Favorite card of the set so far. I will definitely try to make a dedicated Deathrattle deck in Standard and jam this in Even Rainbow DK in Wild. Hat also confirmed my girl will get a diamond version - let's hope she's on the reward track!
4 HP gives you a shot at survival on turn 2, but the safe thing to do is to drop it later in the game. I like it! Maybe my signature Cage Head finally sees some play.
First impression was okayish. It can go face and the tokens don't die. If you manage to play and kill Eliza Goreblade first though, this becomes busted. I', definitely going to try this in both formats!
Nice draw enginge for Frost DK. I don't remember any aoe freeze spells other than Frostwyrm's Fury though, so this is probably going to be hard to abuse. Not convinced yet.
Crazy good card, you'll want to hold on to your copies of this one as I'm very sure it will get nerfed eventually. 15 damage for 4 Mana is super strong and it can go face. Biggest upside for me: it's even costed!
This would be crazy good as a Battlecry. As a Deathrattle, you don't have that much control over the timing of the effect. Not a ffan to be honest. Nice artwork and flavor though.
Weird card for me. At 5 it feels a little too expensive, at 4 it would be super good. So I guess it's decent? 5 Mana 4/8 over two bodies, gain 8 Armor doesn't sound too bad.
Another card that looks like Thrall copied Jana's homework. It comes with a body which is a plus, even if it's a weak one. Too much RNG again for me, I prefer Mage's bonus effects and guaranteed stats.
Discovery of Magic for shaman. The fact the spells are random makes it a lot worse in my opinion. I don't expect Spell School Shaman to be a thing this expansion, but if it does become one, this will be a key card.
The awful statline means you need to set up a board, have it survive and then trade it into your opponent's stuff after dropping cookie. That's way too many hoops to jump through, super bad card.
Looks interesting but I have a feeling like it won't work just yet. Maybe if / when Shaman gets more spell school support. Does anyone know if it's possible to load her up with more than 2 effects? If not, does she apply the first two spells played or the last two?
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Effects are Arcane: Draw 2 Fire: Deal 6 to the enemy hero Frost: Freeze 3 random enemy minions Nature: Gain +2/+2 and Taunt Holy: Restore 6 health to your hero Shadow: Destroy 2 random enemy minions Fel: Deal 2 to all enemy minions
Regardless the order of spells cast, Fel always happens before Shadow, and Shadow before Frost.
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علاج أورام الكبد بالأشعة التداخلية هو تقنية حديثة وغير جراحية تستهدف تدمير الأورام من خلال توجيه دقيق للأدوات الطبية باستخدام تقنيات التصوير مثل الأشعة المقطعية أو الموجات فوق الصوتية. يشمل هذا العلاج عدة أساليب، منها الترددات الحرارية (RFA)، التبريد (Cryoablation)، والعلاج الكيميائي عبر القسطرة (Chemoembolization). يتميز هذا النوع من العلاج بالدقة العالية، حيث يتم إدخال إبرة أو قسطرة عبر الجلد إلى الورم مباشرة، مما يقلل من الأضرار التي تلحق بالأنسجة السليمة المحيطة.
مركز أشعة تداخلية بالاسكندرية
يعد مركز الأشعة التداخلية بالإسكندرية من المراكز الطبية الرائدة في تقديم خدمات علاجية متقدمة لمرضى الأورام وأمراض الأوعية الدموية وغيرها من الحالات التي تستفيد من التقنيات التداخلية. يتميز المركز بتجهيزه بأحدث الأجهزة والمعدات الطبية، والتي تتيح تقديم تشخيص دقيق وعلاجات فعالة بأقل تدخل جراحي ممكن. يقود فريق العمل مجموعة من الأطباء المتخصصين ذوي الخبرة الواسعة في مجال الأشعة التداخلية، مما يضمن تقديم رعاية طبية عالية الجودة وفقًا لأحدث المعايير العالمية.
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The Connections nyt presents players with a series of clues, each connected to a specific word or concept. The goal is to identify the common thread that links these clues together. Players must use their knowledge, logic, and creativity to uncover the connections and solve the puzzle.
Carress, Cabaret Star - Only reason why I like this card is because of flexibility, though admitably 99% of the time it'll at least have +2+2 with taunt pasted on it almost by default. Infuse this one with nature/frost to more or less take back tempo. Quite useful in shaman, but in DK that is not yet certain.
Carefree Cookie - This one's a weird little card because it requires your minions be dead to gain value. Perhaps in DK where there is tons of tokens available that this can find its best usage. In shaman however, its very nearly useless because you may question why would anyone bother when they can just play stuff like bloodlust etc. instead. And before anyone thinks this is gonna even survive past the same turn its played, I can assure you there will be no chance of that happening in competitive standard.
Razzle-Dazzler - Its elemental inspiration but you may argue that this is substantially worse. Even that card only really worked because you were going all out of your way to make sif work so there really isnt any contrivance. This card however...well maybe in reno decks.
Frosty Décor - Gonna be one of the most annoying cards I can already see it. Its good enough to see play but is shaman good enough though? Shaman is presently having trouble with their late game so this card stalls and yet towards no real end goal in sight. Still, good card for any occasion.
Siren Song - Not being able to choose via discovers makes this card substantially worse than discovery of magic. I can presently see no reason to run this card. Mage has sif as an end game so all the contrivance is tied up to a win con. Both shaman and DK however has none of that. So why bother with this card?
Matching Outfits - If ever there was a card that's so outwardly shit its this one. 4 mana to evolve one minion. And if that evolve whiffs then youve just wasted 4 mana to do fuck all. Seriously, there was a time where primordial wave was said to be too expensive to be of any practical use, and heres one that evolves one card at one mana more.
Meltemental - Yes, this card is solely printed so you can use matching outfits on curve and pretend like youve made some genius move. However, the crucial problem being that two 4 mana minions on turn 4 is hardly a game winner unless your opponent's a sap, and youre essentially praying your opponent cannot actually remove this minion. One further point being that this card standalone is actually not too bad, comparable with imposing anubisath. If they couldnt get past this on turn 3, then surely keeping the card on board is a no brainer.
Decent card, if stall is the plan. If shaman has more late game options this might actually unironically see play.
Shaman cards...uninspiring. Let's hope dhunter cards are better, or token based because otherwise I cant see the class having anything more than reno shaman or nature shaman.
What Are You Playing? July 2024
This is how close I am to finishing RCT2. At that point, I'll have finally finished both games for the first time ever.
New Death Knight Minion - Eliza Goreblade
Favorite card of the set so far. I will definitely try to make a dedicated Deathrattle deck in Standard and jam this in Even Rainbow DK in Wild. Hat also confirmed my girl will get a diamond version - let's hope she's on the reward track!
New Death Knight Minion - Brittlebone Buccaneer
4 HP gives you a shot at survival on turn 2, but the safe thing to do is to drop it later in the game. I like it! Maybe my signature Cage Head finally sees some play.
New Death Knight Spell - Ghouls' Night
First impression was okayish. It can go face and the tokens don't die. If you manage to play and kill Eliza Goreblade first though, this becomes busted. I', definitely going to try this in both formats!
New Death Knight Minion - Snow Shredder
Cost reduction is always good. Strong card. If Frost DK makes a comeback, this will be a staple.
New Death Knight Spell - Slippery Slope
Nice draw enginge for Frost DK. I don't remember any aoe freeze spells other than Frostwyrm's Fury though, so this is probably going to be hard to abuse. Not convinced yet.
New Death Knight Minion - Dreadhound Handler
I agree with Geno9999. Huge stats for the Cost and it has immediate board impact. Also even costed. I love it!
New Death Knight Location - Horizon's Edge
Crazy good card, you'll want to hold on to your copies of this one as I'm very sure it will get nerfed eventually. 15 damage for 4 Mana is super strong and it can go face. Biggest upside for me: it's even costed!
New Death Knight Minion - Frostbitten Freebooter
This would be crazy good as a Battlecry. As a Deathrattle, you don't have that much control over the timing of the effect. Not a ffan to be honest. Nice artwork and flavor though.
New Shaman Spell - Frosty Décor
Weird card for me. At 5 it feels a little too expensive, at 4 it would be super good. So I guess it's decent? 5 Mana 4/8 over two bodies, gain 8 Armor doesn't sound too bad.
New Shaman Minion - Razzle-Dazzler
Another card that looks like Thrall copied Jana's homework. It comes with a body which is a plus, even if it's a weak one. Too much RNG again for me, I prefer Mage's bonus effects and guaranteed stats.
New Shaman Spell - Siren Song
Discovery of Magic for shaman. The fact the spells are random makes it a lot worse in my opinion. I don't expect Spell School Shaman to be a thing this expansion, but if it does become one, this will be a key card.
New Shaman Minion - Carefree Cookie
The awful statline means you need to set up a board, have it survive and then trade it into your opponent's stuff after dropping cookie. That's way too many hoops to jump through, super bad card.
New Shaman Spell - Matching Outfits
Interesting, if unreliable. Evolve Shaman is a fun archetype that really likes this, but I don't see it coming together in Standard this expansion.
New Shaman Minion - Meltemental
Very impressive statline, but will that be enough to make it see play? For now I take this as an L for the elemental discover pool.
New Shaman Spell - Natural Talent
Too much RNG for my taste. Mark will surely create an OTK with Sharpshooter after 400 tries.
New Shaman Minion - Carress, Cabaret Star
Looks interesting but I have a feeling like it won't work just yet. Maybe if / when Shaman gets more spell school support. Does anyone know if it's possible to load her up with more than 2 effects? If not, does she apply the first two spells played or the last two?
essaypro
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Anomalies Are Returning for the Week in Standard and Wild - Each Game Is Guaranteed to Have One of 11 Effects Applied
Anything that doesn't speed the game forward?
New Shaman Minion - Carress, Cabaret Star
Effects are
Arcane: Draw 2
Fire: Deal 6 to the enemy hero
Frost: Freeze 3 random enemy minions
Nature: Gain +2/+2 and Taunt
Holy: Restore 6 health to your hero
Shadow: Destroy 2 random enemy minions
Fel: Deal 2 to all enemy minions
Regardless the order of spells cast, Fel always happens before Shadow, and Shadow before Frost.
Honestly, this is just a cracked Lady Naz'jar
Faradenza
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drift boss
Svetlanaras
علاج اورام الكبد بالاشعة التداخلية
علاج أورام الكبد بالأشعة التداخلية هو تقنية حديثة وغير جراحية تستهدف تدمير الأورام من خلال توجيه دقيق للأدوات الطبية باستخدام تقنيات التصوير مثل الأشعة المقطعية أو الموجات فوق الصوتية. يشمل هذا العلاج عدة أساليب، منها الترددات الحرارية (RFA)، التبريد (Cryoablation)، والعلاج الكيميائي عبر القسطرة (Chemoembolization). يتميز هذا النوع من العلاج بالدقة العالية، حيث يتم إدخال إبرة أو قسطرة عبر الجلد إلى الورم مباشرة، مما يقلل من الأضرار التي تلحق بالأنسجة السليمة المحيطة.
مركز أشعة تداخلية بالاسكندرية
يعد مركز الأشعة التداخلية بالإسكندرية من المراكز الطبية الرائدة في تقديم خدمات علاجية متقدمة لمرضى الأورام وأمراض الأوعية الدموية وغيرها من الحالات التي تستفيد من التقنيات التداخلية. يتميز المركز بتجهيزه بأحدث الأجهزة والمعدات الطبية، والتي تتيح تقديم تشخيص دقيق وعلاجات فعالة بأقل تدخل جراحي ممكن. يقود فريق العمل مجموعة من الأطباء المتخصصين ذوي الخبرة الواسعة في مجال الأشعة التداخلية، مما يضمن تقديم رعاية طبية عالية الجودة وفقًا لأحدث المعايير العالمية.
forcemajeure
Personalized Luxury Brand T-shirt offer a unique way to elevate your wardrobe with bespoke sophistication. Brands like Gucci and Balmain have embraced customization, allowing customers to personalize T-shirts with monograms, embroidered initials, or unique designs.
These custom options not only enhance exclusivity but also reflect individual style preferences, making each garment a personal statement. Whether adding a subtle touch of customization to a classic design or opting for bold, personalized graphics, luxury brand T-shirts cater to diverse tastes and occasions.
Investing in personalized Luxury t shirt ensures that you not only enjoy superior craftsmanship and premium materials but also have a garment that is uniquely yours. This customization trend highlights the intersection of luxury and personal expression, offering fashion enthusiasts the opportunity to curate a wardrobe that reflects their distinct personality and taste.
Shiju
The Connections nyt presents players with a series of clues, each connected to a specific word or concept. The goal is to identify the common thread that links these clues together. Players must use their knowledge, logic, and creativity to uncover the connections and solve the puzzle.
All Perils in Paradise New Shaman Card Reveals for July 3 - Day 11 [Finished]
Carress, Cabaret Star - Only reason why I like this card is because of flexibility, though admitably 99% of the time it'll at least have +2+2 with taunt pasted on it almost by default. Infuse this one with nature/frost to more or less take back tempo. Quite useful in shaman, but in DK that is not yet certain.
Carefree Cookie - This one's a weird little card because it requires your minions be dead to gain value. Perhaps in DK where there is tons of tokens available that this can find its best usage. In shaman however, its very nearly useless because you may question why would anyone bother when they can just play stuff like bloodlust etc. instead. And before anyone thinks this is gonna even survive past the same turn its played, I can assure you there will be no chance of that happening in competitive standard.
Razzle-Dazzler - Its elemental inspiration but you may argue that this is substantially worse. Even that card only really worked because you were going all out of your way to make sif work so there really isnt any contrivance. This card however...well maybe in reno decks.
Frosty Décor - Gonna be one of the most annoying cards I can already see it. Its good enough to see play but is shaman good enough though? Shaman is presently having trouble with their late game so this card stalls and yet towards no real end goal in sight. Still, good card for any occasion.
Siren Song - Not being able to choose via discovers makes this card substantially worse than discovery of magic. I can presently see no reason to run this card. Mage has sif as an end game so all the contrivance is tied up to a win con. Both shaman and DK however has none of that. So why bother with this card?
Matching Outfits - If ever there was a card that's so outwardly shit its this one. 4 mana to evolve one minion. And if that evolve whiffs then youve just wasted 4 mana to do fuck all. Seriously, there was a time where primordial wave was said to be too expensive to be of any practical use, and heres one that evolves one card at one mana more.
Meltemental - Yes, this card is solely printed so you can use matching outfits on curve and pretend like youve made some genius move. However, the crucial problem being that two 4 mana minions on turn 4 is hardly a game winner unless your opponent's a sap, and youre essentially praying your opponent cannot actually remove this minion. One further point being that this card standalone is actually not too bad, comparable with imposing anubisath. If they couldnt get past this on turn 3, then surely keeping the card on board is a no brainer.
Decent card, if stall is the plan. If shaman has more late game options this might actually unironically see play.
Shaman cards...uninspiring. Let's hope dhunter cards are better, or token based because otherwise I cant see the class having anything more than reno shaman or nature shaman.