I've been trying to get 500 wins with Rogue. I'm at 417 now and playing both standard and wild. Stuck around rank 12-13 in both. The lowest I made it to was rank 11 with 4 stars. I think I did that twice and then I go on a downward spiral back to rank 14 or 15 and try to start over again. I swear there is a curse when you need one more win to reach a milestone rank like rank 10. It's pretty much a guaranteed loss for me.
I just reached rank 10 and destroyed 6 Priests in a row while doing so using a Kingsbane Rogue deck. Now i'm happy. I'm also about 60 wins away from 500. After that I think i'll try getting Shaman to 500. Already have Golden Mage and Hunter.
I'm enjoying trying to win with each deck and each class. The first few bosses of each wing feel repetitive but overall I like the flavor of each wing. I'm satisfied that I am getting my money's worth for buying the adventure. The only thing I would change is rather than regular card packs, I would prefer earning a new small set of cards like in Naxxeramus or One Night in Karazan.
Magic is great. I have played HS since beta and looking to move over to MTG Arena now. I have been only playing for a week and I have a lot more fun. The difficulty level is much higher and diverse. HS right now has Mech Hunter, Shaman Murlock, Secret Hunter and Token druid as T1 decks ( All this decks besides secret hunter are aggro token decks.) The decks can refill the board with sticky minions consistently based on (luck of the draw) The only deck that really puts them in check is control warrior which is 12k+ dust. So decks that cost 1200 - 2500 dust to be countered by a 12k dust deck.
Nothing you listed is tier 1 and I believe your hearthstone experience is limited. There isn't any tier 1 aggro decks. In higher ranks you are much more likely to find a warlock than a druid,shaman, or even mech hunter. Currently mid range hunter, bomb warrior, rogue, and mage are the top meta decks. None of which are aggro. If you complain hearthstone is expensive get ready to bust your wallet even more with Magic.
They are the top decks played on HSreplay.
True that at higher legend ranks its a different sample of decks. However ranks 5-Legend you see them the most. I have a full collection so its not an issue of cost, however its an issue of interactions. If you could have a few budget control decks the game would be a little bit more diverse to new players. Yes magic is far more costly than hearthstone. However in magic to loose based on your choices of cards and plays more often than not. In hearthstone you can loose to a huge swing turn from Zuljin (example) Which is one card that swings the game. I can understand the swing from a multi-card combo, but from one card its feels awful. Omega Devastor feels awful to play against with charge and deal 10 dmg.
I made it to legend with Control warrior, Control Warlock when guldan was a thing and aids secret paladin with dr.6. So maybe i am just a little bored and burned out from HS.
Ok, so I was browsing some decks and I was spamming the "Updated" tab in the upper column only to realize that decks cannot be arranged by date, cost nor score. This would be super convenient imo. Thanks in advance! :)
I own this card, and I can say that it's a fun one. You only need a meta not full of silence tech to enjoy it. You can play it in most slow paladin deck (secret, even, OTK, control, healadin, quest), basically everything except aggro and odd.
However, we must say that nowaday the paladin's deck that are high tier are.... aggro and odd. So, the choice is up to you, if you want or not spend dust on a card that is fun but isn't much represented.
PS: I don't like Ebon Dragonsmith. As Val'anyr is a one of a kind and paladin doesn't have weapon tutors, you should play it in a deck that doesn't need that hammer to win. So, a card that synergize only with Val'anyr isn't that strong IMHO, it will end being a dead card most of the times.
For my part, I tried to watch it once and could not tell what was happening at all. It was not a viewer friendly CCG, and if you aren't attracting viewers, you aren't attracting customers.
Wonder how many streamers were overlooked or turn downed the opportunity for us to end up with the roster of players we have?
It's great to see things changed up a little so that we're not always seeing the same people. However, some of the choices for invitees are rather interesting.
It's a fun card for sure. I've used it in Even Paladin quite a bit. It works wonders with cards like Echoing Ooze or Charge/Rush minions in general. Althought I think Even Paladin will be quite crap after the changes to Crystology. Which will most likely result in the cutting of the Echoing Ooze package.
So all in all you're most likely better of using a Silver Sword instead of Val'anyr sadly.
I found the normal mode was pretty easy (beat in one run) but Heroic is for sure a challenge. I'm an achievement junkie and completionist so I've been spending time unlocking all the hero powers and decks for each of the classes. The diversity of the deck choices and different hero powers makes each run and re-run feel different and fresh.
Mainly for Wild Even Paladin (as a sort of anti-meta deck, trying to mimic the role of Even Warlock and/or Even Shaman in some way), but not exclusively that.
Ebon Dragonsmith is also a card btw. It generates a neat (1) mana discount between itself and the weapon.
I was first shown M:TG around Nov./Dec. 1993. I loved the game from the start, as there was nothing like it. The only thing was, the person that showed/taught me the game, said that you could play as many lands as you wanted/had in your hand. Wasn't for like a month or so did I read the rules myself, (there was a like 218 page M:TG history/rule book at the time) that I learned you can only play one (basic) land per turn.
Arrange by 'x' function for the deck section
Definitely something that will be added along the way.
12 Win Success Poll
Done. I also removed the colon at the end, since that was driving me crazy, hope you dont mind :)
How is May 2019 season going for you?
I just reached rank 10 and destroyed 6 Priests in a row while doing so using a Kingsbane Rogue deck. Now i'm happy. I'm also about 60 wins away from 500. After that I think i'll try getting Shaman to 500. Already have Golden Mage and Hunter.
Anybody know anywhere to trade 80g quests?
No thread on this site yet. But soon!
Anybody know anywhere to trade 80g quests?
Any threads you know on this site or any other that has gold trading?
Best Adventure of all time!
I'm enjoying trying to win with each deck and each class. The first few bosses of each wing feel repetitive but overall I like the flavor of each wing. I'm satisfied that I am getting my money's worth for buying the adventure. The only thing I would change is rather than regular card packs, I would prefer earning a new small set of cards like in Naxxeramus or One Night in Karazan.
Astromancer is not in the deckbuilder
Deckbuilder working as intended...
12 Win Success Poll
If any admin reads this please can you change my spelling of Success to be correct as it's driving me crazy. Thanks x
Astromancer is not in the deckbuilder
Thanks, I must admit I did the noobiest mistake! For a second I remembered it being neutral. No wonder it didn't come up for warrior, sorry! :P
Astromancer is not in the deckbuilder
Have another look it's on page 16 for me...
What was your first impression of Magic when you began playing?
They are the top decks played on HSreplay.
True that at higher legend ranks its a different sample of decks. However ranks 5-Legend you see them the most. I have a full collection so its not an issue of cost, however its an issue of interactions. If you could have a few budget control decks the game would be a little bit more diverse to new players. Yes magic is far more costly than hearthstone. However in magic to loose based on your choices of cards and plays more often than not. In hearthstone you can loose to a huge swing turn from Zuljin (example) Which is one card that swings the game. I can understand the swing from a multi-card combo, but from one card its feels awful. Omega Devastor feels awful to play against with charge and deal 10 dmg.
I made it to legend with Control warrior, Control Warlock when guldan was a thing and aids secret paladin with dr.6. So maybe i am just a little bored and burned out from HS.
Arrange by 'x' function for the deck section
Ok, so I was browsing some decks and I was spamming the "Updated" tab in the upper column only to realize that decks cannot be arranged by date, cost nor score. This would be super convenient imo. Thanks in advance! :)
Best Adventure of all time!
Somewhat repetitive but nevertheless very fun to play.
Astromancer is not in the deckbuilder
Hey!
I can't seem to find Astromancer in the deckbuilder.
[WILD] What about Val'anyr?
This is the mould I am working on (with a second Truesilver Champion instead of Val'anyr).
It's still a theorycraft tho. Playing it at rank5 floor, so I'm not even sure I'm testing it properly.
I'd go with an even slower list tbh, but I'm afraid the Combo decks + Big Priest lurking in the meta would make it unplayable.
Deck ID Not Found
[WILD] What about Val'anyr?
What list are you running? The one that used to be standard with a few upgrades?
I recently played against someone running mech even paladin. Seemed quite interesting with some decent high-roll potential.
[WILD] What about Val'anyr?
I own this card, and I can say that it's a fun one. You only need a meta not full of silence tech to enjoy it. You can play it in most slow paladin deck (secret, even, OTK, control, healadin, quest), basically everything except aggro and odd.
However, we must say that nowaday the paladin's deck that are high tier are.... aggro and odd. So, the choice is up to you, if you want or not spend dust on a card that is fun but isn't much represented.
PS: I don't like Ebon Dragonsmith. As Val'anyr is a one of a kind and paladin doesn't have weapon tutors, you should play it in a deck that doesn't need that hammer to win. So, a card that synergize only with Val'anyr isn't that strong IMHO, it will end being a dead card most of the times.
Lets talk about Artifact and why it failed (none meme addition)
For my part, I tried to watch it once and could not tell what was happening at all. It was not a viewer friendly CCG, and if you aren't attracting viewers, you aren't attracting customers.
The Mechanical Invitational Is Next Week - June 4
Whose know, it could be a trial run for a future format we can all play?
The Mechanical Invitational Is Next Week - June 4
Wonder how many streamers were overlooked or turn downed the opportunity for us to end up with the roster of players we have?
It's great to see things changed up a little so that we're not always seeing the same people. However, some of the choices for invitees are rather interesting.
[WILD] What about Val'anyr?
It's a fun card for sure. I've used it in Even Paladin quite a bit. It works wonders with cards like Echoing Ooze or Charge/Rush minions in general. Althought I think Even Paladin will be quite crap after the changes to Crystology. Which will most likely result in the cutting of the Echoing Ooze package.
So all in all you're most likely better of using a Silver Sword instead of Val'anyr sadly.
Best Adventure of all time!
I found the normal mode was pretty easy (beat in one run) but Heroic is for sure a challenge. I'm an achievement junkie and completionist so I've been spending time unlocking all the hero powers and decks for each of the classes. The diversity of the deck choices and different hero powers makes each run and re-run feel different and fresh.
Even "HandLock" - Wild
Exactly, this wombo combo could be an unexpected wincondition ;)
[WILD] What about Val'anyr?
Do you think it is worth to craft it?
Mainly for Wild Even Paladin (as a sort of anti-meta deck, trying to mimic the role of Even Warlock and/or Even Shaman in some way), but not exclusively that.
Ebon Dragonsmith is also a card btw. It generates a neat (1) mana discount between itself and the weapon.
What was your first impression of Magic when you began playing?
I was first shown M:TG around Nov./Dec. 1993. I loved the game from the start, as there was nothing like it. The only thing was, the person that showed/taught me the game, said that you could play as many lands as you wanted/had in your hand. Wasn't for like a month or so did I read the rules myself, (there was a like 218 page M:TG history/rule book at the time) that I learned you can only play one (basic) land per turn.