There are so many cards that seem "too good" now, it's really hard to say. I'm hoping they tested these enough that every insanely powerful deck will have a counter, but given the SN1P-SN4P debacle, I'm not very confident.
So instead of predicting the strongest, I'll just go ahead and say that I think Druid got the weakest buffs. Token Druid was already slipping, and I don't see anything better coming out of these changes.
I've just started playing MTGA this week, and have no MTG experience at all but I'm really enjoying it so far :)
Does anyone have any recommendations for beginner resources? Particularly for drafting and also upgrading decks - I'd like to upgrade a starter deck as I did when I first started hearthstone but I have no idea where to begin as I'm so unfamiliar with the cards and mechanics.
Any youtube channels/websites with up-to-date content for complete MTG noobs would be really appreciated!
I first played during Third Edition. It was the first game of its kind, so I was naturally blown away. Fantasy creature battles with spell-slinging and magical artifacts? Sign me up!
Today, however, its systems feel dated and unpleasant to me. I probably shouldn't be posting this here, but I've happily moved on from MTG. It was fun for a while and deserves respect for paving the way -- and the lore continues to fascinate -- but there are other card games I enjoy a lot more.
I started playing Magic: The Gathering in 1996. The year is 2019, and I am still playing it today. I have at most taken a break from it, but I can not put it down. The game as several formats. I also play Arena. I am just waiting for the digital game to catch up to other popular formats such as Commander and Modern. What I love about the game is that there is so many ways to customize and personalize your decks. The downside to playing the physical paper game, is that it is so expensive, it would just be cheaper to have a smoking habit.
You can reach Legend without any statistic informations, it's grindy anyway. Maybe it may help you a bit, but I don't think that in a game like HS where RNG weight so much in the outcome of a match some extra numbers on paper may give you an extra edge (unless you're a real pro player and want to rank high into Legend itself).
But that said, it wouldbe nice if you could atleast choose a number of cards you drafted to keep at the end of a run. Or something to that effect. Even if it made the Arena more expensive to play. Just an idea, really.
Can't agree more, Maybe something like this:
At the end of a run you get the classic package of rewards, and then you can: Keep 1 Epic or Legendary (if you have one, and you get to 10 win) / Keep 5 Rare (over 5 win)/ Keep 10 Common (over 3 win) --
In this scenario, blizzard will certainly not lose money and the average player can be brought more on Arena, while collecting useful cards or dust from it's game to use on ladder...
Anyway, i doubt blizzard will make a similar thing, they are doing good but they could do more in this "view".
Magic is also really good (and a lot less frustraing than HS Arena mode I find) - not to mention, drafting in Hearthstone lets you keep the cards you draft! This is HUGE! Imagine if you could do that in HS-Arena? It would be so much more popular.
JUST to correct you, to not find people not understanding this, the right sentence is:
drafting inMagiclets you keep the cards you draft! This is HUGE! Imagine if you could do that in HS-Arena? It would be so much more popular.
Anyway, a problem on this is that Hearthstone got less cards every expac or anyway the game can't permit a similar system due to pity timer etc etc, really problematic trust me.
BUT, i would enjoy a format like that, even if I have to spend 1000 golds to get 5 packs, making decks made of 25 cards.
Oops! Haha! Yes, I meant drafting in Magic. And yeah, the reason it would probably not work so well in Hearthstone is admittedly due to the low card pool.
But that said, it wouldbe nice if you could atleast choose a number of cards you drafted to keep at the end of a run. Or something to that effect. Even if it made the Arena more expensive to play. Just an idea, really.
I find magic to be a little... too much. I like it, but it's really a big slow game. Hearthstone is better to play online. I would like play magic with friends more then on a videogame, where you wouldn't be frustrated by mistakes or not owning meta decks.
You can feel that Magic was born in another age, when games and people where different. Now thinking that HS, Magic, ygo links and Clash Royale are competitor is someway strange.
I can relate. I like to play MTGARENA but not as much as i like playing MTG Pauper in real life (RIP blue delver)
It's a very good source of information but I prefer to reach legend without expending money hehe. I know 5 bucks a month is not much and the information and decks there are very usefull, but I already pay them with my data ^^
I know magic carpet sounds nice but will it matter actually?
Agreed, probably it won't matter.
Bronze Gatekeeper and/or Sunfury Protector will suit that slot better, whilst being more flexible and the latter even has synergy with the bouncing mechanics which this type of deck should have loads of.
To improve the aggro matchup further, I would even consider cutting Tak Nozwhisker and a scheme for more cycle to carry this deck with
I am really surprised they never carried on producing Rogue Secrets. When they first came out, I was excited to think that maybe other classes would start benefitting from this mechanic as well, but not only did that never materialise, but also Rogue basically got a couple of naff secrets and one good one, and that was it.
I really hope that Blizzard reconsider this at some point and consider making the Secrets a more widely available mechanic. That, and better options for anti-secret techs too.
Any plans on creating cardback gallery?
I think it's definitely something we could remake. I'll look into making this a thing in the near future.
Which cards will you miss?
I don't miss any of it. I hated that whole year so much that I took an extended break from Hearthstone.
Good riddance. The new stuff is much, much better (after the Rogue nerf).
Strongest Decks After Buffs
There are so many cards that seem "too good" now, it's really hard to say. I'm hoping they tested these enough that every insanely powerful deck will have a counter, but given the SN1P-SN4P debacle, I'm not very confident.
So instead of predicting the strongest, I'll just go ahead and say that I think Druid got the weakest buffs. Token Druid was already slipping, and I don't see anything better coming out of these changes.
The MtG:Arena Player's Club Tavern... of Doom....!
I've just started playing MTGA this week, and have no MTG experience at all but I'm really enjoying it so far :)
Does anyone have any recommendations for beginner resources? Particularly for drafting and also upgrading decks - I'd like to upgrade a starter deck as I did when I first started hearthstone but I have no idea where to begin as I'm so unfamiliar with the cards and mechanics.
Any youtube channels/websites with up-to-date content for complete MTG noobs would be really appreciated!
The Underbelly is Live! Dalaran Heist Adventure
Really loving this Adventure so far and especially looking forward to the last Chapter!
What was your first impression of Magic when you began playing?
I first played during Third Edition. It was the first game of its kind, so I was naturally blown away. Fantasy creature battles with spell-slinging and magical artifacts? Sign me up!
Today, however, its systems feel dated and unpleasant to me. I probably shouldn't be posting this here, but I've happily moved on from MTG. It was fun for a while and deserves respect for paving the way -- and the lore continues to fascinate -- but there are other card games I enjoy a lot more.
What was your first impression of Magic when you began playing?
I started playing Magic: The Gathering in 1996. The year is 2019, and I am still playing it today. I have at most taken a break from it, but I can not put it down. The game as several formats. I also play Arena. I am just waiting for the digital game to catch up to other popular formats such as Commander and Modern. What I love about the game is that there is so many ways to customize and personalize your decks. The downside to playing the physical paper game, is that it is so expensive, it would just be cheaper to have a smoking habit.
What's your favourite Dragon related card in Hearthstone?
Nefarian
The voice lines do it for me.
Do you require... assistance? :-)
When we open up recruitment there will be a post letting everyone know about available opportunities. Thanks for your interest!
Hello everybody
Hi everybody!
Do you pay for HSREPLAY Premium access?
You can reach Legend without any statistic informations, it's grindy anyway. Maybe it may help you a bit, but I don't think that in a game like HS where RNG weight so much in the outcome of a match some extra numbers on paper may give you an extra edge (unless you're a real pro player and want to rank high into Legend itself).
What was your first impression of Magic when you began playing?
Can't agree more, Maybe something like this:
At the end of a run you get the classic package of rewards, and then you can: Keep 1 Epic or Legendary (if you have one, and you get to 10 win) / Keep 5 Rare (over 5 win)/ Keep 10 Common (over 3 win)
--
In this scenario, blizzard will certainly not lose money and the average player can be brought more on Arena, while collecting useful cards or dust from it's game to use on ladder...
Anyway, i doubt blizzard will make a similar thing, they are doing good but they could do more in this "view".
have a great day buddy
This Week in Dalaran - The Underbelly! Druid and Warrior Heroes Arrive Thursday
I just want to mention, the expansion icons in the Decklists look really smooth.
What was your first impression of Magic when you began playing?
Oops! Haha! Yes, I meant drafting in Magic.
And yeah, the reason it would probably not work so well in Hearthstone is admittedly due to the low card pool.
But that said, it wouldbe nice if you could atleast choose a number of cards you drafted to keep at the end of a run. Or something to that effect. Even if it made the Arena more expensive to play.
Just an idea, really.
What was your first impression of Magic when you began playing?
I can relate.
I like to play MTGARENA but not as much as i like playing MTG Pauper in real life (RIP blue delver)
DreadKill's Defenders of Dalaran
is this actually playable? or must i wait for something?
Do you pay for HSREPLAY Premium access?
Unless you're a pro player, actually making money playing hs, I don't see the point.
Do you pay for HSREPLAY Premium access?
It's a very good source of information but I prefer to reach legend without expending money hehe. I know 5 bucks a month is not much and the information and decks there are very usefull, but I already pay them with my data ^^
Do you pay for HSREPLAY Premium access?
viciousSyndicate's reports and the free hsreplay information are all I need. No need to waste 5 bucks a month.
Post-buff Pogo-Hopper Rogue
Agreed, probably it won't matter.
Bronze Gatekeeper and/or Sunfury Protector will suit that slot better, whilst being more flexible and the latter even has synergy with the bouncing mechanics which this type of deck should have loads of.
To improve the aggro matchup further, I would even consider cutting Tak Nozwhisker and a scheme for more cycle to carry this deck with
Do you pay for HSREPLAY Premium access?
For $5 a month I find the information to be worth it.
Do you require... assistance? :-)
Shameless bump in case this got missed. :-D
Test
Damn, twitch decks be good these days!
Do you pay for HSREPLAY Premium access?
I think it's worth it if you are serious about climbing, but I don't need it, I just climb up to rank 5 for the golden epic.
Secrets Gallery - Quick Reference
I am really surprised they never carried on producing Rogue Secrets.
When they first came out, I was excited to think that maybe other classes would start benefitting from this mechanic as well, but not only did that never materialise, but also Rogue basically got a couple of naff secrets and one good one, and that was it.
I really hope that Blizzard reconsider this at some point and consider making the Secrets a more widely available mechanic.
That, and better options for anti-secret techs too.