If you're playing this, it's probably because you need the Frost spell for Rainbow Shaman and it's not exceptionally bad for its cost - if the meta is extremely fast this would be a good way to potentially stay alive for another turn or two until you can get to your bigger finishers. So, maybe Reno Shaman in a fast meta runs it?
Two random things, both from not small pools of cards, means this is just going to be way too unpredictable. Unless Rainbow Spells DK decides that it desperately needs a Nature spell, I don't think this sees play.
I'm pretty much out on Rainbow Shaman - don't think the cards it got are necessarily going to push the class in that direction. This could be a solid board-builder for that deck (there are 76 5-Cost minions in Standard [plus some unrevealed ones, I assume] and by my count only 10 to 12 of them are trash summons - all the rest are at least a decent body and some of them Rocket Hopper, for instance would be amazing. I'm kind of interested in Rainbow Spells DK, but the class has only two natural spell schools of Frost and Shadow, and Malted Magma is the only Shaman Spell they'd probably want to run. So, this card is likely a dud.
I kinda think this card is going to be pretty good. The Demon Hunter tools that it gives you access to (Patches the Pilot, Dangerous Cliffside, Sigil of Skydiving) go really well with its effect, plus you can run Paraglide, which is pretty strong card draw (especially for Shaman). This is the best Shaman card in the set.
Got some interesting cases, I just don't see Rainbow Shaman or Rainbow Spells DK being so strong that a deck would find a reasonable place for her, not to mention that the best effects for board control are Fel and Shadow, and Shaman has exactly one Standard spell that's Shadow and none that are Fel (unless they go Tourist into Demon Hunter for the one Shadow and one Fel spell in the set) so you'd have to pray that Siren Song gives you something actually playable for those effects to even trigger.
Drinks are nice value and this one is no exception. I'm not yet sold overall yet, as 1 damage doesn't kill a lot of stuff. If Rainbow Shaman comes together though, it would make sense to add some spell damage as well. And then we're talking.
This has huge potential if a Rainbow Shaman deck ever becomes a thing. Cost reduction by (2) probably means that won't happen though. Too bad, that art is so beautiful!
A value location that can be triggered by your Hero Power... feels a bit off as Ramp is just generally better than stalling but I guess it's an okay card overall.
This card is run in almost every deck on ladder right now. While I like it when free stuff is actually useful, I dislike it when they design stuff that gets predictably nerfed. Let's enjoy him while we can, I guess.
While most locations from this expansion look decent or even good, I still would absolutely hate to get this from a pack. RNG just isn't my thing and there's a huge chance to hit something you really don't want to see with this one.
Finally a good Demon Hunter card that doesn't look utterly broken and will get nerfed 4 times within the first 2 weeks after release? Thanks, Blizzard! We'll be happy to draw Patches on turn 1 for a change :D After the changes to the Highlander condition, it's even possible to run it in a Reno deck.
Most of the potions are strong and this will probably see a lot of play. Also curves nicely with most Hero Powers. The sig art looks super cool. I like it!
Cool tech card for greed metas. As a Wild main, I really like this one. Might help Standard a bit, too, as copies from Dorian should be affected by the tax, right?
"Big" decks need stuff that help them survive the early game... this one certainly does that. Good card for a niche archetype that has to come together in the first place.
Weird card. The effect isn't halfway bad as it protects your minions from getting rated and draw 2 for 1 Mana is great... but I'm not sure if I want to sacrifice a deck spot for that. At least the stats are good for the cost. A card to watch, but no clear powerhouse.
You'd really have to make a stretch to think of a deck that might want this. Generally speaking, Zoo might be interested... but at 5 Mana? Nah, I'm out.
No idea where this is supposed to be going. Maybe we'll see some big Weapons coming around? Warrior got one, but it has a Battlecry that you really want to go off. Trash till proven otherwise.
My first feeling was "trash tier pack filler" but now we've seen some more (and better) locations, I upgrade it to "trash tier pack filler with a shot at discovering something useful".
Oh god oh no. This is a 5 star monster of a card and we're all going to hate it. I honestly wouldn't be surprised if this was still very playable at 3 Mana.
Cool cool cool more Elemental ammunition for that Elemental Shaman I can't build because I have dusted sig Skarr. Thank you for reminding me of my stupidity, Blizzard!
Why Blizzard? Just why? Standard has Handbuff paladin running southsea deckhand and Wild has Pirate Rogue running Cold Blood (3 Mana probably means this won't see play in Wild though). Windfury is rarely a good idea and giving it to the Minion type that represents aggro is ... a decision.
New Shaman Spell - Frosty Décor
If you're playing this, it's probably because you need the Frost spell for Rainbow Shaman and it's not exceptionally bad for its cost - if the meta is extremely fast this would be a good way to potentially stay alive for another turn or two until you can get to your bigger finishers. So, maybe Reno Shaman in a fast meta runs it?
New Shaman Spell - Natural Talent
Two random things, both from not small pools of cards, means this is just going to be way too unpredictable. Unless Rainbow Spells DK decides that it desperately needs a Nature spell, I don't think this sees play.
New Shaman Minion - Razzle-Dazzler
I'm pretty much out on Rainbow Shaman - don't think the cards it got are necessarily going to push the class in that direction. This could be a solid board-builder for that deck (there are 76 5-Cost minions in Standard [plus some unrevealed ones, I assume] and by my count only 10 to 12 of them are trash summons - all the rest are at least a decent body and some of them Rocket Hopper, for instance would be amazing. I'm kind of interested in Rainbow Spells DK, but the class has only two natural spell schools of Frost and Shadow, and Malted Magma is the only Shaman Spell they'd probably want to run. So, this card is likely a dud.
New Shaman Minion - Carefree Cookie
I kinda think this card is going to be pretty good. The Demon Hunter tools that it gives you access to (Patches the Pilot, Dangerous Cliffside, Sigil of Skydiving) go really well with its effect, plus you can run Paraglide, which is pretty strong card draw (especially for Shaman). This is the best Shaman card in the set.
New Shaman Minion - Carress, Cabaret Star
Got some interesting cases, I just don't see Rainbow Shaman or Rainbow Spells DK being so strong that a deck would find a reasonable place for her, not to mention that the best effects for board control are Fel and Shadow, and Shaman has exactly one Standard spell that's Shadow and none that are Fel (unless they go Tourist into Demon Hunter for the one Shadow and one Fel spell in the set) so you'd have to pray that Siren Song gives you something actually playable for those effects to even trigger.
New Shaman Spell - Malted Magma
Drinks are nice value and this one is no exception. I'm not yet sold overall yet, as 1 damage doesn't kill a lot of stuff. If Rainbow Shaman comes together though, it would make sense to add some spell damage as well. And then we're talking.
New Shaman Minion - Cabaret Headliner
This has huge potential if a Rainbow Shaman deck ever becomes a thing. Cost reduction by (2) probably means that won't happen though. Too bad, that art is so beautiful!
New Druid Location - Hiking Trail
A value location that can be triggered by your Hero Power... feels a bit off as Ramp is just generally better than stalling but I guess it's an okay card overall.
New Neutral Minion - Marin the Manager
This card is run in almost every deck on ladder right now. While I like it when free stuff is actually useful, I dislike it when they design stuff that gets predictably nerfed. Let's enjoy him while we can, I guess.
New Druid Minion - Cruise Captain Lora
While most locations from this expansion look decent or even good, I still would absolutely hate to get this from a pack. RNG just isn't my thing and there's a huge chance to hit something you really don't want to see with this one.
New Demon Hunter Minion - Patches the Pilot
Finally a good Demon Hunter card that doesn't look utterly broken and will get nerfed 4 times within the first 2 weeks after release? Thanks, Blizzard! We'll be happy to draw Patches on turn 1 for a change :D After the changes to the Highlander condition, it's even possible to run it in a Reno deck.
New Neutral Minion - Mixologist
Most of the potions are strong and this will probably see a lot of play. Also curves nicely with most Hero Powers. The sig art looks super cool. I like it!
New Neutral Minion - Package Dealer
Another pack filler that might make some Ogre-lovers happy. More fun to you! At least I won't regret dusting these.
New Neutral Minion - Octo-masseuse
Fun card that might end up being decent in actual game play and it has the Mech tag! Sign me up, we'll find yourself a home, buddy.
New Neutral Minion - Customs Enforcer
Cool tech card for greed metas. As a Wild main, I really like this one. Might help Standard a bit, too, as copies from Dorian should be affected by the tax, right?
New Neutral Minion - Bumbling Bellhop
"Big" decks need stuff that help them survive the early game... this one certainly does that. Good card for a niche archetype that has to come together in the first place.
New Neutral Minion - Carry-On Grub
Weird card. The effect isn't halfway bad as it protects your minions from getting rated and draw 2 for 1 Mana is great... but I'm not sure if I want to sacrifice a deck spot for that. At least the stats are good for the cost. A card to watch, but no clear powerhouse.
New Neutral Minion - Drink Server
Too much RNG for me. Most of the drinks are really good - but only in the right decks. Clear case of admittedly flavorful pack filler material.
New Neutral Minion - A. F. Kay
You'd really have to make a stretch to think of a deck that might want this. Generally speaking, Zoo might be interested... but at 5 Mana? Nah, I'm out.
New Neutral Minion - Weapons Attendant
No idea where this is supposed to be going. Maybe we'll see some big Weapons coming around? Warrior got one, but it has a Battlecry that you really want to go off. Trash till proven otherwise.
New Neutral Minion - Travel Agent
My first feeling was "trash tier pack filler" but now we've seen some more (and better) locations, I upgrade it to "trash tier pack filler with a shot at discovering something useful".
New Neutral Minion - Tidepool Pupil
Oh god oh no. This is a 5 star monster of a card and we're all going to hate it. I honestly wouldn't be surprised if this was still very playable at 3 Mana.
New Neutral Minion - XB-931 Housekeeper
Nope, this one won't make the cut, probably not even in Druid. Pack filler par excellence.
New Neutral Minion - Lamplighter
Cool cool cool more Elemental ammunition for that Elemental Shaman I can't build because I have dusted sig Skarr. Thank you for reminding me of my stupidity, Blizzard!
New Neutral Minion - Sailboat Captain
Why Blizzard? Just why? Standard has Handbuff paladin running southsea deckhand and Wild has Pirate Rogue running Cold Blood (3 Mana probably means this won't see play in Wild though). Windfury is rarely a good idea and giving it to the Minion type that represents aggro is ... a decision.