Pretty sure there was a guy on the old site posted a pic of his kingsbane tattoo, which was pretty badass imo. Not sure if he migrated over here but, if he did, he'll maybe find his way to this thread.
Nice. Have you considered adding Archmage Vargoth? It seems like he'd be really good in a spell heavy deck like this, especially one running Oaken Summons.
I had finally bought last wing of the adventure today and got golden classic pack from it then same question appeared; "Should I wait for new cards to open it ?"
I have opened the forum to open a thread about it so thank you for openning this thread.
I have never waited to open my packs before. There were examples of new cards for classic set, like Pilfer. So maybe someone who waited to open packs can help us.
Just out of curiosity I did a Google image search for Hearthstone tattoos and there are certainly more out there than I would have imagined. Some are possibly more from WoW though.
You know what? I used to play this a few years ago and I kinda dropped out. I couldn't afford Hearthstone and this. But seeing as I have a near complete Hearthstone collection now, I might come back into it. Do the old decks still work? I'm thinking Drone Decks and Pantsless Rakano... 🤔
My problem is that I don't have enough time to learn both, let alone play them. Eternal seems to churn out a lot of complex mechanics on a frequent basis. My account has 80k dust that I can't begin to figure out what deck to make. Haven't logged in in months.
Eternal weapons work much better than in HS. You can't go face if they have a minion. The durability of the weapon is it's armor so there aren't any limits to how many swings, just until you kill enough minions that the weapon is destroyed. If you 'armor up' the weapon gains durability too, but the weapon also takes any damage the hero takes.
I also love the sidebar. Each class has a 'market' card/s. When you put one in your deck, you select 5 class cards to be your 'market'. When you play the market minion, you pick a card in your hand to put in the market and then choose a card from the market. It's a smart sidebar because you pay a tempo cost (market minions are statted lower) to use a sidebar vs not having one.
Now I know that people are going to think I have a screw loose, but HS needs a 'poison hero' as Eternal has. When your hero has poison, any attack or spell cast has poisonous. It also has an exodia-style 'poisonous to heroes' build-around
Yes. They wrote such a lengthy explanation (full of obvious well known facts and partial lies) just to justify them removing mind blast and vanish. Two wonderful, perfect fitting cards that they obviously can't balance.The hilarious thing is that the cards are going into wild (standard's dumpster) where apparently all this class identity importance does not apply :)
That's my take on it. They just wanted to justify the decision to smack those two cards. As Agon says, this description of the classes along with their strengths and weaknesses, if we truly are talking about "class identity," should apply to the entire game, not just in Standard. Also, they basically affirmed that they treat Wild like a dumpster where all the broken stuff goes. If they had been smarter about it, they would have just said, "We're removing these cards from Standard because we want to develop other cards for Priest and Rogue" and not bothered with the class description nonsense.
Guys, it's an element going forward. As is, this is where they want the classes to be. Not where they are now.
Yes, Mage can swarm like crazy. No they don't WANT them to swarm like crazy. That means from here on they won't let mage swarm like crazy so easily and they will be more likely to go after cards that do.
So the real question should be: Do you WANT the classes to act this way?
Myself I do have a few concerns:
Priest. I'm not really sure I figure what their win condition actually is beyond Revive priest. You can't heal your way into a win unless you go fatigue and I'm not sure we really want Fatigue Priest going around in tier 1. "copying" sounds almost like THEY should be the ones Conjuring mountain giants. If so then...alright I guess but I wnat to know that's what they aim for.
Warrior: They destroy things and rush/taunt. Ok Control mindset. But what's the win condition? Right now they have it in Dr. Boom and that's fine, but their story doesn't suggest that this will be a big priority. Which means they'll push more for "kill minions, Rush to kill more minions, Taunt to not die, ???, Win". They need ot makre sure Warrior has a clear goal in mind when stalling the game.
Otherwise, it sounds like fine plans. We'll need a few years to get the classes INTO that state, but.. sure.
Honestly they just need some battlecry valued card at that cost. If Conjurer’s Calling pulled a crappy 6/6 out of your 8/8 giant that’ll nerf the deck plenty
Maybe you could implement Zentimo + Earthen Might? It gives you an additional 2-mana spell for Spirit of the Frog and having the ability to give +2/+2 on three minions looks strong in this deck.
I'm guessing that they targeted vanish and mind blast because, while they have worked against the grain of the class, they weren't currently in use so it wouldn't rock the meta or the class to take them down now.
Mountain giant.. that's goint to REALLY off balance an otherwise very interesting meta. I'd personally peg it for next year and watch it to see if the deck overstays its welcome past the next set.
You need to have the images posted online somewhere and have a url linked to it. Most of the time I use Hearthcards or Imgur to get a url to post things. There’s a thing you can click on in the comments that’ll let you paste a url and resize the dimensions of the picture. Sorry it took a while to get back to you.
Not only is Priest at the crap end of the spectrum right now (Thief decks for Priest don't work when you have synergy-fueled trash aggro decks like demons, murlocs and treants), Mind Blast wasn't on the meta radar, even with the legendary copying a spell cast. If this was a year ago when you could fish out Velen and Malygos for a finish, yeah, it would be met with "the community has been requesting this."
Decks that rely on Inner Fire to win are lazy to me. It's even lazier when Team 5 doesn't give priest another win condition and removes a good one (when it is supported).
Even Vanish nerf puzzles me and I don't play Rogue. It's like someone at Team 5/Blizzard opened Hearthstone complaint mail from a year ago and applied it.
While I largely agree, what I think your post overlooks is how much of a potential constraint cards like Mind Blast can have on other cards. If Blizzard were to push the shadow priest archetype then MBs would certainly be in the deck and would require the rest of the burn package to be pre-emptively toned down. Of course that argument flies in the face of this new class identity nonsense, but I doubt they'll be consistent on it anyway.
With the removal of MB I wouldn't be surprised if they give priest more burn in upcoming sets and pretend that doesn't contradict their phoney narrative about class identity.
Regarding Vanish, it wasn't a maindeck card in anything but Pogorogue, but this change sort of falls in line with the general trend of nerfing the shit out of (pseudo)-silence effects in standard (Ironbeak Owl, Hex). Seems like a pre-emptive change more than a response to the card being a problem right now.
The whole post just seemingly has amazingly little thought put into it. Like what kind of weakness is lacking face damage spells? It's just an excuse for that some classes don't have real or enough weaknesses. And Warlock's "big healing"? *****, they knew five years ago that weakness was healing, and then they gave Warlock heals to fulfill that vampire flavour, leaving the class with no significant weaknesses - which made Cubelock a huge problem when suddenly Warlock, the class with no good heals, had the second strongest heal engine in the game - attached to a tempo efficient and under-costed board fill.
The biggest misconceptions, however, are Priest and Shaman imo.
Priest has a shadow side, that, if anything, hasn't been explored enough, and here Blizzard is taking a step away from it because they haven't figured out Priest's weaknesses - the most significant one being the lack of tempo oriented tools, something that has defined the class for the whole game's existence (except for BRM when fixing that weakness broke the class and created a deck that didn't fit the class at all). Arguably silence decks break this flavour as well, but imho they're a net positive for the flavour because self-silence is a lot stronger and clearer factor than the abstract concept of tempo.
And what Shaman is, is a jack-of-all-trades(-master-of-none), with three tribes getting consistent support and good tools to leave design space for aggro, midrange, control, combo and anything between. It's a class without clear weaknesses, and that's not a strictly negative thing.
I am in favor of HOF-ing it, if only to mix it up a bit, multiple decks have been able to pull "Mountain Giant on 4" through the history of HS. I'm over it.
Couldn't agree more. I remember giant lock from back in the day. Now mages are pulling this no skill crap. Hassle the HOF, to coin a phrase.
for those of you who are saying "LOL this class does not have this weakness because one card, DuH". a class weakness does not mean that in all of hearthstone ever they cannot have one/two cards that can give them that.
for example, people are laughing at shamans 'bad card generation'. but without hagatha the witch, kragwa, and underbelly angler, they really don't have very good card advantage, and kragwa and underbelly are only viable in one/two decks. and no, cards like shudderwock, and hagatha number 2 don't count because they generate value, they don't add cards to your hand.
and all those cards are adventure cards, but in the core of shaman, there is not much card draw outside of manatide totem, which is kind of really bad.
How good is a random legendary? Answer: not that good. We saw effects that generate random legendaries it depends on the pool you get to choose from but in standard that pool is quite mediocre as many legendaries, specially from rastakan, are very specialized and niche.
Dragon decks or might I say tribal decks might be looking for a certain mana cost of a certain tribe, just to fill the curve, currently nightmare amalgam can be played at 3 mana if people wanted.. But dragons are currently supported poorly compared to mechs.
This card won't see play until nightmare amalgam rotates or unless dragon decks really want more 3 cost dragons and are OK with running a below average one.
I am in favor of HOF-ing it, if only to mix it up a bit, multiple decks have been able to pull "Mountain Giant on 4" through the history of HS. I'm over it.
· You can include one copy of Gift of the Wild in Token Druid.
· Arcane Devourer looks amazing being an Elemental in Cyclone Mage.
· I'm also thinking of High Inquisitor Whitemane in Resurrect Priest.
· Siegebreaker... not really sure but could replace Rafaam for a Zoolock (already has 4-6 demons and more could be added)
In general, the experimentation + the Hall of Famed cards will shift the meta no doubt. Hopefully it will be a big and fun shift :)
Sorry if it sounds too arrogant but, I have been around for enough time to judge cards really well, I know those cards will see no play.
Gift of the wild.. You are paying 8 mana for +2/+2 on all minions, you can't combo it with anything and the taunt is irrelevant as they want to clear your tokens anyway, would rather play Cenarius, which isn't played in token druid atm BTW.
Arcane devoured is garbage, if you are playing small spells while playing a high cost card why aren't you play antonidas or exotic mount seller? And no, elemental invocation doesn't make this card any good, should cost 5 mana that how much overcosted the card is.
Replace rafaam? You mean the back up plan card? How does siege breaker helps zoo against control, you seem to not know the purpose of rafaam in zoo, the card is too expensive, it doesn't have currently a place in zoo, but it have a chance to see maybe play as demon synergy is required.
Inquisitor is a win more card requires you to control the board and trade, compares poorly with kelthudzad and revenge of the wild has a slight chance of maybe seeing play probably the one that seem to suck the least and have an actual niche.
The other card I think might see play is brightwing but not currently cause mechs are better than dragons.
Like new decks a lot. Tried such one ... First opponent odd pala (N1 T1 deck) Second Big reurect Priest current Nr2 T1 deck. Lost both while pala was showed what the deck can do. At least. Nr 3 and Nr 4 T1 decks are Murloc Shaman and Quest Mage. Needless to say 3rd match was Mage BUT i changed it to my version and he died. But i played Mediv T8 on Twig .... Refreshing deck but as marked it´s for fun. Or maybe ?
Deck ID Not Found
Melon for consistency. So it could be exchanged thogether with Malone too so you can put in a 6 mana healing portal. What i feel is that mediv is the key-card winning your games.
10 New Hearthstone Cards Coming to the Game, New Hall of Fame Additions
I will play Siegebreaker in my wild Control Turtle Warlock and I will have fun
Hearthstone Tattoos
Pretty sure there was a guy on the old site posted a pic of his kingsbane tattoo, which was pretty badass imo. Not sure if he migrated over here but, if he did, he'll maybe find his way to this thread.
Keeping Hearthstone Unique - Class Identity Breakdown
These thing are for moving forward, a lot of people seem to miss that
Stone Wagon Druid
Nice. Have you considered adding Archmage Vargoth? It seems like he'd be really good in a spell heavy deck like this, especially one running Oaken Summons.
Pack Opening Order of Operations
I had finally bought last wing of the adventure today and got golden classic pack from it then same question appeared; "Should I wait for new cards to open it ?"
I have opened the forum to open a thread about it so thank you for openning this thread.
I have never waited to open my packs before. There were examples of new cards for classic set, like Pilfer. So maybe someone who waited to open packs can help us.
So what I will ask is, Has anyone ever get Pilfer, Icicle, Call of the Void or Tome of Intellect from a classic pack which is acquired earlier then card's release?
Hearthstone Tattoos
Just out of curiosity I did a Google image search for Hearthstone tattoos and there are certainly more out there than I would have imagined. Some are possibly more from WoW though.
Eternal CCG
My problem is that I don't have enough time to learn both, let alone play them. Eternal seems to churn out a lot of complex mechanics on a frequent basis. My account has 80k dust that I can't begin to figure out what deck to make. Haven't logged in in months.
Eternal weapons work much better than in HS. You can't go face if they have a minion. The durability of the weapon is it's armor so there aren't any limits to how many swings, just until you kill enough minions that the weapon is destroyed. If you 'armor up' the weapon gains durability too, but the weapon also takes any damage the hero takes.
I also love the sidebar. Each class has a 'market' card/s. When you put one in your deck, you select 5 class cards to be your 'market'. When you play the market minion, you pick a card in your hand to put in the market and then choose a card from the market. It's a smart sidebar because you pay a tempo cost (market minions are statted lower) to use a sidebar vs not having one.
Now I know that people are going to think I have a screw loose, but HS needs a 'poison hero' as Eternal has. When your hero has poison, any attack or spell cast has poisonous. It also has an exodia-style 'poisonous to heroes' build-around
Anyone else think the recent post about class pros/cons is incredibly lopsided?
That's my take on it. They just wanted to justify the decision to smack those two cards. As Agon says, this description of the classes along with their strengths and weaknesses, if we truly are talking about "class identity," should apply to the entire game, not just in Standard. Also, they basically affirmed that they treat Wild like a dumpster where all the broken stuff goes. If they had been smarter about it, they would have just said, "We're removing these cards from Standard because we want to develop other cards for Priest and Rogue" and not bothered with the class description nonsense.
Anyone else think the recent post about class pros/cons is incredibly lopsided?
Guys, it's an element going forward. As is, this is where they want the classes to be. Not where they are now.
Yes, Mage can swarm like crazy. No they don't WANT them to swarm like crazy. That means from here on they won't let mage swarm like crazy so easily and they will be more likely to go after cards that do.
So the real question should be: Do you WANT the classes to act this way?
Myself I do have a few concerns:
Priest. I'm not really sure I figure what their win condition actually is beyond Revive priest. You can't heal your way into a win unless you go fatigue and I'm not sure we really want Fatigue Priest going around in tier 1. "copying" sounds almost like THEY should be the ones Conjuring mountain giants. If so then...alright I guess but I wnat to know that's what they aim for.
Warrior: They destroy things and rush/taunt. Ok Control mindset. But what's the win condition? Right now they have it in Dr. Boom and that's fine, but their story doesn't suggest that this will be a big priority. Which means they'll push more for "kill minions, Rush to kill more minions, Taunt to not die, ???, Win". They need ot makre sure Warrior has a clear goal in mind when stalling the game.
Otherwise, it sounds like fine plans. We'll need a few years to get the classes INTO that state, but.. sure.
Hall of Fame Mt. Giant
Honestly they just need some battlecry valued card at that cost. If Conjurer’s Calling pulled a crappy 6/6 out of your 8/8 giant that’ll nerf the deck plenty
Portal Shaman
Maybe you could implement Zentimo + Earthen Might? It gives you an additional 2-mana spell for Spirit of the Frog and having the ability to give +2/+2 on three minions looks strong in this deck.
Hall of Fame Mt. Giant
I'm guessing that they targeted vanish and mind blast because, while they have worked against the grain of the class, they weren't currently in use so it wouldn't rock the meta or the class to take them down now.
Mountain giant.. that's goint to REALLY off balance an otherwise very interesting meta. I'd personally peg it for next year and watch it to see if the deck overstays its welcome past the next set.
Let’s Make An Expansion!
You need to have the images posted online somewhere and have a url linked to it. Most of the time I use Hearthcards or Imgur to get a url to post things. There’s a thing you can click on in the comments that’ll let you paste a url and resize the dimensions of the picture. Sorry it took a while to get back to you.
Anyone else think the recent post about class pros/cons is incredibly lopsided?
While I largely agree, what I think your post overlooks is how much of a potential constraint cards like Mind Blast can have on other cards. If Blizzard were to push the shadow priest archetype then MBs would certainly be in the deck and would require the rest of the burn package to be pre-emptively toned down. Of course that argument flies in the face of this new class identity nonsense, but I doubt they'll be consistent on it anyway.
With the removal of MB I wouldn't be surprised if they give priest more burn in upcoming sets and pretend that doesn't contradict their phoney narrative about class identity.
Regarding Vanish, it wasn't a maindeck card in anything but Pogorogue, but this change sort of falls in line with the general trend of nerfing the shit out of (pseudo)-silence effects in standard (Ironbeak Owl, Hex). Seems like a pre-emptive change more than a response to the card being a problem right now.
Eternal CCG
I joined the game :)
after some days in, I'll give a feedback. Other than the fact that I didn't play enough Hearthstone this days :(
Anyone else think the recent post about class pros/cons is incredibly lopsided?
The whole post just seemingly has amazingly little thought put into it. Like what kind of weakness is lacking face damage spells? It's just an excuse for that some classes don't have real or enough weaknesses. And Warlock's "big healing"? *****, they knew five years ago that weakness was healing, and then they gave Warlock heals to fulfill that vampire flavour, leaving the class with no significant weaknesses - which made Cubelock a huge problem when suddenly Warlock, the class with no good heals, had the second strongest heal engine in the game - attached to a tempo efficient and under-costed board fill.
The biggest misconceptions, however, are Priest and Shaman imo.
Priest has a shadow side, that, if anything, hasn't been explored enough, and here Blizzard is taking a step away from it because they haven't figured out Priest's weaknesses - the most significant one being the lack of tempo oriented tools, something that has defined the class for the whole game's existence (except for BRM when fixing that weakness broke the class and created a deck that didn't fit the class at all). Arguably silence decks break this flavour as well, but imho they're a net positive for the flavour because self-silence is a lot stronger and clearer factor than the abstract concept of tempo.
And what Shaman is, is a jack-of-all-trades(-master-of-none), with three tribes getting consistent support and good tools to leave design space for aggro, midrange, control, combo and anything between. It's a class without clear weaknesses, and that's not a strictly negative thing.
Hall of Fame Mt. Giant
Couldn't agree more. I remember giant lock from back in the day. Now mages are pulling this no skill crap. Hassle the HOF, to coin a phrase.
Quest Trading - Play A Friend!
Done
Anyone else think the recent post about class pros/cons is incredibly lopsided?
I agree with your point - for example on Priest and Hunter's card draw - but Shaman really isn't struggling at all on card generation. They have Mana Tide Totem, Far Sight, Haunting Visions, Earthen Might and Elementary Reaction for elemental decks, Ice Fishing, Siltfin Spiritwalker and Neptulon for murloc decks, Storm Chaser, Bogshaper, and Blazing Invocation and Finders Keepers which turn up constantly from that one Lackey as well as Hagatha the Witch. Surely a lot of that list is trash, but even then that list is so lengthy that it's absurd to say Shamans are in the slightest limited in card draw and generation.
New Neutral Minion - Brightwing
How good is a random legendary? Answer: not that good. We saw effects that generate random legendaries it depends on the pool you get to choose from but in standard that pool is quite mediocre as many legendaries, specially from rastakan, are very specialized and niche.
Dragon decks or might I say tribal decks might be looking for a certain mana cost of a certain tribe, just to fill the curve, currently nightmare amalgam can be played at 3 mana if people wanted.. But dragons are currently supported poorly compared to mechs.
This card won't see play until nightmare amalgam rotates or unless dragon decks really want more 3 cost dragons and are OK with running a below average one.
[Game] Name another card that has the same...
Orc is not a tag, race, or keyword, in the game, but Blackwing Technician looks like a female orc.
Has Battlecry: If you're holding a dragon
Hall of Fame Mt. Giant
I am in favor of HOF-ing it, if only to mix it up a bit, multiple decks have been able to pull "Mountain Giant on 4" through the history of HS. I'm over it.
10 New Hearthstone Cards Coming to the Game, New Hall of Fame Additions
Sorry if it sounds too arrogant but, I have been around for enough time to judge cards really well, I know those cards will see no play.
Gift of the wild.. You are paying 8 mana for +2/+2 on all minions, you can't combo it with anything and the taunt is irrelevant as they want to clear your tokens anyway, would rather play Cenarius, which isn't played in token druid atm BTW.
Arcane devoured is garbage, if you are playing small spells while playing a high cost card why aren't you play antonidas or exotic mount seller? And no, elemental invocation doesn't make this card any good, should cost 5 mana that how much overcosted the card is.
Replace rafaam? You mean the back up plan card? How does siege breaker helps zoo against control, you seem to not know the purpose of rafaam in zoo, the card is too expensive, it doesn't have currently a place in zoo, but it have a chance to see maybe play as demon synergy is required.
Inquisitor is a win more card requires you to control the board and trade, compares poorly with kelthudzad and revenge of the wild has a slight chance of maybe seeing play probably the one that seem to suck the least and have an actual niche.
The other card I think might see play is brightwing but not currently cause mechs are better than dragons.
Stone Wagon Druid
Like new decks a lot. Tried such one ... First opponent odd pala (N1 T1 deck) Second Big reurect Priest current Nr2 T1 deck. Lost both while pala was showed what the deck can do. At least. Nr 3 and Nr 4 T1 decks are Murloc Shaman and Quest Mage. Needless to say 3rd match was Mage BUT i changed it to my version and he died. But i played Mediv T8 on Twig .... Refreshing deck but as marked it´s for fun. Or maybe ?
Deck ID Not Found
Melon for consistency. So it could be exchanged thogether with Malone too so you can put in a 6 mana healing portal. What i feel is that mediv is the key-card winning your games.
Hall of Fame Mt. Giant
because of conjurers mage obv.
but one deck isnt enough to justify HoFing it