All Comments

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  • New Neutral Minion - Concierge

    Dedicated thief Rogue decks might want this, but then again (1) less isn't that much on the turn you play her and if your opponent has any chance at all to do so, he'll remove her instantly. Questionable card for a niche archetype.

  • New Neutral Minion - Overplanner

    Very difficult to judge. OTK decks might want this, but running the card weakens them. Hm. Probably not good enough?

  • New Neutral Minion - Scrapbooking Student

    There are a few classes like Priest, Druid and DK that reeeeally can make use of this. It looked bad on reveal, but location stonks have gone way up since then.

  • New Neutral Minion - Bayfin Bodybuilder

    I think this might turn out way better than it looks at first sight. I'm not sure how and why yet, but it looks annoying af.

  • New Neutral Minion - Snoozin' Zookeeper

    Very complicated way to clear a board, but why not. The cost might be another issue, so I tend to give this a rating on the lower end of the spectrum.

  • New Neutral Minion - Dread Deserter

    Give me one reason not to insta-dust every copy I get of this card. It literally asks you not to put it into your deck. Super weird design.

  • New Neutral Minion - Seaside Giant

    This looked bad on reveal, but the DK location alone could make it viable. Since there's a high chance this will be a free card on the reward track, I don't mind potentially wasting an epic slot for this.

  • New Neutral Minion - Griftah, Trusted Vendor

    I wuldn't be surprised if this saw a lot of play in a variety of decks as the 30th card. Most of the amulets are quite good and their phonies are quite bad. You can also mess around with their hand space and make them burn a card.

     

    The phonies are bad versions of the amulets:

    Summon a random 4-Cost minion and give it Taunt -> It can't attack.

    Restore 12 Health to your Hero -> Then take 6 damage.

    Draw 3 cards -> Discard 2 of them!

    Take control of an enemy minion until the end of your turn -> it has 1 Attack this turn

    Reduce the Cost of all cards in your hand by (1) -> Except for spells

    get 3 random legendary cards -> Then transform them into commons

    Deal 6 damage -> to a minion

  • New Neutral Minion - Beached Whale

    Strong card if you don't actually have to play it. I don't see many options to cheat it out in Standard right now, but let's wait and see until the Hunter set is revealed.

  • New Neutral Minion - Coconut Cannoneer

    This one is so good, it might actually find a home in Wild Pirate Rogue. 4 health is great for 2 Mana and boardflood is what we want to do anyway. I'll definitely try this!

  • Mirror Image 1

     A mirror image is a reflection of an object or scene, appearing identical but reversed along an axis. In photography and art, mirror images are used creatively to explore symmetry, balance, and outsource real estate image stitching services and perspective. They can evoke a sense of surrealism or depict dual perspectives within a single composition. Mirror images play with visual perception, offering viewers a different way to engage with familiar subjects.    

  • New Neutral Minion - Hozen Roughhouser

    Difficult nut to crack. I've piloted Wild Pirate Rogue to legend 6 or 7 times and from that point of view, I'd say it's probably too expensive. The jump from 2 to 3 Mana is a significant one and your best shot would be going second, creating a board with a 1 cost Pirate, Parachute Brigand(s) and patches and coin this out on 2. By that point your opponent would have to skip 2 of their turns for this to work out so it's just a win more card.

  • New Neutral Minion - Cryopractor

    One more pack filler. This won't see any play outside of niche stuff. Maaaaaaybe DK wants to toy around with it as it fuels Slippery Slope and activates Snow Shredder

  • New Neutral Minion - Terrible Chef

    I'm not convinced yet. I'd buy it at 2 Mana, but 3 is a no for me. Just run the egg itself and buff it or trigger its Deathrattle with other stuff at this point.

  • New Neutral Minion - Resort Valet

    Another pack filler. Unique effect and all, but that discover pool is just way too big to risk running this.

  • New Neutral Minion - Wave Pool Thrasher

    Pack filler. There are very specific circumstances where this works well, but I'd never put that thing in a deck on purpose.

  • New Neutral Minion - Sleepy Resident

    Interesting combination of deathrattle and taunt. I doubt it's very good since you're opponent more often than not gets to decide when the effect triggers, but it might find a home in some decks.

  • New Neutral Minion - Adaptive Amalgam

    There's a Wild Aggro Druid deck that loves this. You want 1 Cost Pirates anyway and your goal is to flood the board and buff the shit out of your minions. This keeping all those buffs is amazing value (think: Composting, Mark of the Wild, etc.)

  • New Neutral Minion - Incindius

    Yes Blizzard, I do regret dusting my signature Skarr. Please keep rubbing that in on every possible occasion. (Nice stats, nice effect that gets delayed unfortunately but only hits the correct side of the board and goes face)

  • New Mage Minion - Raylla, Sand Sculptor

    Nah, I'm not sold. Even if you manage to build a board with it, do you really expect to win that way? Sure, Divine Shield is great for trading, but who even trades these days anymore?

  • New Mage Minion - King Tide

    I agree, that's a kinda weird and weak effect for the poster boy of the whole expansion. The other alternative is that Big Spell Mage is really coming together and way stronger than we're all assuming it to be. King Tide and Millhouse would make for a very cool duo :D

  • New Mage Spell - Tsunami

    That's another card I don't expect to be hard run in a lot of decks, but it's an interesting discover card. You can use this offensively or defensively and the flavor is almost 100%. The signature art looks amazing!

  • New Mage Spell - Go with the Flow

    Very versatile, nice card. It would reaaaaally good if it had a Spell School. As it is, I'm not sure which deck would want to hard run this... We'll see.

  • New Mage Spell - Under the Sea

    I do not like RNG heavy cards. I wouldn't rule out Big Spell Mage coming together sooner or later though and this one might play a role in that deck. Maybe some people will finally be able to make use of their signature Millhouse!

  • New Mage Minion - Surfalopod

    No immediate impact and only usable in one specific archetype or it's just not worth it. Let's just say I'm not a fan, even though the art is funny.