Master's Call will discover you 3 minion, right? But, discovery is a mechanic that will not show you 2 or 3 equal cards, you will obtain 3 different choices.
That being said, you will not draw 3 Vicious Scalehide cause they are the same minion, you will draw Beast 1, 2 and 3 if they are different.
Because Master's Call Discovers those Beasts and you can't Discover the same card multiple times (has happened to me as well and I was equally surprised at first).
This deck is really fun to play. I'm not sure how competitive it is higher on the ladder (as I am not participating in the ladder this month), but fun is what counts.
I started to play magic when I was around 13 years old I am currently 30. I didn't full understand how to play the game as I didn't know anyone else that played it. What was popular for me at the time was Yu-Gi-Oh! and many people played it. My first impressions of magic was the cards looked amazing and very detailed. I really enjoyed the monsters called Kavu's and really wanted to make a deck around them. I currently just moved to a new city with my wife and don't know anyone in the area to play magic with at the moment.
I tried MTG Arena but magic CLEARLY does not feel that great to play in an online format compared to Hearthstone. I can say with full heart that Hearthstone is a much better game online than Magic Arena. Magic is simply just not well designed for a online platform regardless of the changes done to it. I still play Magic and Yugioh and collect the cards and buy booster boxes sometimes. Also the pay model of Magic Arena just pisses me off. Not being able to destroy cards for currency is really bad design.
Don't listen to people online that constantly make fun of hearthstone simply because they are biased towards one card game. I can say with full belief that Hearthstone ,believe it or not, is the most complex and changing meta than any of these other card games in the standard format. Magic only gets remotely interesting in Modern; however the cost for a competitive Modern deck can cost a person 1,000 dollars sometimes or more.
If you want a competitive and cheap deck for Magic Arena buy the welcome bundle and buy the first Ravanica set, the gold colored packs. Make a "Red Deck Wins" deck and craft the cards you need. Experimental Frenzy is one of the best rare cards you can craft so craft either 2 or 3 if you only have a few rare cards you can make. It's one of the best cards because many decks in the meta are unable to remove it. Dual lands being rare makes the game extremely unfriendly to new players. So just stick to one color.
My honest opinion to all of you is to find a group to play magic in its table top form. Magic Arena doesn't do the game justice. Hearthstone however is perfectly designed for online play. I also encourage you all that want to try YuGiOH to maybe stay away from it because the difficulty curve is quite insane at first and very easy to become overwhelmed. Duel Links is a great simplified version of YuGiOH that currently has a meta deck you can make for very cheap called Ancient Gear Golem. You can play competitive YuGiOH with a great winrate only spending 20 bucks or less in duel links by buying 3 Ancient gear decks in the store.
Thanks for your feedback, really cool ideas! I guess I will try two versions: the original with the carpets and an alternative one with the suggested Novice Engineer and Bronze Gatekeeper.
Just one more try to defend the carpets: I have tried pogo decks in their current state for some time now. While I usually have not much problems to get the cycle going, I feel like the deck lacks tempo. It's cool to be able to put out a stream of growing bunnies, but they have no immediate impact on the board and thus I often loose to opponents who largely ignore me. The idea behind magic carpet was to solve that problem by simultanously developping a board myself and clearing or at least decimating the opponents side. As RandomGuy already pointed out, lackeys can help with that task, too. Natakashiis taunt minions take the same direction but in a more passive way. It remains to be seen which version works out better.
On a second thought, what do you think about adding Galvanizer? 0 cost bunnies and a discounted Bronze Gatekeeper or Zilliax could be really great. (Dumb question: does Magic Carpet trigger on discounted 1-drops?)
I first played Magic in 2011, and honestly didn't know many of the rules. A group of friends and I often made up rules, such as cards moving to the bottom of our deck after being played, mana tapping carrying over between turns, and enchantments "triggering" a maximum of once. At the time, I played for the hell of it, and honestly, it was really fun.
Since then, I've never really played constructed, opting for the more free-play feel. As fun as combo or control match ups are, I honestly think I prefer playing with weaker cards across the board, so nothing seems too stifling, and bad situations are easily reversible.
Can't edit original post; sorry! Just sharing the wonder of getting the passive that gives you the Death Knight hero power and the passive that lets you use your hero power twice. I got the Paladin Death Knight power.
Magic is great. I have played HS since beta and looking to move over to MTG Arena now. I have been only playing for a week and I have a lot more fun. The difficulty level is much higher and diverse. HS right now has Mech Hunter, Shaman Murlock, Secret Hunter and Token druid as T1 decks ( All this decks besides secret hunter are aggro token decks.) The decks can refill the board with sticky minions consistently based on (luck of the draw) The only deck that really puts them in check is control warrior which is 12k+ dust. So decks that cost 1200 - 2500 dust to be countered by a 12k dust deck.
Was able to clear both normal and heroic, off the rip. That underbelly rat almost had me but I came back quick with Zul’jin and stargaze passive. Used the hunter with the lizard power, plus dream-grove ring and 5 for 5 deal. Was even able to outlast and wash up old toomba on heroic. First try, crazy luck, I wouldn’t have it any other way. Hunter is easy mode even on heroic. Be safe y’all
I'm having fun with this chapter too despite losing twice so far. I wish they have card rewards like in previous adventures but packs are still fun so I shouldn't complain I guess.
The Mechanical Invitational Is Next Week - June 4
Are there any rewards for normal people from this? Some packs or something?
Master's Call doesn't draw three minions after Dire Frenzy
Master's Call will discover you 3 minion, right? But, discovery is a mechanic that will not show you 2 or 3 equal cards, you will obtain 3 different choices.
That being said, you will not draw 3 Vicious Scalehide cause they are the same minion, you will draw Beast 1, 2 and 3 if they are different.
So imo this is not a bug but a correct feature
Master's Call doesn't draw three minions after Dire Frenzy
Because Master's Call Discovers those Beasts and you can't Discover the same card multiple times (has happened to me as well and I was equally surprised at first).
Star Aligner Priest
This deck is really fun to play. I'm not sure how competitive it is higher on the ladder (as I am not participating in the ladder this month), but fun is what counts.
What was your first impression of Magic when you began playing?
I started to play magic when I was around 13 years old I am currently 30. I didn't full understand how to play the game as I didn't know anyone else that played it. What was popular for me at the time was Yu-Gi-Oh! and many people played it. My first impressions of magic was the cards looked amazing and very detailed. I really enjoyed the monsters called Kavu's and really wanted to make a deck around them. I currently just moved to a new city with my wife and don't know anyone in the area to play magic with at the moment.
I tried MTG Arena but magic CLEARLY does not feel that great to play in an online format compared to Hearthstone. I can say with full heart that Hearthstone is a much better game online than Magic Arena. Magic is simply just not well designed for a online platform regardless of the changes done to it. I still play Magic and Yugioh and collect the cards and buy booster boxes sometimes. Also the pay model of Magic Arena just pisses me off. Not being able to destroy cards for currency is really bad design.
Don't listen to people online that constantly make fun of hearthstone simply because they are biased towards one card game. I can say with full belief that Hearthstone ,believe it or not, is the most complex and changing meta than any of these other card games in the standard format. Magic only gets remotely interesting in Modern; however the cost for a competitive Modern deck can cost a person 1,000 dollars sometimes or more.
If you want a competitive and cheap deck for Magic Arena buy the welcome bundle and buy the first Ravanica set, the gold colored packs. Make a "Red Deck Wins" deck and craft the cards you need. Experimental Frenzy is one of the best rare cards you can craft so craft either 2 or 3 if you only have a few rare cards you can make. It's one of the best cards because many decks in the meta are unable to remove it. Dual lands being rare makes the game extremely unfriendly to new players. So just stick to one color.
My honest opinion to all of you is to find a group to play magic in its table top form. Magic Arena doesn't do the game justice. Hearthstone however is perfectly designed for online play. I also encourage you all that want to try YuGiOH to maybe stay away from it because the difficulty curve is quite insane at first and very easy to become overwhelmed. Duel Links is a great simplified version of YuGiOH that currently has a meta deck you can make for very cheap called Ancient Gear Golem. You can play competitive YuGiOH with a great winrate only spending 20 bucks or less in duel links by buying 3 Ancient gear decks in the store.
Master's Call doesn't draw three minions after Dire Frenzy
I put Dire Frenzy on a Vicious Scalehide and played Master's Call in the same turn but it only draws one Vicious.
How come not three Beasts? I'm running only Beasts in my Midrange Hunter deck.
Post-buff Pogo-Hopper Rogue
You probably want more Mechs to add Galvanizer.
Post-buff Pogo-Hopper Rogue
Thanks for your feedback, really cool ideas! I guess I will try two versions: the original with the carpets and an alternative one with the suggested Novice Engineer and Bronze Gatekeeper.
Just one more try to defend the carpets:
I have tried pogo decks in their current state for some time now. While I usually have not much problems to get the cycle going, I feel like the deck lacks tempo. It's cool to be able to put out a stream of growing bunnies, but they have no immediate impact on the board and thus I often loose to opponents who largely ignore me. The idea behind magic carpet was to solve that problem by simultanously developping a board myself and clearing or at least decimating the opponents side. As RandomGuy already pointed out, lackeys can help with that task, too. Natakashiis taunt minions take the same direction but in a more passive way. It remains to be seen which version works out better.
On a second thought, what do you think about adding Galvanizer? 0 cost bunnies and a discounted Bronze Gatekeeper or Zilliax could be really great. (Dumb question: does Magic Carpet trigger on discounted 1-drops?)
Warrior looking down this expansion
It aged like milk haha.
The Mechanical Invitational Is Next Week - June 4
Look! An awesome new format that I can't play!
The Underbelly is Live! Dalaran Heist Adventure
yes, exactly. feeling fatigue from same bosses in previous chapters.
Test
Finally Priest is Viable again!
What was your first impression of Magic when you began playing?
I first played Magic in 2011, and honestly didn't know many of the rules. A group of friends and I often made up rules, such as cards moving to the bottom of our deck after being played, mana tapping carrying over between turns, and enchantments "triggering" a maximum of once. At the time, I played for the hell of it, and honestly, it was really fun.
Since then, I've never really played constructed, opting for the more free-play feel. As fun as combo or control match ups are, I honestly think I prefer playing with weaker cards across the board, so nothing seems too stifling, and bad situations are easily reversible.
Welcome to Out of Cards
I guess Titles and Achievements won't be a thing huh?
At least over-estimating Meta change voting is still around.
This Week in Dalaran - The Underbelly! Druid and Warrior Heroes Arrive Thursday
Mr Bomb Chu is the most OP of decks.
More mines and bombs exploding in the enemy face than World War 1.
Almost feel guilty about this one…
Can't edit original post; sorry! Just sharing the wonder of getting the passive that gives you the Death Knight hero power and the passive that lets you use your hero power twice. I got the Paladin Death Knight power.
Short game!
The Underbelly is Live! Dalaran Heist Adventure
Enjoying the whole adventure so far. Although the chap 3 fish cart stuff is more annoying than fun. Haven’t dug into chap 4 yet too much.
The Mechanical Invitational Is Next Week - June 4
Well I'm glad streamers get their own private event.
Username Change Request Thread
Done
What was your first impression of Magic when you began playing?
Magic is great. I have played HS since beta and looking to move over to MTG Arena now. I have been only playing for a week and I have a lot more fun. The difficulty level is much higher and diverse. HS right now has Mech Hunter, Shaman Murlock, Secret Hunter and Token druid as T1 decks ( All this decks besides secret hunter are aggro token decks.) The decks can refill the board with sticky minions consistently based on (luck of the draw) The only deck that really puts them in check is control warrior which is 12k+ dust. So decks that cost 1200 - 2500 dust to be countered by a 12k dust deck.
The Underbelly is Live! Dalaran Heist Adventure
Was able to clear both normal and heroic, off the rip. That underbelly rat almost had me but I came back quick with Zul’jin and stargaze passive. Used the hunter with the lizard power, plus dream-grove ring and 5 for 5 deal. Was even able to outlast and wash up old toomba on heroic. First try, crazy luck, I wouldn’t have it any other way. Hunter is easy mode even on heroic. Be safe y’all
Username Change Request Thread
Could you change me name to EbonyMaw? thanks in advance.
The Underbelly is Live! Dalaran Heist Adventure
I'm having fun with this chapter too despite losing twice so far. I wish they have card rewards like in previous adventures but packs are still fun so I shouldn't complain I guess.
Welcome to Out of Cards
Great new beginnings can't wait to get started
What was your first impression of Magic when you began playing?
MTG has better gameplay and art. HS can be played on mobile, which is HUGE. HS has better memes.
The worst thing about MTG is that dual lands are rare cards. WAY TOO EXPENSIVE. Other than that it’s a better CCG, but HS is still a great game