But Odd Rogue and some Even Shaman decks are pretty much aggro decks. There's also always Odd Warrior and Reno Decks to counter Aggro though. I think Jade Druid also counters aggro a bit, but that's a bit hated as well.
People who dust their wild collection make no sense to me. Wild is the perfect place to mess around with fun decks when you’re sick of the standard meta and ladder grind.
I’ll admit, I’ve dusted some Wild cards in the past, and I highly regret it. Keep your collection folks! You never know when you’ll wish you still had a card!
Wow, big thanks for including my deck here. I didn't know you guys scroll through newly made decks.
Btw, yes, the priest deck I propose has a really strong control basis. I'm not denying that. But the copying cads (Madame Lazul, Crystalline Oracle + Twilight's Call, Archbishop Benedictus and Entomb) should be enough to build a good theft package, so that this deck would be considered as a representative of this archtype.
Dis be da main reason foh someone ta play it. De fun part, mon. De stronk control basis allows anyone ta reach rank Legend, but de thieving cards make da experience moh' satisfyin' and da grind bearable.
I love Reno & deathrattles. My Reno N'Thun Rogue was perhaps one of my more earlier actual homebrews back in the day. Very fun archtype, actual greedy control rogue.
I'm not trying to make this all about me or anything, but I made a custom expansion too. You seem like someone who would find it interesting. I have all 135 cards, a subset of special cards, and an explanation for a few of them as to how I decided on their effects, stats and cost.
Let me know what you think. I believe we can help each other with ideas and critiques.
I've been passively working on a custom expansion since Kobolds and Catacombs. I regularly changed the cards to make them as balanced as possible or when Blizzard uses one of the ideas I had. Finally, I finished all 135 cards based on everything in Pokémon Sun and Moon.
Originally I was going to wait until I finished a trailer for it before posting the cards. But since Hearthpwn is closing its doors, I gotta post this while I can.
Notes About The Expansion
This set features every Pokémon Gen VII and a lot of moves it introduced.
These cards aren’t necessarily meant to create new archetypes or even be good cards necessarily. Having the cards represent each Pokémon is the goal as opposed to making 135 meta defining cards.
I developed a theme in which a player plays a card, then a continuous effect will occur during a player’s next turn only. This effect will not feature a keyword in the same way Joust didn’t.
Z Moves are special subset of spells that can be acquired with 4 of the neutral legendary minions.
I take no credit for the card art. It's all fan art from various artists and scenes from the anime/game.
Even though most Pokémon are based on animals, I limited which ones I classified as Beasts to the ones that are more “Beast-like” than others.
I tried to keep card text continuity as consistent with the real cards as possible.
Supported Themes
Druid- Choose One Synergies, Healing, Gonk (Hey, gotta support my fellow Raptor Bro)
Unlike Branching Paths and its Choose Twice effect, Lunala’s Choose Two makes the player choose 2 different choices, disallowing choosing the same choice twice. This is largely to prevent Lunala from being Flamestrike on a stick.
[Fan Fact] Lunala’s effect is a mix of Starfall’s and Starfire’s effects.
[Fan Fact] Passimians are known for being stronger in numbers, even in the Pokémon TCG.
[Fun Fact] Necrozma's Battlecry refers to the fact that is is a Pokémon from another dimension, making it "Surrounded by Mystery".
[Fun Fact] Magearna's effect is based on its ability Soul-Heart, that increases its power when another Pokémon faints.
Minior doesn't gain Health when it takes damage while attacking. Your opponent must make the action that deals damage to it. This prevents some of the nonsense Gahz'rilla is capable of.
[Fan Fact] Salandit in the game has the ability Corrosion, letting it poison Pokémon that otherwise wouldn't take damage from it.
When Zing Zap refers to Locked Mana Crystals this turn, it means the Mana you can't use that turn and not the Mana Crystals Overloaded from cards played that turn.
[Fun Fact] Xurkitree's original design was basically a Lightning Storm on steroids. It dealt 1-8 damage to all other minions.
[Fun Fact] Alolan Marowak's effect is intended to perfectly synergize with its signature move Shadow Bone.
[Fun Fact] Bewear's effect references the Bewear in the anime that constantly shows up and runs off with Team Rocket.
[Fun Fact] Silvally and Type: Null have two references. They are every minion type because they're basically an "Amalgamation" of other Pokémon. Also, they were created to hunt down Pokémon that come from another dimension (minions outside the game).
* Tokens
Z Moves are special powerful spells that are given to players with the effects of the Neutral Tapu Legendaries. There are 18 Z Moves in total, but you can only have access to 3 depending on what class you are. So when you “add” a Z Move to your hand, you get one of the three.
Each class has One Z Move exclusive to it and Two Z Moves that it shares with another class.
Subzero Slammer's Blocks of Ice, are the same as the ones from Sindragosa in the Frozen Throne Solo Adventure. They make the minion permanently dormant and do nothing but block space on the board.
When a minion has both Taunt and Immune, the Taunt is ignored (Much Like Stealth). This is actually programmed into the game, so it makes Twinkle Tackle's Immunity during your opponent's turn less an acceptable concept.
[Fun Fact] Inferno Overdrive was originally going to be "Destroy a minion", basically making it a targeted Deadly Shot. In the end it became deal 30 damage for no other reason than It Sounds Cool.
Much like Dr. Boom, Mad Genius, Necrozma's base Hero Power consists of multiple individual Hero Powers.
Each turn, the usable Hero Power will rotate through the three Eclipses, beginning with Dusk Mane, then Dawn Wings, then Black Ray.
Necrozma's Hero Power is strong, but is balanced out by the fact that it's an end of turn effect.
[Fun Fact] Dawn Wings Eclipse's Effect is a reference to the fact you can find Pokémon from past generations in Ultra Space.
I also designed an expansion symbol. I didn’t have time to edit it onto all of the cards, but here’s what it looks like.
So that’s the expansion! What did you think? Any questions, comments, or critiques? Would anyone like to see me make an actual trailer for the expansion with animations and everything? Please let me know. Thank you for checking out my custom expansion.
Also it's high time we rotated Divine Spirit/Inner Fire. "You didn't clear the board every single turn" shouldn't mean "You died to a 5/5 while at full heath."
Agree with this bit, this is the real reason Priest always gets shite cards
Actually there are some stuff that people are not understanding here.
1. Baku and genn were more about odd/even restriction than about hero power upgrade.
That restriction is basically what made the cards impossible to tweak in any meaningfull way.
2.We not want those extra stuff on standard forever. The less stuff we have at standard forever the better it is.
In other words as a player I want basic hero powers to be the only evergreen hero powers.
If they return is better to be as start of game cards due to this.
3. Baku and genn was a recent thing.
Don't expect to make people be rational about it and understand the points above in the first try.
While it is important to learn what happened and to tell it. Not insist on it. This is just recent and many people still to salty about it to even think.
I can understand wanting a card "start of the game: have an alternate hero power" but then you have to make the hero power slightly more powerful of a normal one cause you are then running a vanilla stated minion or worse which was baku's problem. Or having cards like shadowform/dinomancy that do this very effect which again those hero powers are slightly stronger than usual and you are forced to draw and play a card to trigger those effects.
But I think that Blizzard could implement a yearly alternate hero power that will rotate every year to spice things up it could make metas harder to solve when there are 18 hero powers.
The hero powers should still be balanced as I said a 0 mana cost effect.
I do agree that Hearthstone could benefit from more starting Hero Powers that we currently have.
Hunter, Warrior and Priest in particular have a tendency to feel forced, in terms of which archtypes they really can support, because of their Hero Powers.
Any sort of valuegenerating Hero Power could certainly open the door for more control-ish Hunter archtypes.
magikman's Reno Mage
This deck is fun incarnate. Thanks for the guide! Feels like it has game against everything, and flexible to adapt on the fly. Nice
Here's some art, make a card! [Legacy Game]
Next,
1. has to have DIscover as a keyword.
2. discovers a destructive effect.
[Speculation]Heist hero powers being used in regular play in the future
I not feel like they need to be more powerfull.
Let's not be naive and think on why you want a new hero power at first....
People will try to make synergy around it and have more options will generate competition.
In other words running a card to have a different hero power is reasonable trade just by the fact of it not be the normal one.
It really not needs to be more powerfull to justify a card on the deck.
Playing Wild on a Budget With RegisKillbin - 4 Awesome Decks
But Odd Rogue and some Even Shaman decks are pretty much aggro decks. There's also always Odd Warrior and Reno Decks to counter Aggro though. I think Jade Druid also counters aggro a bit, but that's a bit hated as well.
Quest Trading - Play A Friend!
Done
Let’s Make An Expansion!
Do you have any cards made yet?
Mecha'thun Warrior
for the last combo
Here's some art, make a card! [Legacy Game]
Next: a Quest.
A Weekend of Wild Decks
People who dust their wild collection make no sense to me. Wild is the perfect place to mess around with fun decks when you’re sick of the standard meta and ladder grind.
I’ll admit, I’ve dusted some Wild cards in the past, and I highly regret it. Keep your collection folks! You never know when you’ll wish you still had a card!
A Weekend of Wild Decks
@ FrostyFeet
Wow, big thanks for including my deck here. I didn't know you guys scroll through newly made decks.
Btw, yes, the priest deck I propose has a really strong control basis. I'm not denying that. But the copying cads (Madame Lazul, Crystalline Oracle + Twilight's Call, Archbishop Benedictus and Entomb) should be enough to build a good theft package, so that this deck would be considered as a representative of this archtype.
Dis be da main reason foh someone ta play it. De fun part, mon. De stronk control basis allows anyone ta reach rank Legend, but de thieving cards make da experience moh' satisfyin' and da grind bearable.
'Back to top'
Just a little qol thingy, but is it possible to implement a 'back to top' button/link or a button/link to go back to the (sub)forum?
Let’s Make An Expansion!
I am happy to help in any way I can. Sounds like a great idea. Probably making cards or researching art.
New Custom Hearthstone Expansion- Welcome to Alola!
A lot of us are Pokemon Fans XD
Glad you like it!
Quest Trading - Play A Friend!
Battletag: Ivydoom#2623
Region: EU and NA
Trade only? Yes please, you go first
New Custom Hearthstone Expansion- Welcome to Alola!
as a pokemon fan seeing this is amazing
A Weekend of Wild Decks
That Call of the Wild banner for advertising wild lists <3
A Weekend of Wild Decks
I love Reno & deathrattles. My Reno N'Thun Rogue was perhaps one of my more earlier actual homebrews back in the day. Very fun archtype, actual greedy control rogue.
Let’s Make An Expansion!
I'm not trying to make this all about me or anything, but I made a custom expansion too. You seem like someone who would find it interesting. I have all 135 cards, a subset of special cards, and an explanation for a few of them as to how I decided on their effects, stats and cost.
Let me know what you think. I believe we can help each other with ideas and critiques.
https://outof.cards/forums/fan-creations/custom-hearthstone/688-new-custom-hearthstone-expansion-welcome-to-alola
Here's some art, make a card! [Legacy Game]
I couldn't get the original art to show up, so I selected a more stylized replacement instead. If this doesn't suffice, let me know:
If the above is acceptable, then here is my art for the next card:
Rules:
1. Rogue spell under 4-Mana
2. Must have a combo effect
New Custom Hearthstone Expansion- Welcome to Alola!
Hearthstone’s Newest Expansion
Welcome to Alola!
I've been passively working on a custom expansion since Kobolds and Catacombs. I regularly changed the cards to make them as balanced as possible or when Blizzard uses one of the ideas I had. Finally, I finished all 135 cards based on everything in Pokémon Sun and Moon.
Originally I was going to wait until I finished a trailer for it before posting the cards. But since Hearthpwn is closing its doors, I gotta post this while I can.
Notes About The Expansion
Supported Themes
Druid- Choose One Synergies, Healing, Gonk (Hey, gotta support my fellow Raptor Bro)
Hunter- Beasts, Deathrattles
Mage- Spells, Freeze, Elemental, Casino, Spell Protection (New)
Paladin- Dragons, Mechs, Divine Shield
Priest- Thief, Healing, Deathrattles, Board Sabotage (New)
Rogue- Thief, Poisonous (New)
Shaman- Overload, Elemental, Spells, Freeze
Warlock- Zoo, Discard, Health Sacrifice
Warrior- Armor, Hero Attacking
* Tokens
Druid- Bloom Doom, Tectonic Rage, Continental Crush
Hunter- Savage Spinout, Breakneck Blitz, Supersonic Skystrike
Mage- Subzero Slammer, Inferno Overdrive, Devastating Drake
Paladin- Tickle Tackle, Breakneck Blitz, Supersonic Skystrike
Priest- Shattered Psyche, Hydro Vortex, Devastating Drake
Rogue- Acid Downpour, Black Hole Eclipse, Corkscrew Crash
Shaman- Gigavolt Havoc, Continental Crush, Hydro Vortex
Warlock- Never-Ending Nightmare, Black Hole Eclipse, Inferno Overdrive
Warrior- All-Out Pummeling, Tectonic Rage, Corkscrew Crash
I also designed an expansion symbol. I didn’t have time to edit it onto all of the cards, but here’s what it looks like.
So that’s the expansion! What did you think? Any questions, comments, or critiques? Would anyone like to see me make an actual trailer for the expansion with animations and everything? Please let me know. Thank you for checking out my custom expansion.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Agree with this bit, this is the real reason Priest always gets shite cards
[Speculation]Heist hero powers being used in regular play in the future
I can understand wanting a card "start of the game: have an alternate hero power" but then you have to make the hero power slightly more powerful of a normal one cause you are then running a vanilla stated minion or worse which was baku's problem. Or having cards like shadowform/dinomancy that do this very effect which again those hero powers are slightly stronger than usual and you are forced to draw and play a card to trigger those effects.
But I think that Blizzard could implement a yearly alternate hero power that will rotate every year to spice things up it could make metas harder to solve when there are 18 hero powers.
The hero powers should still be balanced as I said a 0 mana cost effect.
magikman's Reno Mage
Nice deck. I face u yesterday and your deck is insane but i think it needs Antique Healbot to heal in mid-game.
A Weekend of Wild Decks
add miracle cthu'n mage
[Speculation]Heist hero powers being used in regular play in the future
I do agree that Hearthstone could benefit from more starting Hero Powers that we currently have.
Hunter, Warrior and Priest in particular have a tendency to feel forced, in terms of which archtypes they really can support, because of their Hero Powers.
Any sort of valuegenerating Hero Power could certainly open the door for more control-ish Hunter archtypes.