My idea is 4 different card types that go up in stats as they switch. Minion dies switches to weapon gains +1/1 of every stat including mana. Though the only one you have to pay mana for after the 1/1 is the Particle Blast. It keeps going until it hits 10.
I guess this isn't really within the rules I will have to change the text to transform instead.
seems ben brode leaving blizzard and hearthstone has been very good for the game and its economy, bye bye ben stay with your mobile game we won't miss you
I haven’t gotten access yet but that’s a big red flag right here. At this point, the HS economy looks amazing even though it’s still the cost of 2-3 AAA titles a year.
A nexus event could have been a cool, story driven event that rewards you with one of two cards. If they charge the second one, so be it. But that’s just a limited time “promo”.
Also, did anyone realize that the pity timer kicks in before you actually hit the drop rate of the card? So you can’t reasonably expect anything else than 50 opens for a card
That 0 attack hiders this so badly its not even a joke. Without something like Totemic Reflections, what is this card aiming to accomplish even if its a 0/10?
The only good thing here is that its a totem, and the fact that in totem shaman your opponent will instinctively kill it with everything they've got regardless of its actual nonexistent threat level.
Of course, you can play it in other classes, and paladin has plenty of buffs. But will you play a minion that will only do something useful after a buff? Unless youre shaman, the answer will likely always be no.
Makes me think that its printed solely to gum up Amalgam of the Deep's totem discovers, so youre not playing 4x Gigantotem by default.
The kind of card you design when youre running on a deadline.
There's no reason to ever expect this to see any play outside of arena. I dont understand why they didn't just make it a bigger Abusive Sergeant. Would have at least been viable instead of being completely crap.
The card that needed to be printed for any form of secret decks to see play. Particularly to mage, because the loss of Kirin Tor Mage practically doomed any secret related deck from existing. Even the mighty explosive runes is tamed by its absence.
And now we have something potentially better, because the effect stays on until a secret is played.
You're correct - this is the 4th. There's a scroll bar on the Prime Gaming > Hearthstone page which is hard to see but it shows the 3rd legendary they gave us which is to the right of the Beach bundle.
Its basically Skydiving Instructor most of the time, with the potential to be better but in reality would never reach that high bar.
Most good minions tend to be battlecry minions, and this invalidates it. Plus, its 3 mana. Which means, its pulling something that's minus 3 to your current total mana cost. Not even druid needs shit like this.
So many applications for one card. Its a slightly nerfed Corridor Creeper, and that says alot because if CC was still unnerfed it'll see play in wild.
And with lifesteal, it guarantees even utility in control decks. And its a murloc too. And its neutral. Does so much it makes me wonder if its even legal.
The minion itself is fine. Two 2/5s on 4 is fairly difficult to completely clear away, but its low attack might hinder it somewhat because anything remotely useful would easily value trade this.
Ironically its actually scarier in paladin than both rogue and mage, because paladin can handbuff this card easily. And with their secrets being cheap and not exactly easy to trigger, this might turn out more consistent than it has any right to be.
The conditions make it very inconsistent, and no aggro deck will ever keep it in mulligan. The only reason why'd you run it would be in token decks and you can still afford to play brann somewhere. Otherwise, this card is useless.
A deathrattle card that's so slow a turtle on amazon would complete its delivery before this card even sees play nevermind do anything useful.
Practically designed for druid, because no other decks can ever expect to play a 10 mana card and feel good about it. Unless there's a way to cheat it, its useless.
A card for aggro. Practically makes every damage dealing spell a draw option with this down.
But its definitely something only aggro decks would use. Most other decks would probably be better off running actual draw options since this card only draws at the end of the turn, and only if you have a board/spell to trigger it.
I personally think the low attack and conditions may make it unplayable. Its something that can help when youre ahead, but absolutely useless when behind.
All Card Flavor Text for the Murder at Castle Nathria Hearthstone Expansion
I like Riot! and Wild Standard Spirits
Edit: and Vengeful Visage.
Just My Card Type - Card Design Competition Discussion Thread
Hmm, 2nd try in this whole card creation. Hopefully I understood the conditions right. If not please let me know.
Best 12-Win Hearthstone Duels Decks to Play This Week - Miracle Elise, Burn Shaman & More
Hello there! Yeah, looking forward to Zeddy's announcement.
Best 12-Win Hearthstone Duels Decks to Play This Week - Miracle Elise, Burn Shaman & More
Great to see these back! Hoping for an exciting new meta with the new expansion and coming update, whatever that ends up being!
Crud Caretaker
Does someone know how much the totem costs? Might be good for evolving, I guess?
Best 12-Win Hearthstone Duels Decks to Play This Week - Miracle Elise, Burn Shaman & More
I know you like these - sorry for the long waiting, Goliath.
Best 12-Win Hearthstone Duels Decks to Play This Week - Miracle Elise, Burn Shaman & More
You're welcome ;)
New Neutral Minion - Stoneborn Accuser
I'm a sucker for consistency, so 5 stars...
Just My Card Type - Card Design Competition Discussion Thread
My idea is 4 different card types that go up in stats as they switch. Minion dies switches to weapon gains +1/1 of every stat including mana. Though the only one you have to pay mana for after the 1/1 is the Particle Blast. It keeps going until it hits 10.
I guess this isn't really within the rules I will have to change the text to transform instead.
What Is Marvel Snap's Nexus Event and Why Do Players Hate It?
seems ben brode leaving blizzard and hearthstone has been very good for the game and its economy, bye bye ben stay with your mobile game we won't miss you
What Is Marvel Snap's Nexus Event and Why Do Players Hate It?
I haven’t gotten access yet but that’s a big red flag right here.
At this point, the HS economy looks amazing even though it’s still the cost of 2-3 AAA titles a year.
A nexus event could have been a cool, story driven event that rewards you with one of two cards. If they charge the second one, so be it. But that’s just a limited time “promo”.
Also, did anyone realize that the pity timer kicks in before you actually hit the drop rate of the card? So you can’t reasonably expect anything else than 50 opens for a card
New Neutral Minion - Sinstone Totem
Utterly useless even to totem shaman.
That 0 attack hiders this so badly its not even a joke. Without something like Totemic Reflections, what is this card aiming to accomplish even if its a 0/10?
The only good thing here is that its a totem, and the fact that in totem shaman your opponent will instinctively kill it with everything they've got regardless of its actual nonexistent threat level.
Of course, you can play it in other classes, and paladin has plenty of buffs. But will you play a minion that will only do something useful after a buff? Unless youre shaman, the answer will likely always be no.
Makes me think that its printed solely to gum up Amalgam of the Deep's totem discovers, so youre not playing 4x Gigantotem by default.
New Neutral Minion - Dredger Staff
Maybe good enough because aggro decks would play any vanilla 1 drop that boost survivability.
Not much else to say really. Its competing with Beaming Sidekick, but nevertheless possess a niche on its own.
New Neutral Minion - Roosting Gargoyle
The kind of card you design when youre running on a deadline.
There's no reason to ever expect this to see any play outside of arena. I dont understand why they didn't just make it a bigger Abusive Sergeant. Would have at least been viable instead of being completely crap.
New Neutral Minion - Anonymous Informant
The card that needed to be printed for any form of secret decks to see play. Particularly to mage, because the loss of Kirin Tor Mage practically doomed any secret related deck from existing. Even the mighty explosive runes is tamed by its absence.
And now we have something potentially better, because the effect stays on until a secret is played.
Will see play because why not?
Get a Free Legendary Hearthstone Card From Prime Gaming for July 2022
You're correct - this is the 4th. There's a scroll bar on the Prime Gaming > Hearthstone page which is hard to see but it shows the 3rd legendary they gave us which is to the right of the Beach bundle.
New Neutral Minion - Creepy Painting
The description reads 'a copy' which implies that it wont be a 0/6 minion when it transforms.
In other words, its 3 mana faceless as long as you can kill the target. Imagine getting a colossal minion out of this, its just nuts.
New Neutral Minion - Dinner Performer
Its basically Skydiving Instructor most of the time, with the potential to be better but in reality would never reach that high bar.
Most good minions tend to be battlecry minions, and this invalidates it. Plus, its 3 mana. Which means, its pulling something that's minus 3 to your current total mana cost. Not even druid needs shit like this.
New Neutral Minion - Murlocula
Probably one of the best cards in the set.
So many applications for one card. Its a slightly nerfed Corridor Creeper, and that says alot because if CC was still unnerfed it'll see play in wild.
And with lifesteal, it guarantees even utility in control decks. And its a murloc too. And its neutral. Does so much it makes me wonder if its even legal.
New Neutral Minion - Scuttlebutt Ghoul
More support for secret decks.
The minion itself is fine. Two 2/5s on 4 is fairly difficult to completely clear away, but its low attack might hinder it somewhat because anything remotely useful would easily value trade this.
Ironically its actually scarier in paladin than both rogue and mage, because paladin can handbuff this card easily. And with their secrets being cheap and not exactly easy to trigger, this might turn out more consistent than it has any right to be.
New Neutral Minion - Stoneborn Accuser
Probably shit.
The conditions make it very inconsistent, and no aggro deck will ever keep it in mulligan. The only reason why'd you run it would be in token decks and you can still afford to play brann somewhere. Otherwise, this card is useless.
New Neutral Minion - Muck Plumber
Occasionally some numb idiot would play this card and screw you over. Otherwise I dont expect to see this at all.
On the flip side, it does somewhat counter aggro decks. That is to say, if you actually play this without dying or after clearing a board.
Perhaps druid after Wild Growth? Would definitely slow down the game enough to reach celestial alignment without dying. And it does have 5 health.
New Neutral Minion - Masked Reveler
6 mana 6/6 worth of stats. Primarily for deathrattle decks and nothing else.
It asks you to play equally slow or useless cards to accommodate to it. A hard pass for me.
New Neutral Minion - Stoneborn General
A deathrattle card that's so slow a turtle on amazon would complete its delivery before this card even sees play nevermind do anything useful.
Practically designed for druid, because no other decks can ever expect to play a 10 mana card and feel good about it. Unless there's a way to cheat it, its useless.
New Neutral Minion - Crooked Cook
A card for aggro. Practically makes every damage dealing spell a draw option with this down.
But its definitely something only aggro decks would use. Most other decks would probably be better off running actual draw options since this card only draws at the end of the turn, and only if you have a board/spell to trigger it.
I personally think the low attack and conditions may make it unplayable. Its something that can help when youre ahead, but absolutely useless when behind.