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  • New Shaman Minion - Crud Caretaker

    Evolve fodder. Because they can.

    At least the other has a taunt, so that's not completely rubbish even if you cant evolve this tiny thing.

  • New Shaman Spell - Criminal Lineup

    Brings me back to the days of overload shaman.

    But the crucial factor back then is that you can grant Snowfury Giant taunt using ancestral healing, which substantially makes the combo stronger and more reliable. This time round, we dont have that.

    And plus, in what shape and fashion are we imagining we can get both naga giants or totem giant to 0 mana by turn 8? Because of the high cost of this card that's practically its only worthwhile targets.

    Maybe its good enough, but we'll have to see. Even control shaman cant do this without turning full control mode with no murlocs.

  • New Shaman Minion - Gigantotem

    The problem is that it forces you to either play totem shaman, or play Party Favor Totem, because there's no other realistic way you can play enough totems to get this cheap enough to be worth it.

    And looking at the other support cards for totem this time round, I get the feeling that team5 really wants us to fit totems into the regular midrange and control shell, but very likely that is not going to work. So its aggro totem shaman or bust for this card.

    Such a sad case because if Totemic Reflections was still in standard, this card is an instant 5/5.

     

  • New Rogue Spell - Double Cross

    To be honest, this card buffs Halkias by a great deal.

    The main problem I have with halkias is the fact that you can trigger the secret and interact with it. Now we have something that will only trigger when your opponent has used up their mana. Meaning they will be highly unlikely to deal with it without also throwing their board into it.

    But of course, the main reason whyd you even play this card is because it draws you two cards for 2 mana. And no player can properly play while avoiding triggering this so its practically an efficient draw engine even if your opponent can see it coming a mile away.

  • New Mage Minion - Chatty Bartender

    As if Wild Secret Mage weren't already obnoxious.

    I'll just use Robes of Protection and have a board wipe very turn.

     
  • New Priest Spell - The Light! It Burns!

    Its a strong removal card that priest desperately needs.

    For the longest time priest have been juggling Shadow Word: Death and Holy Smite. Now there's a card that may conceivably do both tasks. And at 1 mana this thing is just flexible enough to fit into most priest decks.

  • New Priest Spell - Identity Theft

    Madame Lazul saw play, so why wouldn't this one?

    The fact that its discover makes it a hell lot more consistent than Thoughtsteal ever can be. It does require you to play 3 mana do nothing but priest can often afford doing such things.

    Being a shadow card means you can play it in aggro priest. Perhaps that's the reload that deck needs?

  • New Priest Minion - Partner in Crime

    If by some stretch you can buff this then this card is amazing.

    Even if you can't, its two 2/5s on 4. Is there really a discussion here? With Pelagos around this card will always be threatening to do something, and 5 health is quite a lot.

  • New Priest Minion - Mysterious Visitor

    Likely cant get it to work on curve, and then this only reduces their cost by 2.

    Its basically kindling for The Harvester of Envy, but basically useless most of the time. Swiftscale Trickster is being played in rogue though its highly inconsistent with its delivery, solely because of two copies of Jackpot! but in that case it works because jackpot can easily win you the game. This on the other hand cannot.

    So why play it? Probably for memes, because for what its worth it makes harvester look less shit.

  • New Paladin Spell - Service Bell

    If you manage to catch Lightray with it, you'll likely be dropping two 5/5s taunt and this card is magnificent.

    The fact that it tutors is the real power here. Just imagine putting minimal amounts of paladin cards and suddenly your cariel is 100% tutored by this thing. A long shot, but it does point out what the card is capable of.

  • New Paladin Spell - Divine Toll

    Just when I thought it can't get any worse it got worse, very much worse.

    This card is just hot garbage. Inconsistent, high cost, and even at its best its only doing 10 damage to minions. Oh yes, if only you have minions on board then this does 10 extra damage to face. Or, just play Battleground Battlemaster + any cheap buff and accomplish the same exact thing but more flexible and a 100 times more reliable.

    If you put your faith in this card, you'll be hammered faster than tirion's theme music can play.

  • New Mage Minion - Chatty Bartender

    Its decent, and probably what secret mage needs because very likely its going be playing from behind most of the time.

    But its so much a downgrade from Arcane Flakmage, which can fire off multiple times, on whim. This card offers an AoE at the end of the turn, so if there's taunts you cant strike face.

    But arcane flakmage isn't in standard, so what the hay. You'll play it in secret mage, because you can and this minion isn't bad.

  • New Hunter Spell - Collateral Damage

    Just a terrible card for hunter. Very high cost, dependent on opponent's board, and then there's redundancy. Why even bother playing this when you can do better by tempoing up.

    But that's not to say this is completely rubbish. If your opponent has a bunch of tinyfins and you've played Twinbow Terrorcoil the turn before, then this card does more than 30 damage.

    Yeah, its probably rubbish.

  • New Druid Minion - Death Blossom Whomper

    Let's be honest here. The only reason why'd you even consider playing this is because you can easily have no other deathrattles other than Sesselie of the Fae Court. And then your opponent either deals with the massive 7 damage or kill it and enable your shit.

    But without taunt, this card is already a hard pass. And then you consider the fact; why the hell would you even want to play this card at all? Just play ramp druid, ramp into Celestial Alignment and win the game. Had this card had taunt it might have served some niche because druids get dumpstered on by tempo. But sadly, or perhaps happily for us, this does not.

  • New Demon Hunter Spell - Dispose of Evidence

    Its probably not going to be as good as it looks.

    The fact is that you're trading one card away for 3 damage, when you could easily just play nagas and accomplish the same feat with Predation. The idea behind this card must surely be that you can play decks that dont have a high volume of nagas, but then again what will you be playing in place of it?

    A staple in some kind of vomit dhunter that also plays Magnifying Glaive, because otherwise, I dont think its going to get anywhere. Dhunters may be able to draw well, but they cant give up tempo in the same way warlocks can.

  • Best 12-Win Hearthstone Duels Decks to Play This Week - Miracle Elise, Burn Shaman & More

    Time to use the free pass from tavern pass, ty Avalon

  • What Is Marvel Snap's Nexus Event and Why Do Players Hate It?

    They get to keep the cards after beta ends

  • What Is Marvel Snap's Nexus Event and Why Do Players Hate It?

    Charging money during a beta is hilarious. Consumer protections, pls

  • Murder at Castle Nathria Final Card Reveals - See All 35 New Cards

    This is one of the best card dumps I've seen.  My excitement level went from 2 to 4.  My excitement level started at an 8 after the initial Renethal reveal and skeleton mage stuff.  After that though the regular daily reveals seemed disappointing especially the legendaries.

  • New Demon Hunter Spell - Sinful Brand

    You pump upwards to 24 damage on a minion with at least 7 health, with two of these + Coordinated Strike

    In fact this card can actually just end the game, or otherwise make your opponent not play certain cards. Even one of these with coordinated strike can already do 6 damage.

    Likely one of the standouts for aggro dhunter, though because of its combo-esque nature it'll probably be more fitting for a slower deck, like token dhunter. We'll have to see how consistent this card can get.

  • New Hunter Spell - Collateral Damage

    Pretty good if the meta is a token/midrange.  I could see it as a finisher in a more defensive Renethal deck.

     

  • Murder at Castle Nathria Final Card Reveals - See All 35 New Cards

    Steam Cleaner feels like it was made to counter Wild Quest Mage, but what it does better is counter Shudderwock Shaman.

  • New Demon Hunter Spell - Dispose of Evidence

    This seems crazy along with [Hearthstone Card (Bibliomyte) Not Found].  Outcast cards will be getting their bonus effect a lot closer to 100% of the time now.  It feels like one of these cards should have been random to reduce the efficiency.

  • New Demon Hunter Spell - Sinful Brand

    Too bad no one plays Bittertide Hydra anymore in wild.  I guess you could discount it along with Silas Darkmoon for the meme OTK.

  • New Neutral Minion - Red Herring

    Fish Priest a thing.