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  • Recommend me a fun deck

    As usual, define your 'fun'.

    For me, fun is Miracle and Tempo, so I would suggest you Miracle Mage and Even Shaman.

    Miracle Priest too now that i have built my version of it :p (in my signature).

  • Playing on a budget: Which cards to disenchant?

    So, the best counter for Zilliax is to stop playing Standard for 8 months? That's so easy! /s

  • Recommend me a fun deck

    @ OP

    Shufflelock (feat Plot Twist is a fun deck I would suggest you try. I didn't play that much with it and I didn't bring it to the ladder, but the games I had were exciting. How big is your wild collection btw?

    If you care about being competitive, then I suggest crafting the Mountain Giants for Evenlock or Magic Carpet for zoo (wild and standard), since both of them are safe crafts and used in various other decks.

  • Here's some art, make a card! [Legacy Game]

     

    Next:

    Hasil gambar untuk illustration

    • Priest or Warlock Spell
    • Has some sort of tribute/corruption theme (as depicted in the image)
  • Playing on a budget: Which cards to disenchant?

    Since Blizzard has decided to start buffing cards, it has become much more risky to dust clearly bad legendaries and epics. The most safe solution is to target a couple of classes that you dislike as general playstyle and use them has your "dust deposit", disenchanting only cards from them.

  • Recommend me a fun deck

    Quote From dencrypt
    Any particular decklist you would recommend?

     

    A couple Seasons ago I've got some pretty results with this: AAEBAf0GCIDHApTHArjQApfTApz4AqCAA4+CA/CGAwvQBPcEzgfUswK8tgKRxwLnywLO6QLShgPWhgOvjQMA

    It's not cheap at all, but you can make it work well even without Lakkari Sacrifice and Lord Godfrey, filling it with 2x Flame Imp. All the other legendaries and epics are almost always core cards that can hardly be replaced.

  • Playing on a budget: Which cards to disenchant?

    Zilliax will rotate in 8 months

  • Playing on a budget: Which cards to disenchant?

    I think the best approach is to play enough across expansions to know which classes attracts you the least, possibly not at all.

    And not because of their current meta decks and tiers, but above all because of their typical PLAYSTYLE and FLAVOR.

    And you can understand that when you feel you are never going to climb with those classes, even if they had different decks as current ones, even if they were top tiers.

    If you can do that, target a couple of classes you simply hate, you can systematically ditch their expensive cards, making them your dust bank (only dust legendaries AFTER you stop buying cards for a given exp, because of the non-duplicate rule).

    The more you can target the better, but beware of rush or narrow-sighted judgements: you might regret it later.

    ie In my case it is Warlock and Warrior. I used to think i could ditch more, but in time i found out it was not the case. Just those 2.

    Neutrals should always be kept, unless obviously memes.

    ____

    Beyond that, and beyond owning staple cards, it's hard to decide what to actually disenchant, even with reports at hand, because the power of a card may change drastically across different expansions, especially if someday you will step into Wild.

  • Quest Trading - Play A Friend!

    Battletag: Shai#2254

    Region: EU

    Trade only?: Yes, you go first

  • Playing on a budget: Which cards to disenchant?

    Playing on a budget i would advise not to disenchant cards especially after team5 successfully buffs cards now

    With quests and wins you can realistically get 100 gold per day which is about 100 dust i would try to be patient and earn the missing dust by disenchanting extras only

  • Playing on a budget: Which cards to disenchant?

    Quote From frenzy
    Quote From iWatchUSleep

    Sidenote: The chances of you losing just because your opponent has Zilliax and you don't are very low. There were most likely many other factors that caused you to lose which you either didn't see, or don't want to see.

    Ha ha, true!

    But you know, it just feels like it because I have lethal on board and then Zilliax comes down and saves the day. I still think it's one of the most versatile cards to have in my collection right now.

     

    Oh definitely, Zilliax is one of the best standard legendaries right now that fits into nearly every deck. Certainlya wise choice to craft.

  • A Weekend of Wild Decks

    I was hoping Magikman would be in here with his Reno Mage. Not because it's new, but because of his time he took to explain the deck to new Wild players. FYI, the deck is fantastic, and it stomps on Big Priests.

  • thoughts on PokeMon Sword/Shield

    Quote From sicknantos

     

    • I hope this generation gives us some real old-school challenges like Whitney's Miltank from Gold/Silver, something that just utterly steamrolls you the first time and makes you reconsider your team and battle plan. The games have felt very easy in the story with the Battle Trees and the like suddenly ramping up in difficulty.

     

    its very hard to up the difficulty in pokemon.

    because it all depends on your pokemon team. 

    as an example: i had a very hard time against totem araquanid in pokemon ultra moon/sun however other people breezed through araquanid because they had a hawlucha with the flying z move.

     

  • [Archived] Legendary Tier List & Crafting Guide

    New site, same old weird tier 2 name. 

  • Playing on a budget: Which cards to disenchant?

  • Playing on a budget: Which cards to disenchant?

    Quote From iWatchUSleep

    Sidenote: The chances of you losing just because your opponent has Zilliax and you don't are very low. There were most likely many other factors that caused you to lose which you either didn't see, or don't want to see.

    Ha ha, true!

    But you know, it just feels like it because I have lethal on board and then Zilliax comes down and saves the day. I still think it's one of the most versatile cards to have in my collection right now.

     

  • Playing on a budget: Which cards to disenchant?

    Either compare your legendaries with a meta report and see which ones aren't included. Or post your legendaries and rares here so that we can help.

    Sidenote: The chances of you losing just because your opponent has Zilliax and you don't are very low. There were most likely many other factors that caused you to lose which you either didn't see, or don't want to see.

  • Playing on a budget: Which cards to disenchant?

    Hello

    I'm very much trying to play on a budget. It does mean that when I play, and my opponent has Zilliax, I lose. Seems a bit of a must-craft card.

    I could craft others in stead, but most decks need at least one legendary that I don't own. Zilliax seems the best value to craft. However, I only have 500 dust at the moment.

    Is there a way I can find out which of my rare and legendary cards are the likely to be the least regrettable cards to disenchant?

  • A Weekend of Wild Decks

    Wow, thanks a lot for this showcase of my deck.

    I'm really proud that it maked on main page:)

    Of course, hope you will like my Rogue and find it cool and enjoyable.

    If you are interested in more Reno-type decks be sure to thumbs up:)

  • which dalaran heist hero would you want as a skin?

    Mr. Chu, the badass panda.

  • Quest Trading - Play A Friend!

    Battletag: Patch#1787
    Region: NA
    Trade Only?: Yes

     

    Done

  • Fantasy Formats: What do you Want?

    Quote From Lightspoon

    I would love a construcred format with a monthly rotation of 3 different sets each time, like the actual Brawl but on Ladder. It will bring so much freshness both on gameplay and deckbuilding.

    This.  I realized when seeing the format in brawl that

    1. I love it, including how unusual things can get.  I have NO CLUE what warrior is supposed to do in that last one but I would've loved to try to figure it out.

    2. It really feels off to me to play a mode with no stars and ranks.  Even playing casually I hang around rank 15 so my 'ladder' is between 20-10 and I realize I DO pay attention to where I am in those ranks.  

    3. I'm tempted to say that it might need to be 4 sets if the Classic set doesn't show up (and I DO like Classic not showing up).  

    It's crazy.  There's random mess in Single player.  There's rotations in Brawl and Arena.  but my home in Constructed is left out.  

     

    Oh and a sealed format.  The concept of opening a mass of packs then making a deck out o fthem sounds VERY interesting.

  • At what turn is the crazy stuff allowed to start

    Now a question.

     

    Why you need A answer?

    This question makes me think you mean something specific and not just "If I play something why should I just win with it?"  Not sure what you mean here though.

     

    Why you're entitled to answer with 1 card what your opponent did with his entire deck? 

    The assumption is that the initial question is something that cannot be stopped with normal play.  

    For example, while a 3/2 at 2 mana isn't really a 'question' in need of an 'answer' a card combo like Mountain Giant into Conjurer's Calling is something that breaks the normal power level for the mana cost.  If the opponent is proceeding as normal, they will not be able to handle the Tempo and will die.  

    Thus a 'question', or A specific question "Do I win now?"  

    Note that this is not a problem, but the actual point to deck designing.  That is, at some point, your deck is going to do something 'unfair' to try to win.  

     

    The idea behind such a strategy requiring 'an entire deck' in the first place is that it's meant to be a high risk play.  You are sacrificing value and future play for current Tempo and aggression.  The answer, then, is meant to punish that by letting the opponent counter your Tempo while gaining Value.

    Thus '1 card to stop an entire deck'.  It's why cards like Brawl exist.  A similar mentality comes from 3 mana cards like Shadow Word: Death can kill 10 mana Deathwings.

    Note that if the cost to remove such a move is the same as the move then there's no point to defending as the aggressor still has Tempo (you stop them then end your turn ) and lost nothing for it.  

    So yes, answers need to exist in general and while they don't have to be 'one card' they need to be cheaper than the question.

    There are decent answers that enable you to continue the game like MC tech.

    MC tech is, to be blunt, a broken piece of mess.

    Against a full board he's worthless.  Removing 1 mountain giant out of 4 isn't enough to answer the question or 'continue the game'.  

    He's mostly good when it's a board of mostly small fries and something big, to which there's a 75% chance for him to fail and you lose and a 25% chance of a Mind Control styled Tempo swing so bad that you basically win.  

    MC tech isn't a 'decent answer that lets the game continue'.  Cards like Brawl do better, as it still gives a value advantage but leaves something on the board to keep the aggressor's Tempo as is.  Even in full board clears, tactics like learning not to overcommit or force an early clear is an effective way to keep the game going, so long as the board clear isn't too broken an advantage.  Which is why flamestrike is a balanced card.

    MC tech represents just about all that can go wrong with answers.  RNG based, too wide of a swing between 'worthless' and 'game breaking', thus being both ineffective and too effective without much in between.  

    What not exists is a answer that just wins on spot and such answer should not exist.

    An effective MC Tech does just that.  3 mana Big Game Hunter was pretty darn close. But yes, answers should not win the game unless the opponent either played poorly (i.e. over-committed) or it's a culmination of an entire game's effort to effectively checkmate the opponent (i.e pressuring a combo deck so that they are forced to trigger their combo too early to 'take a chance' then answering to finish them off).  

     

    Basically a queston or answer, the move should feel like a checkmate situation: either taking an advantage of an unprepared deck/player or the culmination of an overall strategy that could've been disrupted beforehand that required planning and some adaptation to put together.

  • A Weekend of Wild Decks

    the Patron Warrior is really fun :)

     

    I changed the Piloted Mech for a second Bloodrazor and it works really well :) so far my journey to wild has just begun but it is really a deck after my personal liking

    thx

  • Here's some art, make a card! [Legacy Game]

    Here's da card:

    Here's da art:

    Rules:

    1. Black Dragonflight legendary

    2. Give it either: a delayed minion destruction mechanic or a delayed card burn mechanic

    3. Whatever mechanic it gets must affect both players