Unless someone cooks up a Tempo Thief Rogue deck, this card would most often be played to copy some high-value Minion (a Titan, maybe) or spell and at that point it feels a little too win-more for my taste.
I don't see the use of this in Rogue, since most premium Rogue weapons have their own way of stretching out their durability or are Weapons you actively want to destroy. It is a Pirate, so Raiding Party could be relevant. Maybe Handbuff Paladin will run Lynessa so they can include this for more swings from their weapon?
I mean, Mining Rogue does have access to various cheap cards from other classes (and Petty Theft will be this card's best friend), so it might not be that hard to make this cost a negligible amount of Mana. You'd need to get it to 2 or less Mana pretty regularly for it to be better than Dubious Purchase, which destroys half as many Minions but draws three cards.
Sounds like a fun card, and certainly it gives you access to powerful tools you might not otherwise have... but realistically you're completing the quest on turn 7 or 8 at the earliest (unless you have Dorian shenanigans) and that's probably not going to be fast enough for most Rogue decks.
Once the Euros are finished, I'll pick up what's left of Jedi: Fallen Order. I suspect I'm about to enter the endgame as I've recently unlocked the rest of the skill tree.
Next in line is Hades which I got during PlayStation summer sale. Heard nothing but praise about that one, very curious to finally try it.
I'm really only seeing this as an on-demand "switch classes" card for Thief Rogue to replay its bounce and evasion effects (mainly in Wild). You could do some memey things with Announce Darkness maybe but I'll leave it to the experts to figure out if there's anything worth using in Warlock's kit (but I'd think not).
I love how "Eat! The! Imp!" makes zero effort to hide the fact it's meant to eat Imps. Like the conveniently revealedSacrificial Imp. It will go beautifully in Imp decks.
Sadly seeing the Warlock cards revealed today, only two are even useful and not by a lot. Vona can be great and Health Drink is decent. For Tess replays you could try to bounce what Vona summons.. but thats so slow. HD's can also blast your tess if she is unlucky enough to catch two and anyone who plays her knows how talented she is at offing herself if u give her even half a chance...
Summoner Darkmarrow - If we ever get mines in standard again this card will absolutely terrorize standard. But look at this card on its own, in the warlock class, I cant say Im a fan. Its a bit too slow, sort of like how baron rivendare and necromechanic has never worked in competitive. At least this card guarantees the deathrattle cards you play after it will indeed die.
Announce Darkness - Meme card. Funny until your face is suitably flat from all the stomping and you promptly delete the deck.
Sacrificial Imp - I personally think its shit unless you get a cheap spell that destroy your own stuff. Even then I still fancy playing egg than this card, because at least the egg can be played without losing any value. This card however, cannot.
"Heath" Drink - Only playable if the meta turns greedy. Otherwise, just stick to drain soul.
Eat! The! Imp! - Now that's a card that's good. Killing a token is hardly difficult and it may allow some form of aggro zoolock to return. Of course this applies mostly to warlock. Rogue dont really need cards like these.
One jump attack from a big weapon is usually all it takes because you very nearly always get a free follow up attack after that. All non-boss mobs dont stand a chance.
Jump attacks in this game is just broken to be honest.
The best tip ever if youre struggling to beat bosses:- Just use a greatshield.
Yes, thats basically it. Using greatshields and a load of patience will vastly improve your winrate against any and all bosses. Granted I have not yet beaten the final boss (ive been deliberately playing this slowly to explore the entire map) but that's my own conclusion thus far.
Speaking of bosses, these are without a shadow of a doubt some of the most infuriating boss designs Ive seen in souls games, all of them. The base game itself was already pushing some buttons but the DLC ramped it up mercilessly. Nearly all bosses have some bs attack that they start using at about 75-50% health and most of which will completely annihilate you if it connects. Not to mention that the bigger bosses (Divine beast dancing lion, yes Im looking at you, you big fk) can sometimes execute some crazy move that will corner you causing the battle to be more a clash of cameras rather than an actual fair fight.
I'll usually fly into a boss using my best fashion souls build, dual wield, prepared for a wonderful epic fight. No summons, no mimic.
Then I'll beat the boss wearing some bs armor holding fingerprint greatshield on one hand and antspur rapier on the other, summoning my other (better) half. Yes. That's what elden ring shadow of the Erdtree does to even veterans of the game. Be efficient, or you might as well just put a pot on your head, strip naked and start practicing timing every single attack the bosses can pull out - and even then Im sure they'll pull out some garbage attack that'll completely catch you offguard at least 20% of the time.
I miss the old days when soul games are more about the fantastic world and its lore, rather than a single line of progressively insane bosses.
I really like this one for Death Knight. With only 4 Health it will probably get removed immediately, but it's an interesting card anyway. The big question is if you can reliably set up a board of Deathrattle minions and then drop this guy and trade your other stuff away. Disciplinarian Gandling has showed us there's fun to be had with this kind of card, even if it's not super meta relevant.
Thanks for the tips. Although I know the basics, there are still quite some buff opportunities that I missed and that might become useful if I'm stuck on a boss.
I'm actually having an easier time with the DLC than I had with the base game. Some of the bosses I got in the second try and even the ones I did have trouble with only took me a dozen or so attempts. Part of the reason is likely that I went on a personal quest to unlock as much of the map as possible, so I found a lot Scadutree Fragments early. I think I had blessing level 7 before I even started taking on bosses. I'm at blessing level 11 now and I haven't finished the DLC yet, although it feels I'm approaching the end game.
For the curious, the bosses that I had most trouble with so far were:
Show Spoiler
Scadutree Avatar and Messmer.
There is a Flamedrake Talisman +3 and it doesn't require defeating any bosses as far as I recall, or maybe one mini-boss. It offers slightly more protection as the +2, so while it's not a game changer, it is a strictly better alternative. There are a lot of enemies using fire damage in this DLC, so tracking this one down is probably the most worthwhile of the lot.
If you have high Strength or Faith (both is even better, but not necessary), I can recommend the Anvil Hammer as a weapon. It has carried me through much of the map and even some of the boss fights. With most enemy types, if you can land the first hit, you can keep them staggered until they're dead. The attack is not as slow as it looks; my guess is that a lot of time is spent to lift the weapon again after a swing, but because the enemy needs time to recover from the hit, you are allowed that time if you're in a one-on-one fight with anything that is not super sturdy.
You can find it early in the game too:
Show Spoiler
It's the reward for solving the Ruined Forge Lava Intake puzzle dungeon.
I used to play a Metamorphosis combo all the time. Loved it! I hadn’t tried it with Sing-Along Buddy. Figured it’d use both charges in one shot, but that interaction is great!
There are also ethical aspects to using essay writing services. Ordering an essay may be acceptable as long as it is used as educational material and is not passed off as one's own work. It is important to follow ethical standards and use these services responsibly. Therefore, I chose for myself https://studyfy.com/write-my-discussion-board-post where I write my discussion post.
The Dream: A deck that focuses on swarming the board, summoning and killing Ouroboros, then giving its Deathratttle to a lot of minions in your hand with Tamsin's Phylactery, with N'Zoth summoning a board of 8/8 Taunts in the process.
Party planner Vona - There are stuff you can do with Ouroboros since its a deathrattle. Copy it, trigger its deathrattle multiple times, etc. Unfortunately for this card I cant see it ever being good enough, nor can I see the value be more than the initial 8/8 summoned. So in actual fact, the value of this card is simply whether we can accept a corpse bride for one mana more. And the answer for me is a resounding no. Not that warlocks or rogues ever need cards like these anyway.
Facts are, if youre playing against priest or reno decks, this card might as well not exist in your deck.
Cursed souvenir - Probably trash if Im honest. Monstrous form does the same practically because if we are completely honest theres a near zero chance a +3+3 buffed minion stays on board anyway. And this card cost 1 mana more. But aside from all that, its also a card you can never ever play against mage, unless its very specifically suicide warlock.
Felfire bonfire - Deals damage and cheats mana. Two things that gets you looked at. So yes, its a good card.
Fearless flamejuggler - Not good because it costs 2 mana and has neither rush nor taunt. When you consider shadowblade slinger is 1 mana its baffling how this card isnt at least a 1 mana card or have rush. Only way this card gets looked at is raise dead being introduced back to standard or theres a self deal damage card that cost 0.
Party fiend - Upgrade to flame imp. Does the turn 1 play well. What more else you want from this? Perhaps there would be a time where flooding board would be useful to warlock.
I didn't include it since it was "revealed" during Day 7. Thankfully, they updated the gallery (which I didn't expect, since it's the weekend), so it's there now.
New Rogue Minion - Conniving Conman
Unless someone cooks up a Tempo Thief Rogue deck, this card would most often be played to copy some high-value Minion (a Titan, maybe) or spell and at that point it feels a little too win-more for my taste.
New Rogue Minion - Swarthy Swordshiner
I don't see the use of this in Rogue, since most premium Rogue weapons have their own way of stretching out their durability or are Weapons you actively want to destroy. It is a Pirate, so Raiding Party could be relevant. Maybe Handbuff Paladin will run Lynessa so they can include this for more swings from their weapon?
New Rogue Spell - Snatch and Grab
I mean, Mining Rogue does have access to various cheap cards from other classes (and Petty Theft will be this card's best friend), so it might not be that hard to make this cost a negligible amount of Mana. You'd need to get it to 2 or less Mana pretty regularly for it to be better than Dubious Purchase, which destroys half as many Minions but draws three cards.
New Rogue Minion - Treasure Hunter Eudora
Sounds like a fun card, and certainly it gives you access to powerful tools you might not otherwise have... but realistically you're completing the quest on turn 7 or 8 at the earliest (unless you have Dorian shenanigans) and that's probably not going to be fast enough for most Rogue decks.
New Rogue Minion - Maestra, Mask Merchant
Flavor text doesn't reference Majora's Mask? 0/10 terrible card!
What Are You Playing? July 2024
Ooh, yeah! Hades is one of the best games I've ever played, and the sequel is already fantastic despite being in Early Access.
What Are You Playing? July 2024
Once the Euros are finished, I'll pick up what's left of Jedi: Fallen Order. I suspect I'm about to enter the endgame as I've recently unlocked the rest of the skill tree.
Next in line is Hades which I got during PlayStation summer sale. Heard nothing but praise about that one, very curious to finally try it.
New Rogue Minion - Maestra, Mask Merchant
I'm really only seeing this as an on-demand "switch classes" card for Thief Rogue to replay its bounce and evasion effects (mainly in Wild). You could do some memey things with Announce Darkness maybe but I'll leave it to the experts to figure out if there's anything worth using in Warlock's kit (but I'd think not).
New Neutral Minion - Bloodsail Recruiter
Turn 3 Windfury incoming!
All Perils in Paradise New Paladin Card Reveals for July 1 - Day 9 [Finished]
I love how "Eat! The! Imp!" makes zero effort to hide the fact it's meant to eat Imps. Like the conveniently revealed Sacrificial Imp. It will go beautifully in Imp decks.
New Rogue Minion - Maestra, Mask Merchant
Sadly seeing the Warlock cards revealed today, only two are even useful and not by a lot. Vona can be great and Health Drink is decent. For Tess replays you could try to bounce what Vona summons.. but thats so slow. HD's can also blast your tess if she is unlucky enough to catch two and anyone who plays her knows how talented she is at offing herself if u give her even half a chance...
All Perils in Paradise New Paladin Card Reveals for July 1 - Day 9 [Finished]
Summoner Darkmarrow - If we ever get mines in standard again this card will absolutely terrorize standard. But look at this card on its own, in the warlock class, I cant say Im a fan. Its a bit too slow, sort of like how baron rivendare and necromechanic has never worked in competitive. At least this card guarantees the deathrattle cards you play after it will indeed die.
Announce Darkness - Meme card. Funny until your face is suitably flat from all the stomping and you promptly delete the deck.
Sacrificial Imp - I personally think its shit unless you get a cheap spell that destroy your own stuff. Even then I still fancy playing egg than this card, because at least the egg can be played without losing any value. This card however, cannot.
"Heath" Drink - Only playable if the meta turns greedy. Otherwise, just stick to drain soul.
Eat! The! Imp! - Now that's a card that's good. Killing a token is hardly difficult and it may allow some form of aggro zoolock to return. Of course this applies mostly to warlock. Rogue dont really need cards like these.
Surviving in Elden Ring's Shadow of the Erdtree Expansion (Spoiler Free!)
One jump attack from a big weapon is usually all it takes because you very nearly always get a free follow up attack after that. All non-boss mobs dont stand a chance.
Jump attacks in this game is just broken to be honest.
Surviving in Elden Ring's Shadow of the Erdtree Expansion (Spoiler Free!)
The best tip ever if youre struggling to beat bosses:- Just use a greatshield.
Yes, thats basically it. Using greatshields and a load of patience will vastly improve your winrate against any and all bosses. Granted I have not yet beaten the final boss (ive been deliberately playing this slowly to explore the entire map) but that's my own conclusion thus far.
Speaking of bosses, these are without a shadow of a doubt some of the most infuriating boss designs Ive seen in souls games, all of them. The base game itself was already pushing some buttons but the DLC ramped it up mercilessly. Nearly all bosses have some bs attack that they start using at about 75-50% health and most of which will completely annihilate you if it connects. Not to mention that the bigger bosses (Divine beast dancing lion, yes Im looking at you, you big fk) can sometimes execute some crazy move that will corner you causing the battle to be more a clash of cameras rather than an actual fair fight.
I'll usually fly into a boss using my best fashion souls build, dual wield, prepared for a wonderful epic fight. No summons, no mimic.
Then I'll beat the boss wearing some bs armor holding fingerprint greatshield on one hand and antspur rapier on the other, summoning my other (better) half. Yes. That's what elden ring shadow of the Erdtree does to even veterans of the game. Be efficient, or you might as well just put a pot on your head, strip naked and start practicing timing every single attack the bosses can pull out - and even then Im sure they'll pull out some garbage attack that'll completely catch you offguard at least 20% of the time.
I miss the old days when soul games are more about the fantastic world and its lore, rather than a single line of progressively insane bosses.
New Warlock Minion - Summoner Darkmarrow
I really like this one for Death Knight. With only 4 Health it will probably get removed immediately, but it's an interesting card anyway. The big question is if you can reliably set up a board of Deathrattle minions and then drop this guy and trade your other stuff away. Disciplinarian Gandling has showed us there's fun to be had with this kind of card, even if it's not super meta relevant.
Let's hope Death Knight gets some more decent Deathrattle support on top of the already existing package around Reska, the Pit Boss, Cage Head, Obsidian Revenant, Amateur Puppeteer, Thassarian, Yelling Yodeler, Distressed Kvaldir and Death Growl.
Edit: Nevermind, I'm stupid. Tourist cards don't work that way.
Demonxz95
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Surviving in Elden Ring's Shadow of the Erdtree Expansion (Spoiler Free!)
Gotta be careful! lol
Surviving in Elden Ring's Shadow of the Erdtree Expansion (Spoiler Free!)
Thanks for the tips. Although I know the basics, there are still quite some buff opportunities that I missed and that might become useful if I'm stuck on a boss.
I'm actually having an easier time with the DLC than I had with the base game. Some of the bosses I got in the second try and even the ones I did have trouble with only took me a dozen or so attempts. Part of the reason is likely that I went on a personal quest to unlock as much of the map as possible, so I found a lot Scadutree Fragments early. I think I had blessing level 7 before I even started taking on bosses. I'm at blessing level 11 now and I haven't finished the DLC yet, although it feels I'm approaching the end game.
For the curious, the bosses that I had most trouble with so far were:
There is a Flamedrake Talisman +3 and it doesn't require defeating any bosses as far as I recall, or maybe one mini-boss. It offers slightly more protection as the +2, so while it's not a game changer, it is a strictly better alternative. There are a lot of enemies using fire damage in this DLC, so tracking this one down is probably the most worthwhile of the lot.
If you have high Strength or Faith (both is even better, but not necessary), I can recommend the Anvil Hammer as a weapon. It has carried me through much of the map and even some of the boss fights. With most enemy types, if you can land the first hit, you can keep them staggered until they're dead. The attack is not as slow as it looks; my guess is that a lot of time is spent to lift the weapon again after a swing, but because the enemy needs time to recover from the hit, you are allowed that time if you're in a one-on-one fight with anything that is not super sturdy.
You can find it early in the game too:
Surviving in Elden Ring's Shadow of the Erdtree Expansion (Spoiler Free!)
I'm gone for a few days, and we've hired someone to write a (admittedly fantastic) Elden Ring guide in my place? I see how it is lol 😆
Metamorphosis OTK!
I used to play a Metamorphosis combo all the time. Loved it! I hadn’t tried it with Sing-Along Buddy. Figured it’d use both charges in one shot, but that interaction is great!
The Book of the Law
There are also ethical aspects to using essay writing services. Ordering an essay may be acceptable as long as it is used as educational material and is not passed off as one's own work. It is important to follow ethical standards and use these services responsibly. Therefore, I chose for myself https://studyfy.com/write-my-discussion-board-post where I write my discussion post.
All Perils in Paradise New Warlock Card Reveals for June 29 - Day 8.5 [Finished?]
The Dream: A deck that focuses on swarming the board, summoning and killing Ouroboros, then giving its Deathratttle to a lot of minions in your hand with Tamsin's Phylactery, with N'Zoth summoning a board of 8/8 Taunts in the process.
The reality: Dead long before that happens.
All Perils in Paradise New Warlock Card Reveals for June 29 - Day 8.5 [Finished?]
Party planner Vona - There are stuff you can do with Ouroboros since its a deathrattle. Copy it, trigger its deathrattle multiple times, etc. Unfortunately for this card I cant see it ever being good enough, nor can I see the value be more than the initial 8/8 summoned. So in actual fact, the value of this card is simply whether we can accept a corpse bride for one mana more. And the answer for me is a resounding no. Not that warlocks or rogues ever need cards like these anyway.
Facts are, if youre playing against priest or reno decks, this card might as well not exist in your deck.
Cursed souvenir - Probably trash if Im honest. Monstrous form does the same practically because if we are completely honest theres a near zero chance a +3+3 buffed minion stays on board anyway. And this card cost 1 mana more. But aside from all that, its also a card you can never ever play against mage, unless its very specifically suicide warlock.
Felfire bonfire - Deals damage and cheats mana. Two things that gets you looked at. So yes, its a good card.
Fearless flamejuggler - Not good because it costs 2 mana and has neither rush nor taunt. When you consider shadowblade slinger is 1 mana its baffling how this card isnt at least a 1 mana card or have rush. Only way this card gets looked at is raise dead being introduced back to standard or theres a self deal damage card that cost 0.
Party fiend - Upgrade to flame imp. Does the turn 1 play well. What more else you want from this? Perhaps there would be a time where flooding board would be useful to warlock.
All Perils in Paradise New Warlock Card Reveals for June 29 - Day 8.5 [Finished?]
I didn't include it since it was "revealed" during Day 7. Thankfully, they updated the gallery (which I didn't expect, since it's the weekend), so it's there now.