A deathrattle card that's so slow a turtle on amazon would complete its delivery before this card even sees play nevermind do anything useful.
Practically designed for druid, because no other decks can ever expect to play a 10 mana card and feel good about it. Unless there's a way to cheat it, its useless.
A card for aggro. Practically makes every damage dealing spell a draw option with this down.
But its definitely something only aggro decks would use. Most other decks would probably be better off running actual draw options since this card only draws at the end of the turn, and only if you have a board/spell to trigger it.
I personally think the low attack and conditions may make it unplayable. Its something that can help when youre ahead, but absolutely useless when behind.
This card is just hilarious. Basically its a duels treasure when it works or in thief rogue
Unfortunately for it, doubling cards in hand is not something rogue needs, and I cant see any practical use for it in most other decks as well. You can combo this with mad duke, or play it in thief priest, but there's no real practical or consistent applications that would make this worth even playing. It does have vanilla stats, but every 3 drop and their mother probably have it as well so what's this thing even doing then?
On the flip side, Im fairly sure this will work with both countess and Queen Azshara's colossal generator. Still not worth it though to be honest.
Basically this completely destroys prestor druid. Makes me wonder if team5 actually printed this just so they dont have to nerf that deck. Cancerous as fuck deck, but thankfully now we have the cure.
Outside of that, well its a 5/5. That's fine. The fact that it reduces prestor druid's playrate is alone good enough even if the card itself will see no play whatsoever.
This is just Kor'kron Elite with conditions. But as we have learned, anything with charge in this game can easily be broken. Especially since warrior is more than capable of buffing minions and Mr. Smite now costing 7 making it a somewhat unviable end game minion for midrange.
I'd expect this to see play at some point even if the rest do not.
Its relatively impossible to stop this from buffing two things in hand if played on curve. In fact if there is a board you'll likely end up making an giant out of one card simply by playing this down.
Very dangerous left alive, and almost guaranteed to do something useful. I'd play it in any minion based warrior deck.
Potentially good enough to see play, might even have a high play win rate.
Equip this, and your opponent will likely try to finish off every minion on board or else they get bigger, perhaps even go for lethal. The conditions does make this card slightly less consistent but there are cards like Injured Blademaster that comes off damaged, and honestly, I dont think your opponent can take the risk even if this card isn't already equipped.
Original Hearthstone felt to me like twice as expensive as it should have been. This is more like 20 times.
I don't think there is a way to recover from this. They have clearly decided to balance their economy around the megawhales; even if they make changes, they're not going to slash prices to levels where normal players can participate.
Honestly speaking, this is a great write-up of why the Nexus Events are terrible. However, it doesn't really encapsulate why they're disappointing.
This was an update that many and I mean MANY hoped for to be the positive turning point for Snap after tons of initial feedback being negative about the terrible card acquisition rate. They had talked about changing the collection system for a while and said that the Nexus Events will fix that. Many people (including myself) were saving up all their gold for these Nexus Events in the hope that it is an easy way to get cards. Not only that, they were teasing Nexus Events with ambiguity that I believe you would be nuts to think these """EVENTS""" are anything else but loot boxes.
I don't think the cost is the only reason why this is bad. Many people would still have been severely disappointed to know that they have added loot boxes and less agency for card acquisitions. Not to mention, the changes to the collection level road which is meant to be mostly positive and what the players have been asking for, turned out to be opposite. Effectively they changed rewards that are meant to give a random card from Pool 3 to be a chance to get a random card. They made the rewards more common so maybe this was a good thing.
However, the past updates have been actively making the game worse. They removed random card variants (skins) and added a mystery reward which might give 10% to get a random card variant while the other 90% of the rewards are bad. They added a season pass that contains potentially meta breaking cards (one already is meta breaking) to be exclusive for people who pay and those who don't will have to wait and try their luck months after. Then, when people wanted ways to get more credits because it felt like they were capped too low, the response is by capping even more things other than credits.
All in all, it just feels like every response given by the devs have been tone deaf and every action have been screwing the fanbase by squeezing more money out of them. To think that this would happen in the closed beta where there are people who still have gotten no access and will fall behind in the global release.
I once thought that Ben Brode makes stingy economy in Hearthstone because of the direction of higher seats in Acti-Blizz. But now it's clear that wasn't the reason at all.
The beta isn't over yet, and he already create one big outrage within the fans. It won't be long before this turns into the 2nd "Blizzard".
I'll say one thing for it. At least its likely difficult for your opponent to correctly guess your choice most of the time so you can actually just treat it like a pirate that discovers weapons.
I still dont think its good, but there might be a world where you'd play this card just because its a 3 mana 3/4 pirate that does something. Might is the key word here.
The main problem with this card is that its dependent on you having minions on board to have an effect at all. Just imagine 2 mana to grant your board rush, will you play it?
I'd rather just play an actual removal option that protects my minions, because even if this doesn't kill my minions they all have only 1 health so in what way are we certain they will survive at all?
It makes it dangerous to let warrior minions survive, but even half a board full is uncommon nowadays, so at best two minions? That's just a let down to be honest.
Remember when people usually told Ben Brode was awesome? Remember now how he really was for the game? LOL. A good disciple of Bobby, let me tell you guys.
So this is the stale old 'here's the new keyword' 5 mana 5/5 meme. Except this time Blizzard is upping their game to see how many times they can put the number 5 on a card. I'm sure a few employees are chuckling at this but I'm not. I'll tip my cap to you if this sees competitive play outside of arena, but for now the joke isn't funny anymore. Neither are the 4 mana 7/7s and the 5 mana 8/8s and the completely unoriginal Gorgon companions.
Plaese stop recycling the same stat lines over and over again especially for higher cost minions. It makes your game feel formulaic and gives the impression that the fragile template will collapse if these statlines are not adhered to. No one likes buying the same cards over and over again. Show some originality. Your template is showing Blizzard!
And no, this will not make Tome Tampering good nor will it ever make it viable.
Im not exactly sure this card can be good even with discard cards. Because why bother? Discard cards tend to be random, and this is a situational removal option. Put two and two together makes for a shit fest
Its here so you can spam tokens on board for three turns. But bearing in mind that this card isn't really going to do much else in terms of tempo. Its low attack and 0 attack totems means youre basically surrendering tempo for tokens.
Its funny how so many cards for shaman seems to get better had Totemic Reflection still been in standard. This card is 100 times better if that was the case, and now its really praying for a coin stonewright.
New Neutral Minion - Stoneborn General
A deathrattle card that's so slow a turtle on amazon would complete its delivery before this card even sees play nevermind do anything useful.
Practically designed for druid, because no other decks can ever expect to play a 10 mana card and feel good about it. Unless there's a way to cheat it, its useless.
New Neutral Minion - Crooked Cook
A card for aggro. Practically makes every damage dealing spell a draw option with this down.
But its definitely something only aggro decks would use. Most other decks would probably be better off running actual draw options since this card only draws at the end of the turn, and only if you have a board/spell to trigger it.
I personally think the low attack and conditions may make it unplayable. Its something that can help when youre ahead, but absolutely useless when behind.
New Neutral Minion - Invitation Courier
This card is just hilarious. Basically its a duels treasure when it works or in thief rogue
Unfortunately for it, doubling cards in hand is not something rogue needs, and I cant see any practical use for it in most other decks as well. You can combo this with mad duke, or play it in thief priest, but there's no real practical or consistent applications that would make this worth even playing. It does have vanilla stats, but every 3 drop and their mother probably have it as well so what's this thing even doing then?
On the flip side, Im fairly sure this will work with both countess and Queen Azshara's colossal generator. Still not worth it though to be honest.
New Neutral Minion - Steamcleaner
Its like Platebreaker and Ashen Elemental. The card is simply healthy for the game.
Basically this completely destroys prestor druid. Makes me wonder if team5 actually printed this just so they dont have to nerf that deck. Cancerous as fuck deck, but thankfully now we have the cure.
Outside of that, well its a 5/5. That's fine. The fact that it reduces prestor druid's playrate is alone good enough even if the card itself will see no play whatsoever.
[Game] Make a card from your name and birthday
New Warrior Minion - Crazed Wretch
This is just Kor'kron Elite with conditions. But as we have learned, anything with charge in this game can easily be broken. Especially since warrior is more than capable of buffing minions and Mr. Smite now costing 7 making it a somewhat unviable end game minion for midrange.
I'd expect this to see play at some point even if the rest do not.
New Warrior Minion - Anima Extractor
Its relatively impossible to stop this from buffing two things in hand if played on curve. In fact if there is a board you'll likely end up making an giant out of one card simply by playing this down.
Very dangerous left alive, and almost guaranteed to do something useful. I'd play it in any minion based warrior deck.
New Warrior Weapon - Imbued Axe
Potentially good enough to see play, might even have a high play win rate.
Equip this, and your opponent will likely try to finish off every minion on board or else they get bigger, perhaps even go for lethal. The conditions does make this card slightly less consistent but there are cards like Injured Blademaster that comes off damaged, and honestly, I dont think your opponent can take the risk even if this card isn't already equipped.
The Countess is a New Legendary Paladin Card Revealed for Murder at Castle Nathria by Masaru
Friendly reminder that Wyrmrest Purifier exists. (in wild)
It's bad, but it exists.
Just My Card Type - Card Design Competition Discussion Thread
how about this, can anyone give some advice :D
What Is Marvel Snap's Nexus Event and Why Do Players Hate It?
Original Hearthstone felt to me like twice as expensive as it should have been. This is more like 20 times.
I don't think there is a way to recover from this. They have clearly decided to balance their economy around the megawhales; even if they make changes, they're not going to slash prices to levels where normal players can participate.
What Is Marvel Snap's Nexus Event and Why Do Players Hate It?
Honestly speaking, this is a great write-up of why the Nexus Events are terrible. However, it doesn't really encapsulate why they're disappointing.
This was an update that many and I mean MANY hoped for to be the positive turning point for Snap after tons of initial feedback being negative about the terrible card acquisition rate. They had talked about changing the collection system for a while and said that the Nexus Events will fix that. Many people (including myself) were saving up all their gold for these Nexus Events in the hope that it is an easy way to get cards. Not only that, they were teasing Nexus Events with ambiguity that I believe you would be nuts to think these """EVENTS""" are anything else but loot boxes.
I don't think the cost is the only reason why this is bad. Many people would still have been severely disappointed to know that they have added loot boxes and less agency for card acquisitions. Not to mention, the changes to the collection level road which is meant to be mostly positive and what the players have been asking for, turned out to be opposite. Effectively they changed rewards that are meant to give a random card from Pool 3 to be a chance to get a random card. They made the rewards more common so maybe this was a good thing.
However, the past updates have been actively making the game worse. They removed random card variants (skins) and added a mystery reward which might give 10% to get a random card variant while the other 90% of the rewards are bad. They added a season pass that contains potentially meta breaking cards (one already is meta breaking) to be exclusive for people who pay and those who don't will have to wait and try their luck months after. Then, when people wanted ways to get more credits because it felt like they were capped too low, the response is by capping even more things other than credits.
All in all, it just feels like every response given by the devs have been tone deaf and every action have been screwing the fanbase by squeezing more money out of them. To think that this would happen in the closed beta where there are people who still have gotten no access and will fall behind in the global release.
Murder at Castle Nathria Final Card Reveals - See All 35 New Cards
With secrets getting so much support, I wish Secret Eater could be a core card.
What Is Marvel Snap's Nexus Event and Why Do Players Hate It?
I once thought that Ben Brode makes stingy economy in Hearthstone because of the direction of higher seats in Acti-Blizz. But now it's clear that wasn't the reason at all.
The beta isn't over yet, and he already create one big outrage within the fans. It won't be long before this turns into the 2nd "Blizzard".
My hopes were all burnt out.
New Warrior Spell - Conqueror's Banner
It has two things against it;
- you can whiff hard on this and spend two mana to do jack shit.
- and we all know how the animations will work. This will take a full 10 seconds very likely. That's a third of your time I reckon.
But warrior draws are so bad that you might just end up playing it despite its flaws.
What Is Marvel Snap's Nexus Event and Why Do Players Hate It?
I get it, but you're buying into a system that might drastically change. It's weird. Would be better to reset + give credit at least? Idk.
New Warrior Minion - Suspicious Pirate
I'll say one thing for it. At least its likely difficult for your opponent to correctly guess your choice most of the time so you can actually just treat it like a pirate that discovers weapons.
I still dont think its good, but there might be a world where you'd play this card just because its a 3 mana 3/4 pirate that does something. Might is the key word here.
New Warrior Spell - Riot!
The main problem with this card is that its dependent on you having minions on board to have an effect at all. Just imagine 2 mana to grant your board rush, will you play it?
I'd rather just play an actual removal option that protects my minions, because even if this doesn't kill my minions they all have only 1 health so in what way are we certain they will survive at all?
It makes it dangerous to let warrior minions survive, but even half a board full is uncommon nowadays, so at best two minions? That's just a let down to be honest.
What Is Marvel Snap's Nexus Event and Why Do Players Hate It?
Remember when people usually told Ben Brode was awesome? Remember now how he really was for the game? LOL. A good disciple of Bobby, let me tell you guys.
Stay On Target - Card Design Competition Discussion Thread
How about this Shaman's spell
Get a Free Legendary Hearthstone Card From Prime Gaming for July 2022
Awesome reminder, and premium advice!
New Neutral Minion - Stoneborn Accuser
So this is the stale old 'here's the new keyword' 5 mana 5/5 meme. Except this time Blizzard is upping their game to see how many times they can put the number 5 on a card. I'm sure a few employees are chuckling at this but I'm not. I'll tip my cap to you if this sees competitive play outside of arena, but for now the joke isn't funny anymore. Neither are the 4 mana 7/7s and the 5 mana 8/8s and the completely unoriginal Gorgon companions.
Plaese stop recycling the same stat lines over and over again especially for higher cost minions. It makes your game feel formulaic and gives the impression that the fragile template will collapse if these statlines are not adhered to. No one likes buying the same cards over and over again. Show some originality. Your template is showing Blizzard!
Murlocula is a New Castle Nathria Card Revealed by Ben Heathstone
Pretty basic art for a game that expects you to pay 300+ dollars a year.
New Warlock Spell - Suffocating Shadows
Discard support but no discard cards. Nice
And no, this will not make Tome Tampering good nor will it ever make it viable.
Im not exactly sure this card can be good even with discard cards. Because why bother? Discard cards tend to be random, and this is a situational removal option. Put two and two together makes for a shit fest
New Shaman Weapon - Carving Chisel
Its here so you can spam tokens on board for three turns. But bearing in mind that this card isn't really going to do much else in terms of tempo. Its low attack and 0 attack totems means youre basically surrendering tempo for tokens.
Its funny how so many cards for shaman seems to get better had Totemic Reflection still been in standard. This card is 100 times better if that was the case, and now its really praying for a coin stonewright.