • what is the point of king mukla

    Quote From AliRadicali

    IIRC Mukla has seen competitive play as a 3 mana 5/5 once or twice(literally), but as others have pointed out, his main use (if any) is to fill the enemy's hand with junk.

    Competitively, he's only show up in tempo decks (most recently odd rogue), not mill decks.  The idea is that a 3 mana 5/5 is great tempo.  You give the opponent 2/2 worth of bananas but they still need to spend 2 mana to get his 2/2 on the board, which is mediocre tempo.  He is better in decks that excels at keeping early boards clear (like tempo rogues), so that the opponent has no active minions to put bananas on

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    I'm somewhat glad I've been able to get a few ranks on ladder with secret mech pally, but does every single opponent has to play mech Hunter? Feels like it's the only one I ever get to face.

  • Quest Coming up! Do you think it's good already?

    Quote From sinti
    Quote From Spinnenhonig

    The Malfurion DK really is not going to work with the Quest though, I mean he brings his own Hero Power replacing the passive and since the quest is slow in itself - imo not a situation like with Rexxar and Zul'jin where you would want to run both for a long game 

    It will work in a sense that it will summon 4 minions, but it is kinda counter-productive in a way that it changes your hero power again, yes.

    That being said, maybe Jade Idol will be the card that makes this quest worthwhile.

    As a jade druid player, most of the time you don't actually want +3 jade idols in your deck and losing control over whether you can shuffle or not might actually be a bad thing.  Definitely not worth the quest requirements

  • Here's some art, make a card! [Legacy Game]

    Next : 

    A class hero card with unique hero power from MurlocAggroB's art two post before (trying to get back to 1 line).

  • Quest Coming up! Do you think it's good already?

    Oh.. so you're saying there's a chance; I guess Ill take that..

    After all there's lots of cards to be released but I guess as of now it's not worth its share of dust.

    Also as mentionned above I was thinking of the scarab+spider battlecry of Malfurion the Pestilent and not the hero power. 

  • A Case for an Unnerfing and Hall of Faming of Warsong Commander

    Quote From Kovachut

    "imho just because we can't see the problematic deck right now, it doesn't mean that it wouldn't exist"

    I don't think it really matters what powerful card combinations we can come up with in the current card pool; the fact of the matter is, the "combo shell" or "midrange-tempo shell" that warrior has isn't really good enough to facilitate a tier 1 or 2 deck featuring this card

    AK75 druid needed a lot more than just the printing of star aligners and their interaction with the combo pieces to work.  You needed a 4 mana, draw exactly your combo pieces (and when this stopped working via the Aviana nerf, the deck immediately fell off the meta); extremely powerful stall, health gain and ramp.  Even before star aligner, all sorts of combo druids were high tier because of the power of their combo shell.  Meanwhile, a combo warrior of any kind can't ramp and will have inferior stall, health gain and draw.  Unlike theorycrafting the warsong combo itself, the wild community had plenty of time to come up with and refine better combo shells featuring other, though perhaps weaker, combo finishers.  The best we've got is the pyromancer-based shell that worgen warrior had and while it's functional, it's not wild-tier

    Tempo, midrange and bomb warrior are not decks mentioned on VS nor HSReplay.  Again, the shell is not quite there.  Wild decks that focus on tempo can generate a lot more tempo than standard decks that focus on tempo.  Standard bomb warriors are good because clockwork goblins are considered good tempo in standard.  For tempo vs tempo matchups, the player with less tempo is at a huge disadvantage.  A tempo warrior can get in a lot of early chip damage in standard, but will be pushed off the board in wild.  Wild combo and control decks have much better control tools and recovery... I suppose your bomb warrior would be good against the newly popular OTK mages due to them having to draw your bombs before they can OTK, but the point is moot because they would have ice blocks against a warsong combo

    All that remains is pirate warrior, which I mentioned before

    "And I can't deny that hand/deck-disruption cards exist in wild, but I would like to state, that those aren't always reliable."

    Well, that's just how disruption vs combo works.  Rats would be broken if they worked every time and combo decks would become worthless, wouldn't they? :P

    "So it's not hard to imagine how an unnerfed WC would cause problems in wild."

    My response to this is #2 in the previous post.  It's not currently causing problems but should start to, it still won't interfere with Blizzard designing new cards

    "designing 100+ new cards, if the devs were to HoF the two sets, would be very hard to do. They have to spend a lot of time designing cards, that fit their philosophy regarding the 9 classes, their strenghts and weaknesses."

    Did you confuse me with someone else? :)  I never said we should HoF two sets, just cards that have been nerfed and has since seen no or little play.  In any case, I think you're underestimating how many resources the HS team has.  Every expansion these days is accompanied by some solo content.  Each has new heroes, new bosses, new mechanics, new treasure cards, new boss-only cards, new hero powers, new voicelines, new card interactions, new art and more.  While I am extremely grateful for the bonus content, the quality and quantity of these show us how much more they're capable of doing.  Most of the solo content is one-and-done and most of us won't get to experience their hard work again unless we get those daily quests to monster hunt or something.  In other words, solo content is small potatoes compared to designing core cards that will be used every day and in every game mode.  Putting the effort into something of this importance would not be that unreasonable.  Blizzard is also not a small indie company; they could always increase their resource investment at any time if they were inclined

    Also ... Barcelona at this time of year lol.  Aren't you afraid of burning to a crisp?

  • Honest Hearthstone Cards (Game)

    Next:

    Mind Blast Card Image

  • Honest Hearthstone Cards (Game)

    Interesting games, indeed.

    Up next is..

    Zilliax Card Image

  • Honest Hearthstone Cards (Game)

     

  • Quest Coming up! Do you think it's good already?

    I’ve noticed — for whatever reason — that a lot of the new expansion discussion here tends to skew towards Wild. But it seems a little much to think that Blizzard would build an entire concept around cards that the Standard player base can’t use, or that won’t see their way into competition. 

    Especially mid-year, after so many cards have cycled out of Standard, it seems much more likely that Blizzard will want to create some kind of internal coherence to the class archetypes. (Hence their whole thing about class identity.) If there aren’t current cards that would make the quest “worthwhile,” I think we can presuppose that they’ll print SOME new ones. But I guarantee the designers were more concerned with what would create a viable alternative to Token Druid than they were about resurrecting Malfurion the Pestilent.

  • The Largest Hearthstone Tournament of the Year Finally Returns to BlizzCon

    Lovely.  Preferential treatment for China when their players have done %^$$ in any competitive play that I have seen. 

  • Honest Hearthstone Cards (Game)

    Staff

    Ultimate Infestation Card Image

  • Honest Hearthstone Cards (Game)

    Next:

    Naturalize Card Image

  • Questilion for ipad pro users

    I've been playing on a first gen 12.9" Pro for a long time. I think it runs great except for right around patches when Blizz always seems to screw something up for iPad versions that gets fixed usually quickly. The game runs super smoothly, and I love the large-screen touch play. It's definitely my preferred mode of play between iphone and macbook. (Yes, apple fanboy). 

    Like I said, it occasionally gets quirks that don't exist on the PC version. For weeks there was in issue with the app quitting while trying to make a deck. It was widely reported, and just took Blizz forever to fix it. Others, like not being able to login for like an entire day after the last patch, usually get resolved quickly,

  • C'Thun Corrupts the Jade Waters

    You may want to consider adding Omega Defender. If you have to play C'Thun before Shudderwock, you can give Shudder a huge Attack value and then use C'Thun's battlecry.

  • Honest Hearthstone Cards (Game)

    Next:

    Deck of Wonders Card Image

  • Whats your guess for the other QUESTS in SOU?

    My guess for Warrior is "The Super Weapon: Play 4 weapons. Reward: 'Fire away.' 2 mana deal 5 damage randomly split among all enemies."

  • Honest Hearthstone Cards (Game)

    Quote From Xarkkal

    Mountain Giant Card Image

    Bad form to do two in a row, but I couldn't resist.

     

    NEXT:

    File:Giggling Inventor(89838).png

  • Honest Hearthstone Cards (Game)

    Quote From nmego

    How do you actually edit pre-existing cards while keeping things smooth, I've tried the card generator but it only generates new cards.

    If you go to Hearthcards and hit the little "Import" button (it's next to where you enter the name), it'll open a menu that lets you pull up any existing card and edit it.

  • Here's some art, make a card! [Legacy Game]

    ZardpzSpeakz went first, so I'll do a card with his art:

    Next: A spell called Plague of Blood. It must be some sort of board clear that belongs to an EVIL class. The expansion must be SOU.