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The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Masters Tour Las Vegas Survival Guide

    Hee declists ???

  • At what turn is the crazy stuff allowed to start

    Ok. So you start your game of HS. Both are at 1 mana, nothing too crazy can happen. Then, all of a sudden, a couple of turns later, some really crazy stuff happens and you (or your opponent :)) is dead or completely done for on board. 

    So I think we all agree this should not be possible at turn 1 (no fun there). But what would the minimal turn be to have a crazy comeback/miracle/combo/insane-rng turn?

    Turn 2? Turn 3? 4? 5?

    I am not talking about aggro decks who try to kill you by turn 5 if you do not react by using cheap resources.

    But we have some typical examples, like Khadgar's mountain giant army on turn 5 or a very big van Cleef very early, or a board full of pimped murlocs with bloodlust. Stuff like that.

  • So Hearthpwn is dealing warnings to users who mentions Outof.cards now?

    If some people are getting warnings while others aren't I wonder if it's more of a single person initiative than a set rule there. I'm curious if the mod giving warnings to Uilebol and dib is the same person. Not saying this was the correct action for them to take, but to be honest I get how mods there could take it upon themselves to warn people. Being somewhere and hearing people say something to the tune of "This place sucks! Everybody, let's leave this place and go there instead!" is going to leave a bitter taste in your mouth no matter how true that statement is.

  • How to best react when your opponent has the nuts

    What I indeed do sometime is something else, like making coffee, clean up something, just a short break and try to forget and then retry with a fresh mind in my next game.

    I never feel the same frustration rage when playing that other game I play a lot, which is chess (2200 elo). Since in chess it is always your own fault or strong play by the opponent in both cases you "deserve" to lose, and I realize perfectly, it would be no fun either if you win all the time, since winning can only be rewarding if you sometimes also lose. That's why with chess it is no fun playing against someone who is a lot weaker than you.

    Its just the "not fair" part that is frustrating.

  • Will this buff be enough for Whirliglider to become balanced?

    The card is ok as is.. No buffs needed it has a clear niche. 

  • So Hearthpwn is dealing warnings to users who mentions Outof.cards now?

    They want to keep users there but when hpwn was about to close people were asking "what's next" well ooc is what next.

    There is no need to further advertise the forums, the active fanbase is aware that if it wants to stay with the community ooc is the place, but if you care about the platform you stay at hpwn.

    There isn't much to be desired about the platform so the decision is easy for me.. Just that I need to stop this habit of pressing h + enter every day. 

  • RenoJackson's #2 Legend Handbuff Paladin

    I'm leaning towards Glowstone, I think an immediate extra stat buff might be better

  • My ideas to improve this forum,

    I also like the dark theme, but giving members the option for another skin would be cool.

    Also, when I open the main page I suggest to make the decklists taking less space then my whole screen and move it more down or to the side. More important is the site and its info.

    Besides that, posting is still kind of troubling if it appears yes or no, unless you guys delete it lol.

  • So Hearthpwn is dealing warnings to users who mentions Outof.cards now?

    Yeah, I also got a warning for simply mentioning that I was moving on to ooc.

  • Burn/Miracle Shaman

    Well written advice on piloting this deck, and I'm always up for some shaman. Was thinking of crafting Thunderhead anyway.

  • What card should I craft?

    Quote From doingtheobvious
    Quote From iWatchUSleep

    That wasn't an option.

    Did it specifically state 'oh, by the way Zilliax is a no-go. Not now, not ever.'? No? Then Zilliax is still a high value card from TBD.

    He stated: "I'm missing these four epics, which one should I craft?". Last time I checked Zilliax wasn't an epic, nor was it mentioned anywhere in the OP.

    So again: That wasn't an option.

  • RenoJackson's #2 Legend Handbuff Paladin

    Just want to confirm. Here, you have 2x glowstone and 1 grimestreet enforcer. But in your twitter, you have 1x glowstone and 2x grimstreet enforcer. the other minion in the list is same. Between this 2 minion, which one is more better? 

  • Will this buff be enough for Whirliglider to become balanced?

    I have it in my token druid, i have it in my mech-hunter. The card is good. If it was "mech" or buffed with more health, it would be at least a rare.

  • Quest Trading - Play A Friend!

    Done

  • Will this buff be enough for Whirliglider to become balanced?

    AFAIK some people run it in mech-y token druid.

  • What card should I craft?

    Quote From doingtheobvious

    Zilliax is a must-have from TBD. Doubly so for any kind of mech or magnetic list.

    That wasn't an option.

  • Will this buff be enough for Whirliglider to become balanced?

    The card is -just- good enough to play in bomb hunter. Buffing it will only make the deck stronger, yet it's already one of the strongest decks out there. I think the card is fine as it is.

  • So Hearthpwn is dealing warnings to users who mentions Outof.cards now?

    Quote From RavenSunHS

    Well, it's understandable, if you get in their shoes. They are bleeding because of this split.

    Tbh, i don't think OOC needs advertising on HP. Everybody there knows of OOC by now, at least regular users, and advertising there is unfair, if you think about their situation there (of which they cannot be judged responsible).

    Best thing for whoever prefers OOC is just leaving HP alone, and produce traffic and content here instead.

    And if one means to use both sites for the time being, it's pointless to generate harm on one of them.

    Bleeding or not, it's scummy.  "Advertising" infractions are for the dick enlarger threads they leave up all day.  If mentioning OOC is advertising, then they may as well close down the entire off-topic section because we mention random things in there all the time

    Just yesterday I was defending these guys because "they're not Curse and haven't done anything sketchy yet"... well, that didn't take very long

  • Will this buff be enough for Whirliglider to become balanced?

    Well, color me enlightened, I didn't know it saw play in the high levels. I thought it was just one of those cards that never saw play at all.

  • Will this buff be enough for Whirliglider to become balanced?

    I don't think the card needs it. Whirliglider is by no means a powerhouse and yet it has shown up even in high level competitive play simply because there aren't that many good mechs for two mana for mech hunter to play. I also don't like the idea of giving that archetype so many early mechs that it becomes impossible for the opponent to reasonably clear all of them to prevent magnetise shenanigans. I think it's important that even decks with a heavy tribal theme play a few non-tribe cards because it makes the game that much more dynamic and increases the amount of relevant decisions for both players. For example, if every card in the mech hunter deck  were a mech, there'd never be a question of leaving up this or that minion because it can't be magnetised. If every card in bomb warrior were a mech you'd never have trouble landing your Dyn-o-Matics, etc.

  • Swing Cards

    Quote From Cocoduf

    If you're ready for any criticism, why don't you respond to AliRadicali ? They took the time to make very good points just to get ignored and downvoted. Really not appealing for anyone else to start having a discussion with you.

    Hey!

    Sorry if I don't reply to everyone as fast as possible. I like to give equal feedback to their comments as no likes a "k"-like response. I'm absolutely on game with open discussions, as long as I log on and have time for it. I don't tend to log onto Outof.cards very often, but I do like to try to be a helpful member of the community!

    - Scarlet

    P.S. Ner'zhul is a sick profile pic!

  • Swing Cards

    Quote From AliRadicali

    My main criticism would be that I think your definition of "swing card" is overly broad and as a result most of these cards aren't very swingy. The way I would define the term is a card that capitalises on the opponent being ahead (on board, in resources) and turns that advantage around (or at least evens it). Very obvious examples would be Unleash the Hounds, Divine Favour or Brawl, all of which easily set up an uneven exchange for the two players. Less obvious examples would be Thunderhead or Unleash the Beast, both of which you really want to play into a board so you can capitalise on the rush mechanic to reverse the roles and put *you* ahead on board.

     

    Disregarding the swing theme for a moment, I think most of these cards are too underpowered, with the exception of Smoke Bomb which will never ever see print because it has the exact same problems as Conceal, which was hall-of-famed for its sins. The card is too good at setting up Auctioneer turns and lethals without providing the opponent reasonable counterplay options.

     

    The Ram is solid but it's battlecry will hardly ever be relevant. If/when you ever empty your hand, will you really be concerned about +1 attack on your 2/2 minion? The reason Quick Shot was played and Core Rager was not is that drawing a card is more relevant than ever when your hand is empty, and direct damage is the thing you want to be doing as a hunter in topdeck mode, not developing minions or trading the board. It the ram had battlecry: gain charge if your hand is empty, at least you could topdeck it for an extra 2 face damage.

     

    Camouflage strikes me as too narrow a card to warrant maindeck inclusion, although it might be a good sideboard card in specialist against specifically OTK Paladin. A spellbender-like effect that can protect your board would probably fit better with what most Hunter decks are trying to do, which is establish an early board advantage and ride that out to victory.

     

    Dreadhound scamp isn't powerful enough IMO. Even if you hit it in your disco lock, you're summoning a free 1/2 instead of discarding it. If you compare it to past discard enablers -that rarely saw play mind you- like Clutchmother Zavas, Silverware Golem, Fist of Jaraxxus or High Priestess Jeklik, the payoff seems pitiful.

     

    I like the idea behind Rot and Decay but I think a more elegant & powerful way to word the card would be to give all your minions poisonous for one turn. This would be very strong, but still situational. You still need a board full of tokens/weenies, an enemy board of tall minions and the card itself to get value out of it.

     

    Finally, I don't see gutterspark working well in any sort of mage deck. A 5 mana holy smite is just awful, especially in the mage class which has an abundance of burn spells and generally lacks minions. If you ever get five of your own minions killed as a mage, are you really that excited about dealing two damage for zero mana?

     

    Overall I think you should take into consideration what the deck that would feature any of these cards is trying to accomplish: What is the overall game-plan? How does the proposed card enable that plan or thwart the opponent's counters to it?

    Hey friend!

    In further review, I totally agree with the idea of defining my cards. It is totally fair that I need to make a better definition. I will work on that in the future!

    I don't agree with your opinion of Smoke Bomb being powerful, but I do agree that perhaps Blizzard would not print it. However, Conceal was far stronger and probably will be than a Smoke Bomb. In my opinion, it probably would be safe to print, as stronger AoE effects and spells have been created as of recent.

    On the note of the Ram, I totally agree that the Battlecry is far less relevant in some situations. However, I thought it would be far healthier than Quick Shot. Even though many people do not have a problem with Quick Shot, many people do. I do think that with a card like Master's Call and even the Twinspell, Unleash the Beast, it would be a lot worse now than ever. I like the proposal of giving it Charge, but I do not believe the newer development/design team would give any card that ability again. (Though Mega-Windfury did resurface so who knows!!?) Perhaps the Ram would be good in the scenario of two aggro/midrange decks getting into topdeck mode in a meta without the efficient card draw we see in Mage/Hunter/Paladin today.

    As for Camouflage, I do agree that it is quite narrow. However, most Secrets are narrow (obviously some are not very narrow). Dart Trap only activates after your opponent's Hero Power goes, which doesn't always happen. Spellbender, as mentioned, is a narrow but similar card in the sense that something has to be targeted for it to activate. I also did not create it with intent to be an almighty piece, but one to give you a second chance and fill a theme that Hunter has been given with Stealth minions and Poison for a somewhat "Survival" theme. However, I absolutely agree with, and love, the idea of this being a card slotted in for Specialist format. A very nice thought that, to be honest, I did not consider. This is most likely a tech card if it ever were to be printed.

    I don't agree much with your opinion of Dreadhound Scamp. It is a reward for discard yes, but not an absolute smash on board if discarded. All your examples except for Silverware Golem are, in my opinion, totally correct in seeing play very rarely. However, upon release, Silverware Golem was seen in every single Zoo Warlock deck as two-of most of the time. Now that Doomguard has been shoved out, it is not as prominent. Many players though Silverware Golem was far too strong and oppressive (I being one of them if I'm being honest). But the main point of Dreadhound Scamp is to help Zoo flood the board primarily and sometimes be discard fodder if not accomplishing both at the same time.

    Rot and Decay is neat, isn't it? I, however, do not agree at all with the idea of giving your minions Poisonous with it. Poisonous is not really a keyword in Warlock's flavor or identity. Your idea of having Weenies and other tokens on board to maximize value is absolutely what I'm looking for here, and I totally agree. I find Poisonous to be majorly Rogue and Hunter in theme. Though your phrasing may be more elegant, it isn't text Blizzard hasn't done before and I personally don't think it would be befitting for Warlock to deal with Poisonous.

    For Gutterspark, I intended on making a card that would/could synergize with a lot of the newly added minion-focused Mage class cards such as Arugal or Conjurer's Calling (which even would kill your own minion sometimes!). It would most likely end up in some sort of stalling/grindy Malygos combo deck. Though it is flexible, as many minions die over the course of the game on both sides, meaning it could also be useful in triggering other effects such as Mana Cylcone, Mana Addict, Violet Teacher or even Arcane Giant or Flamewaker in Wild, which both see play in the most powerful Mage decks of that format.

    In conclusion I think you've made some very solid and valid points despite not seeing eye-to-eye. I 100% agree with the notion that in future videos I describe the plans/decks that these cards would fit in or be slotted into. Thank you so so much for the response and criticism. I'm sorry I didn't reply sooner. I've had to think about what to say and how to say it. I hope this doesn't make you feel attacked or shamed in any way. Thank you!

    - Scarlet

     

  • Will this buff be enough for Whirliglider to become balanced?

    It’s seeing play in bomb hunter idk what other deck you could realistically put it in. It’s an average card, doesn’t mean it needs a buff

  • About using HearthArena

    I've played around 70+ arena runs so far, and I didn't use heartharena because I was learning out the game-mode. However, in each game, there's some sort of a skill-cap on what you can learn by yourself, and what you can learn by using guides etc...

    So should I use HearthArena or not? It does feel a little counter-intuitive as it would make me a worse player, too dependant on the thing.

  • Will this buff be enough for Whirliglider to become balanced?

    Whirliglider is quite similar to Bomb Toss. Replacing a 2-damage with a 2/1 minion.

    While classic cards are known to be weaker than class cards, I think (and you'll agree) that this card is underpowered.

    If it is to be given mech, then it would suddenly become more plausible, you'll get 2 mechs to magnetize later.

    This isn't a troll thread btw xD. I need you to take this seriously, and tell me valid logical counterarguments.

    So, is this enough?