Title says it all. As example, within Druid section, I want to jump to 10th page. Rather than pressing right 9 times, why can't I type 10 to jump 10th page? If it's not possible to implement, it's alright.
Creation competitions are very close. We will have a completely dedicated system for it, better than what we could achieve with forum capabilities on hpwn, so give us a little bit more time to bring that to fruition and then we can start right up! ;-)
I really enjoy card competition like the ones Hearthpwn hosted. So I was thinking that maybe we should also have this kind of competitions here. It's a chance to share our ideas, talk about new mechanincs & more. Feel free to share your opinion about this, your ideas about some "themes" etc.
P.S. : As a first theme I would propose : "A pacifist way" where we could create 0-attack cards with a non-violent effect (like dealing X damage), like Cho & Nat. I really don't know if a theme like this already existed.
Someone in the reddit thread said that Kripp is probably traveling to Scottland or something during this time, so thats why he is probably not attending. But that is just what i read there, no idea if it is true or not.
I feel like the random effects in TDH aren't random akazamzarak always polymorphs the highest value target, the novelist always kills the highest value target, and I had mostly a low curve deck s Haro and he mind games the only 2 big minions in the deck, he mind gamed a sylvannas!
On the bright side I did finish 2 TDH runs so that was nice.
And the the Dragon with the random 4 damage Hero Power always hits the best target
I saw Kibler run a Healadin deck that used Ashmore to draw a Cairne. I just don’t have either legendary, so I haven’t tried it.
Scalehide, I dunno. You generally aren’t down health on turn 2, unless you’re playing hunter, and even then Scalehide can’t remove a Hyena. There just aren’t enough buffs to make it good later on. And while a lot of healing eventually goes face, I find the flexibility of healing minions with Farseer and Potion Vendor enables Templars earlier and lets you make better trades. Scalehide doesn’t have that flexibility.
But I dunno. I cut Kings when I cut the mech stuff, and I’m winning a lot more, but its possible Kings still has a place. However,I don’t see what I could cut to have both Kings and Scalehide, and without Kings Scalehide is a lot worse.
every freaking day and with every account.....why oh why do I have to start off with a TOKEN DRUID opponent. HOF Druid already, and while we're on it take hunters there too
The issue is not MG, but CC: just look at the Las Vegas championship and see how many mage decks were in top ranking: an entire group was made only by them.
Plaguebringer (1): Plague Scientist was a pretty high quality pick, this card is probably better on average since it can be played for 4 mana whereas the Scientist usually requires more mana to play. Insane card for Rogue compared to Vanish which it's replacing (at least for Arena).
Radiance (5): How can they make a card worse then Iron Hide. Yep.
Siegebreaker (2): It's a worse Furious Ettin, but there are some demon synergies floating around and can surprise buff tokens or an Infernal. It's a buff for Bane of Doom as well.
Gift of the Wild (4): I don't think I'd draft this card ever, but it really depends. It's such a situational buff card and needs to hit at least 3 minions to be "average". It's expensive, but in the right deck, this can be useful. The problem is that druid has plenty of board buff cards already.
Righteousness (4): Hand of Protection costs 1 mana. This has more potential, but lose a lot of flexibility. I feel it's much worse, and HoP is already a slightly average card.
Brightwing (2): Should be fine. It's not premium, but a very decent value card.
High Inquisitor Whitemane (1): It's a strong card no doubt with decent stats for the cost so it's playable without the upside. Revive 1 minion and it's already a huge swing.
Barrens Stablehand (3): If you low roll, it's a 7 mana, 4/4 + 1/1, if you high roll you're probably talking about a 12/12 worth of stats for 7 mana. The in between is probably between a 4/4, so it'll be OK, although a bit too random for my liking.
SI:7 Infiltrator (3): Solidly average card with upside. 5/4's aren't that great right now since Piloted Shredders are everywhere though.
Arcane Devourer (4): Card seems awful. The base stats are undraftable and requirements multiple spells to to be worth the heavy investment. Might fit in some memey Mages with their small spells.
Deckbuilder-Let us Enter the Page Number
Title says it all. As example, within Druid section, I want to jump to 10th page. Rather than pressing right 9 times, why can't I type 10 to jump 10th page? If it's not possible to implement, it's alright.
I Need Feedback for Baku Warlock
Here is the title, here is the deck:
Wild · Unknown Warlock · by Esparanta · 7 years, 2 months ago
What should I do? What should I add/remove to make Baku Highlander Warlock viable? Any inputs?
Let's begin a card creation competition?
Creation competitions are very close. We will have a completely dedicated system for it, better than what we could achieve with forum capabilities on hpwn, so give us a little bit more time to bring that to fruition and then we can start right up! ;-)
Let's begin a card creation competition?
They did have a "must interact with 0 attack minions" theme recently but it didn't have the pacifist idea along with it.
Let's begin a card creation competition?
Howdy everyone !
I really enjoy card competition like the ones Hearthpwn hosted. So I was thinking that maybe we should also have this kind of competitions here. It's a chance to share our ideas, talk about new mechanincs & more.
Feel free to share your opinion about this, your ideas about some "themes" etc.
P.S. : As a first theme I would propose : "A pacifist way" where we could create 0-attack cards with a non-violent effect (like dealing X damage), like Cho & Nat. I really don't know if a theme like this already existed.
Twitch Rivals: Hearthstone Team Arena Challenge Survival Guide - June 26
Edited some more names on the list and added the link to the official attendee list, it is finally starting to fill up as well.
Twitch Rivals: Hearthstone Team Arena Challenge Survival Guide - June 26
Someone in the reddit thread said that Kripp is probably traveling to Scottland or something during this time, so thats why he is probably not attending. But that is just what i read there, no idea if it is true or not.
Hall of Fame Mt. Giant
I have a few lying around and I play Wild anyway. I could use the dust so sure HOF him xD
Twitch Rivals: Hearthstone Team Arena Challenge Survival Guide - June 26
Not so much a big fan of him but any idea why Krip is not involved in this? Surely this prize pool appeals to his bottom line and arena skills.
Twitch Rivals: Hearthstone Team Arena Challenge Survival Guide - June 26
Nice to see Dekkster in there, great streamer!
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
And the the Dragon with the random 4 damage Hero Power always hits the best target
Chowder Healadin - Heal Paladin
I saw Kibler run a Healadin deck that used Ashmore to draw a Cairne. I just don’t have either legendary, so I haven’t tried it.
Scalehide, I dunno. You generally aren’t down health on turn 2, unless you’re playing hunter, and even then Scalehide can’t remove a Hyena. There just aren’t enough buffs to make it good later on. And while a lot of healing eventually goes face, I find the flexibility of healing minions with Farseer and Potion Vendor enables Templars earlier and lets you make better trades. Scalehide doesn’t have that flexibility.
But I dunno. I cut Kings when I cut the mech stuff, and I’m winning a lot more, but its possible Kings still has a place. However,I don’t see what I could cut to have both Kings and Scalehide, and without Kings Scalehide is a lot worse.
Twitch Rivals: Hearthstone Team Arena Challenge Survival Guide - June 26
GOGO Boozor! :)
[Game] Name another card that has the same...
Stargazer Luna
Mage card draw.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
every freaking day and with every account.....why oh why do I have to start off with a TOKEN DRUID opponent.
HOF Druid already, and while we're on it take hunters there too
Stone Wagon Druid
Hmm is crystolsong portal and evolving spores good enough? I agree the spores can make awesom moves.
I played those summoning/spell heavy decks a lot. And it´s realy nice but i do it with paladin who feels more suited using spirit of the tiger.
Vargoth would fit in but i also removed him in my paladin version because i want summoning board presence.
Hall of Fame Mt. Giant
12 mana warlock card 1/1 costs one less for each friendly demon that died this game in you hand battle cry: cast twisting nether.
No more mountain giant in mage.
[Game] Name another card that has the same...
Prince Keleseth
A legendary card with 2 attack.
Here's some art, make a card! [Legacy Game]
"Her song will make your ears bleed"
Make an actually good Illidan card
Here's some art, make a card! [Legacy Game]
She is basically a reversed Wailing Soul.
Next: Another version of Milhouse Manastorm from Rise of Shadows.
Hall of Fame Mt. Giant
The issue is not MG, but CC: just look at the Las Vegas championship and see how many mage decks were in top ranking: an entire group was made only by them.
I wonder why...
[Game] Name another card that has the same...
Luna's Pocket Galaxy
Another card that interacts with the entirety of your deck
Pack Opening Order of Operations
This is correct. Rarities are determined at the moment you acquire the pack but the exact contents when you open it.
[Game] Name another card that has the same...
Void Contract
5 mana do nothing
[Arena Impact] 10 New basic/classic cards
Rating (1=excellent, 2=good, 3=average, 4=poor, 5=terrible)
Plaguebringer (1): Plague Scientist was a pretty high quality pick, this card is probably better on average since it can be played for 4 mana whereas the Scientist usually requires more mana to play. Insane card for Rogue compared to Vanish which it's replacing (at least for Arena).
Radiance (5): How can they make a card worse then Iron Hide. Yep.
Siegebreaker (2): It's a worse Furious Ettin, but there are some demon synergies floating around and can surprise buff tokens or an Infernal. It's a buff for Bane of Doom as well.
Gift of the Wild (4): I don't think I'd draft this card ever, but it really depends. It's such a situational buff card and needs to hit at least 3 minions to be "average". It's expensive, but in the right deck, this can be useful. The problem is that druid has plenty of board buff cards already.
Righteousness (4): Hand of Protection costs 1 mana. This has more potential, but lose a lot of flexibility. I feel it's much worse, and HoP is already a slightly average card.
Brightwing (2): Should be fine. It's not premium, but a very decent value card.
High Inquisitor Whitemane (1): It's a strong card no doubt with decent stats for the cost so it's playable without the upside. Revive 1 minion and it's already a huge swing.
Barrens Stablehand (3): If you low roll, it's a 7 mana, 4/4 + 1/1, if you high roll you're probably talking about a 12/12 worth of stats for 7 mana. The in between is probably between a 4/4, so it'll be OK, although a bit too random for my liking.
SI:7 Infiltrator (3): Solidly average card with upside. 5/4's aren't that great right now since Piloted Shredders are everywhere though.
Arcane Devourer (4): Card seems awful. The base stats are undraftable and requirements multiple spells to to be worth the heavy investment. Might fit in some memey Mages with their small spells.