Another Minion that produces a secret effect, though barely played at all even in Wild is Fatespinner. I know it's not a secret I'm just adding it in for those who are curious. OP, delete this post if you wanna keep this Secret Thread clean and concise.
Its cool that they're doing this, but wouldn't it be nice to hold one for the greater community and not just pro players who already make money streaming/ winning tournaments.
I am having a lot of fun on Heroic, Normal I find too easy to have any kind of challenge. I am mainly looking forward to the last wing, since none of the gimmicks of the first 4 I really like, but 12 bosses seems very fun (more time to build a crazy deck). I do wish they'd fix some of the bugs, and that they'd nerf the Robes of Gaudiness since it's just too strong, but the different decks and hero powers and the different bosses are giving it a lot of replayability. I really hope they add the Hero skins and alternate hero powers to standard in some way.
We should also give credit to the choice of Dalaran tho. Setting is helping a lot with the feeling of the whole thing (at least for nostalgic me).
I second the opinion of the best Adventure so far.
The only real critique I have is about the Hero Characters they are giving us. Exceedingly silly and cartoonish, even in HS. Only few of them are decent as characters. Most of the opponent characters are actually much better, including the goblin barber girl...
Haven't really been enjoying wing 4, to be honest. Played twice, on normal, and got destroyed at the last boss both times. I'm all for ramping up difficulty, but going from easy to impossible is just stupid. And this is normal!
Didn't help that the second time, I drew horrendous. No cards to play with a hand full of them and the bomb card that was just put into the deck, I drew immediately. Actually quit that run, I normally hold out for a miracle.
On a second thought, what do you think about adding Galvanizer? 0 cost bunnies and a discounted Bronze Gatekeeper or Zilliax could be really great. (Dumb question: does Magic Carpet trigger on discounted 1-drops?)
Galvanizer might be tempting, but you'd have to run them in a slower version without carpets then. sea giants that cost exactly 1 get rush from carpet as well, even though they originally cost 10 Mana.
It would be amazing to see about 6 pogo hoppers being played over and over again in one turn though, with the help of Daring Escape, to cheat every bunny in your hand out twice for 5 mana (Galvanizer (2) > Pogo Hoppers (0) > Daring Escape (1) > Galvanizer (2) > Pogo Hoppers (0) and repeat for second daring escape. You would have to get the nuts though and survive until that point.
I am excited to see which one (if any) of the versions will see play in the higher ranks.
Why is Desperate Measures considered a secret? it's a card producing a secret so it's not really one.. it's like saying Hydrologist is a secret.
I'm assuming Chimera just checked what was marked as Secret in database (I'd imagine Desperate Measures has a checkmark there since it interacts with Secrets) and took the cards without checking them too closely. I took the liberty of removing it from the list.
Sounds like a fun combo. The mage discount hero power + the discount and repeat buff is insane too. You can discount cards in your hand by 4 mana each turn. Was finally enough for me to beat Jepetto on heroic.
I am really surprised they never carried on producing Rogue Secrets. When they first came out, I was excited to think that maybe other classes would start benefitting from this mechanic as well, but not only did that never materialise, but also Rogue basically got a couple of naff secrets and one good one, and that was it.
I really hope that Blizzard reconsider this at some point and consider making the Secrets a more widely available mechanic. That, and better options for anti-secret techs too.
They specifically said at that time that it was one and done. At least for the foreseeable future. I fully expect them to add more when it feels right given the theme of the expansion. I hope they dont add them to other classes that dont have any yet tho.
Greetings everyone I think most of you are aware how Artifact has become a meme at this point but many of us were at least interested in the game before and a little after its release. I can say I have played card games quite a bit for over 15 years of life; around half of my life. This was maybe the first card game that was heavily hyped that I knew was going to fail within 3 days of playing the game. After playing all the modes and paying close attention to card design I quickly realized that this game was going to be a disaster and I should sell my cards.
Within the first 3 days I sold most of my expensive cards I got from my packs and made my money back and more. I happened to open Axe and a few others. People were thinking it was going to be the new biggest thing and playing the market. With my card game experience I knew it was going to fail flat on the floor. Many people think it failed because Valve got greedy and charged 20 dollars and having no way to earn more packs in game unless you pay real money. But this is far from the truth and had nothing to do with why it failed.
1. People complain about RNG in Hearthstone but Artifact has the most RNG than any card game I have ever experienced. The direction your minions are attacking, the boards your minions show up on, the items listed in the store. I knew right away this was a huge problem in its design.
2. The 3 board system is a failure. The 3 boards add NOTHING to the gameplay value and is simply bloat to the game. Most games have so much RNG that 2 boards become almost irreverent. RNG wins you one board, RNG screws you one board, and you only really invest in 1 board. Majority of your resources and time is mostly invested in 1 board while another board maybe gets 1 or 2 spells played on it per game. This is bloat of the worst kind and it doesn't make a better experience for anyone.
3. The game has the most simple card design every created. Lets take a game like Magic the Gathering, 1 color is able to do the job of many roles. For example RED is not simply aggro but could have great control cards or card advantage in different forms of play. Artifact is so stupidly simple every color basically has 1 mechanic. If you want this mechanic you have to play its color. If you want to generate lots of gold you need to play black, if you want to control you need to play Blue, with you want strong heroes you need to play Red etc.
4. This game was HEAVILY advertised for draft and not competitive constructed play. There isn't even a ladder on release. The problem with this is DRAFTING IS HORRIBLE due to the 2nd reason. The game is so simple and has such simple mechanics you don't draft for deck synergy. Where as Hearthstone Arena synergy is extremely important this game has no synergy of any kind. If you see a great card YOU PICK IT. If you see an AXE you pick it 100% of the time period. This is the core reason the game failed. It's main advertised mode has maybe the worst drafting I have ever seen.
Please contribute your ideas on your experience with Artifact.
No, poll feature is not implemented yet, but it will be ;-)
On the topic, Yes, i believe i made it to 12 wins witch each class multiple times. But then again, i have been playing mostly arena for past few years so iv had some practice :)
I definitely had 11-0s that turned to 11-3s as well, and it always makes you at least a little bit sad, even tho it wouldnt be your first 12 win, but the wall is real sometimes :)
I've been getting a new one ripped - on NORMAL.... Sigh. After H3 continuous failure and now same on N4 I am glad I paid in gold and not cash. Leaving this mess behind.
Magic is great. I have played HS since beta and looking to move over to MTG Arena now. I have been only playing for a week and I have a lot more fun. The difficulty level is much higher and diverse. HS right now has Mech Hunter, Shaman Murlock, Secret Hunter and Token druid as T1 decks ( All this decks besides secret hunter are aggro token decks.) The decks can refill the board with sticky minions consistently based on (luck of the draw) The only deck that really puts them in check is control warrior which is 12k+ dust. So decks that cost 1200 - 2500 dust to be countered by a 12k dust deck.
Nothing you listed is tier 1 and I believe your hearthstone experience is limited. There isn't any tier 1 aggro decks. In higher ranks you are much more likely to find a warlock than a druid,shaman, or even mech hunter. Currently mid range hunter, bomb warrior, rogue, and mage are the top meta decks. None of which are aggro. If you complain hearthstone is expensive get ready to bust your wallet even more with Magic.
Secrets Gallery - Quick Reference
Another Minion that produces a secret effect, though barely played at all even in Wild is Fatespinner. I know it's not a secret I'm just adding it in for those who are curious. OP, delete this post if you wanna keep this Secret Thread clean and concise.
Best Adventure of all time!
You always have to build for the last boss, so it helps having seem them before.
The Mechanical Invitational Is Next Week - June 4
Its cool that they're doing this, but wouldn't it be nice to hold one for the greater community and not just pro players who already make money streaming/ winning tournaments.
Best Adventure of all time!
I am having a lot of fun on Heroic, Normal I find too easy to have any kind of challenge. I am mainly looking forward to the last wing, since none of the gimmicks of the first 4 I really like, but 12 bosses seems very fun (more time to build a crazy deck). I do wish they'd fix some of the bugs, and that they'd nerf the Robes of Gaudiness since it's just too strong, but the different decks and hero powers and the different bosses are giving it a lot of replayability. I really hope they add the Hero skins and alternate hero powers to standard in some way.
Best Adventure of all time!
Adventure is definitely fun and well-designed.
We should also give credit to the choice of Dalaran tho. Setting is helping a lot with the feeling of the whole thing (at least for nostalgic me).
I second the opinion of the best Adventure so far.
The only real critique I have is about the Hero Characters they are giving us. Exceedingly silly and cartoonish, even in HS. Only few of them are decent as characters. Most of the opponent characters are actually much better, including the goblin barber girl...
Best Adventure of all time!
Haven't really been enjoying wing 4, to be honest. Played twice, on normal, and got destroyed at the last boss both times. I'm all for ramping up difficulty, but going from easy to impossible is just stupid. And this is normal!
Didn't help that the second time, I drew horrendous. No cards to play with a hand full of them and the bomb card that was just put into the deck, I drew immediately. Actually quit that run, I normally hold out for a miracle.
Post-buff Pogo-Hopper Rogue
Galvanizer might be tempting, but you'd have to run them in a slower version without carpets then. sea giants that cost exactly 1 get rush from carpet as well, even though they originally cost 10 Mana.
It would be amazing to see about 6 pogo hoppers being played over and over again in one turn though, with the help of Daring Escape, to cheat every bunny in your hand out twice for 5 mana (Galvanizer (2) > Pogo Hoppers (0) > Daring Escape (1) > Galvanizer (2) > Pogo Hoppers (0) and repeat for second daring escape. You would have to get the nuts though and survive until that point.
I am excited to see which one (if any) of the versions will see play in the higher ranks.
Secrets Gallery - Quick Reference
I'm assuming Chimera just checked what was marked as Secret in database (I'd imagine Desperate Measures has a checkmark there since it interacts with Secrets) and took the cards without checking them too closely. I took the liberty of removing it from the list.
Master's Call doesn't draw three minions after Dire Frenzy
Intresting info , i didnt know it as well and i were curious cause it happened to me in the past !
Master's Call doesn't draw three minions after Dire Frenzy
Ah I see.
Thanks for the clarification.
Almost feel guilty about this one…
Maybe I'm confused. Deleted the OP. Thought I was writing a comment. Guess I made a new OP. Getting used to different forum.
Had two screenshots, but they come through really blurry. Not sure why.
Almost feel guilty about this one…
Yeah I had almost the same, Paladin DK hero power, with perma stealth minion, fun game.
June Rise of Shadows Pack Giveaway
Good Luck Everyone !!! Great Giveaway !!
Almost feel guilty about this one…
Sounds like a fun combo. The mage discount hero power + the discount and repeat buff is insane too. You can discount cards in your hand by 4 mana each turn. Was finally enough for me to beat Jepetto on heroic.
The Underbelly is Live! Dalaran Heist Adventure
If i buy the new solo adventures when all chapters are out , does it change anything ?
The Mechanical Invitational Is Next Week - June 4
This looks intresting. i am waiting for Kripp and Thijs !!
Secrets Gallery - Quick Reference
Why is Desperate Measures considered a secret? it's a card producing a secret so it's not really one.. it's like saying Hydrologist is a secret.
Secrets Gallery - Quick Reference
They specifically said at that time that it was one and done. At least for the foreseeable future. I fully expect them to add more when it feels right given the theme of the expansion. I hope they dont add them to other classes that dont have any yet tho.
The Mechanical Invitational Is Next Week - June 4
Dunno, not a fan of these streaming events, where there's not a full-blown competition...
Almost feel guilty about this one…
Hi, what do you mean you cant edit original post? Or did you mean thread name?
Anyway, that was quite a nice combo for sure with the treasures :)
Lets talk about Artifact and why it failed (none meme addition)
Greetings everyone I think most of you are aware how Artifact has become a meme at this point but many of us were at least interested in the game before and a little after its release. I can say I have played card games quite a bit for over 15 years of life; around half of my life. This was maybe the first card game that was heavily hyped that I knew was going to fail within 3 days of playing the game. After playing all the modes and paying close attention to card design I quickly realized that this game was going to be a disaster and I should sell my cards.
Within the first 3 days I sold most of my expensive cards I got from my packs and made my money back and more. I happened to open Axe and a few others. People were thinking it was going to be the new biggest thing and playing the market. With my card game experience I knew it was going to fail flat on the floor. Many people think it failed because Valve got greedy and charged 20 dollars and having no way to earn more packs in game unless you pay real money. But this is far from the truth and had nothing to do with why it failed.
1. People complain about RNG in Hearthstone but Artifact has the most RNG than any card game I have ever experienced. The direction your minions are attacking, the boards your minions show up on, the items listed in the store. I knew right away this was a huge problem in its design.
2. The 3 board system is a failure. The 3 boards add NOTHING to the gameplay value and is simply bloat to the game. Most games have so much RNG that 2 boards become almost irreverent. RNG wins you one board, RNG screws you one board, and you only really invest in 1 board. Majority of your resources and time is mostly invested in 1 board while another board maybe gets 1 or 2 spells played on it per game. This is bloat of the worst kind and it doesn't make a better experience for anyone.
3. The game has the most simple card design every created. Lets take a game like Magic the Gathering, 1 color is able to do the job of many roles. For example RED is not simply aggro but could have great control cards or card advantage in different forms of play. Artifact is so stupidly simple every color basically has 1 mechanic. If you want this mechanic you have to play its color. If you want to generate lots of gold you need to play black, if you want to control you need to play Blue, with you want strong heroes you need to play Red etc.
4. This game was HEAVILY advertised for draft and not competitive constructed play. There isn't even a ladder on release. The problem with this is DRAFTING IS HORRIBLE due to the 2nd reason. The game is so simple and has such simple mechanics you don't draft for deck synergy. Where as Hearthstone Arena synergy is extremely important this game has no synergy of any kind. If you see a great card YOU PICK IT. If you see an AXE you pick it 100% of the time period. This is the core reason the game failed. It's main advertised mode has maybe the worst drafting I have ever seen.
Please contribute your ideas on your experience with Artifact.
12 Win Success Poll
No, poll feature is not implemented yet, but it will be ;-)
On the topic, Yes, i believe i made it to 12 wins witch each class multiple times. But then again, i have been playing mostly arena for past few years so iv had some practice :)
I definitely had 11-0s that turned to 11-3s as well, and it always makes you at least a little bit sad, even tho it wouldnt be your first 12 win, but the wall is real sometimes :)
The Underbelly is Live! Dalaran Heist Adventure
I've been getting a new one ripped - on NORMAL.... Sigh. After H3 continuous failure and now same on N4 I am glad I paid in gold and not cash. Leaving this mess behind.
12 Win Success Poll
Are you one of the triumphant?
Or like me; are you someone who has come so agonisingly close, but fallen with meerly two games to go?
I'm not sure there's an actual poll feature available as of yet, but for now a simple Yes (followed by the Class you succeeded with) or No will do!
What was your first impression of Magic when you began playing?
Nothing you listed is tier 1 and I believe your hearthstone experience is limited. There isn't any tier 1 aggro decks. In higher ranks you are much more likely to find a warlock than a druid,shaman, or even mech hunter. Currently mid range hunter, bomb warrior, rogue, and mage are the top meta decks. None of which are aggro. If you complain hearthstone is expensive get ready to bust your wallet even more with Magic.