Odd paladin and even shaman aren't aggressive decks. They're just midrange board decks and they don't hurt you if you keep the board clean enough, which you can do much easier with a full card pool, they're not a threat
Like I said, the hero power is good against burn-based decks and they're not a thing in wild. Odd rogue is the only exception, and a very good deck, but it's also very rare for some reason. Maybe people don't want to re-craft Patches
Combo druids are reasonably common where I'm at currently (R4 EU) and unlike Jade druid, they have the potential for a good matchup vs Big Priest because they can proactively win the game at some point, making the poison seeds and naturalize stall actually useful
Correct, those obviously aren't the only top decks. Murloc shaman is arguably the more popular shaman deck despite not being as good. Mech hunter is the most popular hunter deck, pirate warrior is the most popular warrior deck, aluneth mage and aggro druid still see decent play, etc...
And besides, I don't think there's any deck more suited to deal with those two midrange decks than odd warrior. You seem to be under the impression that gaining massive amounts of armor is only good versus burn decks. Do you know how aggro and midrange decks beat their opponent? By making their health 0. Just like a burn deck. Do you know which hero power is most suited to counter that strategy? It's Tank up. The warrior class has so many removal tools that running only odd cost cards is hardly a drawback. If you've played even a decent amount with or against the deck you should know this.
Looking at hsreplay only the 6th most popular druid deck seems to be combo druid. We play at the same ranks and I haven't seen a druid in my past 30 games or so. Let alone a combo druid...
There's a reason why odd warrior is back to tier 1 in team rankstar's latest meta report and top of tier 2 in tempostorm's report.
More of a midrange card and maybe tech card in fast decks.
It won't be played in a Control deck because it's a dead card; with Control, you rarely have a board state such that you can and want to trade in a bunch of minion. Quite the opposite, you generally do NOT want to kill off your minions, you want them to trade 1 for 2 or even 1 for 3.
Midrange much more frequently has a board state with two to four minions that can be traded in to maintain board presence, and this card makes those turns much more powerful and swingy.
Aggro - You'd generally prefer to run cheap silence effects as a counter to taunts, but the downside of that is the silence effects are often attached to minions with subpar stats and in silencing, you leave that minion on the board still. This card would make it possible to trade in your minions/remove their taunt AND keep the board, the downside being you delay face damage by a full turn, but that's just something you'd have to consider.
Didn't understand what you meant by "combining both odd/even" as this deck is only created with Odd cards. Either way, I will give it a shot, and thanks for all feedback.
Ah, my bad! I meant that adding double deck restrictions, going down both the only odd or only even route (only odd in your case) plus highlander, hurts consistency.
Yeah... you can guess it's very versalite. You can either use it to deal with a decently large minion or show no mercy to weaker ones, drawing two cards, but at the cost of losing potential tool to deal with larger minions.
Shame dreads will not be playing, but I look forward to his casting. He's the only arena streamer I regularly watch. I'm glad they are doing this again though. Thanks to the people that put this together.
Cool deck, cool write up. I hit legend with Dragon Hunter during Witchwood & consistently hit rank 2 & 3 with it every month (it's been the only deck I've basically played since Emeriss was printed) so I know how annoying it can be when everyone disregards Dragon Hunter.
You can't rat, you can't giest, can't saboteur, can't dead man's hand, can't hecklebot so you auto lose to any infinite value, mill or OTK decks
Big priest is big priest. Even the fast decks have tons of big threats like giants that you won't have enough removal for because you can't play execute or omega devastator
The odd hero power was good when it was standard because it counters burn based decks, which don't really exist in wild right now. IMO, you're just sacrificing your chances to win against real meta decks in order to better your matchup against things that don't exist. Non-odd control warrior is better and I've had modest success with it last season
This is just plain wrong. The meta is currently extremely aggressive with odd paladin, odd rogue and even shaman being the top decks. Mostly because people hate losing against big priest (and I definitely can't blame them). Odd warrior absolutely thrives in such a meta, even more so if big priest wasn't a thing but that can be teched against.
You don't need combo disruptors when combo decks aren't a thing. They get absolutely blown away by aggro decks.
You also don't need execute or omega devastator. With Shield Slam, Supercollider and all the armor in the world to tank the hits big threats aren't much of an issue.
The only problem is jade druid. But I'd gladly take one tough matchup (which is quite rare because jade druid stands little to no chance against big priest) while winning against all the top decks out there.
Odd paladin and even shaman aren't aggressive decks. They're just midrange board decks and they don't hurt you if you keep the board clean enough, which you can do much easier with a full card pool, they're not a threat
Like I said, the hero power is good against burn-based decks and they're not a thing in wild. Odd rogue is the only exception, and a very good deck, but it's also very rare for some reason. Maybe people don't want to re-craft Patches
Combo druids are reasonably common where I'm at currently (R4 EU) and unlike Jade druid, they have the potential for a good matchup vs Big Priest because they can proactively win the game at some point, making the poison seeds and naturalize stall actually useful
for those of you who are saying "LOL this class does not have this weakness because one card, DuH". a class weakness does not mean that in all of hearthstone ever they cannot have one/two cards that can give them that.
for example, people are laughing at shamans 'bad card generation'. but without hagatha the witch, kragwa, and underbelly angler, they really don't have very good card advantage, and kragwa and underbelly are only viable in one/two decks. and no, cards like shudderwock, and hagatha number 2 don't count because they generate value, they don't add cards to your hand.
and all those cards are adventure cards, but in the core of shaman, there is not much card draw outside of manatide totem, which is kind of really bad.
maybe shaman has more card draw than I gave it credit for. but on that list, only far sight, haunting visions, and storm chaser really saw play (I am not 100% sure on some of the wild card as they were already in wild when I started playing) and all the cads on that list only get you one card in hand. now compare that to druid, rogue, mage, or warlock.
I admit that they should have labeled that under 'limitations' not 'weakness', but you have to admit that it is definitely not a strength.
On the subject of the card itself, no one played Ram Wrangler and that was a slightly better version of this. True, it wasn't Neutral but if you really need random Beasts in your life then Exotic Mountseller is a waaaay better choice. Cheaper to craft too..
I don't think this is just for those two cards. I think this is to start a trend. They already broke with many of their old ways by buffing cards and HoFing outside of rotation. I'm thinking they will be doing A LOT more of this stuff as we go on, and some of those changes will not be explainable by It's OP/not fun/messes with design.
Mind Blast was aimed at for a HoF already. They flat out said last time they were going to hit it and just barely decided to just not do it this year. Vanish was the surprise though. If it was a design decision, they would've said so as you suggest as they've done it before. If it was due to future cards, they've just done that earlier with Hex. The literally have no reason to make some fakey excuse when they've already used many of the other reasons for doing this without audience madness.
I do not mean that I believe the description of classes is ONLY to justify removing the two cards. What I mean is that I think it's one reason, kind of a "just in case people like Vanish and Mind Blast" type of write-up. I don't disagree with you, it definitely is a way to plan for the future. My main idea is in agreement with the other poster: they have unintentionally admitted (once again) that Wild is not really part of planning for the game. Class identity is for Standard only. Wild is being treated like a dumpster and the company is admitting to this by removing the cards from Standard, defining the classes, and "dumping them" in Wild, where the classes will not have the same identity since they have access to all the cards ever made.
Everything a company does is "corporate" and everything writtten and posted to the internet in one way or another is a type of marketing. Just about everything is done in exchange for some kind of money. Video game companies do not produce things out of the goodness of their hearts. I'm not saying that's a bad thing. I'm just saying that it's that way.
The descriptions of the classes, as the OP might suggest, are lop-sided. Or, as I'd prefer to call it, "poorly thought out." Whenever I judge something that is written by a video game company, I always remember that the people or person writing the thing posted to the Internet has some kind of college education. I would judge this writing as poorly produced and the content is kind of silly. They could have done a better job with their descriptions or they could have not bothered to do it until they thought a little more about what they were going to publish (this last option is the better one, really.)
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
I am getting nut drawn and counter queued by everything today. Lost about 15 games. This is such an awful streak of luck
DOTA Underlords
Tried it out and it is quite fun, and it has lots of potential.
But it gets stuck once I finish the tutorial (and the easy-mode solo).
comments second page - Server Error (500)
https://outof.cards/hearthstone/147-10-new-hearthstone-cards-coming-to-the-game-new-hall-of-fame-additions?page=2#comments
when I try to go on page 2 i get Server Error (500), others pages (1, 3, 4, ...) no problem
Big Buffers
Why no glow stone technician
[Game] Name another card that has the same...
Master Oakheart
Mentions another card in its flavor text
Wild Odd Warrior best list?
Correct, those obviously aren't the only top decks. Murloc shaman is arguably the more popular shaman deck despite not being as good. Mech hunter is the most popular hunter deck, pirate warrior is the most popular warrior deck, aluneth mage and aggro druid still see decent play, etc...
And besides, I don't think there's any deck more suited to deal with those two midrange decks than odd warrior. You seem to be under the impression that gaining massive amounts of armor is only good versus burn decks. Do you know how aggro and midrange decks beat their opponent? By making their health 0. Just like a burn deck. Do you know which hero power is most suited to counter that strategy? It's Tank up. The warrior class has so many removal tools that running only odd cost cards is hardly a drawback. If you've played even a decent amount with or against the deck you should know this.
Looking at hsreplay only the 6th most popular druid deck seems to be combo druid. We play at the same ranks and I haven't seen a druid in my past 30 games or so. Let alone a combo druid...
There's a reason why odd warrior is back to tier 1 in team rankstar's latest meta report and top of tier 2 in tempostorm's report.
New Neutral Minion - High Inquisitor Whitemane
More of a midrange card and maybe tech card in fast decks.
It won't be played in a Control deck because it's a dead card; with Control, you rarely have a board state such that you can and want to trade in a bunch of minion. Quite the opposite, you generally do NOT want to kill off your minions, you want them to trade 1 for 2 or even 1 for 3.
Midrange much more frequently has a board state with two to four minions that can be traded in to maintain board presence, and this card makes those turns much more powerful and swingy.
Aggro - You'd generally prefer to run cheap silence effects as a counter to taunts, but the downside of that is the silence effects are often attached to minions with subpar stats and in silencing, you leave that minion on the board still. This card would make it possible to trade in your minions/remove their taunt AND keep the board, the downside being you delay face damage by a full turn, but that's just something you'd have to consider.
****
IMO it's better than you guys think.
Hall of Fame Mt. Giant
Warriors and hunters are raping the ladder, but hey, let's nerf mage
Rexxar's Emerald Dream
Sad but true. Hope Dragon Hunter will be noticed for good this time.
Test
More giants! Ever heard of a giant-token deck!
I Need Feedback for Baku Warlock
Ah, my bad! I meant that adding double deck restrictions, going down both the only odd or only even route (only odd in your case) plus highlander, hurts consistency.
Either way, hope the deck works out for you.
Here's some art, make a card! [Legacy Game]
Yeah... you can guess it's very versalite. You can either use it to deal with a decently large minion or show no mercy to weaker ones, drawing two cards, but at the cost of losing potential tool to deal with larger minions.
Next art:
Twitch Rivals: Hearthstone Team Arena Challenge Survival Guide - June 26
Thanks for the info.
I just hope that the 'true arena players' beat the Grandmaster interlopers. Should be fun.
Twitch Rivals: Hearthstone Team Arena Challenge Survival Guide - June 26
last i saw on IG, Kripp is on a trip to Scotland
Twitch Rivals: Hearthstone Team Arena Challenge Survival Guide - June 26
Shame dreads will not be playing, but I look forward to his casting. He's the only arena streamer I regularly watch. I'm glad they are doing this again though. Thanks to the people that put this together.
Rexxar's Emerald Dream
Cool deck, cool write up. I hit legend with Dragon Hunter during Witchwood & consistently hit rank 2 & 3 with it every month (it's been the only deck I've basically played since Emeriss was printed) so I know how annoying it can be when everyone disregards Dragon Hunter.
June Rise of Shadows Pack Giveaway
well that is better than my 1/13560
Wild Odd Warrior best list?
Odd paladin and even shaman aren't aggressive decks. They're just midrange board decks and they don't hurt you if you keep the board clean enough, which you can do much easier with a full card pool, they're not a threat
Like I said, the hero power is good against burn-based decks and they're not a thing in wild. Odd rogue is the only exception, and a very good deck, but it's also very rare for some reason. Maybe people don't want to re-craft Patches
Combo druids are reasonably common where I'm at currently (R4 EU) and unlike Jade druid, they have the potential for a good matchup vs Big Priest because they can proactively win the game at some point, making the poison seeds and naturalize stall actually useful
Anyone else think the recent post about class pros/cons is incredibly lopsided?
maybe shaman has more card draw than I gave it credit for. but on that list, only far sight, haunting visions, and storm chaser really saw play (I am not 100% sure on some of the wild card as they were already in wild when I started playing) and all the cads on that list only get you one card in hand. now compare that to druid, rogue, mage, or warlock.
I admit that they should have labeled that under 'limitations' not 'weakness', but you have to admit that it is definitely not a strength.
Twitch Rivals: Hearthstone Team Arena Challenge Survival Guide - June 26
Kripp?
Nowhere?
New Neutral Minion - Barrens Stablehand
On the subject of the card itself, no one played Ram Wrangler and that was a slightly better version of this. True, it wasn't Neutral but if you really need random Beasts in your life then Exotic Mountseller is a waaaay better choice. Cheaper to craft too..
Anyone else think the recent post about class pros/cons is incredibly lopsided?
I do not mean that I believe the description of classes is ONLY to justify removing the two cards. What I mean is that I think it's one reason, kind of a "just in case people like Vanish and Mind Blast" type of write-up. I don't disagree with you, it definitely is a way to plan for the future. My main idea is in agreement with the other poster: they have unintentionally admitted (once again) that Wild is not really part of planning for the game. Class identity is for Standard only. Wild is being treated like a dumpster and the company is admitting to this by removing the cards from Standard, defining the classes, and "dumping them" in Wild, where the classes will not have the same identity since they have access to all the cards ever made.
Everything a company does is "corporate" and everything writtten and posted to the internet in one way or another is a type of marketing. Just about everything is done in exchange for some kind of money. Video game companies do not produce things out of the goodness of their hearts. I'm not saying that's a bad thing. I'm just saying that it's that way.
The descriptions of the classes, as the OP might suggest, are lop-sided. Or, as I'd prefer to call it, "poorly thought out." Whenever I judge something that is written by a video game company, I always remember that the people or person writing the thing posted to the Internet has some kind of college education. I would judge this writing as poorly produced and the content is kind of silly. They could have done a better job with their descriptions or they could have not bothered to do it until they thought a little more about what they were going to publish (this last option is the better one, really.)
Twitch Rivals: Hearthstone Team Arena Challenge Survival Guide - June 26
well there are 5 unknown names, one of them might be krip.
Here's some art, make a card! [Legacy Game]
Next art:
must be a rogue spell that deals damage.
[Game] Name another card that has the same...
Mosh'Ogg Enforcer
Wall Priest.