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  • All Perils in Paradise New Warlock Card Reveals for June 29 - Day 8.5 [Finished?]

    You did not put in the last revealed card, Felfire Bonfire, 4 mana, deal 4 damage to a minion, if it dies next DR minion costs 3 less.

  • All Perils in Paradise New Rogue Reveals for June 28th - Day 8 [Finished]

    Quote From dapperdog

    Knickknack shack - I dont understand what this card is accomplishing over cards like dubious purchase which draws you three cards immediately for the same cost plus relief some pressure off the board.

    Well

    • dubious purchase costs 4, this costs 3
    • dubious purchase gives 3 cards, this gives 4 potentially
    • it is completely a different card type so it can't trigger spell synergies or can't be countered by anti spell synergies
    • dubious purchase can't be summoned or discovered by other cards and location pool is not as wide as spells so you getting this is more likely than dubious purchase.
    • if your hand is full but you will know that you will need more card draws on upcoming turns you will have free draws from it without burning your cards with dybious purchase.

    I think it is the point of view, i am quite happy to see card like this because if the deck uses dubious purchase countered by a lot of decks, you will know that you can use this one instead.

    I do not even think those 2 cards are compareable. They are completely different cards. I mean, you just shouldn't think like what a card can achieve over the other sometimes. It is not always one or another imo and team 5 shouldn't always produce cards for achieving more over another, it just makes power level higher and higher and there is no returning back most of the time. This is an interesting enough card that can do same with Dubious Purchase or less or maybe more that dubious Purchase can't. It is a good touch and i want to try it.

  • All Perils in Paradise New Rogue Reveals for June 28th - Day 8 [Finished]

    Once again, i can stay with rogue. I am no fan of Pirate rogue and fan of thief rogue so this theme is wonderful for me even if it doesn't work. Thanks blizz.

  • New Paladin Weapon - Volley Maul

    You're running this to get more spells to discount Sea Shanty, and for likely no other reason. The good news is that, if you're going that route, Instrument Tech can tutor this. The bad news is that Handbuff Paladin is still a better weapon-centric Paladin deck.

  • New Paladin Minion - Grillmaster

    This is some fantastic card draw. At the very least we're going to see this in Reno decks (and it can draw Reno, thanks to his most recent nerf [as of 29 June 2024]). A low-curve minion that draws two cards is pretty dang good in my book.

  • New Paladin Spell - Power Spike

    Feels way too expensive for what it does. By the time you get to 6 Mana dealing 4 Damage isn't the best use of your Mana. It can go face, though so maybe that'll win some people a few games.

  • New Paladin Spell - Lifesaving Aura

    Good for Sea Shanty decks, but I'm not seeing it for anything else. If you're running the minion that draws Auras, you'd probably rather tutor a specific Aura, not just any Aura and this one doesn't do as much as some of the others.

  • New Paladin Spell - Divine Brew

    An efficiently cheap buff that also works well because it's three spells that only use one deck slot. If you're running Sea Shanty, you're definitely going to want to run it. In any other deck, it could be a fine include but nothing incredibly powerful.

  • New Paladin Minion - Lifeguard

    This feels like a card designed specifically for Mage Tourists and not for Paladin itself. There are a few damage spells in Paladin, but not enough and besides Paladin has plenty of other ways to regain health.

  • New Paladin Minion - Service Ace

    This doesn't work with buffs received when in hand, so I don't think that there's going to be a lot of decks that would seriously consider running this card. You can make it work, but it feels really clunky. But, I mean, targeted cost reduction is not something to be sneezed at.

  • New Paladin Spell - Sea Shanty

    Although this feels like a good fit for Flood Paladin, it would require a significant overhaul of current builds to add in spells that can be cast on minions. Running Lynessa gets you Oh, Manager! and you can run Divine Brew to get 3 discounts while only taking up one deck slot. It'll have to be really good to justify making those changes, but maybe it is.

  • New Paladin Minion - Sanc'Azel

    Becoming a closed Location after the second use means this isn't a 5-Cost "If you have a minion on board clear your opponent's board" minion in Handbuff (which sounds OP to me but what do I know) but it's still really strong considering that both the Location uses and the Attack buff scale with Buffs. I think this for sure sees play in Handbuff Paladin and might be good enough for things like Reno also.

  • New Paladin Minion - Sunsapper Lynessa

    There aren't too many exciting tools from Rogue that would work, but the effect itself without Tourist might make this good enough to find a home in a few Paladin decks (and giving yourself more options for cards in Reno Paladin isn't a bad thing).Sea ShillKnickknack Shack, and Oh, Manager! feel like cards Paladin would want to sample from Rogue, and maybe they'll run Swarthy Swordshiner in Handbuff.

  • New Rogue Minion - Maestra, Mask Merchant

    Thief Rogue Main here. Can u believe that I regularly make Legend on the Wild ladder? I do. It's all I play.

     

    Yes. Just yes. This is the biggest thing to happen to Thief since Tess herself! It really speaks for itself. Crafting this golden Day 1.

     

    Access to Warlock cards is a bit of a bummer (they are the ones we mostly avoid) but hopefully the Warlock cards in this set are worth slotting in (you cannot any other ones). Anything that is 100% good replayed like Full-Blown Evil or Symphony of Sins increase the value of this card.

     

    However a 6 mana 6/5 discover a hero card is already EXCELLENT without the Tourist trait. I run Harth and Zephrys in my Wild deck for that reason to swap out of Rogue (that way my schemes, my evasion, my cloak of shadow, and etc replay with every Tess).

     

    Still in disbelief seeing this and grinning ear to ear. It's phenomenally great and I proclaim that Thief in Wild just got 20% more powerful >: D

  • New Rogue Minion - Conniving Conman

    Hi, Thief main here. I make Legend in Wild with a homebrew highlander of it regularly. Does this summon itself if you are not Rogue? Not sure, probably not. I don't like it. It may be stuck in hand quite a while before you can make use of it. Most cards replayed will have random targets and most minions dont have rush. Ir's potentially amazing valueI hope itproves me wrong.

  • New Rogue Minion - Sea Shill

    Thief Rogue main here that regularly makes Legend in Wild. Hmm. My initial reaction is no. It is too slow and inconsistent. The 2 mana 3/2 that played a secret saw play. This however kind of forces you to make a suboptimal play at times or dead card in hand. 

     

  • New Rogue Spell - Snatch and Grab

    Thief main here. Regularly make Legend with a highlander thief in wild. I think it's good judging on the double-purple concoction being clutch at 5 mana. By the time you need it this will cost less. Depends on meta if theres a lot of weenies on board its trash. Will enjoy experimenting in wild since if you change your class Tess can be destroying 4 random minions!

  • New Rogue Minion - Treasure Hunter Eudora

    Thief main here. Regularly make Legend with a highlander thief in wild. Lol way too slow!!!

  • AlicePah

    The endless racing is really a challenge. This  is because there come so many obstacles slope game. I think it is really hard to climb up the leaderboard. The highest score that I can achieve is 250. 

  • New Paladin Spell - Sea Shanty

    Soon may the wellerman come, to bring us sugar and tea and rum
    One day, when the tonguing is done and we'll take our leave and gooo...

  • New Rogue Spell - Oh, Manager!

    This is effectively a 0 mana Deal 4 in Paladin with Lynessa

  • New Rogue Weapon - Metal Detector

    I will laugh if Wishing Well Rogue rises past Tier 3 this expansion.

  • All Perils in Paradise New Rogue Reveals for June 28th - Day 8 [Finished]

    Looks like Rogue will be annoying once again 

  • All Perils in Paradise New Rogue Reveals for June 28th - Day 8 [Finished]

    Treasure Hunter Eudora - If blizz was smart, theyd make Eudora a rogue skin featuring the signature card art, sold for 20 bucks and very likely theyd make bank. As for the card itself, its kinda a weird one to judge because the loot is actually just the duels treasures similar to kazakusan, and you only get two of them. Only reason why kazakusan worked back then is because you get to discover 5*2 loot and even then it was only ever playable in a class like druid. For rogue though, I can see them finishing the game way more consistently than rely on a 6 mana card that comes with multiple layers of conditions. I dont see why we should even bother with Eudora when new marin is just about as broken if not more so.

    Great card art though. A shame that the signature version will likely come bundled with trash no one wants and sold at 50 bucks.

    Mestra, Mask Merchant - If I got to be honest, this card can whiff fairly hard since all the KotFT heroes are so godawful weak nowadays theyd probably see zero play in today's meta. And yet for the chance at getting lightforged cariel alone, youd probably just go all in and put this in your deck even if you have no intention whatsoever of playing warlock cards.

    Swarthy Swordshiner - Its unironically good in a non-dedicated weapons deck. Prob gonna see play because pirate rogue is likely going to be good enough.

    Knickknack shack - I dont understand what this card is accomplishing over cards like dubious purchase which draws you three cards immediately for the same cost plus relief some pressure off the board.

    Sea shill - You'll likely see this in paladin. Very often.

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