All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Warrior Weapon - Imbued Axe

    If you can actually get this infused in time to play this on curve, this is kind of insane. Only thing is, you would want to have some minions still alive but damaged before you attacked with it, which I would be very surprised if you could have it infused and do that by turn 3. Maybe play it on 3, then play some rush minions and trade then swing on 4. That should hurt.

  • New Warrior Minion - Suspicious Pirate

    Another one of those your opponent gets a free copy if they guess what you chose discover cards. Maybe harder for them to guess, unless 2/3 choices are terrible. Like all the rest of those cards I've seen, I'm not confident they'll be that good.

  • New Neutral Minion - Party Crasher

    I'm taking this to really mean a random minion in your hand attacks the target. What happens if your minion survives? Does it stay on the board with whatever health it had? Sounds like a fun gimmick with little competitive value.

  • Out of Cards Changelog - 2022-07-04

    Quote From h0lysatan

    And the most issue I encountered using mobile was the site always often open the wrong article when I clicked one open. I am pretty sure what I clicked, yet it opened an article below it, as if the site detect me clicking far below my original click.

    Same experience. This issue is pretty annoying because you have to go back and chances are that it happens again. I usually do not wait for the entire page to load completely and just jump to a specific article or forum thread. I hope this will be fixed soon.

  • New Hunter Minion - Ara'lon

    I vaguely recall the wildseeds being good, so summoning all three plus another 4/5 body for 5 mana should be really powerful in a Wildseed Hunter deck.

  • Out of Cards Changelog - 2022-07-04

    Mobiles sometimes became very laggy when loading video ads, or when it's reloading another one. (Don't know if this has anything to do with my mobile specs, or it's started when you upgrade the ads placement).

    And the most issue I encountered using mobile was the site always often open the wrong article when I clicked one open. I am pretty sure what I clicked, yet it opened an article below it, as if the site detect me clicking far below my original click.

    I limit myself opening using mobiles at all times, but there's toilet break, bus rides, etc when I just want to read news and such.

    Maybe limit it to 1 time 30 secs video ads per article?

  • Murder at Castle Nathria Final Card Reveals - See All 35 New Cards

    how would it counter shudderwock?

    Shudderwock copies are in HAND, cleaner removes them from the deck.

  • New Neutral Minion - Dredger Staff

    It's a very good effect for a pack filler card

  • Just My Card Type - Card Design Competition Discussion Thread

    I've already submitted Spirit Tamer Thexor with a more explicative text (much more explicative than several recent cards lol), but I wanted to share with you this card I made for funsies some years ago:

    She's supposed to synergize with Khadgar. If I made it today, I'd definetly make it cheaper and with better stats, like a 1 Mana 1/3 or a 3 Mana 3/4.


    Anyways, some late feedback:

    linkblade
    This is my favorite of your cards so far, it's a very cool effect. Just a couple things to improve:
    • I don't think the flavor works at all. I don't know, something in the vein of legendary weapons like Excalibur being alive or something would fit better, but I don't know how to convey this into a name lol
    • I think it would work better as a Battlecry minion, while also dropping the Cost reduction. A single weapon is usually better than a Charge minion, but a bunch of Charge minions are way stronger than a bunch of weapons, and being able to drop all of them in a single turn seems like too much. For this, I think the Cost reduction should be dropped, and instead attatch the effect to a decently sized body to make up for the tempo loss. Also, a minion can have a not-so-accurate flavor without it being as jarring as a spell.

    MrRhapsody
    I know you're already going to, but stick to the simpler version.

    About the proposed changes for the original version, I think the Durability reduction is a good call, but it won't mean much most of the time (5 Durability means you need the game to last 10 turns in order to break the location). It's still a good change, as it will look more realistic.

    adamsleungcn
    Welcome to this subforum!

    I mostly agree with what Demonxz95 said: the card is too complex and has many tokens. I'd recommend trying to find the most important aspect of your card and trying to capitalize on it.

    DoctorDoom
    Hey, welcome!

    I think the card is a bit too complex in its current form, but I like the idea of it transforming back and forth between several types. I'd recommend sticking to just a card and 1 token for this particular case, like a minion that transforms into a location, and then goes back to being a minion.

  • Earn 2 Free Hearthstone Card Packs for Watching Castle Nathria Theorycraft Streams

    You had me at “free packs”!

  • (MCN) What're you lookin' to play Day 1?

    All of the new cards have been revealed, so it's time to talk about the archetypes, packages, and/or individual cards that interest us the most! Naturally, I'll start us off:

    To be forthright, I was on the verge of quitting Hearthstone before the reveals began, but something about this expansion pulled me back in. I'm hoping the commitment to moving HS back to the board will actually work out, but we've been here before. I guess we'll see. Anyway, in order by class followed by Neutral:

    Demon Hunter: Artificer Xy'mox + the Relics

    I don't know where to put them just yet, but they seem fun. I was thinking of a token deck so you can Infuse Xy'mox (and Sire Denathrius?) properly; the Relics have a fairly universal quality to them, so it's just a matter of finding a home.


    Druid: Sesselie of the Fae Court and the DR package, Topior the Shrubbagazzor and the Treants/Nature package

    All aboard the Druid Train, toot toot! DR Taunt Druid with Hadronox and N'Zoth, the Corruptor is one of my favorite decks of all time, so Sesselie can go right into that alongside Hedge Maze and Death Blossom Whomper. Hopefully the Mini-Set expands on the package further, 'cause there isn't a lot here right now.

    Topior is just fucking nuts, and will be quite enjoyable in a deck focused around it or as an additional bonus with Treants. If I don't get Topior in gold I will fix that mistake very quickly.


    Mage: Kel'Thuzad, the Inevitable + the Volatile Skeleton cards

    Control the board with Frost spells and pings before the...Inevitable...combo of Kael'thas Sinstrider, Brann Bronzebeard, and Kel'Thuzad. Just pulling it off the once might be enough to satisfy me lol. I also hope to make Kel'Thuzad golden, and play him alongside my Kel'Thuzad skin of course :)


    Warlock: Lady Darkvein - Going right into my Curselock.

    Neutral: Sire Denathrius - Someone will figure out how best to enjoy him, and I want to be there when it happens. Edit: He seems disgusting in Druid, from what little I've seen so far in streams.

    Kael'thas Sinstrider - I don't generally do Combo things, but he is a pretty important part of the "Kael'Thuzad" combo.

    Stoneborn General and Bog Beast - The General is awesome, will love to cheat that out. Bog Beast is kind of the next Sludge Belcher, a card that saw a lot of play (and still does).


    So how about you? What are you hoping to pull + play Day 1?

  • Hearthstone Designers Cora Georgiou and Leo Robles Clarify How Rogue's Kidnap Secret Works

    When did I suggest you're attacking me? You're the one who defensively quoted my quite relaxed reply as if it was filled with insults. Suggesting you want the game to be more boring is an interpretation of your position, not a personal insult - I'm critiquing your position, not you yourself.

    I really honestly suggest you try having more fun and getting less furious about card wording. "Stuff it in a sack" is intended to be whimsical. And now that you understand the implications of the card, the wording shouldn't negatively impact you. Have fun, and see you in the Tavern! (where I will NOT be playing Rogue - XL Highlander decks for me!)

  • Earn 2 Free Hearthstone Card Packs for Watching Castle Nathria Theorycraft Streams

    Added a small paragraph on 'Theorycasting' (might be more entertaining than your typical streams if you don't have any favorites you tend to follow). 

  • Just My Card Type - Card Design Competition Discussion Thread

    Staff

    I quite like this card idea in general.

    Linkblade91
    I do think that Paladin is not the best class for the effect flavorwise, but it might be gameplay wise. I don't know. I think the card is okay.

    MrRhapsody
    I definitely prefer the original version over this more complex version. I say just make the location of the original version 5 or something, and you're good.

    Adamsleungcn

    Welcome aboard. If you ever have any questions, then feel free to ask me or anyone else here and we'll be sure to answer them. I'm always able to help people new to the hobby of card creating. Just be prepared to lose a bit of free time (lol).

    Your card unfortunately falls into a pitfall that lots of new creators fall into, which is making everything overcomplicated without a goal to it. The card has a lot of tokens and all of those tokens do too many things. The card in general actually just does way too much.

    There's more problems to it though. Your card isn't valid for the comp since that's not how hero transformations work. The minion is already on the board, and if it's transforming to replace your hero, it won't transform into a card, but instead into just the hero itself. In this case, the text on the hero won't be on the hero card (because there wouldn't be a card), but instead on the Hero Power.

    The card unfortunately also has a lot of logistical problems as well. Namely the fact that it has the same artwork (and unmistakably similar name) as The Boomship, and in the same set as that card no less. Speaking of the set, your card can't use Honorable Kill or Colossal as these mechanics didn't exist yet in The Boomsday, and are also set exclusive mechanics from different years. Locations also didn't exist yet either. Honorable Kill on an effect with random damage should also be avoided as its very unfun and unreliable. Actually, random damage in general shouldn't be used either, as Team 5 themselves have stepped away from this because they realized that it's a terrible mechanic that isn't fun for anyone involved. It's why Lightning Storm was buffed to always deal 3 damage when it was put into Core. Increasing the Durability on the card seems to be almost impossible without absurd luck.

    As a Rogue card that interacts with Secrets, there's also a big problem in that there won't be a way to use the hero card's ability at some point in its Standard existence. Once Year of the Mammoth would rotate, the card would exist in a Standard rotation without any Rogue Secrets, rendering the ability of the hero card completely impossible to achieve outside of getting lucky with burgles (and if the hero card ability was applied to the Hero Power which it should be in this case, then that would only make matters worse). This is quite unfortunately, a very common problem with new card creators when making Rogue cards that interact with Secrets, and also an extremely important one to avoid.

    This may seem harsh, but don't let that discourage you. It's perfectly normal for people making cards for the first time to make mistakes like this, and there will always be people around to point out the mistakes and how to avoid them later. Once you start designing cards more, you'll understand how Hearthstone card design works a little bit better and you'll be on your way to making some great projects! We're a welcoming community of people who will try to help you wherever possible.

    DoctorDoom

    Welcome. I haven't seen you around here either, so I'll be glad to help you out as well.

    What I said to Adamsleungcn about new creators making cards that are too complicated also applies to this card as well. I think there's too much going on here to make a cohesive card. Unfortunately what you said about the card not fitting the rules by virtue of not being a strict transformation applies here.

    I think the "and destroy this weapon/location" text is a bit unnecessary. Since Particle Blade destroys itself after attacking, it could just not have that text and instead have 1 Durability. Even if you can buff its Durability, this is very niche enough to the point where it won't matter in most game states. This also applies to the location I think even more so since there's currently no way to give a location more Durability. While we're on the topic of the location, I don't like the fact that it only has a conditional effect. It should always do something when used, and give you a bonus if you're holding an Elemental instead.

    One other big problem I have with the card is that it's a 1-mana card that keeps infinitely giving you more and more, and I feel like that could easily become overpowered.

  • Hearthstone Designers Cora Georgiou and Leo Robles Clarify How Rogue's Kidnap Secret Works

    Quote From davidwizard

    Their job isn't to communicate clearly - their job is to create a fun experience.

     

    That's an utterly bizarre formulation. Clear communication  makes for a fun experience.  Board games have been made sources of acrimony because of ambiguity. There are several decades of imperfect experiences due to poor writing in games -- you can check a D&D forum or M:tG forum right now and find that out, instantly. Clarity in language is like clear pricing or good art -- just another element of making a good experience. Declaring them opposites is like saying good health is the opposite of a fun vacation.

    It doesn't for you, because I guess you dislike doing research or testing something to see how it works?

    What? I have no idea where you're coming from, like, at all, or how you got there from what I wrote. First of, experimentation doesn't solve all information problems and sometimes cannot solve them and isn't truly possible. Second, poor communication can interfere with otherwise really good games where both players are having fun engaging with known rules. By your logic, bugs are good because they're unexpected and can be experimented with. I literally pointed out that many people were concerned about communication since beta, including concerned about even cards like Ysera, and impressed with cards like the modern hero cards. How would your anti-experimentation thesis apply to the multitudes who were thereby concerned? I'm just really confused by that.

    The fact that other people are pedantic about Ysera doesn't mean they're RIGHT about it…

    What are you on about? No one's being pedantic about Ysera. This is a communication issue that even Ben Brode admitted was a problem! Y'know, the original lead designer? They were toying with solutions for years on this. The term "pedantry" doesn't even make sense in this context. No one is fighting over mere word choice here, but discussing forseeable behaviors in complex game states. Pedantry just seems like an inflammatory thowaway term.

    just that they want the game to be as boring as you do.

    Oh. It was inflammatory because you were doing your best to be mean-spirited and uncivil.

    You're entitled to your opinion

    You don't believe that, otherwise you wouldn't have lashed out because we had a difference of opinion. It's clear you didn't want to read what I wrote and became upset. Just keep in mind that just because people have a different experience from you doesn't mean they're attacking you. Hopefully you have a better day.

  • What Is Marvel Snap's Nexus Event and Why Do Players Hate It?

    And my interest for this game has completely gone away. I already thought it looked bad but the overpriced microtransactions in a beta has sealed the deal for me.

  • What Is Marvel Snap's Nexus Event and Why Do Players Hate It?

    Brode is getting a lot of flak for being greedy, but I think he might just be clueless. Or more specifically, he doesn't have a good handle on what players want from progression. He seems to have this idea that a lot of players will be happy just playing the game, progressing slowly, and having no way to get specific cards. That might have been true for a casual Magic player in the 90s, but today players NEED to have a way to get the specific card they want. It seems like if he wanted to shake everyone down for money, he could charge a lot more to let people open packs and get other cards specifically.

    When you can pay to get certain cards early (through the monthly pass and these Nexus Events), his belief seems to be that since it's just a couple cards, it's no big deal. If you want to pay for it, that's great, but if you don't, it will be available through the normal progression system in a couple months. That's not at all how other people see it, though.

    So what the game needs is a way to pay a moderate amount of money to get specific cards you want. Right now, the F2P system misses the mark in one way (no control), and the paid system misses the mark in another way (way too expensive, while still not having much control). Again, I don't think it's just greed, because it seems like they left a lot of money on the table by not giving you ways to get more control over your collection. The question is whether they can course correct. At least it's still in beta, but on the other hand, this requires a pretty big change.

  • Hearthstone Designers Cora Georgiou and Leo Robles Clarify How Rogue's Kidnap Secret Works

    Their job isn't to communicate clearly - their job is to create a fun experience. This card does that for me, so it's a huge success. It doesn't for you, because I guess you dislike doing research or testing something to see how it works? Good for you, I guess? But I'd find Hearthstone a lot more boring if they had to spell out every single detail of every card. The fact that other people are pedantic about Ysera doesn't mean they're RIGHT about it... just that they want the game to be as boring as you do.

    You're entitled to your opinion, but you certainly haven't convinced me that there's a single benefit to what you're asking for.

  • Out of Cards Changelog - 2022-07-04

    For anybody like me that didn't notice their RSS feed had broken two weeks ago.

    The old feeds (now returns 500) were at:

    https://outof.cards/hearthstone/hearthstone.rss

    The new feeds are available at:

    https://outof.cards/hearthstone.rss

    Not sure if it was intentional to not leave a redirect here (maybe that was the "Removed references to RSS feeds in places where we don't support RSS feeds"). I am not sure how well RSS readers follow 301/302. Thanks anyway for continuing to support RSS!

     

  • Just My Card Type - Card Design Competition Discussion Thread

    More Feedback

    adamsleungcn
    I think the Boom Sugars are really cool and the minion and hero versions of the Boomship would be good cards on their own, but I think the three versions together become a little too complex.

    The location version feels a little forced because it suddenly uses the Boom Bots' effect instead of the Boom Sugars' and its requirement seems pretty difficult to achieve because it's very reliant on RNG.

    There's also some technical issues: The Boomship already exists. There shouldn't be two cards with the same name/art. So you should probably find some new art. You're also misunderstanding the Colossal keyword. The limbs should be attached to the main body. The Boom Sugars aren't: they are separate minions.

    Overal I think the minion and hero are quite strong, since you only have to pay once. And I know I'm being quite harsh here, but I don't really see why this specific card is an infinite loop. It has so much going on already.

    DoctorDoom
    I do think the cards should transform for this comp. I also don't really see the point in the location. It's just an extra requirement to get the spell, but the location doesn't do anything else and is very inconsistent with the rest. I also don't understand why the location and weapon have more than 1 Durability. 1 Durability would give the exact same result and would make the text simpler.

    I know it's cool to use as many card types as possible, but it's incredibly difficult to make that work. The growth effect you're going for is pretty interesting, but I recommend to keep the Health/Durability at 1 and use the phrasing "Transform into a Particle (insert next stage here) with permanent +1 Attack." (or +1 damage). That way the growth aspect is far clearer and it changes the text so it transforms like you suggested. Of course, the location wouldn't fit in with this, so you'd either need to remove it or give it a damaging effect.

    I still think it's a little complex, mainly because not everything is consistent, but this could be a pretty cool card with the right changes.

    EDIT: Something I missed earlier is that all the cards should probably return to your hand after transforming. First of all because infinite card generation is quite valuable and the powerful spell would be worth it. But also because the fact that only the spell does so is again inconsistent with the rest of the chain. These inconsistencies make this card a bit confusing for someone who briefly reads over it.

    Daowen
    I'm afraid this doesn't count. You're transforming a minion card into another minion card. I think you're confusing card types with minion types. We're looking for minions, spells, weapons, locations and hero cards.

    Now for the card itself (because feedback is always valuable for learning card creation): Flavorwise, I don't really get why a butterfly would transform into a totem that depicts a bird-dragon-ish creature.

    Also, as far as balance goes, the Totem probably shouldn't have any attack. First of all because most Totems don't and also because your card is very strong. Even at 0 Attack I still think this would be a pretty impactful card.

  • New Neutral Minion - Anonymous Informant

    Auto-include for all secret decks. Any card that allows you to cheat something for 0-mana is already good, and this comes with solid 2/3 stats for a 2-drop on top of it. Great for tempo on turn 2. 

  • All Card Flavor Text for the Murder at Castle Nathria Hearthstone Expansion

    I like Riot! and Wild Standard Spirits

    Edit: and Vengeful Visage.

  • Just My Card Type - Card Design Competition Discussion Thread

    edit: deleted after feedback. Indeed misinterpretated...let's keep it to it was still early....yawn..

    Hmm, 2nd try in this whole card creation. Hopefully I understood the conditions right. If not please let me know.

  • Best 12-Win Hearthstone Duels Decks to Play This Week - Miracle Elise, Burn Shaman & More

    Hello there! Yeah, looking forward to Zeddy's announcement.

  • Best 12-Win Hearthstone Duels Decks to Play This Week - Miracle Elise, Burn Shaman & More

    Great to see these back! Hoping for an exciting new meta with the new expansion and coming update, whatever that ends up being!