Welp, this is officially the weirdest card in the game. Not sure how playable it is, 7 mana for a 4/2 weapon is quite a lot. Interestingly, it has anti-synergy with both Branns.
Also, looks like Warrior will be themed around cooking.
Edit: Oh, happy birthday, Demon! Have a sandwich cake.
Good stats for the Cost, but nothing more. If the new stuff takes off, this will be a very important part of it. For now I don't see that happening though.
I second sule, this is too expensive. It's going to be interesting to see how this whole new Paladin package pans out because I just don't see it coming together yet... especially when there's established, strong stuff like Handbuff Paladin still in the game.
Yeah I'm not convinced of the viability of the whole sun screen archetype yet - Handbuff is just way better. As long as that doesn't change or people get bored of the established stuff, I don't expect this to see much play.
Another Shadow spell that grants a big buff. We're getting closer to OTK potential in Wild with Tamsin Roame. Standard Painlock will probably also like this. Good card!
I'm a bit worried here because this looks like one of those cards that are either complete trash or super annoying. For the moment I'd expect it to see some experimentation but not too much success, especially considering Hero Reno completely annihilates it.
The go-to activator for Sacrificial Imp. Very solid card, Warlock usually has no trouble at all to generate tokens and the very worst, you can kill something that would be removed by your opponent anyway. I like it.
Not a big fan of this yet... maybe there's a fun deck in Wild that could use it. I've had quite some fun with this deck of Swizard for a while... that looks like a decent place to try this card.
This card is in a weird place imo. At 3 Mana, it's too expensive for what it does. At 2 Mana it would powercreep the shit out of Drain Soul. Maybe that indicates it's better than it looks at first glance?
Eh. Most people will insta dust this. I don't like it when they waste Epic slots with that kind of card... I could have pulled something usefull from a pack instead!
2/4/1 is an interesting statline for sure unless you face Mage. If Standard Pirate Rogue comes together after all, this will definitely find a home in it.
Just like the other legendary, this comes down too late. Just like the other legendary, it has amazing signature art. It also takes pretty much two dead turns to make use of it. I'm sorry, I don't like it from a power-level point of view. I do hope people will have a lot of fun with it though.
This is way too expensive to work out. Other than that it has nice flavor and a very fitting signature art. I really don't get why they didn't make this 4 Mana or something.
Thief Rogues will love this, but as soon as you're playing something halfway competitive, it's probably too high costed. Might be a nice spell to get from the Azerite Scorpion though.
Very strong card because of the synergy with Quick Pick alone. Spectral Cutlass would also like the attack buff if you manage to play this guy soon after equipping the weapon. If all else fails it's not too shabby if you use it with your hero power. I like it!
Yeah, I agree. Probably not making the cut unless Thief Rogue becomes mega good. You might want to put it into a Wishing Well deck but honestly Sonya just does a way better job.
4 Durability is nothing to scoff at. At 3 Mana it's probably too expensive to make it into Wild miracle lists, but there's a lot of potential for Standard here.
Yay, Wishing Well support! I love that deck and it's getting more and more support. Sonya 2.0 already was a very cool addition, now we get even more coin generators :-))
I'm not that much of an expert for the class but Mana cheat in Rogue is always dangerous in my books. I say this is a strong card until proven otherwise.
I'm afraid this will turn out way better than it looks. The card is dangerous enough to hold on to your copies instead of dusting them imo. Rogue can do a lot of silly stuff with this.
It's cheap, but that's about all that can be said in favor of this card. I prefer discover options like Stick Up but that's just me. Surely the chaos connaisseurs out there will love this.
All Perils in Paradise Card Reveals for July 5 - Day 12 [Finished]
Welp, this is officially the weirdest card in the game. Not sure how playable it is, 7 mana for a 4/2 weapon is quite a lot. Interestingly, it has anti-synergy with both Branns.
Also, looks like Warrior will be themed around cooking.
Edit: Oh, happy birthday, Demon! Have a sandwich cake.
New Paladin Spell - Lifesaving Aura
Good stats for the Cost, but nothing more. If the new stuff takes off, this will be a very important part of it. For now I don't see that happening though.
New Paladin Spell - Power Spike
I second sule, this is too expensive. It's going to be interesting to see how this whole new Paladin package pans out because I just don't see it coming together yet... especially when there's established, strong stuff like Handbuff Paladin still in the game.
New Paladin Minion - Grillmaster
I agree, quite a strong card. And it's targeted as well, at least the highest cost part can usually be manipulated to your needs. Nice one!
New Paladin Weapon - Volley Maul
Yeah I'm not convinced of the viability of the whole sun screen archetype yet - Handbuff is just way better. As long as that doesn't change or people get bored of the established stuff, I don't expect this to see much play.
New Warlock Spell - Cursed Souvenir
Another Shadow spell that grants a big buff. We're getting closer to OTK potential in Wild with Tamsin Roame. Standard Painlock will probably also like this. Good card!
New Warlock Minion - Fearless Flamejuggler
I'm not sure if Painlock really needs this. There's no immediate impact like taunt or Rush, therefore it might be too weak for the late game.
New Warlock Spell - Felfire Bonfire
Strong card, especially as the payoff isn't tied to "this turn". If the legendary makes a splash, it will be thanks to enablers like this card.
New Warlock Minion - Party Fiend
Very strong opener. Thank Yogg it messes up the ressurection pool so Seedlock won't use it. In Standard this will definitely see play though.
New Warlock Minion - Party Planner Vona
I'm a bit worried here because this looks like one of those cards that are either complete trash or super annoying. For the moment I'd expect it to see some experimentation but not too much success, especially considering Hero Reno completely annihilates it.
New Warlock Spell - Eat! The! Imp!
The go-to activator for Sacrificial Imp. Very solid card, Warlock usually has no trouble at all to generate tokens and the very worst, you can kill something that would be removed by your opponent anyway. I like it.
New Warlock Minion - Sacrificial Imp
Not a big fan of this yet... maybe there's a fun deck in Wild that could use it. I've had quite some fun with this deck of Swizard for a while... that looks like a decent place to try this card.
Wild · Egg Warlock · by Swizard · 3 years, 9 months ago
New Warlock Spell - "Health" Drink
This card is in a weird place imo. At 3 Mana, it's too expensive for what it does. At 2 Mana it would powercreep the shit out of Drain Soul. Maybe that indicates it's better than it looks at first glance?
New Warlock Spell - Announce Darkness
Eh. Most people will insta dust this. I don't like it when they waste Epic slots with that kind of card... I could have pulled something usefull from a pack instead!
New Neutral Minion - Bloodsail Recruiter
2/4/1 is an interesting statline for sure unless you face Mage. If Standard Pirate Rogue comes together after all, this will definitely find a home in it.
New Rogue Minion - Maestra, Mask Merchant
Just like the other legendary, this comes down too late. Just like the other legendary, it has amazing signature art. It also takes pretty much two dead turns to make use of it. I'm sorry, I don't like it from a power-level point of view. I do hope people will have a lot of fun with it though.
New Rogue Minion - Treasure Hunter Eudora
This is way too expensive to work out. Other than that it has nice flavor and a very fitting signature art. I really don't get why they didn't make this 4 Mana or something.
New Rogue Spell - Snatch and Grab
Thief Rogues will love this, but as soon as you're playing something halfway competitive, it's probably too high costed. Might be a nice spell to get from the Azerite Scorpion though.
New Rogue Minion - Swarthy Swordshiner
Very strong card because of the synergy with Quick Pick alone. Spectral Cutlass would also like the attack buff if you manage to play this guy soon after equipping the weapon. If all else fails it's not too shabby if you use it with your hero power. I like it!
New Rogue Minion - Conniving Conman
Yeah, I agree. Probably not making the cut unless Thief Rogue becomes mega good. You might want to put it into a Wishing Well deck but honestly Sonya just does a way better job.
New Rogue Location - Knickknack Shack
4 Durability is nothing to scoff at. At 3 Mana it's probably too expensive to make it into Wild miracle lists, but there's a lot of potential for Standard here.
New Rogue Weapon - Metal Detector
Yay, Wishing Well support! I love that deck and it's getting more and more support. Sonya 2.0 already was a very cool addition, now we get even more coin generators :-))
New Rogue Minion - Sea Shill
I'm not that much of an expert for the class but Mana cheat in Rogue is always dangerous in my books. I say this is a strong card until proven otherwise.
New Rogue Spell - Oh, Manager!
I'm afraid this will turn out way better than it looks. The card is dangerous enough to hold on to your copies instead of dusting them imo. Rogue can do a lot of silly stuff with this.
New Rogue Spell - Petty Theft
It's cheap, but that's about all that can be said in favor of this card. I prefer discover options like Stick Up but that's just me. Surely the chaos connaisseurs out there will love this.